/*
* Copyright © 2008 Kristian Høgsberg
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef WAYLAND_CLIENT_CORE_H
#define WAYLAND_CLIENT_CORE_H
#include <stdint.h>
#include "wayland-util.h"
#include "wayland-version.h"
#ifdef __cplusplus
extern "C" {
#endif
/** \class wl_proxy
*
* \brief Represents a protocol object on the client side.
*
* A wl_proxy acts as a client side proxy to an object existing in the
* compositor. The proxy is responsible for converting requests made by the
* clients with \ref wl_proxy_marshal() into Wayland's wire format. Events
* coming from the compositor are also handled by the proxy, which will in
* turn call the handler set with \ref wl_proxy_add_listener().
*
* \note With the exception of function \ref wl_proxy_set_queue(), functions
* accessing a wl_proxy are not normally used by client code. Clients
* should normally use the higher level interface generated by the scanner to
* interact with compositor objects.
*
*/
struct wl_proxy;
/** \class wl_display
*
* \brief Represents a connection to the compositor and acts as a proxy to
* the wl_display singleton object.
*
* A wl_display object represents a client connection to a Wayland
* compositor. It is created with either \ref wl_display_connect() or
* \ref wl_display_connect_to_fd(). A connection is terminated using
* \ref wl_display_disconnect().
*
* A wl_display is also used as the \ref wl_proxy for the wl_display
* singleton object on the compositor side.
*
* A wl_display object handles all the data sent from and to the
* compositor. When a \ref wl_proxy marshals a request, it will write its wire
* representation to the display's write buffer. The data is sent to the
* compositor when the client calls \ref wl_display_flush().
*
* Incoming data is handled in two steps: queueing and dispatching. In the
* queue step, the data coming from the display fd is interpreted and
* added to a queue. On the dispatch step, the handler for the incoming
* event set by the client on the corresponding \ref wl_proxy is called.
*
* A wl_display has at least one event queue, called the <em>default
* queue</em>. Clients can create additional event queues with \ref
* wl_display_create_queue() and assign \ref wl_proxy's to it. Events
* occurring in a particular proxy are always queued in its assigned queue.
* A client can ensure that a certain assumption, such as holding a lock
* or running from a given thread, is true when a proxy event handler is
* called by assigning that proxy to an event queue and making sure that
* this queue is only dispatched when the assumption holds.
*
* The default queue is dispatched by calling \ref wl_display_dispatch().
* This will dispatch any events queued on the default queue and attempt
* to read from the display fd if it's empty. Events read are then queued
* on the appropriate queues according to the proxy assignment.
*
* A user created queue is dispatched with \ref wl_display_dispatch_queue().
* This function behaves exactly the same as wl_display_dispatch()
* but it dispatches given queue instead of the default queue.
*
* A real world example of event queue usage is Mesa's implementation of
* eglSwapBuffers() for the Wayland platform. This function might need
* to block until a frame callback is received, but dispatching the default
* queue could cause an event handler on the client to start drawing
* again. This problem is solved using another event queue, so that only
* the events handled by the EGL code are dispatched during the block.
*
* This creates a problem where a thread dispatches a non-default
* queue, reading all the data from the display fd. If the application
* would call \em poll(2) after that it would block, even though there
* might be events queued on the default queue. Those events should be
* dispatched with \ref wl_display_dispatch_pending() or \ref
* wl_display_dispatch_queue_pending() before flushing and blocking.
*/
struct wl_display;
/** \class wl_event_queue
*
* \brief A queue for \ref wl_proxy object events.
*
* Event queues allows the events on a display to be handled in a thread-safe
* manner. See \ref wl_display for details.
