godot/thirdparty/clipper2/src/clipper.offset.cpp

/*******************************************************************************
* Author    :  Angus Johnson                                                   *
* Date      :  17 April 2024                                                   *
* Website   :  http://www.angusj.com                                           *
* Copyright :  Angus Johnson 2010-2024                                         *
* Purpose   :  Path Offset (Inflate/Shrink)                                    *
* License   :  http://www.boost.org/LICENSE_1_0.txt                            *
*******************************************************************************/

#include <cmath>
#include "clipper2/clipper.h"
#include "clipper2/clipper.offset.h"

namespace Clipper2Lib {

const double default_arc_tolerance =;
const double floating_point_tolerance =;

//------------------------------------------------------------------------------
// Miscellaneous methods
//------------------------------------------------------------------------------

std::optional<size_t> GetLowestClosedPathIdx(const Paths64& paths)
{}

PointD GetUnitNormal(const Point64& pt1, const Point64& pt2)
{}

inline bool AlmostZero(double value, double epsilon = 0.001)
{}

inline double Hypot(double x, double y)
{}

inline PointD NormalizeVector(const PointD& vec)
{}

inline PointD GetAvgUnitVector(const PointD& vec1, const PointD& vec2)
{}

inline bool IsClosedPath(EndType et)
{}

inline Point64 GetPerpendic(const Point64& pt, const PointD& norm, double delta)
{}

inline PointD GetPerpendicD(const Point64& pt, const PointD& norm, double delta)
{}

inline void NegatePath(PathD& path)
{}


//------------------------------------------------------------------------------
// ClipperOffset::Group methods
//------------------------------------------------------------------------------

ClipperOffset::Group::Group(const Paths64& _paths, JoinType _join_type, EndType _end_type):{}

//------------------------------------------------------------------------------
// ClipperOffset methods
//------------------------------------------------------------------------------

void ClipperOffset::AddPath(const Path64& path, JoinType jt_, EndType et_)
{}

void ClipperOffset::AddPaths(const Paths64 &paths, JoinType jt_, EndType et_)
{}

void ClipperOffset::BuildNormals(const Path64& path)
{}

void ClipperOffset::DoBevel(const Path64& path, size_t j, size_t k)
{}

void ClipperOffset::DoSquare(const Path64& path, size_t j, size_t k)
{}

void ClipperOffset::DoMiter(const Path64& path, size_t j, size_t k, double cos_a)
{}

void ClipperOffset::DoRound(const Path64& path, size_t j, size_t k, double angle)
{}

void ClipperOffset::OffsetPoint(Group& group, const Path64& path, size_t j, size_t k)
{}

void ClipperOffset::OffsetPolygon(Group& group, const Path64& path)
{}

void ClipperOffset::OffsetOpenJoined(Group& group, const Path64& path)
{}

void ClipperOffset::OffsetOpenPath(Group& group, const Path64& path)
{}

void ClipperOffset::DoGroupOffset(Group& group)
{}

#ifdef USINGZ
void ClipperOffset::ZCB(const Point64& bot1, const Point64& top1,
	const Point64& bot2, const Point64& top2, Point64& ip)
{
	if (bot1.z && ((bot1.z == bot2.z) || (bot1.z == top2.z))) ip.z = bot1.z;
	else if (bot2.z && (bot2.z == top1.z)) ip.z = bot2.z;
	else if (top1.z && (top1.z == top2.z)) ip.z = top1.z;
	else if (zCallback64_) zCallback64_(bot1, top1, bot2, top2, ip);
}
#endif

size_t ClipperOffset::CalcSolutionCapacity()
{}

bool ClipperOffset::CheckReverseOrientation()
{}

void ClipperOffset::ExecuteInternal(double delta)
{}

void ClipperOffset::Execute(double delta, Paths64& paths)
{}


void ClipperOffset::Execute(double delta, PolyTree64& polytree)
{}

void ClipperOffset::Execute(DeltaCallback64 delta_cb, Paths64& paths)
{}

} // namespace