/**************************************************************************/
/* test_graph_node.h */
/**************************************************************************/
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/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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#ifndef TEST_GRAPH_NODE_H
#define TEST_GRAPH_NODE_H
#include "scene/gui/graph_node.h"
#include "scene/main/window.h"
#include "tests/test_macros.h"
namespace TestGraphNode {
TEST_CASE("[GraphNode][SceneTree]") {
SUBCASE("[GraphNode] Graph Node only child on delete should not cause error.") {
// Setup.
GraphNode *test_node = memnew(GraphNode);
test_node->set_name("Graph Node");
Control *test_child = memnew(Control);
test_child->set_name("child");
test_node->add_child(test_child);
// Test.
test_node->remove_child(test_child);
CHECK(test_node->get_child_count(false) == 0);
memdelete(test_child);
memdelete(test_node);
}
}
} // namespace TestGraphNode
#endif // TEST_GRAPH_NODE_H