/**************************************************************************/ /* editor_settings.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_SETTINGS_H #define EDITOR_SETTINGS_H #include "core/input/shortcut.h" #include "core/io/config_file.h" #include "core/io/resource.h" #include "core/os/thread_safe.h" #include "core/templates/rb_set.h" class EditorPlugin; class EditorSettings : public Resource { … }; //not a macro any longer #define EDITOR_DEF(m_var, m_val) … #define EDITOR_DEF_RST(m_var, m_val) … #define EDITOR_DEF_BASIC(m_var, m_val) … Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_restart_if_changed = false, bool p_basic = false); #define EDITOR_GET(m_var) … Variant _EDITOR_GET(const String &p_setting); #define ED_IS_SHORTCUT(p_name, p_ev) … Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode = Key::NONE, bool p_physical = false); Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes, bool p_physical = false); void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode = Key::NONE, bool p_physical = false); void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes, bool p_physical = false); Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path); #endif // EDITOR_SETTINGS_H