/*-------------------------------------------------------------------------------------
*
* Copyright (c) Microsoft Corporation
* Licensed under the MIT license
*
*-------------------------------------------------------------------------------------*/
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.01.0628 */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/
#ifndef __d3d12_h__
#define __d3d12_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#ifndef DECLSPEC_XFGVIRT
#if defined(_CONTROL_FLOW_GUARD_XFG)
#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func))
#else
#define DECLSPEC_XFGVIRT(base, func)
#endif
#endif
/* Forward Declarations */
#ifndef __ID3D12Object_FWD_DEFINED__
#define __ID3D12Object_FWD_DEFINED__
typedef interface ID3D12Object ID3D12Object;
#endif /* __ID3D12Object_FWD_DEFINED__ */
#ifndef __ID3D12DeviceChild_FWD_DEFINED__
#define __ID3D12DeviceChild_FWD_DEFINED__
typedef interface ID3D12DeviceChild ID3D12DeviceChild;
#endif /* __ID3D12DeviceChild_FWD_DEFINED__ */
#ifndef __ID3D12RootSignature_FWD_DEFINED__
#define __ID3D12RootSignature_FWD_DEFINED__
typedef interface ID3D12RootSignature ID3D12RootSignature;
#endif /* __ID3D12RootSignature_FWD_DEFINED__ */
#ifndef __ID3D12RootSignatureDeserializer_FWD_DEFINED__
#define __ID3D12RootSignatureDeserializer_FWD_DEFINED__
typedef interface ID3D12RootSignatureDeserializer ID3D12RootSignatureDeserializer;
#endif /* __ID3D12RootSignatureDeserializer_FWD_DEFINED__ */
#ifndef __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__
#define __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__
typedef interface ID3D12VersionedRootSignatureDeserializer ID3D12VersionedRootSignatureDeserializer;
#endif /* __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ */
#ifndef __ID3D12Pageable_FWD_DEFINED__
#define __ID3D12Pageable_FWD_DEFINED__
typedef interface ID3D12Pageable ID3D12Pageable;
#endif /* __ID3D12Pageable_FWD_DEFINED__ */
#ifndef __ID3D12Heap_FWD_DEFINED__
#define __ID3D12Heap_FWD_DEFINED__
typedef interface ID3D12Heap ID3D12Heap;
#endif /* __ID3D12Heap_FWD_DEFINED__ */
#ifndef __ID3D12Resource_FWD_DEFINED__
#define __ID3D12Resource_FWD_DEFINED__
typedef interface ID3D12Resource ID3D12Resource;
#endif /* __ID3D12Resource_FWD_DEFINED__ */
#ifndef __ID3D12CommandAllocator_FWD_DEFINED__
#define __ID3D12CommandAllocator_FWD_DEFINED__
typedef interface ID3D12CommandAllocator ID3D12CommandAllocator;
#endif /* __ID3D12CommandAllocator_FWD_DEFINED__ */
#ifndef __ID3D12Fence_FWD_DEFINED__
#define __ID3D12Fence_FWD_DEFINED__
typedef interface ID3D12Fence ID3D12Fence;
#endif /* __ID3D12Fence_FWD_DEFINED__ */
#ifndef __ID3D12Fence1_FWD_DEFINED__
#define __ID3D12Fence1_FWD_DEFINED__
typedef interface ID3D12Fence1 ID3D12Fence1;
#endif /* __ID3D12Fence1_FWD_DEFINED__ */
#ifndef __ID3D12PipelineState_FWD_DEFINED__
#define __ID3D12PipelineState_FWD_DEFINED__
typedef interface ID3D12PipelineState ID3D12PipelineState;
#endif /* __ID3D12PipelineState_FWD_DEFINED__ */
#ifndef __ID3D12DescriptorHeap_FWD_DEFINED__
#define __ID3D12DescriptorHeap_FWD_DEFINED__
typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap;
#endif /* __ID3D12DescriptorHeap_FWD_DEFINED__ */
#ifndef __ID3D12QueryHeap_FWD_DEFINED__
#define __ID3D12QueryHeap_FWD_DEFINED__
typedef interface ID3D12QueryHeap ID3D12QueryHeap;
#endif /* __ID3D12QueryHeap_FWD_DEFINED__ */
#ifndef __ID3D12CommandSignature_FWD_DEFINED__
#define __ID3D12CommandSignature_FWD_DEFINED__
typedef interface ID3D12CommandSignature ID3D12CommandSignature;
#endif /* __ID3D12CommandSignature_FWD_DEFINED__ */
#ifndef __ID3D12CommandList_FWD_DEFINED__
#define __ID3D12CommandList_FWD_DEFINED__
typedef interface ID3D12CommandList ID3D12CommandList;
#endif /* __ID3D12CommandList_FWD_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__
#define __ID3D12GraphicsCommandList_FWD_DEFINED__
typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList;
#endif /* __ID3D12GraphicsCommandList_FWD_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList1_FWD_DEFINED__
#define __ID3D12GraphicsCommandList1_FWD_DEFINED__
typedef interface ID3D12GraphicsCommandList1 ID3D12GraphicsCommandList1;
#endif /* __ID3D12GraphicsCommandList1_FWD_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList2_FWD_DEFINED__
#define __ID3D12GraphicsCommandList2_FWD_DEFINED__
typedef interface ID3D12GraphicsCommandList2 ID3D12GraphicsCommandList2;
#endif /* __ID3D12GraphicsCommandList2_FWD_DEFINED__ */
#ifndef __ID3D12CommandQueue_FWD_DEFINED__
#define __ID3D12CommandQueue_FWD_DEFINED__
typedef interface ID3D12CommandQueue ID3D12CommandQueue;
#endif /* __ID3D12CommandQueue_FWD_DEFINED__ */
#ifndef __ID3D12Device_FWD_DEFINED__
#define __ID3D12Device_FWD_DEFINED__
typedef interface ID3D12Device ID3D12Device;
#endif /* __ID3D12Device_FWD_DEFINED__ */
#ifndef __ID3D12PipelineLibrary_FWD_DEFINED__
#define __ID3D12PipelineLibrary_FWD_DEFINED__
typedef interface ID3D12PipelineLibrary ID3D12PipelineLibrary;
#endif /* __ID3D12PipelineLibrary_FWD_DEFINED__ */
#ifndef __ID3D12PipelineLibrary1_FWD_DEFINED__
#define __ID3D12PipelineLibrary1_FWD_DEFINED__
typedef interface ID3D12PipelineLibrary1 ID3D12PipelineLibrary1;
#endif /* __ID3D12PipelineLibrary1_FWD_DEFINED__ */
#ifndef __ID3D12Device1_FWD_DEFINED__
#define __ID3D12Device1_FWD_DEFINED__
typedef interface ID3D12Device1 ID3D12Device1;
#endif /* __ID3D12Device1_FWD_DEFINED__ */
#ifndef __ID3D12Device2_FWD_DEFINED__
#define __ID3D12Device2_FWD_DEFINED__
typedef interface ID3D12Device2 ID3D12Device2;
#endif /* __ID3D12Device2_FWD_DEFINED__ */
#ifndef __ID3D12Device3_FWD_DEFINED__
#define __ID3D12Device3_FWD_DEFINED__
typedef interface ID3D12Device3 ID3D12Device3;
#endif /* __ID3D12Device3_FWD_DEFINED__ */
#ifndef __ID3D12ProtectedSession_FWD_DEFINED__
#define __ID3D12ProtectedSession_FWD_DEFINED__
typedef interface ID3D12ProtectedSession ID3D12ProtectedSession;
#endif /* __ID3D12ProtectedSession_FWD_DEFINED__ */
#ifndef __ID3D12ProtectedResourceSession_FWD_DEFINED__
#define __ID3D12ProtectedResourceSession_FWD_DEFINED__
typedef interface ID3D12ProtectedResourceSession ID3D12ProtectedResourceSession;
#endif /* __ID3D12ProtectedResourceSession_FWD_DEFINED__ */
#ifndef __ID3D12Device4_FWD_DEFINED__
#define __ID3D12Device4_FWD_DEFINED__
typedef interface ID3D12Device4 ID3D12Device4;
#endif /* __ID3D12Device4_FWD_DEFINED__ */
#ifndef __ID3D12LifetimeOwner_FWD_DEFINED__
#define __ID3D12LifetimeOwner_FWD_DEFINED__
typedef interface ID3D12LifetimeOwner ID3D12LifetimeOwner;
#endif /* __ID3D12LifetimeOwner_FWD_DEFINED__ */
#ifndef __ID3D12SwapChainAssistant_FWD_DEFINED__
#define __ID3D12SwapChainAssistant_FWD_DEFINED__
typedef interface ID3D12SwapChainAssistant ID3D12SwapChainAssistant;
#endif /* __ID3D12SwapChainAssistant_FWD_DEFINED__ */
#ifndef __ID3D12LifetimeTracker_FWD_DEFINED__
#define __ID3D12LifetimeTracker_FWD_DEFINED__
typedef interface ID3D12LifetimeTracker ID3D12LifetimeTracker;
#endif /* __ID3D12LifetimeTracker_FWD_DEFINED__ */
#ifndef __ID3D12StateObject_FWD_DEFINED__
#define __ID3D12StateObject_FWD_DEFINED__
typedef interface ID3D12StateObject ID3D12StateObject;
#endif /* __ID3D12StateObject_FWD_DEFINED__ */
#ifndef __ID3D12StateObjectProperties_FWD_DEFINED__
#define __ID3D12StateObjectProperties_FWD_DEFINED__
typedef interface ID3D12StateObjectProperties ID3D12StateObjectProperties;
#endif /* __ID3D12StateObjectProperties_FWD_DEFINED__ */
#ifndef __ID3D12Device5_FWD_DEFINED__
#define __ID3D12Device5_FWD_DEFINED__
typedef interface ID3D12Device5 ID3D12Device5;
#endif /* __ID3D12Device5_FWD_DEFINED__ */
#ifndef __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__
#define __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__
typedef interface ID3D12DeviceRemovedExtendedDataSettings ID3D12DeviceRemovedExtendedDataSettings;
#endif /* __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ */
#ifndef __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__
#define __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__
typedef interface ID3D12DeviceRemovedExtendedDataSettings1 ID3D12DeviceRemovedExtendedDataSettings1;
#endif /* __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__ */
#ifndef __ID3D12DeviceRemovedExtendedDataSettings2_FWD_DEFINED__
#define __ID3D12DeviceRemovedExtendedDataSettings2_FWD_DEFINED__
typedef interface ID3D12DeviceRemovedExtendedDataSettings2 ID3D12DeviceRemovedExtendedDataSettings2;
#endif /* __ID3D12DeviceRemovedExtendedDataSettings2_FWD_DEFINED__ */
#ifndef __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__
#define __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__
typedef interface ID3D12DeviceRemovedExtendedData ID3D12DeviceRemovedExtendedData;
#endif /* __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ */
#ifndef __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__
#define __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__
typedef interface ID3D12DeviceRemovedExtendedData1 ID3D12DeviceRemovedExtendedData1;
#endif /* __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__ */
#ifndef __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__
#define __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__
typedef interface ID3D12DeviceRemovedExtendedData2 ID3D12DeviceRemovedExtendedData2;
#endif /* __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__ */
#ifndef __ID3D12Device6_FWD_DEFINED__
#define __ID3D12Device6_FWD_DEFINED__
typedef interface ID3D12Device6 ID3D12Device6;
#endif /* __ID3D12Device6_FWD_DEFINED__ */
#ifndef __ID3D12ProtectedResourceSession1_FWD_DEFINED__
#define __ID3D12ProtectedResourceSession1_FWD_DEFINED__
typedef interface ID3D12ProtectedResourceSession1 ID3D12ProtectedResourceSession1;
#endif /* __ID3D12ProtectedResourceSession1_FWD_DEFINED__ */
#ifndef __ID3D12Device7_FWD_DEFINED__
#define __ID3D12Device7_FWD_DEFINED__
typedef interface ID3D12Device7 ID3D12Device7;
#endif /* __ID3D12Device7_FWD_DEFINED__ */
#ifndef __ID3D12Device8_FWD_DEFINED__
#define __ID3D12Device8_FWD_DEFINED__
typedef interface ID3D12Device8 ID3D12Device8;
#endif /* __ID3D12Device8_FWD_DEFINED__ */
#ifndef __ID3D12Resource1_FWD_DEFINED__
#define __ID3D12Resource1_FWD_DEFINED__
typedef interface ID3D12Resource1 ID3D12Resource1;
#endif /* __ID3D12Resource1_FWD_DEFINED__ */
#ifndef __ID3D12Resource2_FWD_DEFINED__
#define __ID3D12Resource2_FWD_DEFINED__
typedef interface ID3D12Resource2 ID3D12Resource2;
#endif /* __ID3D12Resource2_FWD_DEFINED__ */
#ifndef __ID3D12Heap1_FWD_DEFINED__
#define __ID3D12Heap1_FWD_DEFINED__
typedef interface ID3D12Heap1 ID3D12Heap1;
#endif /* __ID3D12Heap1_FWD_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList3_FWD_DEFINED__
#define __ID3D12GraphicsCommandList3_FWD_DEFINED__
typedef interface ID3D12GraphicsCommandList3 ID3D12GraphicsCommandList3;
#endif /* __ID3D12GraphicsCommandList3_FWD_DEFINED__ */
#ifndef __ID3D12MetaCommand_FWD_DEFINED__
#define __ID3D12MetaCommand_FWD_DEFINED__
typedef interface ID3D12MetaCommand ID3D12MetaCommand;
#endif /* __ID3D12MetaCommand_FWD_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList4_FWD_DEFINED__
