godot/thirdparty/directx_headers/include/directx/d3dx12_root_signature.h

//*********************************************************
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************

#pragma once

#ifndef __cplusplus
#error D3DX12 requires C++
#endif

#include "d3d12.h"
#include "d3dx12_default.h"

//------------------------------------------------------------------------------------------------
struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
{
    CD3DX12_DESCRIPTOR_RANGE() = default;
    explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) noexcept :
        D3D12_DESCRIPTOR_RANGE(o)
    {}
    CD3DX12_DESCRIPTOR_RANGE(
        D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
        UINT numDescriptors,
        UINT baseShaderRegister,
        UINT registerSpace = 0,
        UINT offsetInDescriptorsFromTableStart =
        D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
    {
        Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
    }

    inline void Init(
        D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
        UINT numDescriptors,
        UINT baseShaderRegister,
        UINT registerSpace = 0,
        UINT offsetInDescriptorsFromTableStart =
        D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
    {
        Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
    }

    static inline void Init(
        _Out_ D3D12_DESCRIPTOR_RANGE &range,
        D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
        UINT numDescriptors,
        UINT baseShaderRegister,
        UINT registerSpace = 0,
        UINT offsetInDescriptorsFromTableStart =
        D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
    {
        range.RangeType = rangeType;
        range.NumDescriptors = numDescriptors;
        range.BaseShaderRegister = baseShaderRegister;
        range.RegisterSpace = registerSpace;
        range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
    }
};

//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
{
    CD3DX12_ROOT_DESCRIPTOR_TABLE() = default;
    explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) noexcept :
        D3D12_ROOT_DESCRIPTOR_TABLE(o)
    {}
    CD3DX12_ROOT_DESCRIPTOR_TABLE(
        UINT numDescriptorRanges,
        _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
    {
        Init(numDescriptorRanges, _pDescriptorRanges);
    }

    inline void Init(
        UINT numDescriptorRanges,
        _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
    {
        Init(*this, numDescriptorRanges, _pDescriptorRanges);
    }

    static inline void Init(
        _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable,
        UINT numDescriptorRanges,
        _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
    {
        rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
        rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
    }
};

//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
{
    CD3DX12_ROOT_CONSTANTS() = default;
    explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) noexcept :
        D3D12_ROOT_CONSTANTS(o)
    {}
    CD3DX12_ROOT_CONSTANTS(
        UINT num32BitValues,
        UINT shaderRegister,
        UINT registerSpace = 0) noexcept
    {
        Init(num32BitValues, shaderRegister, registerSpace);
    }

    inline void Init(
        UINT num32BitValues,
        UINT shaderRegister,
        UINT registerSpace = 0) noexcept
    {
        Init(*this, num32BitValues, shaderRegister, registerSpace);
    }

    static inline void Init(
        _Out_ D3D12_ROOT_CONSTANTS &rootConstants,
        UINT num32BitValues,
        UINT shaderRegister,
        UINT registerSpace = 0) noexcept
    {
        rootConstants.Num32BitValues = num32BitValues;
        rootConstants.ShaderRegister = shaderRegister;
        rootConstants.RegisterSpace = registerSpace;
    }
};

//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
{
    CD3DX12_ROOT_DESCRIPTOR() = default;
    explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) noexcept :
        D3D12_ROOT_DESCRIPTOR(o)
    {}
    CD3DX12_ROOT_DESCRIPTOR(
        UINT shaderRegister,
        UINT registerSpace = 0) noexcept
    {
        Init(shaderRegister, registerSpace);
    }

    inline void Init(
        UINT shaderRegister,
        UINT registerSpace = 0) noexcept
    {
        Init(*this, shaderRegister, registerSpace);
    }

    static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0) noexcept
    {
        table.ShaderRegister = shaderRegister;
        table.RegisterSpace = registerSpace;
    }
};

