godot/editor/shader_create_dialog.cpp

/**************************************************************************/
/*  shader_create_dialog.cpp                                              */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "shader_create_dialog.h"

#include "core/config/project_settings.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/shader_include.h"
#include "scene/resources/visual_shader.h"
#include "servers/rendering/shader_types.h"

enum ShaderType {};

void ShaderCreateDialog::_notification(int p_what) {}

void ShaderCreateDialog::_update_language_info() {}

void ShaderCreateDialog::_path_hbox_sorted() {}

void ShaderCreateDialog::_mode_changed(int p_mode) {}

void ShaderCreateDialog::_template_changed(int p_template) {}

void ShaderCreateDialog::ok_pressed() {}

void ShaderCreateDialog::_create_new() {}

void ShaderCreateDialog::_load_exist() {}

void ShaderCreateDialog::_type_changed(int p_language) {}

void ShaderCreateDialog::_built_in_toggled(bool p_enabled) {}

void ShaderCreateDialog::_browse_path() {}

void ShaderCreateDialog::_file_selected(const String &p_file) {}

void ShaderCreateDialog::_path_changed(const String &p_path) {}

void ShaderCreateDialog::_path_submitted(const String &p_path) {}

void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled, int p_preferred_type, int p_preferred_mode) {}

String ShaderCreateDialog::_validate_path(const String &p_path) {}

void ShaderCreateDialog::_update_dialog() {}

void ShaderCreateDialog::_bind_methods() {}

ShaderCreateDialog::ShaderCreateDialog() {}