#define __ID3D12GraphicsCommandList4_FWD_DEFINED__
typedef interface ID3D12GraphicsCommandList4 ID3D12GraphicsCommandList4;
#endif /* __ID3D12GraphicsCommandList4_FWD_DEFINED__ */
#ifndef __ID3D12ShaderCacheSession_FWD_DEFINED__
#define __ID3D12ShaderCacheSession_FWD_DEFINED__
typedef interface ID3D12ShaderCacheSession ID3D12ShaderCacheSession;
#endif /* __ID3D12ShaderCacheSession_FWD_DEFINED__ */
#ifndef __ID3D12Device9_FWD_DEFINED__
#define __ID3D12Device9_FWD_DEFINED__
typedef interface ID3D12Device9 ID3D12Device9;
#endif /* __ID3D12Device9_FWD_DEFINED__ */
#ifndef __ID3D12Device10_FWD_DEFINED__
#define __ID3D12Device10_FWD_DEFINED__
typedef interface ID3D12Device10 ID3D12Device10;
#endif /* __ID3D12Device10_FWD_DEFINED__ */
#ifndef __ID3D12Device11_FWD_DEFINED__
#define __ID3D12Device11_FWD_DEFINED__
typedef interface ID3D12Device11 ID3D12Device11;
#endif /* __ID3D12Device11_FWD_DEFINED__ */
#ifndef __ID3D12Device12_FWD_DEFINED__
#define __ID3D12Device12_FWD_DEFINED__
typedef interface ID3D12Device12 ID3D12Device12;
#endif /* __ID3D12Device12_FWD_DEFINED__ */
#ifndef __ID3D12Device13_FWD_DEFINED__
#define __ID3D12Device13_FWD_DEFINED__
typedef interface ID3D12Device13 ID3D12Device13;
#endif /* __ID3D12Device13_FWD_DEFINED__ */
#ifndef __ID3D12VirtualizationGuestDevice_FWD_DEFINED__
#define __ID3D12VirtualizationGuestDevice_FWD_DEFINED__
typedef interface ID3D12VirtualizationGuestDevice ID3D12VirtualizationGuestDevice;
#endif /* __ID3D12VirtualizationGuestDevice_FWD_DEFINED__ */
#ifndef __ID3D12Tools_FWD_DEFINED__
#define __ID3D12Tools_FWD_DEFINED__
typedef interface ID3D12Tools ID3D12Tools;
#endif /* __ID3D12Tools_FWD_DEFINED__ */
#ifndef __ID3D12SDKConfiguration_FWD_DEFINED__
#define __ID3D12SDKConfiguration_FWD_DEFINED__
typedef interface ID3D12SDKConfiguration ID3D12SDKConfiguration;
#endif /* __ID3D12SDKConfiguration_FWD_DEFINED__ */
#ifndef __ID3D12SDKConfiguration1_FWD_DEFINED__
#define __ID3D12SDKConfiguration1_FWD_DEFINED__
typedef interface ID3D12SDKConfiguration1 ID3D12SDKConfiguration1;
#endif /* __ID3D12SDKConfiguration1_FWD_DEFINED__ */
#ifndef __ID3D12DeviceFactory_FWD_DEFINED__
#define __ID3D12DeviceFactory_FWD_DEFINED__
typedef interface ID3D12DeviceFactory ID3D12DeviceFactory;
#endif /* __ID3D12DeviceFactory_FWD_DEFINED__ */
#ifndef __ID3D12DeviceConfiguration_FWD_DEFINED__
#define __ID3D12DeviceConfiguration_FWD_DEFINED__
typedef interface ID3D12DeviceConfiguration ID3D12DeviceConfiguration;
#endif /* __ID3D12DeviceConfiguration_FWD_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList5_FWD_DEFINED__
#define __ID3D12GraphicsCommandList5_FWD_DEFINED__
typedef interface ID3D12GraphicsCommandList5 ID3D12GraphicsCommandList5;
#endif /* __ID3D12GraphicsCommandList5_FWD_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList6_FWD_DEFINED__
#define __ID3D12GraphicsCommandList6_FWD_DEFINED__
typedef interface ID3D12GraphicsCommandList6 ID3D12GraphicsCommandList6;
#endif /* __ID3D12GraphicsCommandList6_FWD_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList7_FWD_DEFINED__
#define __ID3D12GraphicsCommandList7_FWD_DEFINED__
typedef interface ID3D12GraphicsCommandList7 ID3D12GraphicsCommandList7;
#endif /* __ID3D12GraphicsCommandList7_FWD_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList8_FWD_DEFINED__
#define __ID3D12GraphicsCommandList8_FWD_DEFINED__
typedef interface ID3D12GraphicsCommandList8 ID3D12GraphicsCommandList8;
#endif /* __ID3D12GraphicsCommandList8_FWD_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList9_FWD_DEFINED__
#define __ID3D12GraphicsCommandList9_FWD_DEFINED__
typedef interface ID3D12GraphicsCommandList9 ID3D12GraphicsCommandList9;
#endif /* __ID3D12GraphicsCommandList9_FWD_DEFINED__ */
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
#include "dxgicommon.h"
#include "dxgiformat.h"
#include "d3dcommon.h"
#ifdef __cplusplus
extern "C"{
#endif
/* interface __MIDL_itf_d3d12_0000_0000 */
/* [local] */
#include <winapifamily.h>
#pragma region App Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
#ifndef _D3D12_CONSTANTS
#define _D3D12_CONSTANTS
#define D3D12_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff )
#define D3D12_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff )
#define D3D12_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff )
#define D3D12_APPEND_ALIGNED_ELEMENT ( 0xffffffff )
#define D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 )
#define D3D12_CLIP_OR_CULL_DISTANCE_COUNT ( 8 )
#define D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT ( 16 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 )
#define D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 )
#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 )
#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 )
#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 )
#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 )
#define D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 )
#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 )
#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 )
#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 )
#define D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 )
#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 )
#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 )
#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 )
#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 )
#define D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 )
#define D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 )
#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 )
#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 )
#define D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 )
#define D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 )
#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 )
#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 )
#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 )
#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 )
#define D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT ( 256 )
#define D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 256 )
#define D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ( 64 )
#define D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 240 )
#define D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ( 68 )
#define D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 224 )
#define D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ( 72 )
#define D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 208 )
#define D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ( 76 )
#define D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 192 )
#define D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ( 84 )
#define D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 176 )
#define D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ( 92 )
#define D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 160 )
#define D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ( 100 )
#define D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 144 )
#define D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ( 112 )
#define D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 128 )
#define D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ( 128 )
#define D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 112 )
#define D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ( 144 )
#define D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 96 )
#define D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ( 168 )
#define D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 80 )
#define D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ( 204 )
#define D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 64 )
#define D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ( 256 )
#define D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 48 )
#define D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ( 340 )
#define D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 32 )
#define D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ( 512 )
#define D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 16 )
#define D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ( 768 )
#define D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ( 1 )
#define D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT ( 256 )
#define D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 768 )
#define D3D12_CS_4_X_THREAD_GROUP_MAX_X ( 768 )
#define D3D12_CS_4_X_THREAD_GROUP_MAX_Y ( 768 )
#define D3D12_CS_4_X_UAV_REGISTER_COUNT ( 1 )
#define D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ( 65535 )
#define D3D12_CS_TGSM_REGISTER_COUNT ( 8192 )
#define D3D12_CS_TGSM_REGISTER_READS_PER_INST ( 1 )
#define D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS ( 1 )
#define D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS ( 1 )
#define D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS ( 3 )
#define D3D12_CS_THREADGROUPID_REGISTER_COUNT ( 1 )
#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS ( 1 )
#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT ( 1 )
#define D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS ( 3 )
#define D3D12_CS_THREADIDINGROUP_REGISTER_COUNT ( 1 )
#define D3D12_CS_THREADID_REGISTER_COMPONENTS ( 3 )
#define D3D12_CS_THREADID_REGISTER_COUNT ( 1 )
#define D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 1024 )
#define D3D12_CS_THREAD_GROUP_MAX_X ( 1024 )
#define D3D12_CS_THREAD_GROUP_MAX_Y ( 1024 )
#define D3D12_CS_THREAD_GROUP_MAX_Z ( 64 )
#define D3D12_CS_THREAD_GROUP_MIN_X ( 1 )
#define D3D12_CS_THREAD_GROUP_MIN_Y ( 1 )
#define D3D12_CS_THREAD_GROUP_MIN_Z ( 1 )
#define D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL ( 16384 )
#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f )
#define D3D12_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f )
#define D3D12_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f )
#define D3D12_DEFAULT_BLEND_FACTOR_RED ( 1.0f )
#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f )
#define D3D12_DEFAULT_DEPTH_BIAS ( 0 )
#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f )
#define D3D12_DEFAULT_MAX_ANISOTROPY ( 16 )
#define D3D12_DEFAULT_MIP_LOD_BIAS ( 0.0f )
#define D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 4194304 )
#define D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 )
#define D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 )
#define D3D12_DEFAULT_SAMPLE_MASK ( 0xffffffff )
#define D3D12_DEFAULT_SCISSOR_ENDX ( 0 )
#define D3D12_DEFAULT_SCISSOR_ENDY ( 0 )
#define D3D12_DEFAULT_SCISSOR_STARTX ( 0 )
#define D3D12_DEFAULT_SCISSOR_STARTY ( 0 )
#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f )
#define D3D12_DEFAULT_STENCIL_READ_MASK ( 0xff )
#define D3D12_DEFAULT_STENCIL_REFERENCE ( 0 )
#define D3D12_DEFAULT_STENCIL_WRITE_MASK ( 0xff )
#define D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 )
#define D3D12_DEFAULT_VIEWPORT_HEIGHT ( 0 )
#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f )
