godot/editor/groups_editor.cpp

/**************************************************************************/
/*  groups_editor.cpp                                                     */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "groups_editor.h"

#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/project_settings_editor.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/check_button.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/label.h"
#include "scene/resources/packed_scene.h"

static bool can_edit(Node *p_node, const String &p_group) {}

struct _GroupInfoComparator {};

void GroupsEditor::_add_scene_group(const String &p_name) {}

void GroupsEditor::_remove_scene_group(const String &p_name) {}

void GroupsEditor::_rename_scene_group(const String &p_old_name, const String &p_new_name) {}

void GroupsEditor::_set_group_checked(const String &p_name, bool p_checked) {}

bool GroupsEditor::_has_group(const String &p_name) {}

void GroupsEditor::_modify_group(Object *p_item, int p_column, int p_id, MouseButton p_mouse_button) {}

void GroupsEditor::_load_scene_groups(Node *p_node) {}

void GroupsEditor::_update_groups() {}

void GroupsEditor::_update_tree() {}

void GroupsEditor::_queue_update_groups_and_tree() {}

void GroupsEditor::_update_groups_and_tree() {}

void GroupsEditor::_update_scene_groups(const ObjectID &p_id) {}

void GroupsEditor::_cache_scene_groups(const ObjectID &p_id) {}

void GroupsEditor::set_current(Node *p_node) {}

void GroupsEditor::_item_edited() {}

void GroupsEditor::_notification(int p_what) {}

void GroupsEditor::_menu_id_pressed(int p_id) {}

void GroupsEditor::_item_mouse_selected(const Vector2 &p_pos, MouseButton p_mouse_button) {}

void GroupsEditor::_confirm_add() {}

void GroupsEditor::_confirm_rename() {}

void GroupsEditor::_confirm_delete() {}

void GroupsEditor::_show_add_group_dialog() {}

void GroupsEditor::_show_rename_group_dialog() {}

void GroupsEditor::_show_remove_group_dialog() {}

void GroupsEditor::_check_add() {}

void GroupsEditor::_check_rename() {}

void GroupsEditor::_validate_name(const String &p_name, EditorValidationPanel *p_validation_panel) {}

void GroupsEditor::_groups_gui_input(Ref<InputEvent> p_event) {}

void GroupsEditor::_bind_methods() {}

void GroupsEditor::_node_removed(Node *p_node) {}

GroupsEditor::GroupsEditor() {}

GroupsEditor::~GroupsEditor() {}