godot/editor/inspector_dock.cpp

/**************************************************************************/
/*  inspector_dock.cpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "inspector_dock.h"

#include "editor/editor_main_screen.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/editor_object_selector.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"

InspectorDock *InspectorDock::singleton =;

void InspectorDock::_prepare_menu() {}

void InspectorDock::_menu_option(int p_option) {}

void InspectorDock::_menu_confirm_current() {}

void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) {}

void InspectorDock::_new_resource() {}

void InspectorDock::_load_resource(const String &p_type) {}

void InspectorDock::_resource_file_selected(const String &p_file) {}

void InspectorDock::_save_resource(bool save_as) {}

void InspectorDock::_unref_resource() {}

void InspectorDock::_copy_resource() {}

void InspectorDock::_paste_resource() {}

void InspectorDock::_prepare_resource_extra_popup() {}

Ref<Resource> InspectorDock::_get_current_resource() const {}

void InspectorDock::_prepare_history() {}

void InspectorDock::_select_history(int p_idx) {}

void InspectorDock::_resource_created() {}

void InspectorDock::_resource_selected(const Ref<Resource> &p_res, const String &p_property) {}

void InspectorDock::_edit_forward() {}

void InspectorDock::_edit_back() {}

void InspectorDock::_menu_collapseall() {}

void InspectorDock::_menu_expandall() {}

void InspectorDock::_menu_expand_revertable() {}

void InspectorDock::_info_pressed() {}

Container *InspectorDock::get_addon_area() {}

void InspectorDock::_notification(int p_what) {}

void InspectorDock::_bind_methods() {}

void InspectorDock::edit_resource(const Ref<Resource> &p_resource) {}

void InspectorDock::open_resource(const String &p_type) {}

void InspectorDock::set_info(const String &p_button_text, const String &p_message, bool p_is_warning) {}

void InspectorDock::clear() {}

void InspectorDock::update(Object *p_object) {}

void InspectorDock::go_back() {}

EditorPropertyNameProcessor::Style InspectorDock::get_property_name_style() const {}

void InspectorDock::store_script_properties(Object *p_object) {}

void InspectorDock::apply_script_properties(Object *p_object) {}

void InspectorDock::shortcut_input(const Ref<InputEvent> &p_event) {}

InspectorDock::InspectorDock(EditorData &p_editor_data) {}

InspectorDock::~InspectorDock() {}