//*********************************************************
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************
#ifndef __D3D12_PROPERTY_LAYOUT_FORMAT_TABLE_H__
#define __D3D12_PROPERTY_LAYOUT_FORMAT_TABLE_H__
#include "d3d12.h"
#define MAP_ALIGN_REQUIREMENT 16 // Map is required to return 16-byte aligned addresses
struct D3D12_PROPERTY_LAYOUT_FORMAT_TABLE
{
public:
// ----------------------------------------------------------------------------
// Information describing everything about a D3D Resource Format
// ----------------------------------------------------------------------------
typedef struct FORMAT_DETAIL
{
DXGI_FORMAT DXGIFormat;
DXGI_FORMAT ParentFormat;
const DXGI_FORMAT* pDefaultFormatCastSet; // This is dependent on FL/driver version, but is here to save a lot of space
UINT8 BitsPerComponent[4]; // only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
UINT8 BitsPerUnit;
BYTE SRGBFormat : 1;
UINT WidthAlignment : 4; // number of texels to align to in a mip level.
UINT HeightAlignment : 4; // Top level dimensions must be a multiple of these
UINT DepthAlignment : 1; // values.
D3D_FORMAT_LAYOUT Layout : 1;
D3D_FORMAT_TYPE_LEVEL TypeLevel : 2;
D3D_FORMAT_COMPONENT_NAME ComponentName0 : 3; // RED ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
D3D_FORMAT_COMPONENT_NAME ComponentName1 : 3; // GREEN ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
D3D_FORMAT_COMPONENT_NAME ComponentName2 : 3; // BLUE ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
D3D_FORMAT_COMPONENT_NAME ComponentName3 : 3; // ALPHA ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation0 : 3; // only used for D3DFTL_FULL_TYPE
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation1 : 3; // only used for D3DFTL_FULL_TYPE
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation2 : 3; // only used for D3DFTL_FULL_TYPE
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation3 : 3; // only used for D3DFTL_FULL_TYPE
bool bDX9VertexOrIndexFormat : 1;
bool bDX9TextureFormat : 1;
bool bFloatNormFormat : 1;
bool bPlanar : 1;
bool bYUV : 1;
bool bDependantFormatCastSet : 1; // This indicates that the format cast set is dependent on FL/driver version
bool bInternal : 1;
} FORMAT_DETAIL;
private:
static const FORMAT_DETAIL s_FormatDetail[];
static const UINT s_NumFormats;
static const LPCSTR s_FormatNames[]; // separate from above structure so it can be compiled out of runtime.
public:
static UINT GetNumFormats();
static const FORMAT_DETAIL* GetFormatTable();
static D3D_FEATURE_LEVEL GetHighestDefinedFeatureLevel();
static DXGI_FORMAT GetFormat (SIZE_T Index);
static bool FormatExists (DXGI_FORMAT Format);
static bool FormatExistsInHeader (DXGI_FORMAT Format, bool bExternalHeader = true);
static UINT GetByteAlignment (DXGI_FORMAT Format);
static bool IsBlockCompressFormat (DXGI_FORMAT Format);
static LPCSTR GetName (DXGI_FORMAT Format, bool bHideInternalFormats = true);
static bool IsSRGBFormat (DXGI_FORMAT Format);
static UINT GetBitsPerStencil (DXGI_FORMAT Format);
static void GetFormatReturnTypes (DXGI_FORMAT Format, D3D_FORMAT_COMPONENT_INTERPRETATION* pInterpretations); // return array of 4 components
static UINT GetNumComponentsInFormat(DXGI_FORMAT Format);
// Converts the sequential component index (range from 0 to GetNumComponentsInFormat()) to
// the absolute component index (range 0 to 3).
static UINT Sequential2AbsoluteComponentIndex (DXGI_FORMAT Format, UINT SequentialComponentIndex);
static bool CanBeCastEvenFullyTyped (DXGI_FORMAT Format, D3D_FEATURE_LEVEL fl);
static UINT8 GetAddressingBitsPerAlignedSize (DXGI_FORMAT Format);
static DXGI_FORMAT GetParentFormat (DXGI_FORMAT Format);
static const DXGI_FORMAT* GetFormatCastSet (DXGI_FORMAT Format);
static D3D_FORMAT_LAYOUT GetLayout (DXGI_FORMAT Format);
static D3D_FORMAT_TYPE_LEVEL GetTypeLevel (DXGI_FORMAT Format);
static UINT GetBitsPerUnit (DXGI_FORMAT Format);
static UINT GetBitsPerUnitThrow (DXGI_FORMAT Format);
static UINT GetBitsPerElement (DXGI_FORMAT Format); // Legacy function used to support D3D10on9 only. Do not use.