#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f )
#define D3D12_DEFAULT_VIEWPORT_TOPLEFTX ( 0 )
#define D3D12_DEFAULT_VIEWPORT_TOPLEFTY ( 0 )
#define D3D12_DEFAULT_VIEWPORT_WIDTH ( 0 )
#define D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND ( 0xffffffff )
#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END ( 0xfffffff7 )
#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 )
#define D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 )
#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ( 4 )
#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT ( 32 )
#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ( 1 )
#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ( 3 )
#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ( 1 )
#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ( 1 )
#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 )
#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 )
#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 )
#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 )
#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 )
#define D3D12_DS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_DS_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 )
#define D3D12_FLOAT32_MAX ( 3.402823466e+38f )
#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f )
#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f )
#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f )
#define D3D12_FLOAT_TO_SRGB_OFFSET ( 0.055f )
#define D3D12_FLOAT_TO_SRGB_SCALE_1 ( 12.92f )
#define D3D12_FLOAT_TO_SRGB_SCALE_2 ( 1.055f )
#define D3D12_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f )
#define D3D12_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )
#define D3D12_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f )
#define D3D12_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f )
#define D3D12_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f )
#define D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST ( 2 )
#define D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS ( 1 )
#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT ( 1 )
#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 )
#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 )
#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 )
#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 )
#define D3D12_GS_INPUT_REGISTER_COMPONENTS ( 4 )
#define D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_GS_INPUT_REGISTER_COUNT ( 32 )
#define D3D12_GS_INPUT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_GS_INPUT_REGISTER_READ_PORTS ( 1 )
#define D3D12_GS_INPUT_REGISTER_VERTICES ( 32 )
#define D3D12_GS_MAX_INSTANCE_COUNT ( 32 )
#define D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ( 1024 )
#define D3D12_GS_OUTPUT_ELEMENTS ( 32 )
#define D3D12_GS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_GS_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ( 32 )
#define D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS ( 4 )
#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS ( 1 )
#define D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff )
#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ( 1 )
#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ( 1 )
#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ( 1 )
#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ( 1 )
#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 )
#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 )
#define D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff )
#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f )
#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f )
#define D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 )
#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ( 1 )
#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ( 1 )
#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ( 1 )
#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 )
#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 )
#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 )
#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS ( 128 )
#define D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 )
#define D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 )
#define D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 )
#define D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 )
#define D3D12_IA_INSTANCE_ID_BIT_COUNT ( 32 )
#define D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 )
#define D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT ( 32 )
#define D3D12_IA_PRIMITIVE_ID_BIT_COUNT ( 32 )
#define D3D12_IA_VERTEX_ID_BIT_COUNT ( 32 )
#define D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 )
#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 )
#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 )
#define D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff )
#define D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff )
#define D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ( 0xffffffff )
#define D3D12_KEEP_UNORDERED_ACCESS_VIEWS ( 0xffffffff )
#define D3D12_LINEAR_GAMMA ( 1.0f )
#define D3D12_MAJOR_VERSION ( 12 )
#define D3D12_MAX_BORDER_COLOR_COMPONENT ( 1.0f )
#define D3D12_MAX_DEPTH ( 1.0f )
#define D3D12_MAX_LIVE_STATIC_SAMPLERS ( 2032 )
#define D3D12_MAX_MAXANISOTROPY ( 16 )
#define D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 )
#define D3D12_MAX_POSITION_VALUE ( 3.402823466e+34f )
#define D3D12_MAX_ROOT_COST ( 64 )
#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 ( 1000000 )
#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 ( 1000000 )
#define D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE ( 2048 )
#define D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 )
#define D3D12_MAX_VIEW_INSTANCE_COUNT ( 4 )
#define D3D12_MINOR_VERSION ( 0 )
#define D3D12_MIN_BORDER_COLOR_COMPONENT ( 0.0f )
#define D3D12_MIN_DEPTH ( 0.0f )
#define D3D12_MIN_MAXANISOTROPY ( 0 )
#define D3D12_MIP_LOD_BIAS_MAX ( 15.99f )
#define D3D12_MIP_LOD_BIAS_MIN ( -16.0f )
#define D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT ( 8 )
#define D3D12_MIP_LOD_RANGE_BIT_COUNT ( 8 )
#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )
#define D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 )
#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff )
#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff8 )
#define D3D12_PACKED_TILE ( 0xffffffff )
#define D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 )
#define D3D12_PREVIEW_SDK_VERSION ( 712 )
#define D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 16 )
#define D3D12_PS_CS_UAV_REGISTER_COMPONENTS ( 1 )
#define D3D12_PS_CS_UAV_REGISTER_COUNT ( 8 )
#define D3D12_PS_CS_UAV_REGISTER_READS_PER_INST ( 1 )
#define D3D12_PS_CS_UAV_REGISTER_READ_PORTS ( 1 )
#define D3D12_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff )
#define D3D12_PS_FRONTFACING_FALSE_VALUE ( 0 )
#define D3D12_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff )
#define D3D12_PS_INPUT_REGISTER_COMPONENTS ( 4 )
#define D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_PS_INPUT_REGISTER_COUNT ( 32 )
#define D3D12_PS_INPUT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_PS_INPUT_REGISTER_READ_PORTS ( 1 )
#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f )
#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 )
#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 )
#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 )
#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 )
#define D3D12_PS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_PS_OUTPUT_REGISTER_COUNT ( 8 )
#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f )
#define D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT ( 16 )
#define D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT ( 8 )
#define D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT ( 256 )
#define D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT ( 16 )
#define D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES ( 32 )
#define D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH ( 31 )
#define D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE ( 16777216 )
#define D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE ( 16777216 )
#define D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE ( 536870912 )
#define D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS ( 1073741824 )
#define D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE ( 4096 )
#define D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT ( 32 )
#define D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT ( 64 )
#define D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT ( 16 )
#define D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 )
#define D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 )
#define D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 )
#define D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 )
#define D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 16384 )
#define D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 )
#define D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 )
#define D3D12_REQ_MAXANISOTROPY ( 16 )
#define D3D12_REQ_MIP_LEVELS ( 15 )
#define D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 )
#define D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 16384 )
#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ( 128 )
#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f )
#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM ( 2048 )
#define D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ( 20 )
#define D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D12_REQ_SUBRESOURCES ( 30720 )
#define D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 2048 )
#define D3D12_REQ_TEXTURE1D_U_DIMENSION ( 16384 )
#define D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 2048 )
#define D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 16384 )
#define D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 )
#define D3D12_REQ_TEXTURECUBE_DIMENSION ( 16384 )
#define D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 )
#define D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES ( 0xffffffff )
#define D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT ( 2 )
#define D3D12_SDK_VERSION ( 611 )
#define D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES ( 32 )
#define D3D12_SHADER_MAJOR_VERSION ( 5 )
#define D3D12_SHADER_MAX_INSTANCES ( 65535 )
#define D3D12_SHADER_MAX_INTERFACES ( 253 )
#define D3D12_SHADER_MAX_INTERFACE_CALL_SITES ( 4096 )
#define D3D12_SHADER_MAX_TYPES ( 65535 )
#define D3D12_SHADER_MINOR_VERSION ( 1 )
#define D3D12_SHIFT_INSTRUCTION_PAD_VALUE ( 0 )
#define D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 )
#define D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 )
#define D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 )
#define D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT ( 4096 )
