ratz/src/modules/employment/single/mission.go

type missionResolution

type missionDifficulty

func (d missionDifficulty) String() string {}

type JobMessageTrack

type bonustracer

func (b bonustracer) Adjustment() (total int) {}

type jobResolution

type JobRun

// NewJob generates a Content run holder, determining what Difficulty pool the Content will be drawn from
func NewJob(srv common.ChatServer, udat common.UserRecord, fixer fixers.FixerID) (job *JobRun) {}