static UINT GetWidthAlignment (DXGI_FORMAT Format);
static UINT GetHeightAlignment (DXGI_FORMAT Format);
static UINT GetDepthAlignment (DXGI_FORMAT Format);
static BOOL Planar (DXGI_FORMAT Format);
static BOOL NonOpaquePlanar (DXGI_FORMAT Format);
static BOOL YUV (DXGI_FORMAT Format);
static BOOL Opaque (DXGI_FORMAT Format);
static bool FamilySupportsStencil (DXGI_FORMAT Format);
static UINT NonOpaquePlaneCount (DXGI_FORMAT Format);
static BOOL DX9VertexOrIndexFormat (DXGI_FORMAT Format);
static BOOL DX9TextureFormat (DXGI_FORMAT Format);
static BOOL FloatNormTextureFormat (DXGI_FORMAT Format);
static bool DepthOnlyFormat (DXGI_FORMAT format);
static UINT8 GetPlaneCount (DXGI_FORMAT Format);
static bool MotionEstimatorAllowedInputFormat (DXGI_FORMAT Format);
static bool SupportsSamplerFeedback (DXGI_FORMAT Format);
static bool DecodeHistogramAllowedForOutputFormatSupport(DXGI_FORMAT Format);
static UINT8 GetPlaneSliceFromViewFormat (DXGI_FORMAT ResourceFormat, DXGI_FORMAT ViewFormat);
static bool FloatAndNotFloatFormats (DXGI_FORMAT FormatA, DXGI_FORMAT FormatB);
static bool SNORMAndUNORMFormats (DXGI_FORMAT FormatA, DXGI_FORMAT FormatB);
static bool ValidCastToR32UAV (DXGI_FORMAT from, DXGI_FORMAT to);
static bool IsSupportedTextureDisplayableFormat (DXGI_FORMAT, bool bMediaFormatOnly);
static D3D_FORMAT_COMPONENT_INTERPRETATION GetFormatComponentInterpretation (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
static UINT GetBitsPerComponent (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
static D3D_FORMAT_COMPONENT_NAME GetComponentName (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
static HRESULT CalculateExtraPlanarRows (DXGI_FORMAT format, UINT plane0Height, _Out_ UINT& totalHeight);
static HRESULT CalculateMinimumRowMajorRowPitch (DXGI_FORMAT Format, UINT Width, _Out_ UINT& RowPitch);
static HRESULT CalculateMinimumRowMajorSlicePitch (DXGI_FORMAT Format, UINT ContextBasedRowPitch, UINT Height, _Out_ UINT& SlicePitch);
static void GetYCbCrChromaSubsampling (DXGI_FORMAT Format, _Out_ UINT& HorizontalSubsampling, _Out_ UINT& VerticalSubsampling);
static HRESULT CalculateResourceSize (UINT width, UINT height, UINT depth, DXGI_FORMAT format, UINT mipLevels, UINT subresources, _Out_ SIZE_T& totalByteSize, _Out_writes_opt_(subresources) D3D12_MEMCPY_DEST* pDst = nullptr);
static void GetTileShape (D3D12_TILE_SHAPE* pTileShape, DXGI_FORMAT Format, D3D12_RESOURCE_DIMENSION Dimension, UINT SampleCount);
static void Get4KTileShape (D3D12_TILE_SHAPE* pTileShape, DXGI_FORMAT Format, D3D12_RESOURCE_DIMENSION Dimension, UINT SampleCount);
static void GetMipDimensions (UINT8 mipSlice, _Inout_ UINT64* pWidth, _Inout_opt_ UINT64* pHeight = nullptr, _Inout_opt_ UINT64* pDepth = nullptr);
static void GetPlaneSubsampledSizeAndFormatForCopyableLayout(UINT PlaneSlice, DXGI_FORMAT Format, UINT Width, UINT Height, _Out_ DXGI_FORMAT& PlaneFormat, _Out_ UINT& MinPlanePitchWidth, _Out_ UINT& PlaneWidth, _Out_ UINT& PlaneHeight);
static UINT GetDetailTableIndex (DXGI_FORMAT Format);
static UINT GetDetailTableIndexNoThrow (DXGI_FORMAT Format);
static UINT GetDetailTableIndexThrow (DXGI_FORMAT Format);
private:
static const FORMAT_DETAIL* GetFormatDetail (DXGI_FORMAT Format);
};
#endif