godot/platform/android/export/gradle_export_util.h

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/*  gradle_export_util.h                                                  */
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#ifndef ANDROID_GRADLE_EXPORT_UTIL_H
#define ANDROID_GRADLE_EXPORT_UTIL_H

#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/zip_io.h"
#include "core/os/os.h"
#include "editor/export/editor_export.h"

const String godot_project_name_xml_string =;

// Application category.
// See https://developer.android.com/guide/topics/manifest/application-element#appCategory for standards
static const int APP_CATEGORY_ACCESSIBILITY =;
static const int APP_CATEGORY_AUDIO =;
static const int APP_CATEGORY_GAME =;
static const int APP_CATEGORY_IMAGE =;
static const int APP_CATEGORY_MAPS =;
static const int APP_CATEGORY_NEWS =;
static const int APP_CATEGORY_PRODUCTIVITY =;
static const int APP_CATEGORY_SOCIAL =;
static const int APP_CATEGORY_VIDEO =;

// Supported XR modes.
// This should match the entries in 'platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java'
static const int XR_MODE_REGULAR =;
static const int XR_MODE_OPENXR =;

struct CustomExportData {};

int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation);

String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);

int _get_app_category_value(int category_index);

String _get_app_category_label(int category_index);

// Utility method used to create a directory.
Error create_directory(const String &p_dir);

// Writes p_data into a file at p_path, creating directories if necessary.
// Note: this will overwrite the file at p_path if it already exists.
Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data);

// Writes string p_data into a file at p_path, creating directories if necessary.
// Note: this will overwrite the file at p_path if it already exists.
Error store_string_at_path(const String &p_path, const String &p_data);

// Implementation of EditorExportSaveFunction.
// This method will only be called as an input to export_project_files.
// It is used by the export_project_files method to save all the asset files into the gradle project.
// It's functionality mirrors that of the method save_apk_file.
// This method will be called ONLY when gradle build is enabled.
Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);

// Creates strings.xml files inside the gradle project for different locales.
Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name, const String &p_gradle_build_dir);

String bool_to_string(bool v);

String _get_gles_tag();

String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset);

String _get_activity_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug);

String _get_application_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission, bool p_debug);

#endif // ANDROID_GRADLE_EXPORT_UTIL_H