#include "editor_dock_manager.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/main/window.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/themes/editor_scale.h"
#include "editor/window_wrapper.h"
enum class TabStyle { … };
EditorDockManager *EditorDockManager::singleton = …;
void DockSplitContainer::_update_visibility() { … }
void DockSplitContainer::add_child_notify(Node *p_child) { … }
void DockSplitContainer::remove_child_notify(Node *p_child) { … }
void EditorDockManager::_dock_split_dragged(int p_offset) { … }
void EditorDockManager::_dock_container_gui_input(const Ref<InputEvent> &p_input, TabContainer *p_dock_container) { … }
void EditorDockManager::_bottom_dock_button_gui_input(const Ref<InputEvent> &p_input, Control *p_dock, Button *p_bottom_button) { … }
void EditorDockManager::_dock_container_update_visibility(TabContainer *p_dock_container) { … }
void EditorDockManager::_update_layout() { … }
void EditorDockManager::_update_docks_menu() { … }
void EditorDockManager::_docks_menu_option(int p_id) { … }
void EditorDockManager::_window_close_request(WindowWrapper *p_wrapper) { … }
Control *EditorDockManager::_close_window(WindowWrapper *p_wrapper) { … }
void EditorDockManager::_open_dock_in_window(Control *p_dock, bool p_show_window, bool p_reset_size) { … }
void EditorDockManager::_restore_dock_to_saved_window(Control *p_dock, const Dictionary &p_window_dump) { … }
void EditorDockManager::_dock_move_to_bottom(Control *p_dock, bool p_visible) { … }
void EditorDockManager::_dock_remove_from_bottom(Control *p_dock) { … }
bool EditorDockManager::_is_dock_at_bottom(Control *p_dock) { … }
void EditorDockManager::_move_dock_tab_index(Control *p_dock, int p_tab_index, bool p_set_current) { … }
void EditorDockManager::_move_dock(Control *p_dock, Control *p_target, int p_tab_index, bool p_set_current) { … }
void EditorDockManager::_update_tab_style(Control *p_dock) { … }
void EditorDockManager::save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) const { … }
void EditorDockManager::load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section) { … }
void EditorDockManager::bottom_dock_show_placement_popup(const Rect2i &p_position, Control *p_dock) { … }
void EditorDockManager::set_dock_enabled(Control *p_dock, bool p_enabled) { … }
void EditorDockManager::close_dock(Control *p_dock) { … }
void EditorDockManager::open_dock(Control *p_dock, bool p_set_current) { … }
TabContainer *EditorDockManager::get_dock_tab_container(Control *p_dock) const { … }
void EditorDockManager::focus_dock(Control *p_dock) { … }
void EditorDockManager::add_dock(Control *p_dock, const String &p_title, DockSlot p_slot, const Ref<Shortcut> &p_shortcut, const StringName &p_icon_name) { … }
void EditorDockManager::remove_dock(Control *p_dock) { … }
void EditorDockManager::set_dock_tab_icon(Control *p_dock, const Ref<Texture2D> &p_icon) { … }
void EditorDockManager::set_docks_visible(bool p_show) { … }
bool EditorDockManager::are_docks_visible() const { … }
void EditorDockManager::update_tab_styles() { … }
void EditorDockManager::set_tab_icon_max_width(int p_max_width) { … }
void EditorDockManager::add_vsplit(DockSplitContainer *p_split) { … }
void EditorDockManager::add_hsplit(DockSplitContainer *p_split) { … }
void EditorDockManager::register_dock_slot(DockSlot p_dock_slot, TabContainer *p_tab_container) { … }
int EditorDockManager::get_vsplit_count() const { … }
PopupMenu *EditorDockManager::get_docks_menu() { … }
EditorDockManager::EditorDockManager() { … }
void DockContextPopup::_notification(int p_what) { … }
void DockContextPopup::_tab_move_left() { … }
void DockContextPopup::_tab_move_right() { … }
void DockContextPopup::_close_dock() { … }
void DockContextPopup::_float_dock() { … }
void DockContextPopup::_move_dock_to_bottom() { … }
void DockContextPopup::_dock_select_input(const Ref<InputEvent> &p_input) { … }
void DockContextPopup::_dock_select_mouse_exited() { … }
void DockContextPopup::_dock_select_draw() { … }
void DockContextPopup::_update_buttons() { … }
void DockContextPopup::select_current_dock_in_dock_slot(int p_dock_slot) { … }
void DockContextPopup::set_dock(Control *p_dock) { … }
Control *DockContextPopup::get_dock() const { … }
void DockContextPopup::docks_updated() { … }
DockContextPopup::DockContextPopup() { … }