//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
{
    CD3DX12_ROOT_PARAMETER() = default;
    explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) noexcept :
        D3D12_ROOT_PARAMETER(o)
    {}

    static inline void InitAsDescriptorTable(
        _Out_ D3D12_ROOT_PARAMETER &rootParam,
        UINT numDescriptorRanges,
        _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
        rootParam.ShaderVisibility = visibility;
        CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
    }

    static inline void InitAsConstants(
        _Out_ D3D12_ROOT_PARAMETER &rootParam,
        UINT num32BitValues,
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
        rootParam.ShaderVisibility = visibility;
        CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
    }

    static inline void InitAsConstantBufferView(
        _Out_ D3D12_ROOT_PARAMETER &rootParam,
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
        rootParam.ShaderVisibility = visibility;
        CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
    }

    static inline void InitAsShaderResourceView(
        _Out_ D3D12_ROOT_PARAMETER &rootParam,
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
        rootParam.ShaderVisibility = visibility;
        CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
    }

    static inline void InitAsUnorderedAccessView(
        _Out_ D3D12_ROOT_PARAMETER &rootParam,
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
        rootParam.ShaderVisibility = visibility;
        CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
    }

    inline void InitAsDescriptorTable(
        UINT numDescriptorRanges,
        _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
    }

    inline void InitAsConstants(
        UINT num32BitValues,
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
    }

    inline void InitAsConstantBufferView(
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility);
    }

    inline void InitAsShaderResourceView(
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility);
    }

    inline void InitAsUnorderedAccessView(
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility);
    }
};

//------------------------------------------------------------------------------------------------
struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
{
    CD3DX12_STATIC_SAMPLER_DESC() = default;
    explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) noexcept :
        D3D12_STATIC_SAMPLER_DESC(o)
    {}
    CD3DX12_STATIC_SAMPLER_DESC(
         UINT shaderRegister,
         D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
         D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         FLOAT mipLODBias = 0,
         UINT maxAnisotropy = 16,
         D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
         D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
         FLOAT minLOD = 0.f,
         FLOAT maxLOD = D3D12_FLOAT32_MAX,
         D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
         UINT registerSpace = 0) noexcept
    {
        Init(
            shaderRegister,
            filter,
            addressU,
            addressV,
            addressW,
            mipLODBias,
            maxAnisotropy,
            comparisonFunc,
            borderColor,
            minLOD,
            maxLOD,
            shaderVisibility,
            registerSpace);
    }

    static inline void Init(
        _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc,
         UINT shaderRegister,
         D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
         D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         FLOAT mipLODBias = 0,
         UINT maxAnisotropy = 16,
         D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
         D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
         FLOAT minLOD = 0.f,
         FLOAT maxLOD = D3D12_FLOAT32_MAX,
         D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
         UINT registerSpace = 0) noexcept
    {
        samplerDesc.ShaderRegister = shaderRegister;
        samplerDesc.Filter = filter;
        samplerDesc.AddressU = addressU;
        samplerDesc.AddressV = addressV;
        samplerDesc.AddressW = addressW;
        samplerDesc.MipLODBias = mipLODBias;
        samplerDesc.MaxAnisotropy = maxAnisotropy;
        samplerDesc.ComparisonFunc = comparisonFunc;
        samplerDesc.BorderColor = borderColor;
        samplerDesc.MinLOD = minLOD;
        samplerDesc.MaxLOD = maxLOD;
        samplerDesc.ShaderVisibility = shaderVisibility;
        samplerDesc.RegisterSpace = registerSpace;
    }
    inline void Init(
         UINT shaderRegister,
         D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
         D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         FLOAT mipLODBias = 0,
         UINT maxAnisotropy = 16,
         D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
         D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
         FLOAT minLOD = 0.f,
         FLOAT maxLOD = D3D12_FLOAT32_MAX,
         D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
         UINT registerSpace = 0) noexcept
    {
        Init(
            *this,
            shaderRegister,
            filter,
            addressU,
            addressV,
            addressW,
            mipLODBias,
            maxAnisotropy,
            comparisonFunc,
            borderColor,
            minLOD,
            maxLOD,
            shaderVisibility,
            registerSpace);
    }
};