#define D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 )
#define D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 512 )
#define D3D12_SO_BUFFER_SLOT_COUNT ( 4 )
#define D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff )
#define D3D12_SO_NO_RASTERIZED_STREAM ( 0xffffffff )
#define D3D12_SO_OUTPUT_COMPONENT_COUNT ( 128 )
#define D3D12_SO_STREAM_COUNT ( 4 )
#define D3D12_SPEC_DATE_DAY ( 14 )
#define D3D12_SPEC_DATE_MONTH ( 11 )
#define D3D12_SPEC_DATE_YEAR ( 2014 )
#define D3D12_SPEC_VERSION ( 1.16 )
#define D3D12_SRGB_GAMMA ( 2.2f )
#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f )
#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f )
#define D3D12_SRGB_TO_FLOAT_EXPONENT ( 2.4f )
#define D3D12_SRGB_TO_FLOAT_OFFSET ( 0.055f )
#define D3D12_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f )
#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f )
#define D3D12_STANDARD_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 )
#define D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 )
#define D3D12_STANDARD_PIXEL_COMPONENT_COUNT ( 128 )
#define D3D12_STANDARD_PIXEL_ELEMENT_COUNT ( 32 )
#define D3D12_STANDARD_VECTOR_SIZE ( 4 )
#define D3D12_STANDARD_VERTEX_ELEMENT_COUNT ( 32 )
#define D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 )
#define D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 )
#define D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 8 )
#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff )
#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 )
#define D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ( 64 )
#define D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 64 )
#define D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ( 63 )
#define D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR ( 64 )
#define D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ( 2 )
#define D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 1 )
#define D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ( 1 )
#define D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 16 )
#define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT ( 256 )
#define D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT ( 512 )
#define D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES ( 65536 )
#define D3D12_TRACKED_WORKLOAD_MAX_INSTANCES ( 32 )
#define D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT ( 4096 )
#define D3D12_UAV_SLOT_COUNT ( 64 )
#define D3D12_UNBOUND_MEMORY_ACCESS_RESULT ( 0 )
#define D3D12_VIDEO_DECODE_MAX_ARGUMENTS ( 10 )
#define D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS ( 4 )
#define D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT ( 256 )
#define D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT ( 256 )
#define D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN ( 0xffffffff )
#define D3D12_VIDEO_ENCODER_AV1_INVALID_DPB_RESOURCE_INDEX ( 0xff )
#define D3D12_VIDEO_ENCODER_AV1_MAX_TILE_COLS ( 64 )
#define D3D12_VIDEO_ENCODER_AV1_MAX_TILE_ROWS ( 64 )
#define D3D12_VIDEO_ENCODER_AV1_SUPERRES_DENOM_MIN ( 9 )
#define D3D12_VIDEO_ENCODER_AV1_SUPERRES_NUM ( 8 )
#define D3D12_VIDEO_PROCESS_MAX_FILTERS ( 32 )
#define D3D12_VIDEO_PROCESS_STEREO_VIEWS ( 2 )
#define D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 )
#define D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 )
#define D3D12_VIEWPORT_BOUNDS_MAX ( 32767 )
#define D3D12_VIEWPORT_BOUNDS_MIN ( -32768 )
#define D3D12_VS_INPUT_REGISTER_COMPONENTS ( 4 )
#define D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_VS_INPUT_REGISTER_COUNT ( 32 )
#define D3D12_VS_INPUT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_VS_INPUT_REGISTER_READ_PORTS ( 1 )
#define D3D12_VS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_VS_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 )
#define D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 )
#define D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 )
#endif
typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS;
typedef
enum D3D12_COMMAND_LIST_TYPE
{
D3D12_COMMAND_LIST_TYPE_DIRECT = 0,
D3D12_COMMAND_LIST_TYPE_BUNDLE = 1,
D3D12_COMMAND_LIST_TYPE_COMPUTE = 2,
D3D12_COMMAND_LIST_TYPE_COPY = 3,
D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4,
D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5,
D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6,
D3D12_COMMAND_LIST_TYPE_NONE = -1
} D3D12_COMMAND_LIST_TYPE;
typedef
enum D3D12_COMMAND_QUEUE_FLAGS
{
D3D12_COMMAND_QUEUE_FLAG_NONE = 0,
D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1
} D3D12_COMMAND_QUEUE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS );
typedef
enum D3D12_COMMAND_QUEUE_PRIORITY
{
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000
} D3D12_COMMAND_QUEUE_PRIORITY;
typedef struct D3D12_COMMAND_QUEUE_DESC
{
D3D12_COMMAND_LIST_TYPE Type;
INT Priority;
D3D12_COMMAND_QUEUE_FLAGS Flags;
UINT NodeMask;
} D3D12_COMMAND_QUEUE_DESC;
typedef
enum D3D12_PRIMITIVE_TOPOLOGY_TYPE
{
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4
} D3D12_PRIMITIVE_TOPOLOGY_TYPE;
typedef
enum D3D12_INPUT_CLASSIFICATION
{
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1
} D3D12_INPUT_CLASSIFICATION;
typedef struct D3D12_INPUT_ELEMENT_DESC
{
LPCSTR SemanticName;
UINT SemanticIndex;
DXGI_FORMAT Format;
UINT InputSlot;
UINT AlignedByteOffset;
D3D12_INPUT_CLASSIFICATION InputSlotClass;
UINT InstanceDataStepRate;
} D3D12_INPUT_ELEMENT_DESC;
typedef
enum D3D12_FILL_MODE
{
D3D12_FILL_MODE_WIREFRAME = 2,
D3D12_FILL_MODE_SOLID = 3
} D3D12_FILL_MODE;
typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY;
typedef D3D_PRIMITIVE D3D12_PRIMITIVE;
typedef
enum D3D12_CULL_MODE
{
D3D12_CULL_MODE_NONE = 1,
D3D12_CULL_MODE_FRONT = 2,
D3D12_CULL_MODE_BACK = 3
} D3D12_CULL_MODE;
typedef struct D3D12_SO_DECLARATION_ENTRY
{
UINT Stream;
LPCSTR SemanticName;
UINT SemanticIndex;
BYTE StartComponent;
BYTE ComponentCount;
BYTE OutputSlot;
} D3D12_SO_DECLARATION_ENTRY;
typedef struct D3D12_VIEWPORT
{
FLOAT TopLeftX;
FLOAT TopLeftY;
FLOAT Width;
FLOAT Height;
FLOAT MinDepth;
FLOAT MaxDepth;
} D3D12_VIEWPORT;
typedef RECT D3D12_RECT;
typedef struct D3D12_BOX
{
UINT left;
UINT top;
UINT front;
UINT right;
UINT bottom;
UINT back;
} D3D12_BOX;
typedef
enum D3D12_COMPARISON_FUNC
{
D3D12_COMPARISON_FUNC_NONE = 0,
D3D12_COMPARISON_FUNC_NEVER = 1,
D3D12_COMPARISON_FUNC_LESS = 2,
D3D12_COMPARISON_FUNC_EQUAL = 3,
D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
D3D12_COMPARISON_FUNC_GREATER = 5,
D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
D3D12_COMPARISON_FUNC_ALWAYS = 8
} D3D12_COMPARISON_FUNC;
typedef
enum D3D12_DEPTH_WRITE_MASK
{
D3D12_DEPTH_WRITE_MASK_ZERO = 0,
D3D12_DEPTH_WRITE_MASK_ALL = 1
} D3D12_DEPTH_WRITE_MASK;
typedef
enum D3D12_STENCIL_OP
{
D3D12_STENCIL_OP_KEEP = 1,
D3D12_STENCIL_OP_ZERO = 2,
D3D12_STENCIL_OP_REPLACE = 3,
D3D12_STENCIL_OP_INCR_SAT = 4,
D3D12_STENCIL_OP_DECR_SAT = 5,
D3D12_STENCIL_OP_INVERT = 6,
D3D12_STENCIL_OP_INCR = 7,
D3D12_STENCIL_OP_DECR = 8
} D3D12_STENCIL_OP;
typedef struct D3D12_DEPTH_STENCILOP_DESC
{
D3D12_STENCIL_OP StencilFailOp;
D3D12_STENCIL_OP StencilDepthFailOp;
D3D12_STENCIL_OP StencilPassOp;
D3D12_COMPARISON_FUNC StencilFunc;
} D3D12_DEPTH_STENCILOP_DESC;
typedef struct D3D12_DEPTH_STENCIL_DESC
{
BOOL DepthEnable;
D3D12_DEPTH_WRITE_MASK DepthWriteMask;
D3D12_COMPARISON_FUNC DepthFunc;
BOOL StencilEnable;
UINT8 StencilReadMask;
UINT8 StencilWriteMask;
D3D12_DEPTH_STENCILOP_DESC FrontFace;
D3D12_DEPTH_STENCILOP_DESC BackFace;
} D3D12_DEPTH_STENCIL_DESC;
typedef struct D3D12_DEPTH_STENCIL_DESC1
{
BOOL DepthEnable;
D3D12_DEPTH_WRITE_MASK DepthWriteMask;
D3D12_COMPARISON_FUNC DepthFunc;
BOOL StencilEnable;
UINT8 StencilReadMask;
UINT8 StencilWriteMask;
D3D12_DEPTH_STENCILOP_DESC FrontFace;
D3D12_DEPTH_STENCILOP_DESC BackFace;
BOOL DepthBoundsTestEnable;
} D3D12_DEPTH_STENCIL_DESC1;
typedef struct D3D12_DEPTH_STENCILOP_DESC1
{
D3D12_STENCIL_OP StencilFailOp;
D3D12_STENCIL_OP StencilDepthFailOp;
D3D12_STENCIL_OP StencilPassOp;
D3D12_COMPARISON_FUNC StencilFunc;
UINT8 StencilReadMask;
UINT8 StencilWriteMask;
} D3D12_DEPTH_STENCILOP_DESC1;
typedef struct D3D12_DEPTH_STENCIL_DESC2
{
BOOL DepthEnable;
D3D12_DEPTH_WRITE_MASK DepthWriteMask;
D3D12_COMPARISON_FUNC DepthFunc;
BOOL StencilEnable;
D3D12_DEPTH_STENCILOP_DESC1 FrontFace;
D3D12_DEPTH_STENCILOP_DESC1 BackFace;
BOOL DepthBoundsTestEnable;
} D3D12_DEPTH_STENCIL_DESC2;
typedef
enum D3D12_BLEND
{
D3D12_BLEND_ZERO = 1,
D3D12_BLEND_ONE = 2,
D3D12_BLEND_SRC_COLOR = 3,
D3D12_BLEND_INV_SRC_COLOR = 4,
D3D12_BLEND_SRC_ALPHA = 5,
D3D12_BLEND_INV_SRC_ALPHA = 6,
D3D12_BLEND_DEST_ALPHA = 7,
D3D12_BLEND_INV_DEST_ALPHA = 8,
D3D12_BLEND_DEST_COLOR = 9,
D3D12_BLEND_INV_DEST_COLOR = 10,
D3D12_BLEND_SRC_ALPHA_SAT = 11,
D3D12_BLEND_BLEND_FACTOR = 14,
D3D12_BLEND_INV_BLEND_FACTOR = 15,
D3D12_BLEND_SRC1_COLOR = 16,
D3D12_BLEND_INV_SRC1_COLOR = 17,
D3D12_BLEND_SRC1_ALPHA = 18,
D3D12_BLEND_INV_SRC1_ALPHA = 19,
D3D12_BLEND_ALPHA_FACTOR = 20,
D3D12_BLEND_INV_ALPHA_FACTOR = 21
} D3D12_BLEND;
typedef
enum D3D12_BLEND_OP
{
D3D12_BLEND_OP_ADD = 1,
D3D12_BLEND_OP_SUBTRACT = 2,
D3D12_BLEND_OP_REV_SUBTRACT = 3,
D3D12_BLEND_OP_MIN = 4,
D3D12_BLEND_OP_MAX = 5
} D3D12_BLEND_OP;
typedef
enum D3D12_COLOR_WRITE_ENABLE
{
D3D12_COLOR_WRITE_ENABLE_RED = 1,
D3D12_COLOR_WRITE_ENABLE_GREEN = 2,
D3D12_COLOR_WRITE_ENABLE_BLUE = 4,
D3D12_COLOR_WRITE_ENABLE_ALPHA = 8,
D3D12_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN ) | D3D12_COLOR_WRITE_ENABLE_BLUE ) | D3D12_COLOR_WRITE_ENABLE_ALPHA )
} D3D12_COLOR_WRITE_ENABLE;
typedef
enum D3D12_LOGIC_OP
{
D3D12_LOGIC_OP_CLEAR = 0,
D3D12_LOGIC_OP_SET = ( D3D12_LOGIC_OP_CLEAR + 1 ) ,
D3D12_LOGIC_OP_COPY = ( D3D12_LOGIC_OP_SET + 1 ) ,
D3D12_LOGIC_OP_COPY_INVERTED = ( D3D12_LOGIC_OP_COPY + 1 ) ,
D3D12_LOGIC_OP_NOOP = ( D3D12_LOGIC_OP_COPY_INVERTED + 1 ) ,
D3D12_LOGIC_OP_INVERT = ( D3D12_LOGIC_OP_NOOP + 1 ) ,
D3D12_LOGIC_OP_AND = ( D3D12_LOGIC_OP_INVERT + 1 ) ,
D3D12_LOGIC_OP_NAND = ( D3D12_LOGIC_OP_AND + 1 ) ,
D3D12_LOGIC_OP_OR = ( D3D12_LOGIC_OP_NAND + 1 ) ,
D3D12_LOGIC_OP_NOR = ( D3D12_LOGIC_OP_OR + 1 ) ,
D3D12_LOGIC_OP_XOR = ( D3D12_LOGIC_OP_NOR + 1 ) ,
D3D12_LOGIC_OP_EQUIV = ( D3D12_LOGIC_OP_XOR + 1 ) ,
D3D12_LOGIC_OP_AND_REVERSE = ( D3D12_LOGIC_OP_EQUIV + 1 ) ,
D3D12_LOGIC_OP_AND_INVERTED = ( D3D12_LOGIC_OP_AND_REVERSE + 1 ) ,
D3D12_LOGIC_OP_OR_REVERSE = ( D3D12_LOGIC_OP_AND_INVERTED + 1 ) ,
D3D12_LOGIC_OP_OR_INVERTED = ( D3D12_LOGIC_OP_OR_REVERSE + 1 )
} D3D12_LOGIC_OP;
typedef struct D3D12_RENDER_TARGET_BLEND_DESC
{
BOOL BlendEnable;
BOOL LogicOpEnable;
D3D12_BLEND SrcBlend;
D3D12_BLEND DestBlend;
D3D12_BLEND_OP BlendOp;
D3D12_BLEND SrcBlendAlpha;
D3D12_BLEND DestBlendAlpha;
D3D12_BLEND_OP BlendOpAlpha;
D3D12_LOGIC_OP LogicOp;
UINT8 RenderTargetWriteMask;
} D3D12_RENDER_TARGET_BLEND_DESC;
typedef struct D3D12_BLEND_DESC
{
BOOL AlphaToCoverageEnable;
BOOL IndependentBlendEnable;
D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ];
} D3D12_BLEND_DESC;
/* Note, the array size for RenderTarget[] above is D3D12_SIMULTANEOUS_RENDERTARGET_COUNT.
IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */
typedef
enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
{
D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1
} D3D12_CONSERVATIVE_RASTERIZATION_MODE;
typedef struct D3D12_RASTERIZER_DESC
{
D3D12_FILL_MODE FillMode;
D3D12_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
INT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
UINT ForcedSampleCount;
D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
} D3D12_RASTERIZER_DESC;
typedef struct D3D12_RASTERIZER_DESC1
{
D3D12_FILL_MODE FillMode;
D3D12_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
FLOAT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
UINT ForcedSampleCount;
D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
} D3D12_RASTERIZER_DESC1;
typedef
enum D3D12_LINE_RASTERIZATION_MODE
{
D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0,
D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = ( D3D12_LINE_RASTERIZATION_MODE_ALIASED + 1 ) ,
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = ( D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED + 1 ) ,
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = ( D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE + 1 )
} D3D12_LINE_RASTERIZATION_MODE;
typedef struct D3D12_RASTERIZER_DESC2
{
D3D12_FILL_MODE FillMode;
D3D12_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
FLOAT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
D3D12_LINE_RASTERIZATION_MODE LineRasterizationMode;
UINT ForcedSampleCount;
D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
} D3D12_RASTERIZER_DESC2;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_s_ifspec;
#ifndef __ID3D12Object_INTERFACE_DEFINED__
#define __ID3D12Object_INTERFACE_DEFINED__
/* interface ID3D12Object */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Object;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("c4fec28f-7966-4e95-9f94-f431cb56c3b8")
ID3D12Object : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData) = 0;
virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData) = 0;
virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData) = 0;
virtual HRESULT STDMETHODCALLTYPE SetName(
_In_z_ LPCWSTR Name) = 0;
};
#else /* C style interface */
typedef struct ID3D12ObjectVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Object * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Object * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Object * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Object * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Object * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Object * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Object * This,
_In_z_ LPCWSTR Name);
END_INTERFACE
} ID3D12ObjectVtbl;
interface ID3D12Object
{
CONST_VTBL struct ID3D12ObjectVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Object_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Object_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Object_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Object_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Object_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Object_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Object_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Object_INTERFACE_DEFINED__ */
#ifndef __ID3D12DeviceChild_INTERFACE_DEFINED__
#define __ID3D12DeviceChild_INTERFACE_DEFINED__
/* interface ID3D12DeviceChild */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12DeviceChild;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("905db94b-a00c-4140-9df5-2b64ca9ea357")
ID3D12DeviceChild : public ID3D12Object
{
public:
virtual HRESULT STDMETHODCALLTYPE GetDevice(
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice) = 0;
};
#else /* C style interface */
typedef struct ID3D12DeviceChildVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12DeviceChild * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12DeviceChild * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12DeviceChild * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12DeviceChild * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12DeviceChild * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12DeviceChild * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12DeviceChild * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12DeviceChild * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
END_INTERFACE
} ID3D12DeviceChildVtbl;
interface ID3D12DeviceChild
{
CONST_VTBL struct ID3D12DeviceChildVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12DeviceChild_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12DeviceChild_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12DeviceChild_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12DeviceChild_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12DeviceChild_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12DeviceChild_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12DeviceChild_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12DeviceChild_INTERFACE_DEFINED__ */
#ifndef __ID3D12RootSignature_INTERFACE_DEFINED__
#define __ID3D12RootSignature_INTERFACE_DEFINED__
/* interface ID3D12RootSignature */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12RootSignature;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("c54a6b66-72df-4ee8-8be5-a946a1429214")
ID3D12RootSignature : public ID3D12DeviceChild
{
public:
};
#else /* C style interface */
typedef struct ID3D12RootSignatureVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12RootSignature * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12RootSignature * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12RootSignature * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12RootSignature * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12RootSignature * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12RootSignature * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12RootSignature * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12RootSignature * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
END_INTERFACE
} ID3D12RootSignatureVtbl;
interface ID3D12RootSignature
{
CONST_VTBL struct ID3D12RootSignatureVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12RootSignature_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12RootSignature_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12RootSignature_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12RootSignature_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12RootSignature_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12RootSignature_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12RootSignature_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12RootSignature_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12RootSignature_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0001 */
/* [local] */
typedef struct D3D12_SHADER_BYTECODE
{
_Field_size_bytes_full_(BytecodeLength) const void *pShaderBytecode;
SIZE_T BytecodeLength;
} D3D12_SHADER_BYTECODE;
typedef struct D3D12_STREAM_OUTPUT_DESC
{
_Field_size_full_(NumEntries) const D3D12_SO_DECLARATION_ENTRY *pSODeclaration;
UINT NumEntries;
_Field_size_full_(NumStrides) const UINT *pBufferStrides;
UINT NumStrides;
UINT RasterizedStream;
} D3D12_STREAM_OUTPUT_DESC;
typedef struct D3D12_INPUT_LAYOUT_DESC
{
_Field_size_full_(NumElements) const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs;
UINT NumElements;
} D3D12_INPUT_LAYOUT_DESC;
typedef
enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
{
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0,
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1,
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2
} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE;
typedef struct D3D12_CACHED_PIPELINE_STATE
{
_Field_size_bytes_full_(CachedBlobSizeInBytes) const void *pCachedBlob;
SIZE_T CachedBlobSizeInBytes;
} D3D12_CACHED_PIPELINE_STATE;
typedef
enum D3D12_PIPELINE_STATE_FLAGS
{
D3D12_PIPELINE_STATE_FLAG_NONE = 0,
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1,
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 0x4,
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 0x8
} D3D12_PIPELINE_STATE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS );
typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC
{
ID3D12RootSignature *pRootSignature;
D3D12_SHADER_BYTECODE VS;
D3D12_SHADER_BYTECODE PS;
D3D12_SHADER_BYTECODE DS;
D3D12_SHADER_BYTECODE HS;
D3D12_SHADER_BYTECODE GS;
D3D12_STREAM_OUTPUT_DESC StreamOutput;
D3D12_BLEND_DESC BlendState;
UINT SampleMask;
D3D12_RASTERIZER_DESC RasterizerState;
D3D12_DEPTH_STENCIL_DESC DepthStencilState;
D3D12_INPUT_LAYOUT_DESC InputLayout;
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue;
D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
UINT NumRenderTargets;
DXGI_FORMAT RTVFormats[ 8 ];
DXGI_FORMAT DSVFormat;
DXGI_SAMPLE_DESC SampleDesc;
UINT NodeMask;
D3D12_CACHED_PIPELINE_STATE CachedPSO;
D3D12_PIPELINE_STATE_FLAGS Flags;
} D3D12_GRAPHICS_PIPELINE_STATE_DESC;
typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC
{
ID3D12RootSignature *pRootSignature;
D3D12_SHADER_BYTECODE CS;
UINT NodeMask;
D3D12_CACHED_PIPELINE_STATE CachedPSO;
D3D12_PIPELINE_STATE_FLAGS Flags;
} D3D12_COMPUTE_PIPELINE_STATE_DESC;
struct D3D12_RT_FORMAT_ARRAY
{
DXGI_FORMAT RTFormats[ 8 ];
UINT NumRenderTargets;
} ;
typedef struct D3D12_PIPELINE_STATE_STREAM_DESC
{
_In_ SIZE_T SizeInBytes;
_In_reads_(_Inexpressible_("Dependent on size of subobjects")) void *pPipelineStateSubobjectStream;
} D3D12_PIPELINE_STATE_STREAM_DESC;
typedef
enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 26,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 = 27,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 = 28,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2 + 1 )
} D3D12_PIPELINE_STATE_SUBOBJECT_TYPE;
typedef
enum D3D12_FEATURE
{
D3D12_FEATURE_D3D12_OPTIONS = 0,
D3D12_FEATURE_ARCHITECTURE = 1,
D3D12_FEATURE_FEATURE_LEVELS = 2,
D3D12_FEATURE_FORMAT_SUPPORT = 3,
D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
D3D12_FEATURE_FORMAT_INFO = 5,
D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
D3D12_FEATURE_SHADER_MODEL = 7,
D3D12_FEATURE_D3D12_OPTIONS1 = 8,
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10,
D3D12_FEATURE_ROOT_SIGNATURE = 12,
D3D12_FEATURE_ARCHITECTURE1 = 16,
D3D12_FEATURE_D3D12_OPTIONS2 = 18,
D3D12_FEATURE_SHADER_CACHE = 19,
D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
D3D12_FEATURE_D3D12_OPTIONS3 = 21,
D3D12_FEATURE_EXISTING_HEAPS = 22,
D3D12_FEATURE_D3D12_OPTIONS4 = 23,
D3D12_FEATURE_SERIALIZATION = 24,
D3D12_FEATURE_CROSS_NODE = 25,
D3D12_FEATURE_D3D12_OPTIONS5 = 27,
D3D12_FEATURE_DISPLAYABLE = 28,
D3D12_FEATURE_D3D12_OPTIONS6 = 30,
