type bonusType …
type bonusName …
const LuckyStrike …
const BoughtDrinkBonus …
const BoughtSpecialBonus …
const BoughtWeapon …
const BoughtRound …
const ReceivedCheer …
const wonMission …
const betOnePercentRep …
const bonusPerDayOfReign …
const penaltyForRecentChallenge …
const penaltyForRecentChallenged …
const victoryCyberWareBaseBoost …
const challengerDefeatRepLoss …
const offlineReputationDecay …
const mentionFighterBaseBoost …
const PenaltyPuked …
const PenaltyOffline …
const tabDeviationBegins …
const tooManyRecentDrinksBegins …
const tooManyRecentFoodsBegins …
const PointsPerTabDeviation …
const bonusRecentDrinks …
const penaltyTooManyRecentDrinks …
const bonusRecentFood …
const penaltyTooManyRecentFoods …
const bonusRecentSpecial …
const bonusRecentMissionWin …
const penaltyRecentMissionLoss …
const bonusProfitDifferential …
var Bonuses …
var incomingchampBonuses …
var incomingchallengerBonuses …
func (f *BarFight) activityBonuses() (recipient common.UserId) { … }
func RegisterFighterBonus(id string, bonus bonusName) { … }
func RegisterFighterPenalty(id string, penalty bonusName) { … }