//------------------------------------------------------------------------------------------------
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
struct CD3DX12_STATIC_SAMPLER_DESC1 : public D3D12_STATIC_SAMPLER_DESC1
{
    CD3DX12_STATIC_SAMPLER_DESC1() = default;
    explicit CD3DX12_STATIC_SAMPLER_DESC1(const D3D12_STATIC_SAMPLER_DESC &o) noexcept
    {
        memcpy(this, &o, sizeof(D3D12_STATIC_SAMPLER_DESC));
        Flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE;
    }
    explicit CD3DX12_STATIC_SAMPLER_DESC1(const D3D12_STATIC_SAMPLER_DESC1 & o) noexcept :
        D3D12_STATIC_SAMPLER_DESC1(o)
    {}
    CD3DX12_STATIC_SAMPLER_DESC1(
         UINT shaderRegister,
         D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
         D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         FLOAT mipLODBias = 0,
         UINT maxAnisotropy = 16,
         D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
         D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
         FLOAT minLOD = 0.f,
         FLOAT maxLOD = D3D12_FLOAT32_MAX,
         D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
         UINT registerSpace = 0,
         D3D12_SAMPLER_FLAGS flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE) noexcept
    {
        Init(
            shaderRegister,
            filter,
            addressU,
            addressV,
            addressW,
            mipLODBias,
            maxAnisotropy,
            comparisonFunc,
            borderColor,
            minLOD,
            maxLOD,
            shaderVisibility,
            registerSpace,
            flags);
    }

    static inline void Init(
        _Out_ D3D12_STATIC_SAMPLER_DESC1 &samplerDesc,
         UINT shaderRegister,
         D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
         D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         FLOAT mipLODBias = 0,
         UINT maxAnisotropy = 16,
         D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
         D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
         FLOAT minLOD = 0.f,
         FLOAT maxLOD = D3D12_FLOAT32_MAX,
         D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
         UINT registerSpace = 0,
        D3D12_SAMPLER_FLAGS flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE) noexcept
    {
        samplerDesc.ShaderRegister = shaderRegister;
        samplerDesc.Filter = filter;
        samplerDesc.AddressU = addressU;
        samplerDesc.AddressV = addressV;
        samplerDesc.AddressW = addressW;
        samplerDesc.MipLODBias = mipLODBias;
        samplerDesc.MaxAnisotropy = maxAnisotropy;
        samplerDesc.ComparisonFunc = comparisonFunc;
        samplerDesc.BorderColor = borderColor;
        samplerDesc.MinLOD = minLOD;
        samplerDesc.MaxLOD = maxLOD;
        samplerDesc.ShaderVisibility = shaderVisibility;
        samplerDesc.RegisterSpace = registerSpace;
        samplerDesc.Flags = flags;
    }
    inline void Init(
         UINT shaderRegister,
         D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
         D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
         FLOAT mipLODBias = 0,
         UINT maxAnisotropy = 16,
         D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
         D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
         FLOAT minLOD = 0.f,
         FLOAT maxLOD = D3D12_FLOAT32_MAX,
         D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
         UINT registerSpace = 0,
         D3D12_SAMPLER_FLAGS flags = D3D12_SAMPLER_FLAGS::D3D12_SAMPLER_FLAG_NONE) noexcept
    {
        Init(
            *this,
            shaderRegister,
            filter,
            addressU,
            addressV,
            addressW,
            mipLODBias,
            maxAnisotropy,
            comparisonFunc,
            borderColor,
            minLOD,
            maxLOD,
            shaderVisibility,
            registerSpace,
            flags);
    }
};
#endif // D3D12_SDK_VERSION >= 609

//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
{
    CD3DX12_ROOT_SIGNATURE_DESC() = default;
    explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept :
        D3D12_ROOT_SIGNATURE_DESC(o)
    {}
    CD3DX12_ROOT_SIGNATURE_DESC(
        UINT numParameters,
        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
        UINT numStaticSamplers = 0,
        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
    {
        Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
    }
    CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
    {
        Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
    }

    inline void Init(
        UINT numParameters,
        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
        UINT numStaticSamplers = 0,
        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
    {
        Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
    }

    static inline void Init(
        _Out_ D3D12_ROOT_SIGNATURE_DESC &desc,
        UINT numParameters,
        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
        UINT numStaticSamplers = 0,
        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
    {
        desc.NumParameters = numParameters;
        desc.pParameters = _pParameters;
        desc.NumStaticSamplers = numStaticSamplers;
        desc.pStaticSamplers = _pStaticSamplers;
        desc.Flags = flags;
    }
};