*
*/
struct wl_event_queue;
/** Destroy proxy after marshalling
* @ingroup wl_proxy
*/
#define WL_MARSHAL_FLAG_DESTROY (1 << 0)
void
wl_event_queue_destroy(struct wl_event_queue *queue);
struct wl_proxy *
wl_proxy_marshal_flags(struct wl_proxy *proxy, uint32_t opcode,
const struct wl_interface *interface,
uint32_t version,
uint32_t flags, ...);
struct wl_proxy *
wl_proxy_marshal_array_flags(struct wl_proxy *proxy, uint32_t opcode,
const struct wl_interface *interface,
uint32_t version,
uint32_t flags,
union wl_argument *args);
void
wl_proxy_marshal(struct wl_proxy *p, uint32_t opcode, ...);
void
wl_proxy_marshal_array(struct wl_proxy *p, uint32_t opcode,
union wl_argument *args);
struct wl_proxy *
wl_proxy_create(struct wl_proxy *factory,
const struct wl_interface *interface);
void *
wl_proxy_create_wrapper(void *proxy);
void
wl_proxy_wrapper_destroy(void *proxy_wrapper);
struct wl_proxy *
wl_proxy_marshal_constructor(struct wl_proxy *proxy,
uint32_t opcode,
const struct wl_interface *interface,
...);
struct wl_proxy *
wl_proxy_marshal_constructor_versioned(struct wl_proxy *proxy,
uint32_t opcode,
const struct wl_interface *interface,
uint32_t version,
...);
struct wl_proxy *
wl_proxy_marshal_array_constructor(struct wl_proxy *proxy,
uint32_t opcode, union wl_argument *args,
const struct wl_interface *interface);
struct wl_proxy *
wl_proxy_marshal_array_constructor_versioned(struct wl_proxy *proxy,
uint32_t opcode,
union wl_argument *args,
const struct wl_interface *interface,
uint32_t version);
void
wl_proxy_destroy(struct wl_proxy *proxy);
int
wl_proxy_add_listener(struct wl_proxy *proxy,
void (**implementation)(void), void *data);
const void *
wl_proxy_get_listener(struct wl_proxy *proxy);
int
wl_proxy_add_dispatcher(struct wl_proxy *proxy,
wl_dispatcher_func_t dispatcher_func,
const void * dispatcher_data, void *data);
void
wl_proxy_set_user_data(struct wl_proxy *proxy, void *user_data);
void *
wl_proxy_get_user_data(struct wl_proxy *proxy);
uint32_t
wl_proxy_get_version(struct wl_proxy *proxy);
uint32_t
wl_proxy_get_id(struct wl_proxy *proxy);
void
wl_proxy_set_tag(struct wl_proxy *proxy,
const char * const *tag);
const char * const *
wl_proxy_get_tag(struct wl_proxy *proxy);
const char *
wl_proxy_get_class(struct wl_proxy *proxy);
void
wl_proxy_set_queue(struct wl_proxy *proxy, struct wl_event_queue *queue);
struct wl_display *
wl_display_connect(const char *name);
struct wl_display *
wl_display_connect_to_fd(int fd);
void
wl_display_disconnect(struct wl_display *display);
int
wl_display_get_fd(struct wl_display *display);
int
wl_display_dispatch(struct wl_display *display);
int
wl_display_dispatch_queue(struct wl_display *display,
struct wl_event_queue *queue);
int
wl_display_dispatch_queue_pending(struct wl_display *display,
struct wl_event_queue *queue);
int
wl_display_dispatch_pending(struct wl_display *display);
int
wl_display_get_error(struct wl_display *display);
uint32_t
wl_display_get_protocol_error(struct wl_display *display,
const struct wl_interface **interface,
uint32_t *id);
int
wl_display_flush(struct wl_display *display);
int
wl_display_roundtrip_queue(struct wl_display *display,
struct wl_event_queue *queue);
int
wl_display_roundtrip(struct wl_display *display);
struct wl_event_queue *
wl_display_create_queue(struct wl_display *display);
int
wl_display_prepare_read_queue(struct wl_display *display,
struct wl_event_queue *queue);
int
wl_display_prepare_read(struct wl_display *display);
void
wl_display_cancel_read(struct wl_display *display);
int
wl_display_read_events(struct wl_display *display);
void
wl_log_set_handler_client(wl_log_func_t handler);
#ifdef __cplusplus
}
#endif
#endif