D3D12_FEATURE_QUERY_META_COMMAND = 31,
D3D12_FEATURE_D3D12_OPTIONS7 = 32,
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33,
D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34,
D3D12_FEATURE_D3D12_OPTIONS8 = 36,
D3D12_FEATURE_D3D12_OPTIONS9 = 37,
D3D12_FEATURE_D3D12_OPTIONS10 = 39,
D3D12_FEATURE_D3D12_OPTIONS11 = 40,
D3D12_FEATURE_D3D12_OPTIONS12 = 41,
D3D12_FEATURE_D3D12_OPTIONS13 = 42,
D3D12_FEATURE_D3D12_OPTIONS14 = 43,
D3D12_FEATURE_D3D12_OPTIONS15 = 44,
D3D12_FEATURE_D3D12_OPTIONS16 = 45,
D3D12_FEATURE_D3D12_OPTIONS17 = 46,
D3D12_FEATURE_D3D12_OPTIONS18 = 47,
D3D12_FEATURE_D3D12_OPTIONS19 = 48,
D3D12_FEATURE_D3D12_OPTIONS20 = 49,
D3D12_FEATURE_PREDICATION = 50,
D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO = 51,
D3D12_FEATURE_HARDWARE_COPY = 52
} D3D12_FEATURE;
typedef
enum D3D12_SHADER_MIN_PRECISION_SUPPORT
{
D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0,
D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1,
D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2
} D3D12_SHADER_MIN_PRECISION_SUPPORT;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_MIN_PRECISION_SUPPORT );
typedef
enum D3D12_TILED_RESOURCES_TIER
{
D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
D3D12_TILED_RESOURCES_TIER_1 = 1,
D3D12_TILED_RESOURCES_TIER_2 = 2,
D3D12_TILED_RESOURCES_TIER_3 = 3,
D3D12_TILED_RESOURCES_TIER_4 = 4
} D3D12_TILED_RESOURCES_TIER;
typedef
enum D3D12_RESOURCE_BINDING_TIER
{
D3D12_RESOURCE_BINDING_TIER_1 = 1,
D3D12_RESOURCE_BINDING_TIER_2 = 2,
D3D12_RESOURCE_BINDING_TIER_3 = 3
} D3D12_RESOURCE_BINDING_TIER;
typedef
enum D3D12_CONSERVATIVE_RASTERIZATION_TIER
{
D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0,
D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3
} D3D12_CONSERVATIVE_RASTERIZATION_TIER;
typedef
enum D3D12_FORMAT_SUPPORT1
{
D3D12_FORMAT_SUPPORT1_NONE = 0,
D3D12_FORMAT_SUPPORT1_BUFFER = 0x1,
D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2,
D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4,
D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8,
D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10,
D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20,
D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40,
D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80,
D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100,
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200,
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400,
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800,
D3D12_FORMAT_SUPPORT1_MIP = 0x1000,
D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000,
D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000,
D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000,
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000,
D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000,
D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000,
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000,
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000,
D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000,
D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000,
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000,
D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000,
D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000,
D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000
} D3D12_FORMAT_SUPPORT1;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT1 );
typedef
enum D3D12_FORMAT_SUPPORT2
{
D3D12_FORMAT_SUPPORT2_NONE = 0,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100,
D3D12_FORMAT_SUPPORT2_TILED = 0x200,
D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000,
D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x8000
} D3D12_FORMAT_SUPPORT2;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT2 );
typedef
enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
{
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0,
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1
} D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS );
typedef
enum D3D12_CROSS_NODE_SHARING_TIER
{
D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0,
D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1,
D3D12_CROSS_NODE_SHARING_TIER_1 = 2,
D3D12_CROSS_NODE_SHARING_TIER_2 = 3,
D3D12_CROSS_NODE_SHARING_TIER_3 = 4
} D3D12_CROSS_NODE_SHARING_TIER;
typedef
enum D3D12_RESOURCE_HEAP_TIER
{
D3D12_RESOURCE_HEAP_TIER_1 = 1,
D3D12_RESOURCE_HEAP_TIER_2 = 2
} D3D12_RESOURCE_HEAP_TIER;
typedef
enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
{
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0,
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1,
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2
} D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER;
typedef
enum D3D12_VIEW_INSTANCING_TIER
{
D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0,
D3D12_VIEW_INSTANCING_TIER_1 = 1,
D3D12_VIEW_INSTANCING_TIER_2 = 2,
D3D12_VIEW_INSTANCING_TIER_3 = 3
} D3D12_VIEW_INSTANCING_TIER;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS
{
_Out_ BOOL DoublePrecisionFloatShaderOps;
_Out_ BOOL OutputMergerLogicOp;
_Out_ D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport;
_Out_ D3D12_TILED_RESOURCES_TIER TiledResourcesTier;
_Out_ D3D12_RESOURCE_BINDING_TIER ResourceBindingTier;
_Out_ BOOL PSSpecifiedStencilRefSupported;
_Out_ BOOL TypedUAVLoadAdditionalFormats;
_Out_ BOOL ROVsSupported;
_Out_ D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
_Out_ UINT MaxGPUVirtualAddressBitsPerResource;
_Out_ BOOL StandardSwizzle64KBSupported;
_Out_ D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier;
_Out_ BOOL CrossAdapterRowMajorTextureSupported;
_Out_ BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
_Out_ D3D12_RESOURCE_HEAP_TIER ResourceHeapTier;
} D3D12_FEATURE_DATA_D3D12_OPTIONS;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1
{
_Out_ BOOL WaveOps;
_Out_ UINT WaveLaneCountMin;
_Out_ UINT WaveLaneCountMax;
_Out_ UINT TotalLaneCount;
_Out_ BOOL ExpandedComputeResourceStates;
_Out_ BOOL Int64ShaderOps;
} D3D12_FEATURE_DATA_D3D12_OPTIONS1;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2
{
_Out_ BOOL DepthBoundsTestSupported;
_Out_ D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier;
} D3D12_FEATURE_DATA_D3D12_OPTIONS2;
typedef
enum D3D_ROOT_SIGNATURE_VERSION
{
D3D_ROOT_SIGNATURE_VERSION_1 = 0x1,
D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
D3D_ROOT_SIGNATURE_VERSION_1_2 = 0x3
} D3D_ROOT_SIGNATURE_VERSION;
typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE
{
_Inout_ D3D_ROOT_SIGNATURE_VERSION HighestVersion;
} D3D12_FEATURE_DATA_ROOT_SIGNATURE;
typedef struct D3D12_FEATURE_DATA_ARCHITECTURE
{
_In_ UINT NodeIndex;
_Out_ BOOL TileBasedRenderer;
_Out_ BOOL UMA;
_Out_ BOOL CacheCoherentUMA;
} D3D12_FEATURE_DATA_ARCHITECTURE;
typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1
{
_In_ UINT NodeIndex;
_Out_ BOOL TileBasedRenderer;
_Out_ BOOL UMA;
_Out_ BOOL CacheCoherentUMA;
_Out_ BOOL IsolatedMMU;
} D3D12_FEATURE_DATA_ARCHITECTURE1;
typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
{
_In_ UINT NumFeatureLevels;
_In_reads_(NumFeatureLevels) const D3D_FEATURE_LEVEL *pFeatureLevelsRequested;
_Out_ D3D_FEATURE_LEVEL MaxSupportedFeatureLevel;
} D3D12_FEATURE_DATA_FEATURE_LEVELS;
typedef
enum D3D_SHADER_MODEL
{
D3D_SHADER_MODEL_5_1 = 0x51,
D3D_SHADER_MODEL_6_0 = 0x60,
D3D_SHADER_MODEL_6_1 = 0x61,
D3D_SHADER_MODEL_6_2 = 0x62,
D3D_SHADER_MODEL_6_3 = 0x63,
D3D_SHADER_MODEL_6_4 = 0x64,
D3D_SHADER_MODEL_6_5 = 0x65,
D3D_SHADER_MODEL_6_6 = 0x66,
D3D_SHADER_MODEL_6_7 = 0x67,
D3D_SHADER_MODEL_6_8 = 0x68,
D3D_HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_8
} D3D_SHADER_MODEL;
typedef struct D3D12_FEATURE_DATA_SHADER_MODEL
{
_Inout_ D3D_SHADER_MODEL HighestShaderModel;
} D3D12_FEATURE_DATA_SHADER_MODEL;
typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
{
_In_ DXGI_FORMAT Format;
_Out_ D3D12_FORMAT_SUPPORT1 Support1;
_Out_ D3D12_FORMAT_SUPPORT2 Support2;
} D3D12_FEATURE_DATA_FORMAT_SUPPORT;
typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
{
_In_ DXGI_FORMAT Format;
_In_ UINT SampleCount;
_In_ D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags;
_Out_ UINT NumQualityLevels;
} D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS;
typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
{
DXGI_FORMAT Format;
UINT8 PlaneCount;
} D3D12_FEATURE_DATA_FORMAT_INFO;
typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
{
UINT MaxGPUVirtualAddressBitsPerResource;
UINT MaxGPUVirtualAddressBitsPerProcess;
} D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
typedef
enum D3D12_SHADER_CACHE_SUPPORT_FLAGS
{
D3D12_SHADER_CACHE_SUPPORT_NONE = 0,
D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1,
D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2,
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4,
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8,
D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10,
D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20,
D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40
} D3D12_SHADER_CACHE_SUPPORT_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_SUPPORT_FLAGS );
typedef struct D3D12_FEATURE_DATA_SHADER_CACHE
{
_Out_ D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags;
} D3D12_FEATURE_DATA_SHADER_CACHE;
typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
{
_In_ D3D12_COMMAND_LIST_TYPE CommandListType;
_In_ UINT Priority;
_Out_ BOOL PriorityForTypeIsSupported;
} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY;
typedef
enum D3D12_COMMAND_LIST_SUPPORT_FLAGS
{
D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0,
D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = ( 1 << D3D12_COMMAND_LIST_TYPE_DIRECT ) ,
D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = ( 1 << D3D12_COMMAND_LIST_TYPE_BUNDLE ) ,
D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = ( 1 << D3D12_COMMAND_LIST_TYPE_COMPUTE ) ,
D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = ( 1 << D3D12_COMMAND_LIST_TYPE_COPY ) ,
D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE ) ,
D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS ) ,
D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE )
} D3D12_COMMAND_LIST_SUPPORT_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_SUPPORT_FLAGS );
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3
{
_Out_ BOOL CopyQueueTimestampQueriesSupported;
_Out_ BOOL CastingFullyTypedFormatSupported;
_Out_ D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags;
_Out_ D3D12_VIEW_INSTANCING_TIER ViewInstancingTier;
_Out_ BOOL BarycentricsSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS3;
typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS
{
_Out_ BOOL Supported;
} D3D12_FEATURE_DATA_EXISTING_HEAPS;
typedef
enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
