/**************************************************************************/ /* navigation_server_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef NAVIGATION_SERVER_3D_H #define NAVIGATION_SERVER_3D_H #include "core/object/class_db.h" #include "core/templates/rid.h" #include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h" #include "scene/resources/navigation_mesh.h" #include "servers/navigation/navigation_path_query_parameters_3d.h" #include "servers/navigation/navigation_path_query_result_3d.h" /// This server uses the concept of internal mutability. /// All the constant functions can be called in multithread because internally /// the server takes care to schedule the functions access. /// /// Note: All the `set` functions are commands executed during the `sync` phase, /// don't expect that a change is immediately propagated. class NavigationServer3D : public Object { … }; NavigationServer3DCallback; /// Manager used for the server singleton registration class NavigationServer3DManager { … }; VARIANT_ENUM_CAST(NavigationServer3D::ProcessInfo); #endif // NAVIGATION_SERVER_3D_H