/**************************************************************************/
/* godot_core_mbedtls_config.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* The above copyright notice and this permission notice shall be */
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/**************************************************************************/
#ifndef GODOT_CORE_MBEDTLS_CONFIG_H
#define GODOT_CORE_MBEDTLS_CONFIG_H
#include <limits.h>
// For AES
#define MBEDTLS_CIPHER_MODE_CBC
#define MBEDTLS_CIPHER_MODE_CFB
#define MBEDTLS_CIPHER_MODE_CTR
#define MBEDTLS_CIPHER_MODE_OFB
#define MBEDTLS_CIPHER_MODE_XTS
#define MBEDTLS_AES_C
#define MBEDTLS_BASE64_C
#define MBEDTLS_CTR_DRBG_C
#define MBEDTLS_ENTROPY_C
#define MBEDTLS_MD5_C
#define MBEDTLS_SHA1_C
#define MBEDTLS_SHA256_C
#define MBEDTLS_PLATFORM_ZEROIZE_ALT
#define MBEDTLS_NO_DEFAULT_ENTROPY_SOURCES
// This is only to pass a check in the mbedtls check_config.h header, none of
// the files we include as part of the core build uses it anyway, we already
// define MBEDTLS_PLATFORM_ZEROIZE_ALT which is the only relevant function.
#if defined(__MINGW32__)
#define MBEDTLS_PLATFORM_C
#endif
#endif // GODOT_CORE_MBEDTLS_CONFIG_H