godot/servers/navigation_server_3d.h

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/*  navigation_server_3d.h                                                */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef NAVIGATION_SERVER_3D_H
#define NAVIGATION_SERVER_3D_H

#include "core/object/class_db.h"
#include "core/templates/rid.h"

#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
#include "scene/resources/navigation_mesh.h"
#include "servers/navigation/navigation_path_query_parameters_3d.h"
#include "servers/navigation/navigation_path_query_result_3d.h"

/// This server uses the concept of internal mutability.
/// All the constant functions can be called in multithread because internally
/// the server takes care to schedule the functions access.
///
/// Note: All the `set` functions are commands executed during the `sync` phase,
/// don't expect that a change is immediately propagated.

class NavigationServer3D : public Object {};

NavigationServer3DCallback;

/// Manager used for the server singleton registration
class NavigationServer3DManager {};

VARIANT_ENUM_CAST(NavigationServer3D::ProcessInfo);

#endif // NAVIGATION_SERVER_3D_H