const MaxFixerRep …
type Career …
func (c *Career) HasMissionTag(tag string) bool { … }
func (c *Career) AddMissionTag(tag string) { … }
func (c *Career) RemoveMissionTag(tag string) { … }
type Fixer …
func (f *Fixer) Name() string { … }
func (f *Fixer) Reputation() int { … }
func (f *Fixer) IncreaseRep(amount int) { … }
func (f *Fixer) DecreaseRep(amount int) { … }
func (c *Career) Fixers(fixername string) common.Fixer { … }
func (c *Career) MissionHistory() map[string]int { … }
func (c *Career) MissionPayouts() int { … }
func (c *Career) MissionMedical() int { … }
func (c *Career) MissionWins() int { … }
func (c *Career) RecordMissionWin(missionName string, fixer common.Fixer, payout int, crit bool) { … }
func (c *Career) MissionLosses() int { … }
func (c *Career) RecordMissionLoss(missionName string, fixer common.Fixer, medicalCost int, crit bool) { … }