godot/thirdparty/glslang/patches/disable-absolute-paths-for-apple-compat.patch

diff --git a/thirdparty/glslang/glslang/Include/InfoSink.h b/thirdparty/glslang/glslang/Include/InfoSink.h
index 23f495dc..137ede85 100644
--- a/thirdparty/glslang/glslang/Include/InfoSink.h
+++ b/thirdparty/glslang/glslang/Include/InfoSink.h
@@ -36,7 +36,7 @@
 #define _INFOSINK_INCLUDED_
 
 #include "../Include/Common.h"
-#include <filesystem>
+//#include <filesystem>
 #include <cmath>
 
 namespace glslang {
@@ -101,14 +101,14 @@ public:
         snprintf(locText, maxSize, ":%d", loc.line);
 
         if(loc.getFilename() == nullptr && shaderFileName != nullptr && absolute) {
-            append(std::filesystem::absolute(shaderFileName).string());
+            //append(std::filesystem::absolute(shaderFileName).string());
         } else {
             std::string location = loc.getStringNameOrNum(false);
-            if (absolute) {
-                append(std::filesystem::absolute(location).string());
-            } else {
+            //if (absolute) {
+            //    append(std::filesystem::absolute(location).string());
+            //} else {
                 append(location);
-            }
+            //}
         }
 
         append(locText);