//------------------------------------------------------------------------------------------------
struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
{
    CD3DX12_DESCRIPTOR_RANGE1() = default;
    explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) noexcept :
        D3D12_DESCRIPTOR_RANGE1(o)
    {}
    CD3DX12_DESCRIPTOR_RANGE1(
        D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
        UINT numDescriptors,
        UINT baseShaderRegister,
        UINT registerSpace = 0,
        D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
        UINT offsetInDescriptorsFromTableStart =
        D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
    {
        Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
    }

    inline void Init(
        D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
        UINT numDescriptors,
        UINT baseShaderRegister,
        UINT registerSpace = 0,
        D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
        UINT offsetInDescriptorsFromTableStart =
        D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
    {
        Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
    }

    static inline void Init(
        _Out_ D3D12_DESCRIPTOR_RANGE1 &range,
        D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
        UINT numDescriptors,
        UINT baseShaderRegister,
        UINT registerSpace = 0,
        D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
        UINT offsetInDescriptorsFromTableStart =
        D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
    {
        range.RangeType = rangeType;
        range.NumDescriptors = numDescriptors;
        range.BaseShaderRegister = baseShaderRegister;
        range.RegisterSpace = registerSpace;
        range.Flags = flags;
        range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
    }
};

//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
{
    CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default;
    explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) noexcept :
        D3D12_ROOT_DESCRIPTOR_TABLE1(o)
    {}
    CD3DX12_ROOT_DESCRIPTOR_TABLE1(
        UINT numDescriptorRanges,
        _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
    {
        Init(numDescriptorRanges, _pDescriptorRanges);
    }

    inline void Init(
        UINT numDescriptorRanges,
        _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
    {
        Init(*this, numDescriptorRanges, _pDescriptorRanges);
    }

    static inline void Init(
        _Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable,
        UINT numDescriptorRanges,
        _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
    {
        rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
        rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
    }
};

//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
{
    CD3DX12_ROOT_DESCRIPTOR1() = default;
    explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) noexcept :
        D3D12_ROOT_DESCRIPTOR1(o)
    {}
    CD3DX12_ROOT_DESCRIPTOR1(
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
    {
        Init(shaderRegister, registerSpace, flags);
    }

    inline void Init(
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
    {
        Init(*this, shaderRegister, registerSpace, flags);
    }

    static inline void Init(
        _Out_ D3D12_ROOT_DESCRIPTOR1 &table,
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
    {
        table.ShaderRegister = shaderRegister;
        table.RegisterSpace = registerSpace;
        table.Flags = flags;
    }
};

//------------------------------------------------------------------------------------------------
struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
{
    CD3DX12_ROOT_PARAMETER1() = default;
    explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) noexcept :
        D3D12_ROOT_PARAMETER1(o)
    {}

    static inline void InitAsDescriptorTable(
        _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
        UINT numDescriptorRanges,
        _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
        rootParam.ShaderVisibility = visibility;
        CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
    }

    static inline void InitAsConstants(
        _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
        UINT num32BitValues,
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
        rootParam.ShaderVisibility = visibility;
        CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
    }

    static inline void InitAsConstantBufferView(
        _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
        rootParam.ShaderVisibility = visibility;
        CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
    }

    static inline void InitAsShaderResourceView(
        _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
        rootParam.ShaderVisibility = visibility;
        CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
    }

    static inline void InitAsUnorderedAccessView(
        _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
        rootParam.ShaderVisibility = visibility;
        CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
    }

    inline void InitAsDescriptorTable(
        UINT numDescriptorRanges,
        _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
    }

    inline void InitAsConstants(
        UINT num32BitValues,
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
    }

    inline void InitAsConstantBufferView(
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility);
    }

    inline void InitAsShaderResourceView(
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility);
    }

    inline void InitAsUnorderedAccessView(
        UINT shaderRegister,
        UINT registerSpace = 0,
        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
    {
        InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility);
    }
};