{
D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0,
D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = ( D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 + 1 ) ,
D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 = ( D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 + 1 )
} D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER;
typedef struct D3D12_FEATURE_DATA_DISPLAYABLE
{
_Out_ BOOL DisplayableTexture;
_Out_ D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier;
} D3D12_FEATURE_DATA_DISPLAYABLE;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4
{
_Out_ BOOL MSAA64KBAlignedTextureSupported;
_Out_ D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier;
_Out_ BOOL Native16BitShaderOpsSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS4;
typedef
enum D3D12_HEAP_SERIALIZATION_TIER
{
D3D12_HEAP_SERIALIZATION_TIER_0 = 0,
D3D12_HEAP_SERIALIZATION_TIER_10 = 10
} D3D12_HEAP_SERIALIZATION_TIER;
typedef struct D3D12_FEATURE_DATA_SERIALIZATION
{
_In_ UINT NodeIndex;
_Out_ D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier;
} D3D12_FEATURE_DATA_SERIALIZATION;
typedef struct D3D12_FEATURE_DATA_CROSS_NODE
{
D3D12_CROSS_NODE_SHARING_TIER SharingTier;
BOOL AtomicShaderInstructions;
} D3D12_FEATURE_DATA_CROSS_NODE;
typedef
enum D3D12_RENDER_PASS_TIER
{
D3D12_RENDER_PASS_TIER_0 = 0,
D3D12_RENDER_PASS_TIER_1 = 1,
D3D12_RENDER_PASS_TIER_2 = 2
} D3D12_RENDER_PASS_TIER;
typedef
enum D3D12_RAYTRACING_TIER
{
D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0,
D3D12_RAYTRACING_TIER_1_0 = 10,
D3D12_RAYTRACING_TIER_1_1 = 11
} D3D12_RAYTRACING_TIER;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5
{
_Out_ BOOL SRVOnlyTiledResourceTier3;
_Out_ D3D12_RENDER_PASS_TIER RenderPassesTier;
_Out_ D3D12_RAYTRACING_TIER RaytracingTier;
} D3D12_FEATURE_DATA_D3D12_OPTIONS5;
typedef
enum D3D12_VARIABLE_SHADING_RATE_TIER
{
D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0,
D3D12_VARIABLE_SHADING_RATE_TIER_1 = 1,
D3D12_VARIABLE_SHADING_RATE_TIER_2 = 2
} D3D12_VARIABLE_SHADING_RATE_TIER;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6
{
_Out_ BOOL AdditionalShadingRatesSupported;
_Out_ BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing;
_Out_ D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier;
_Out_ UINT ShadingRateImageTileSize;
_Out_ BOOL BackgroundProcessingSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS6;
typedef
enum D3D12_MESH_SHADER_TIER
{
D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0,
D3D12_MESH_SHADER_TIER_1 = 10
} D3D12_MESH_SHADER_TIER;
typedef
enum D3D12_SAMPLER_FEEDBACK_TIER
{
D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0,
D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 90,
D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 100
} D3D12_SAMPLER_FEEDBACK_TIER;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7
{
_Out_ D3D12_MESH_SHADER_TIER MeshShaderTier;
_Out_ D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier;
} D3D12_FEATURE_DATA_D3D12_OPTIONS7;
typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND
{
_In_ GUID CommandId;
_In_ UINT NodeMask;
_Field_size_bytes_full_opt_( QueryInputDataSizeInBytes ) const void *pQueryInputData;
_In_ SIZE_T QueryInputDataSizeInBytes;
_Field_size_bytes_full_( QueryOutputDataSizeInBytes ) void *pQueryOutputData;
_In_ SIZE_T QueryOutputDataSizeInBytes;
} D3D12_FEATURE_DATA_QUERY_META_COMMAND;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8
{
_Out_ BOOL UnalignedBlockTexturesSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS8;
typedef
enum D3D12_WAVE_MMA_TIER
{
D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0,
D3D12_WAVE_MMA_TIER_1_0 = 10
} D3D12_WAVE_MMA_TIER;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9
{
_Out_ BOOL MeshShaderPipelineStatsSupported;
_Out_ BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex;
_Out_ BOOL AtomicInt64OnTypedResourceSupported;
_Out_ BOOL AtomicInt64OnGroupSharedSupported;
_Out_ BOOL DerivativesInMeshAndAmplificationShadersSupported;
_Out_ D3D12_WAVE_MMA_TIER WaveMMATier;
} D3D12_FEATURE_DATA_D3D12_OPTIONS9;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10
{
_Out_ BOOL VariableRateShadingSumCombinerSupported;
_Out_ BOOL MeshShaderPerPrimitiveShadingRateSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS10;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11
{
_Out_ BOOL AtomicInt64OnDescriptorHeapResourceSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS11;
typedef
enum D3D12_TRI_STATE
{
D3D12_TRI_STATE_UNKNOWN = -1,
D3D12_TRI_STATE_FALSE = 0,
D3D12_TRI_STATE_TRUE = 1
} D3D12_TRI_STATE;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS12
{
_Out_ D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives;
_Out_ BOOL EnhancedBarriersSupported;
_Out_ BOOL RelaxedFormatCastingSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS12;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS13
{
_Out_ BOOL UnrestrictedBufferTextureCopyPitchSupported;
_Out_ BOOL UnrestrictedVertexElementAlignmentSupported;
_Out_ BOOL InvertedViewportHeightFlipsYSupported;
_Out_ BOOL InvertedViewportDepthFlipsZSupported;
_Out_ BOOL TextureCopyBetweenDimensionsSupported;
_Out_ BOOL AlphaBlendFactorSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS13;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS14
{
_Out_ BOOL AdvancedTextureOpsSupported;
_Out_ BOOL WriteableMSAATexturesSupported;
_Out_ BOOL IndependentFrontAndBackStencilRefMaskSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS14;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS15
{
_Out_ BOOL TriangleFanSupported;
_Out_ BOOL DynamicIndexBufferStripCutSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS15;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS16
{
_Out_ BOOL DynamicDepthBiasSupported;
_Out_ BOOL GPUUploadHeapSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS16;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS17
{
_Out_ BOOL NonNormalizedCoordinateSamplersSupported;
_Out_ BOOL ManualWriteTrackingResourceSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS17;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS18
{
_Out_ BOOL RenderPassesValid;
} D3D12_FEATURE_DATA_D3D12_OPTIONS18;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS19
{
BOOL MismatchingOutputDimensionsSupported;
UINT SupportedSampleCountsWithNoOutputs;
BOOL PointSamplingAddressesNeverRoundUp;
BOOL RasterizerDesc2Supported;
BOOL NarrowQuadrilateralLinesSupported;
BOOL AnisoFilterWithPointMipSupported;
UINT MaxSamplerDescriptorHeapSize;
UINT MaxSamplerDescriptorHeapSizeWithStaticSamplers;
UINT MaxViewDescriptorHeapSize;
_Out_ BOOL ComputeOnlyCustomHeapSupported;
} D3D12_FEATURE_DATA_D3D12_OPTIONS19;
typedef
enum D3D12_RECREATE_AT_TIER
{
D3D12_RECREATE_AT_TIER_NOT_SUPPORTED = 0,
D3D12_RECREATE_AT_TIER_1 = 1
} D3D12_RECREATE_AT_TIER;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS20
{
_Out_ BOOL ComputeOnlyWriteWatchSupported;
D3D12_RECREATE_AT_TIER RecreateAtTier;
} D3D12_FEATURE_DATA_D3D12_OPTIONS20;
typedef struct D3D12_FEATURE_DATA_PREDICATION
{
_Out_ BOOL Supported;
} D3D12_FEATURE_DATA_PREDICATION;
typedef struct D3D12_FEATURE_DATA_HARDWARE_COPY
{
_Out_ BOOL Supported;
} D3D12_FEATURE_DATA_HARDWARE_COPY;
typedef struct D3D12_RESOURCE_ALLOCATION_INFO
{
UINT64 SizeInBytes;
UINT64 Alignment;
} D3D12_RESOURCE_ALLOCATION_INFO;
typedef struct D3D12_RESOURCE_ALLOCATION_INFO1
{
UINT64 Offset;
UINT64 Alignment;
UINT64 SizeInBytes;
} D3D12_RESOURCE_ALLOCATION_INFO1;
typedef
enum D3D12_HEAP_TYPE
{
D3D12_HEAP_TYPE_DEFAULT = 1,
D3D12_HEAP_TYPE_UPLOAD = 2,
D3D12_HEAP_TYPE_READBACK = 3,
D3D12_HEAP_TYPE_CUSTOM = 4,
D3D12_HEAP_TYPE_GPU_UPLOAD = 5
} D3D12_HEAP_TYPE;
typedef
enum D3D12_CPU_PAGE_PROPERTY
{
D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3
} D3D12_CPU_PAGE_PROPERTY;
typedef
enum D3D12_MEMORY_POOL
{
D3D12_MEMORY_POOL_UNKNOWN = 0,
D3D12_MEMORY_POOL_L0 = 1,
D3D12_MEMORY_POOL_L1 = 2
} D3D12_MEMORY_POOL;
typedef struct D3D12_HEAP_PROPERTIES
{
D3D12_HEAP_TYPE Type;
D3D12_CPU_PAGE_PROPERTY CPUPageProperty;
D3D12_MEMORY_POOL MemoryPoolPreference;
UINT CreationNodeMask;
UINT VisibleNodeMask;
} D3D12_HEAP_PROPERTIES;
typedef
enum D3D12_HEAP_FLAGS
{
D3D12_HEAP_FLAG_NONE = 0,
D3D12_HEAP_FLAG_SHARED = 0x1,
D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4,
D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8,
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100,
D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200,
D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400,
D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800,
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000,
D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 0x2000,
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0,
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84
} D3D12_HEAP_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS );
typedef struct D3D12_HEAP_DESC
{
UINT64 SizeInBytes;
D3D12_HEAP_PROPERTIES Properties;
UINT64 Alignment;
D3D12_HEAP_FLAGS Flags;
} D3D12_HEAP_DESC;
typedef
enum D3D12_RESOURCE_DIMENSION
{
D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
D3D12_RESOURCE_DIMENSION_BUFFER = 1,
D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4
} D3D12_RESOURCE_DIMENSION;
typedef struct D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO
{
_In_ DXGI_FORMAT Format;
_In_ D3D12_RESOURCE_DIMENSION Dimension;
_In_ D3D12_HEAP_PROPERTIES DestHeapProperties;
_Out_ BOOL Supported;
} D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO;
typedef
enum D3D12_TEXTURE_LAYOUT
{
D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3
} D3D12_TEXTURE_LAYOUT;
typedef
enum D3D12_RESOURCE_FLAGS
{
D3D12_RESOURCE_FLAG_NONE = 0,
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20,
D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40,
D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80,
D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 0x100
} D3D12_RESOURCE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS );
typedef struct D3D12_MIP_REGION
{
UINT Width;
UINT Height;
UINT Depth;
} D3D12_MIP_REGION;
typedef struct D3D12_RESOURCE_DESC
{
D3D12_RESOURCE_DIMENSION Dimension;
UINT64 Alignment;
UINT64 Width;
UINT Height;
UINT16 DepthOrArraySize;
UINT16 MipLevels;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D12_TEXTURE_LAYOUT Layout;
D3D12_RESOURCE_FLAGS Flags;
} D3D12_RESOURCE_DESC;
typedef struct D3D12_RESOURCE_DESC1
{
D3D12_RESOURCE_DIMENSION Dimension;
UINT64 Alignment;
UINT64 Width;
UINT Height;
UINT16 DepthOrArraySize;
UINT16 MipLevels;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D12_TEXTURE_LAYOUT Layout;
D3D12_RESOURCE_FLAGS Flags;
D3D12_MIP_REGION SamplerFeedbackMipRegion;
} D3D12_RESOURCE_DESC1;
typedef struct D3D12_DEPTH_STENCIL_VALUE
{
FLOAT Depth;
UINT8 Stencil;
} D3D12_DEPTH_STENCIL_VALUE;
typedef struct D3D12_CLEAR_VALUE
{
DXGI_FORMAT Format;
