const fixerLevelUpToHard … const fixerDemoteToMedium … const fixerDemoteToMediumDecay … const fixerLevelUpToMedium … const fixerDemoteToEasy … const fixerDemoteToEasyDecay … const fixerLevelUpToEpic … const fixerDemoteToHigh … const Fixer1CriticalSuccess … const Fixer2CriticalSuccess … const Fixer3CriticalSuccess … type FixerRank … var veeRanks … var bayRanks … var threeRanks … func CurrentRankWithFixer(repscore int, fixer FixerID) FixerRank { … } func GiveFixerFeedback(employee common.UserRecord, fixer FixerID, repBefore int, repAfter int) { … } func DecayFixerRepWithInactivity(ctx context.Context, srv common.ChatServer) { … }