//------------------------------------------------------------------------------------------------
struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
{
    CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default;
    explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) noexcept :
        D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
    {}
    explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept
    {
        Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
        Desc_1_0 = o;
    }
    explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o) noexcept
    {
        Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
        Desc_1_1 = o;
    }
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
    explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC2& o) noexcept
    {
        Version = D3D_ROOT_SIGNATURE_VERSION_1_2;
        Desc_1_2 = o;
    }
#endif
    CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
        UINT numParameters,
        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
        UINT numStaticSamplers = 0,
        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
    {
        Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
    }
    CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
        UINT numParameters,
        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
        UINT numStaticSamplers = 0,
        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
    {
        Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
    }
    CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
    {
        Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
    }

    inline void Init_1_0(
        UINT numParameters,
        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
        UINT numStaticSamplers = 0,
        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
    {
        Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
    }

    static inline void Init_1_0(
        _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
        UINT numParameters,
        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
        UINT numStaticSamplers = 0,
        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
    {
        desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
        desc.Desc_1_0.NumParameters = numParameters;
        desc.Desc_1_0.pParameters = _pParameters;
        desc.Desc_1_0.NumStaticSamplers = numStaticSamplers;
        desc.Desc_1_0.pStaticSamplers = _pStaticSamplers;
        desc.Desc_1_0.Flags = flags;
    }

    inline void Init_1_1(
        UINT numParameters,
        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
        UINT numStaticSamplers = 0,
        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
    {
        Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
    }

    static inline void Init_1_1(
        _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
        UINT numParameters,
        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
        UINT numStaticSamplers = 0,
        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
    {
        desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
        desc.Desc_1_1.NumParameters = numParameters;
        desc.Desc_1_1.pParameters = _pParameters;
        desc.Desc_1_1.NumStaticSamplers = numStaticSamplers;
        desc.Desc_1_1.pStaticSamplers = _pStaticSamplers;
        desc.Desc_1_1.Flags = flags;
    }

#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
    static inline void Init_1_2(
        _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC& desc,
        UINT numParameters,
        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
        UINT numStaticSamplers = 0,
        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC1* _pStaticSamplers = nullptr,
        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
    {
        desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_2;
        desc.Desc_1_2.NumParameters = numParameters;
        desc.Desc_1_2.pParameters = _pParameters;
        desc.Desc_1_2.NumStaticSamplers = numStaticSamplers;
        desc.Desc_1_2.pStaticSamplers = _pStaticSamplers;
        desc.Desc_1_2.Flags = flags;
    }
#endif
};

//------------------------------------------------------------------------------------------------
struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
{
    CD3DX12_CPU_DESCRIPTOR_HANDLE() = default;
    explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) noexcept :
        D3D12_CPU_DESCRIPTOR_HANDLE(o)
    {}
    CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; }
    CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept
    {
        InitOffsetted(other, offsetScaledByIncrementSize);
    }
    CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
    {
        InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
    }
    CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
    {
        ptr = SIZE_T(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
        return *this;
    }
    CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept
    {
        ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize));
        return *this;
    }
    bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
    {
        return (ptr == other.ptr);
    }
    bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
    {
        return (ptr != other.ptr);
    }
    CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other) noexcept
    {
        ptr = other.ptr;
        return *this;
    }

    inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
    {
        InitOffsetted(*this, base, offsetScaledByIncrementSize);
    }

    inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
    {
        InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
    }

    static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
    {
        handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
    }

    static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
    {
        handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
    }
};

//------------------------------------------------------------------------------------------------
struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
{
    CD3DX12_GPU_DESCRIPTOR_HANDLE() = default;
    explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) noexcept :
        D3D12_GPU_DESCRIPTOR_HANDLE(o)
    {}
    CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; }
    CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept
    {
        InitOffsetted(other, offsetScaledByIncrementSize);
    }
    CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
    {
        InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
    }
    CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
    {
        ptr = UINT64(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
        return *this;
    }
    CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept
    {
        ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize));
        return *this;
    }
    inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
    {
        return (ptr == other.ptr);
    }
    inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
    {
        return (ptr != other.ptr);
    }
    CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other) noexcept
    {
        ptr = other.ptr;
        return *this;
    }

    inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
    {
        InitOffsetted(*this, base, offsetScaledByIncrementSize);
    }

    inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
    {
        InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
    }

    static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
    {
        handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
    }

    static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
    {
        handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
    }
};

