/**************************************************************************/ /* editor_locale_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_locale_dialog.h" #include "core/config/project_settings.h" #include "core/string/translation_server.h" #include "editor/editor_undo_redo_manager.h" #include "editor/themes/editor_scale.h" #include "scene/gui/check_button.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" #include "scene/gui/tree.h" void EditorLocaleDialog::_bind_methods() { … } void EditorLocaleDialog::ok_pressed() { … } void EditorLocaleDialog::_item_selected() { … } void EditorLocaleDialog::_toggle_advanced(bool p_checked) { … } void EditorLocaleDialog::_post_popup() { … } void EditorLocaleDialog::_filter_lang_option_changed() { … } void EditorLocaleDialog::_filter_script_option_changed() { … } void EditorLocaleDialog::_filter_cnt_option_changed() { … } void EditorLocaleDialog::_filter_mode_changed(int p_mode) { … } void EditorLocaleDialog::_edit_filters(bool p_checked) { … } void EditorLocaleDialog::_update_tree() { … } void EditorLocaleDialog::set_locale(const String &p_locale) { … } void EditorLocaleDialog::popup_locale_dialog() { … } EditorLocaleDialog::EditorLocaleDialog() { … }