#pragma once
#include <array>
#include "manifold/common.h"
namespace manifold {
inline void EdgeEdgeDist(vec3& x, vec3& y,
const vec3& p,
const vec3& a,
const vec3& q,
const vec3& b)
{ … }
inline auto DistanceTriangleTriangleSquared(const std::array<vec3, 3>& p,
const std::array<vec3, 3>& q) {
std::array<vec3, 3> Sv;
Sv[0] = p[1] - p[0];
Sv[1] = p[2] - p[1];
Sv[2] = p[0] - p[2];
std::array<vec3, 3> Tv;
Tv[0] = q[1] - q[0];
Tv[1] = q[2] - q[1];
Tv[2] = q[0] - q[2];
bool shown_disjoint = false;
auto mindd = std::numeric_limits<double>::max();
for (uint32_t i = 0; i < 3; i++) {
for (uint32_t j = 0; j < 3; j++) {
vec3 cp;
vec3 cq;
EdgeEdgeDist(cp, cq, p[i], Sv[i], q[j], Tv[j]);
const vec3 V = cq - cp;
const auto dd = la::dot(V, V);
if (dd <= mindd) {
mindd = dd;
uint32_t id = i + 2;
if (id >= 3) id -= 3;
vec3 Z = p[id] - cp;
auto a = la::dot(Z, V);
id = j + 2;
if (id >= 3) id -= 3;
Z = q[id] - cq;
auto b = la::dot(Z, V);
if ((a <= 0.0) && (b >= 0.0)) {
return la::dot(V, V);
};
if (a <= 0.0)
a = 0.0;
else if (b > 0.0)
b = 0.0;
if ((mindd - a + b) > 0.0) shown_disjoint = true;
}
}
}
vec3 Sn = la::cross(Sv[0], Sv[1]);
auto Snl = la::dot(Sn, Sn);
if (Snl > 1e-15) {
const vec3 Tp(la::dot(p[0] - q[0], Sn), la::dot(p[0] - q[1], Sn),
la::dot(p[0] - q[2], Sn));
int index = -1;
if ((Tp[0] > 0.0) && (Tp[1] > 0.0) && (Tp[2] > 0.0)) {
index = Tp[0] < Tp[1] ? 0 : 1;
if (Tp[2] < Tp[index]) index = 2;
} else if ((Tp[0] < 0.0) && (Tp[1] < 0.0) && (Tp[2] < 0.0)) {
index = Tp[0] > Tp[1] ? 0 : 1;
if (Tp[2] > Tp[index]) index = 2;
}
if (index >= 0) {
shown_disjoint = true;
const vec3& qIndex = q[index];
vec3 V = qIndex - p[0];
vec3 Z = la::cross(Sn, Sv[0]);
if (la::dot(V, Z) > 0.0) {
V = qIndex - p[1];
Z = la::cross(Sn, Sv[1]);
if (la::dot(V, Z) > 0.0) {
V = qIndex - p[2];
Z = la::cross(Sn, Sv[2]);
if (la::dot(V, Z) > 0.0) {
vec3 cp = qIndex + Sn * Tp[index] / Snl;
vec3 cq = qIndex;
return la::dot(cp - cq, cp - cq);
}
}
}
}
}
vec3 Tn = la::cross(Tv[0], Tv[1]);
auto Tnl = la::dot(Tn, Tn);
if (Tnl > 1e-15) {
const vec3 Sp(la::dot(q[0] - p[0], Tn), la::dot(q[0] - p[1], Tn),
la::dot(q[0] - p[2], Tn));
int index = -1;
if ((Sp[0] > 0.0) && (Sp[1] > 0.0) && (Sp[2] > 0.0)) {
index = Sp[0] < Sp[1] ? 0 : 1;
if (Sp[2] < Sp[index]) index = 2;
} else if ((Sp[0] < 0.0) && (Sp[1] < 0.0) && (Sp[2] < 0.0)) {
index = Sp[0] > Sp[1] ? 0 : 1;
if (Sp[2] > Sp[index]) index = 2;
}
if (index >= 0) {
shown_disjoint = true;
const vec3& pIndex = p[index];
vec3 V = pIndex - q[0];
vec3 Z = la::cross(Tn, Tv[0]);
if (la::dot(V, Z) > 0.0) {
V = pIndex - q[1];
Z = la::cross(Tn, Tv[1]);
if (la::dot(V, Z) > 0.0) {
V = pIndex - q[2];
Z = la::cross(Tn, Tv[2]);
if (la::dot(V, Z) > 0.0) {
vec3 cp = pIndex;
vec3 cq = pIndex + Tn * Sp[index] / Tnl;
return la::dot(cp - cq, cp - cq);
}
}
}
}
}
return shown_disjoint ? mindd : 0.0;
};
}