// BoostFighter with supporting words from the cheap seats! func (f *BarFight) boostFighter(sender common.UserId, recipientid common.UserId) { … } func (rnd *fightRound) calculateCheerBoosts() { … } // boostFighterRep increases bonus rep or restores lost rep to a fighter func (rnd *fightRound) boostFighterRep(fighter common.UserRecord) { … } // boostFighterRound is "tug of war" mode, drawing the resolution bar in the direction of the fighter's favor func (rnd *fightRound) boostFighterRound(fighter common.UserRecord) { … }