const announceGameAvailable … const announceDealerOpeningCard … const announceFirstCalls … const announceDealerSecondCard … const announceTableOpenForCalls … const announceGameEnds … const announceNoInterest … type gameAnnounce … var lastGameStarted … func DecideToPlayAnotherRound(srv common.ChatServer) bool { … } func DecideIfGameTime(srv common.ChatServer) { … } func AnnounceNewGame(srv common.ChatServer, startingroom common.Thread) { … } func WaitForPlayers(srv common.ChatServer, room common.Thread) bool { … } func BaseChanceOfBlackJack(srv common.ChatServer) int { … }