/**************************************************************************/ /* run_instances_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "run_instances_dialog.h" #include "core/config/project_settings.h" #include "editor/editor_settings.h" #include "editor/themes/editor_scale.h" #include "scene/gui/check_box.h" #include "scene/gui/grid_container.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/separator.h" #include "scene/gui/spin_box.h" #include "scene/gui/tree.h" #include "scene/main/timer.h" void RunInstancesDialog::_fetch_main_args() { … } void RunInstancesDialog::_start_main_timer() { … } void RunInstancesDialog::_start_instance_timer() { … } void RunInstancesDialog::_refresh_argument_count() { … } void RunInstancesDialog::_create_instance(InstanceData &p_instance, const Dictionary &p_data, int p_idx) { … } void RunInstancesDialog::_save_main_args() { … } void RunInstancesDialog::_save_arguments() { … } Vector<String> RunInstancesDialog::_split_cmdline_args(const String &p_arg_string) const { … } void RunInstancesDialog::popup_dialog() { … } int RunInstancesDialog::get_instance_count() const { … } void RunInstancesDialog::get_argument_list_for_instance(int p_idx, List<String> &r_list) const { … } void RunInstancesDialog::apply_custom_features(int p_instance_idx) { … } RunInstancesDialog::RunInstancesDialog() { … } bool RunInstancesDialog::InstanceData::overrides_run_args() const { … } String RunInstancesDialog::InstanceData::get_launch_arguments() const { … } bool RunInstancesDialog::InstanceData::overrides_features() const { … } String RunInstancesDialog::InstanceData::get_feature_tags() const { … }