godot/servers/navigation_server_3d.cpp

/**************************************************************************/
/*  navigation_server_3d.cpp                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "navigation_server_3d.h"

#include "core/config/project_settings.h"
#include "scene/main/node.h"
#include "servers/navigation/navigation_globals.h"

NavigationServer3D *NavigationServer3D::singleton =;

void NavigationServer3D::_bind_methods() {}

NavigationServer3D *NavigationServer3D::get_singleton() {}

NavigationServer3D::NavigationServer3D() {}

NavigationServer3D::~NavigationServer3D() {}

void NavigationServer3D::set_debug_enabled(bool p_enabled) {}

bool NavigationServer3D::get_debug_enabled() const {}

#ifdef DEBUG_ENABLED
void NavigationServer3D::_emit_navigation_debug_changed_signal() {}

void NavigationServer3D::_emit_avoidance_debug_changed_signal() {}
#endif // DEBUG_ENABLED

#ifdef DEBUG_ENABLED
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_material() {}

Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_material() {}

Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_disabled_material() {}

Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_disabled_material() {}

Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_edge_connections_material() {}

Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_link_connections_material() {}

Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_link_connections_disabled_material() {}

Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_line_material() {}

Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_point_material() {}

Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_agents_radius_material() {}

Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_obstacles_radius_material() {}

Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_face_material() {}

Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_face_material() {}

Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_material() {}

Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_material() {}

void NavigationServer3D::set_debug_navigation_edge_connection_color(const Color &p_color) {}

Color NavigationServer3D::get_debug_navigation_edge_connection_color() const {}

void NavigationServer3D::set_debug_navigation_geometry_edge_color(const Color &p_color) {}

Color NavigationServer3D::get_debug_navigation_geometry_edge_color() const {}

void NavigationServer3D::set_debug_navigation_geometry_face_color(const Color &p_color) {}

Color NavigationServer3D::get_debug_navigation_geometry_face_color() const {}

void NavigationServer3D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {}

Color NavigationServer3D::get_debug_navigation_geometry_edge_disabled_color() const {}

void NavigationServer3D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {}

Color NavigationServer3D::get_debug_navigation_geometry_face_disabled_color() const {}

void NavigationServer3D::set_debug_navigation_link_connection_color(const Color &p_color) {}

Color NavigationServer3D::get_debug_navigation_link_connection_color() const {}

void NavigationServer3D::set_debug_navigation_link_connection_disabled_color(const Color &p_color) {}

Color NavigationServer3D::get_debug_navigation_link_connection_disabled_color() const {}

void NavigationServer3D::set_debug_navigation_agent_path_point_size(real_t p_point_size) {}

real_t NavigationServer3D::get_debug_navigation_agent_path_point_size() const {}

void NavigationServer3D::set_debug_navigation_agent_path_color(const Color &p_color) {}

Color NavigationServer3D::get_debug_navigation_agent_path_color() const {}

void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) {}

bool NavigationServer3D::get_debug_navigation_enable_edge_connections() const {}

void NavigationServer3D::set_debug_navigation_enable_edge_connections_xray(const bool p_value) {}

bool NavigationServer3D::get_debug_navigation_enable_edge_connections_xray() const {}

void NavigationServer3D::set_debug_navigation_enable_edge_lines(const bool p_value) {}

bool NavigationServer3D::get_debug_navigation_enable_edge_lines() const {}

void NavigationServer3D::set_debug_navigation_enable_edge_lines_xray(const bool p_value) {}

bool NavigationServer3D::get_debug_navigation_enable_edge_lines_xray() const {}

void NavigationServer3D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {}

bool NavigationServer3D::get_debug_navigation_enable_geometry_face_random_color() const {}

void NavigationServer3D::set_debug_navigation_enable_link_connections(const bool p_value) {}

bool NavigationServer3D::get_debug_navigation_enable_link_connections() const {}

void NavigationServer3D::set_debug_navigation_enable_link_connections_xray(const bool p_value) {}

bool NavigationServer3D::get_debug_navigation_enable_link_connections_xray() const {}

void NavigationServer3D::set_debug_navigation_avoidance_enable_agents_radius(const bool p_value) {}

bool NavigationServer3D::get_debug_navigation_avoidance_enable_agents_radius() const {}

void NavigationServer3D::set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value) {}

bool NavigationServer3D::get_debug_navigation_avoidance_enable_obstacles_radius() const {}

void NavigationServer3D::set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value) {}

bool NavigationServer3D::get_debug_navigation_avoidance_enable_obstacles_static() const {}

void NavigationServer3D::set_debug_navigation_avoidance_agents_radius_color(const Color &p_color) {}

Color NavigationServer3D::get_debug_navigation_avoidance_agents_radius_color() const {}

void NavigationServer3D::set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color) {}

Color NavigationServer3D::get_debug_navigation_avoidance_obstacles_radius_color() const {}

void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color) {}

Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const {}

void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color) {}

Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const {}

void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color) {}

Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const {}

void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color) {}

Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const {}

void NavigationServer3D::set_debug_navigation_enable_agent_paths(const bool p_value) {}

bool NavigationServer3D::get_debug_navigation_enable_agent_paths() const {}

void NavigationServer3D::set_debug_navigation_enable_agent_paths_xray(const bool p_value) {}

bool NavigationServer3D::get_debug_navigation_enable_agent_paths_xray() const {}

void NavigationServer3D::set_debug_navigation_enabled(bool p_enabled) {}

bool NavigationServer3D::get_debug_navigation_enabled() const {}

void NavigationServer3D::set_debug_avoidance_enabled(bool p_enabled) {}

bool NavigationServer3D::get_debug_avoidance_enabled() const {}

#endif // DEBUG_ENABLED

void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const {}

///////////////////////////////////////////////////////

NavigationServer3DCallback NavigationServer3DManager::create_callback =;

void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) {}

NavigationServer3D *NavigationServer3DManager::new_default_server() {}