//------------------------------------------------------------------------------------------------
// D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update.
// To help enable root signature 1.1 features when they are available and not require maintaining
// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
// 1.1 is not supported.
inline HRESULT D3DX12SerializeVersionedRootSignature(
/* GODOT start */
    _In_ HMODULE pLibD3D12,
/* GODOT end */
    _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
    D3D_ROOT_SIGNATURE_VERSION MaxVersion,
    _Outptr_ ID3DBlob** ppBlob,
    _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob) noexcept
{
    if (ppErrorBlob != nullptr)
    {
        *ppErrorBlob = nullptr;
    }

    /* GODOT start */
	PFN_D3D12_SERIALIZE_ROOT_SIGNATURE d3d_D3D12SerializeRootSignature = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(void *)GetProcAddress(pLibD3D12, "D3D12SerializeRootSignature");
    if (d3d_D3D12SerializeRootSignature == nullptr) {
        return E_INVALIDARG;
    }
    PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE d3d_D3D12SerializeVersionedRootSignature = (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(void *)GetProcAddress(pLibD3D12, "D3D12SerializeVersionedRootSignature");
    /* GODOT end */
    switch (MaxVersion)
    {
        case D3D_ROOT_SIGNATURE_VERSION_1_0:
            switch (pRootSignatureDesc->Version)
            {
                case D3D_ROOT_SIGNATURE_VERSION_1_0:
/* GODOT start */
                    return d3d_D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
/* GODOT end */

                case D3D_ROOT_SIGNATURE_VERSION_1_1:
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
                case D3D_ROOT_SIGNATURE_VERSION_1_2:
#endif
                {
                    HRESULT hr = S_OK;
                    const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;

                    const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters;
                    void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : nullptr;
                    if (ParametersSize > 0 && pParameters == nullptr)
                    {
                        hr = E_OUTOFMEMORY;
                    }
                    auto pParameters_1_0 = static_cast<D3D12_ROOT_PARAMETER*>(pParameters);

                    if (SUCCEEDED(hr))
                    {
                        for (UINT n = 0; n < desc_1_1.NumParameters; n++)
                        {
                            __analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters);
                            pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType;
                            pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility;

                            switch (desc_1_1.pParameters[n].ParameterType)
                            {
                            case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
                                pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues;
                                pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace;
                                pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister;
                                break;

                            case D3D12_ROOT_PARAMETER_TYPE_CBV:
                            case D3D12_ROOT_PARAMETER_TYPE_SRV:
                            case D3D12_ROOT_PARAMETER_TYPE_UAV:
                                pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace;
                                pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister;
                                break;

                            case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
                                const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable;

                                const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges;
                                void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : nullptr;
                                if (DescriptorRangesSize > 0 && pDescriptorRanges == nullptr)
                                {
                                    hr = E_OUTOFMEMORY;
                                }
                                auto pDescriptorRanges_1_0 = static_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges);

                                if (SUCCEEDED(hr))
                                {
                                    for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++)
                                    {
                                        __analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges);
                                        pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister;
                                        pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors;
                                        pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart;
                                        pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType;
                                        pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace;
                                    }
                                }

                                D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable;
                                table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges;
                                table_1_0.pDescriptorRanges = pDescriptorRanges_1_0;
                            }
                        }
                    }

                    D3D12_STATIC_SAMPLER_DESC* pStaticSamplers = nullptr;
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
                    if (desc_1_1.NumStaticSamplers > 0 && pRootSignatureDesc->Version == D3D_ROOT_SIGNATURE_VERSION_1_2)
                    {
                        const SIZE_T SamplersSize = sizeof(D3D12_STATIC_SAMPLER_DESC) * desc_1_1.NumStaticSamplers;
                        pStaticSamplers = static_cast<D3D12_STATIC_SAMPLER_DESC*>(HeapAlloc(GetProcessHeap(), 0, SamplersSize));

