/**************************************************************************/ /* navigation_server_2d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef NAVIGATION_SERVER_2D_H #define NAVIGATION_SERVER_2D_H #include "core/object/class_db.h" #include "core/templates/rid.h" #include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h" #include "scene/resources/2d/navigation_polygon.h" #include "servers/navigation/navigation_path_query_parameters_2d.h" #include "servers/navigation/navigation_path_query_result_2d.h" #ifdef CLIPPER2_ENABLED class NavMeshGenerator2D; #endif // CLIPPER2_ENABLED // This server exposes the `NavigationServer3D` features in the 2D world. class NavigationServer2D : public Object { … }; NavigationServer2DCallback; /// Manager used for the server singleton registration class NavigationServer2DManager { … }; #endif // NAVIGATION_SERVER_2D_H