/**************************************************************************/ /* multi_node_edit.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "multi_node_edit.h" #include "core/math/math_fieldwise.h" #include "editor/editor_node.h" #include "editor/editor_undo_redo_manager.h" bool MultiNodeEdit::_set(const StringName &p_name, const Variant &p_value) { … } bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, const String &p_field) { … } bool MultiNodeEdit::_get(const StringName &p_name, Variant &r_ret) const { … } void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const { … } String MultiNodeEdit::_get_editor_name() const { … } bool MultiNodeEdit::_property_can_revert(const StringName &p_name) const { … } bool MultiNodeEdit::_property_get_revert(const StringName &p_name, Variant &r_property) const { … } void MultiNodeEdit::add_node(const NodePath &p_node) { … } int MultiNodeEdit::get_node_count() const { … } NodePath MultiNodeEdit::get_node(int p_index) const { … } StringName MultiNodeEdit::get_edited_class_name() const { … } void MultiNodeEdit::set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field) { … } void MultiNodeEdit::_bind_methods() { … } MultiNodeEdit::MultiNodeEdit() { … }