                        if (pStaticSamplers == nullptr)
                        {
                            hr = E_OUTOFMEMORY;
                        }
                        else
                        {
                            const D3D12_ROOT_SIGNATURE_DESC2& desc_1_2 = pRootSignatureDesc->Desc_1_2;
                            for (UINT n = 0; n < desc_1_1.NumStaticSamplers; ++n)
                            {
                                if ((desc_1_2.pStaticSamplers[n].Flags & ~D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR) != 0)
                                {
                                    hr = E_INVALIDARG;
                                    break;
                                }
                                memcpy(pStaticSamplers + n, desc_1_2.pStaticSamplers + n, sizeof(D3D12_STATIC_SAMPLER_DESC));
                            }
                        }
                    }
#endif

                    if (SUCCEEDED(hr))
                    {
                        const CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
/* GODOT start */
                        hr = d3d_D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
/* GODOT end */
                    }

                    if (pParameters)
                    {
                        for (UINT n = 0; n < desc_1_1.NumParameters; n++)
                        {
                            if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
                            {
                                auto pDescriptorRanges_1_0 = pParameters_1_0[n].DescriptorTable.pDescriptorRanges;
                                HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges_1_0)));
                            }
                        }
                        HeapFree(GetProcessHeap(), 0, pParameters);
                    }

                    if (pStaticSamplers)
                    {
                        HeapFree(GetProcessHeap(), 0, pStaticSamplers);
                    }

                    return hr;
                }
            }
            break;

        case D3D_ROOT_SIGNATURE_VERSION_1_1:
            switch (pRootSignatureDesc->Version)
            {
            case D3D_ROOT_SIGNATURE_VERSION_1_0:
            case D3D_ROOT_SIGNATURE_VERSION_1_1:
/* GODOT start */
                return d3d_D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
/* GODOT end */

#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
            case D3D_ROOT_SIGNATURE_VERSION_1_2:
            {
                HRESULT hr = S_OK;
                const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;

                D3D12_STATIC_SAMPLER_DESC* pStaticSamplers = nullptr;
                if (desc_1_1.NumStaticSamplers > 0)
                {
                    const SIZE_T SamplersSize = sizeof(D3D12_STATIC_SAMPLER_DESC) * desc_1_1.NumStaticSamplers;
                    pStaticSamplers = static_cast<D3D12_STATIC_SAMPLER_DESC*>(HeapAlloc(GetProcessHeap(), 0, SamplersSize));

                    if (pStaticSamplers == nullptr)
                    {
                        hr = E_OUTOFMEMORY;
                    }
                    else
                    {
                        const D3D12_ROOT_SIGNATURE_DESC2& desc_1_2 = pRootSignatureDesc->Desc_1_2;
                        for (UINT n = 0; n < desc_1_1.NumStaticSamplers; ++n)
                        {
                            if ((desc_1_2.pStaticSamplers[n].Flags & ~D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR) != 0)
                            {
                                hr = E_INVALIDARG;
                                break;
                            }
                            memcpy(pStaticSamplers + n, desc_1_2.pStaticSamplers + n, sizeof(D3D12_STATIC_SAMPLER_DESC));
                        }
                    }
                }

                if (SUCCEEDED(hr))
                {
                    const CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC desc(desc_1_1.NumParameters, desc_1_1.pParameters, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
/* GODOT start */
                    hr = d3d_D3D12SerializeVersionedRootSignature(&desc, ppBlob, ppErrorBlob);
/* GODOT end */
                }

                if (pStaticSamplers)
                {
                    HeapFree(GetProcessHeap(), 0, pStaticSamplers);
                }

                return hr;
            }
#endif

            }
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
        case D3D_ROOT_SIGNATURE_VERSION_1_2:
#endif
/* GODOT start */
            return d3d_D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
/* GODOT end */
    }

    return E_INVALIDARG;
}