godot/servers/physics_server_2d_wrap_mt.cpp

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/*  physics_server_2d_wrap_mt.cpp                                         */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "physics_server_2d_wrap_mt.h"

#include "core/os/os.h"

void PhysicsServer2DWrapMT::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {}

void PhysicsServer2DWrapMT::_thread_exit() {}

void PhysicsServer2DWrapMT::_thread_loop() {}

/* EVENT QUEUING */

void PhysicsServer2DWrapMT::step(real_t p_step) {}

void PhysicsServer2DWrapMT::sync() {}

void PhysicsServer2DWrapMT::flush_queries() {}

void PhysicsServer2DWrapMT::end_sync() {}

void PhysicsServer2DWrapMT::init() {}

void PhysicsServer2DWrapMT::finish() {}

PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool p_create_thread) {}

PhysicsServer2DWrapMT::~PhysicsServer2DWrapMT() {}