godot/tests/scene/test_color_picker.h

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/*  test_color_picker.h                                                   */
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#ifndef TEST_COLOR_PICKER_H
#define TEST_COLOR_PICKER_H

#include "scene/gui/color_picker.h"

#include "tests/test_macros.h"

namespace TestColorPicker {

TEST_CASE("[SceneTree][ColorPicker]") {
	ColorPicker *cp = memnew(ColorPicker);
	Window *root = SceneTree::get_singleton()->get_root();
	root->add_child(cp);

	SUBCASE("[COLOR_PICKER] Mouse movement after Slider release") {
		Point2i pos_left = Point2i(50, 340); // On the left side of the red slider.
		Point2i pos_right = Point2i(200, 340); // On the right side of the red slider.
		SEND_GUI_MOUSE_MOTION_EVENT(pos_left, MouseButtonMask::NONE, Key::NONE);
		SEND_GUI_MOUSE_BUTTON_EVENT(pos_left, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
		CHECK(cp->get_pick_color().r < 0.5);
		SEND_GUI_MOUSE_MOTION_EVENT(pos_right, MouseButtonMask::LEFT, Key::NONE);
		CHECK(cp->get_pick_color().r > 0.5);
		SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(pos_right, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
		SEND_GUI_MOUSE_MOTION_EVENT(pos_left, MouseButtonMask::NONE, Key::NONE);
		CHECK(cp->get_pick_color().r > 0.5); // Issue GH-77773.
	}
}

} // namespace TestColorPicker

#endif // TEST_COLOR_PICKER_H