godot/editor/project_settings_editor.cpp

/**************************************************************************/
/*  project_settings_editor.cpp                                           */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "project_settings_editor.h"

#include "core/config/project_settings.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/export/editor_export.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_button.h"
#include "servers/movie_writer/movie_writer.h"

ProjectSettingsEditor *ProjectSettingsEditor::singleton =;

void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {}

void ProjectSettingsEditor::popup_project_settings(bool p_clear_filter) {}

void ProjectSettingsEditor::queue_save() {}

void ProjectSettingsEditor::set_plugins_page() {}

void ProjectSettingsEditor::set_general_page(const String &p_category) {}

void ProjectSettingsEditor::update_plugins() {}

void ProjectSettingsEditor::init_autoloads() {}

void ProjectSettingsEditor::_setting_edited(const String &p_name) {}

void ProjectSettingsEditor::_update_advanced(bool p_is_advanced) {}

void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) {}

void ProjectSettingsEditor::_setting_selected(const String &p_path) {}

void ProjectSettingsEditor::_add_setting() {}

void ProjectSettingsEditor::_delete_setting() {}

void ProjectSettingsEditor::_property_box_changed(const String &p_text) {}

void ProjectSettingsEditor::_feature_selected(int p_index) {}

void ProjectSettingsEditor::_update_property_box() {}

void ProjectSettingsEditor::_select_type(Variant::Type p_type) {}

void ProjectSettingsEditor::shortcut_input(const Ref<InputEvent> &p_event) {}

String ProjectSettingsEditor::_get_setting_name() const {}

void ProjectSettingsEditor::_add_feature_overrides() {}

void ProjectSettingsEditor::_tabs_tab_changed(int p_tab) {}

void ProjectSettingsEditor::_focus_current_search_box() {}

void ProjectSettingsEditor::_focus_current_path_box() {}

void ProjectSettingsEditor::_editor_restart() {}

void ProjectSettingsEditor::_editor_restart_request() {}

void ProjectSettingsEditor::_editor_restart_close() {}

void ProjectSettingsEditor::_action_added(const String &p_name) {}

void ProjectSettingsEditor::_action_edited(const String &p_name, const Dictionary &p_action) {}

void ProjectSettingsEditor::_action_removed(const String &p_name) {}

void ProjectSettingsEditor::_action_renamed(const String &p_old_name, const String &p_new_name) {}

void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before) {}

void ProjectSettingsEditor::_update_action_map_editor() {}

void ProjectSettingsEditor::_update_theme() {}

void ProjectSettingsEditor::_notification(int p_what) {}

void ProjectSettingsEditor::_bind_methods() {}

ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {}