godot/tests/python_build/fixtures/rd_glsl/compute_expected_parts.json

{
  "vertex_lines": [],
  "fragment_lines": [],
  "compute_lines": [
	"",
	"#version 450",
	"",
	"#VERSION_DEFINES",
	"",
	"#define BLOCK_SIZE 8",
	"",
	"#define M_PI 3.14159265359",
	"",
	"void main() {",
	"\tuint t = BLOCK_SIZE + 1;",
	"}"
  ],
  "vertex_included_files": [],
  "fragment_included_files": [],
  "compute_included_files": [
	"tests/python_build/fixtures/rd_glsl/_included.glsl"
  ],
  "reading": "compute",
  "line_offset": 13,
  "vertex_offset": 0,
  "fragment_offset": 0,
  "compute_offset": 1
}