union
{
FLOAT Color[ 4 ];
D3D12_DEPTH_STENCIL_VALUE DepthStencil;
} ;
} D3D12_CLEAR_VALUE;
typedef struct D3D12_RANGE
{
SIZE_T Begin;
SIZE_T End;
} D3D12_RANGE;
typedef struct D3D12_RANGE_UINT64
{
UINT64 Begin;
UINT64 End;
} D3D12_RANGE_UINT64;
typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
{
UINT Subresource;
D3D12_RANGE_UINT64 Range;
} D3D12_SUBRESOURCE_RANGE_UINT64;
typedef struct D3D12_SUBRESOURCE_INFO
{
UINT64 Offset;
UINT RowPitch;
UINT DepthPitch;
} D3D12_SUBRESOURCE_INFO;
typedef struct D3D12_TILED_RESOURCE_COORDINATE
{
UINT X;
UINT Y;
UINT Z;
UINT Subresource;
} D3D12_TILED_RESOURCE_COORDINATE;
typedef struct D3D12_TILE_REGION_SIZE
{
UINT NumTiles;
BOOL UseBox;
UINT Width;
UINT16 Height;
UINT16 Depth;
} D3D12_TILE_REGION_SIZE;
typedef
enum D3D12_TILE_RANGE_FLAGS
{
D3D12_TILE_RANGE_FLAG_NONE = 0,
D3D12_TILE_RANGE_FLAG_NULL = 1,
D3D12_TILE_RANGE_FLAG_SKIP = 2,
D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4
} D3D12_TILE_RANGE_FLAGS;
typedef struct D3D12_SUBRESOURCE_TILING
{
UINT WidthInTiles;
UINT16 HeightInTiles;
UINT16 DepthInTiles;
UINT StartTileIndexInOverallResource;
} D3D12_SUBRESOURCE_TILING;
typedef struct D3D12_TILE_SHAPE
{
UINT WidthInTexels;
UINT HeightInTexels;
UINT DepthInTexels;
} D3D12_TILE_SHAPE;
typedef struct D3D12_PACKED_MIP_INFO
{
UINT8 NumStandardMips;
UINT8 NumPackedMips;
UINT NumTilesForPackedMips;
UINT StartTileIndexInOverallResource;
} D3D12_PACKED_MIP_INFO;
typedef
enum D3D12_TILE_MAPPING_FLAGS
{
D3D12_TILE_MAPPING_FLAG_NONE = 0,
D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1
} D3D12_TILE_MAPPING_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS );
typedef
enum D3D12_TILE_COPY_FLAGS
{
D3D12_TILE_COPY_FLAG_NONE = 0,
D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1,
D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4
} D3D12_TILE_COPY_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS );
typedef
enum D3D12_RESOURCE_STATES
{
D3D12_RESOURCE_STATE_COMMON = 0,
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1,
D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2,
D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8,
D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10,
D3D12_RESOURCE_STATE_DEPTH_READ = 0x20,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80,
D3D12_RESOURCE_STATE_STREAM_OUT = 0x100,
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200,
D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000,
D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 0x8000,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 0x4000,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 0x100000,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 0x40000000,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = 0x80000000,
D3D12_RESOURCE_STATE_GENERIC_READ = ( ( ( ( ( 0x1 | 0x2 ) | 0x40 ) | 0x80 ) | 0x200 ) | 0x800 ) ,
D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = ( 0x40 | 0x80 ) ,
D3D12_RESOURCE_STATE_PRESENT = 0,
D3D12_RESOURCE_STATE_PREDICATION = 0x200,
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000,
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000,
D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000,
D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000,
D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000,
D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000
} D3D12_RESOURCE_STATES;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES );
typedef
enum D3D12_RESOURCE_BARRIER_TYPE
{
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
D3D12_RESOURCE_BARRIER_TYPE_ALIASING = ( D3D12_RESOURCE_BARRIER_TYPE_TRANSITION + 1 ) ,
D3D12_RESOURCE_BARRIER_TYPE_UAV = ( D3D12_RESOURCE_BARRIER_TYPE_ALIASING + 1 )
} D3D12_RESOURCE_BARRIER_TYPE;
typedef struct D3D12_RESOURCE_TRANSITION_BARRIER
{
ID3D12Resource *pResource;
UINT Subresource;
D3D12_RESOURCE_STATES StateBefore;
D3D12_RESOURCE_STATES StateAfter;
} D3D12_RESOURCE_TRANSITION_BARRIER;
typedef struct D3D12_RESOURCE_ALIASING_BARRIER
{
ID3D12Resource *pResourceBefore;
ID3D12Resource *pResourceAfter;
} D3D12_RESOURCE_ALIASING_BARRIER;
typedef struct D3D12_RESOURCE_UAV_BARRIER
{
ID3D12Resource *pResource;
} D3D12_RESOURCE_UAV_BARRIER;
typedef
enum D3D12_RESOURCE_BARRIER_FLAGS
{
D3D12_RESOURCE_BARRIER_FLAG_NONE = 0,
D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2
} D3D12_RESOURCE_BARRIER_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS );
typedef struct D3D12_RESOURCE_BARRIER
{
D3D12_RESOURCE_BARRIER_TYPE Type;
D3D12_RESOURCE_BARRIER_FLAGS Flags;
union
{
D3D12_RESOURCE_TRANSITION_BARRIER Transition;
D3D12_RESOURCE_ALIASING_BARRIER Aliasing;
D3D12_RESOURCE_UAV_BARRIER UAV;
} ;
} D3D12_RESOURCE_BARRIER;
typedef struct D3D12_SUBRESOURCE_FOOTPRINT
{
DXGI_FORMAT Format;
UINT Width;
UINT Height;
UINT Depth;
UINT RowPitch;
} D3D12_SUBRESOURCE_FOOTPRINT;
typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
{
UINT64 Offset;
D3D12_SUBRESOURCE_FOOTPRINT Footprint;
} D3D12_PLACED_SUBRESOURCE_FOOTPRINT;
typedef
enum D3D12_TEXTURE_COPY_TYPE
{
D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1
} D3D12_TEXTURE_COPY_TYPE;
typedef struct D3D12_TEXTURE_COPY_LOCATION
{
ID3D12Resource *pResource;
D3D12_TEXTURE_COPY_TYPE Type;
union
{
D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint;
UINT SubresourceIndex;
} ;
} D3D12_TEXTURE_COPY_LOCATION;
typedef
enum D3D12_RESOLVE_MODE
{
D3D12_RESOLVE_MODE_DECOMPRESS = 0,
D3D12_RESOLVE_MODE_MIN = 1,
D3D12_RESOLVE_MODE_MAX = 2,
D3D12_RESOLVE_MODE_AVERAGE = 3,
D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4,
D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5
} D3D12_RESOLVE_MODE;
typedef struct D3D12_SAMPLE_POSITION
{
INT8 X;
INT8 Y;
} D3D12_SAMPLE_POSITION;
typedef struct D3D12_VIEW_INSTANCE_LOCATION
{
UINT ViewportArrayIndex;
UINT RenderTargetArrayIndex;
} D3D12_VIEW_INSTANCE_LOCATION;
typedef
enum D3D12_VIEW_INSTANCING_FLAGS
{
D3D12_VIEW_INSTANCING_FLAG_NONE = 0,
D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1
} D3D12_VIEW_INSTANCING_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIEW_INSTANCING_FLAGS );
typedef struct D3D12_VIEW_INSTANCING_DESC
{
UINT ViewInstanceCount;
_Field_size_full_(ViewInstanceCount) const D3D12_VIEW_INSTANCE_LOCATION *pViewInstanceLocations;
D3D12_VIEW_INSTANCING_FLAGS Flags;
} D3D12_VIEW_INSTANCING_DESC;
typedef
enum D3D12_SHADER_COMPONENT_MAPPING
{
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5
} D3D12_SHADER_COMPONENT_MAPPING;
#define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7
#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3
#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4))
#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \
(((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<<D3D12_SHADER_COMPONENT_MAPPING_SHIFT)| \
(((Src2)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*2))| \
(((Src3)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*3))| \
D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES))
#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(ComponentToExtract,Mapping) ((D3D12_SHADER_COMPONENT_MAPPING)(Mapping >> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK))
#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3)
typedef
enum D3D12_BUFFER_SRV_FLAGS
{
D3D12_BUFFER_SRV_FLAG_NONE = 0,
D3D12_BUFFER_SRV_FLAG_RAW = 0x1
} D3D12_BUFFER_SRV_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS );
typedef struct D3D12_BUFFER_SRV
{
UINT64 FirstElement;
UINT NumElements;
UINT StructureByteStride;
D3D12_BUFFER_SRV_FLAGS Flags;
} D3D12_BUFFER_SRV;
typedef struct D3D12_TEX1D_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
FLOAT ResourceMinLODClamp;
} D3D12_TEX1D_SRV;
typedef struct D3D12_TEX1D_ARRAY_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
FLOAT ResourceMinLODClamp;
} D3D12_TEX1D_ARRAY_SRV;
typedef struct D3D12_TEX2D_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
UINT PlaneSlice;
FLOAT ResourceMinLODClamp;
} D3D12_TEX2D_SRV;
typedef struct D3D12_TEX2D_ARRAY_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
FLOAT ResourceMinLODClamp;
} D3D12_TEX2D_ARRAY_SRV;
typedef struct D3D12_TEX3D_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
FLOAT ResourceMinLODClamp;
} D3D12_TEX3D_SRV;
typedef struct D3D12_TEXCUBE_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
FLOAT ResourceMinLODClamp;
} D3D12_TEXCUBE_SRV;
typedef struct D3D12_TEXCUBE_ARRAY_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
UINT First2DArrayFace;
UINT NumCubes;
FLOAT ResourceMinLODClamp;
} D3D12_TEXCUBE_ARRAY_SRV;
typedef struct D3D12_TEX2DMS_SRV
{
UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_SRV;
typedef struct D3D12_TEX2DMS_ARRAY_SRV
{
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_SRV;
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
{
D3D12_GPU_VIRTUAL_ADDRESS Location;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV;
typedef
enum D3D12_SRV_DIMENSION
{
D3D12_SRV_DIMENSION_UNKNOWN = 0,
D3D12_SRV_DIMENSION_BUFFER = 1,
D3D12_SRV_DIMENSION_TEXTURE1D = 2,
D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
D3D12_SRV_DIMENSION_TEXTURE2D = 4,
D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D12_SRV_DIMENSION_TEXTURE3D = 8,
D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11
} D3D12_SRV_DIMENSION;
typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_SRV_DIMENSION ViewDimension;
UINT Shader4ComponentMapping;
union
{
D3D12_BUFFER_SRV Buffer;
D3D12_TEX1D_SRV Texture1D;
D3D12_TEX1D_ARRAY_SRV Texture1DArray;
D3D12_TEX2D_SRV Texture2D;
D3D12_TEX2D_ARRAY_SRV Texture2DArray;
D3D12_TEX2DMS_SRV Texture2DMS;
D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray;
D3D12_TEX3D_SRV Texture3D;
D3D12_TEXCUBE_SRV TextureCube;
D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray;
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure;
} ;
} D3D12_SHADER_RESOURCE_VIEW_DESC;
typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
{
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
UINT SizeInBytes;
} D3D12_CONSTANT_BUFFER_VIEW_DESC;
typedef
enum D3D12_FILTER
{
D3D12_FILTER_MIN_MAG_MIP_POINT = 0,
D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
D3D12_FILTER_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x54,
D3D12_FILTER_ANISOTROPIC = 0x55,
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
D3D12_FILTER_COMPARISON_MIN_MAG_ANISOTROPIC_MIP_POINT = 0xd4,
D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
D3D12_FILTER_MINIMUM_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x154,
D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155,
D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
D3D12_FILTER_MAXIMUM_MIN_MAG_ANISOTROPIC_MIP_POINT = 0x1d4,
D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5
} D3D12_FILTER;
typedef
enum D3D12_FILTER_TYPE
{
D3D12_FILTER_TYPE_POINT = 0,
D3D12_FILTER_TYPE_LINEAR = 1
} D3D12_FILTER_TYPE;
typedef
enum D3D12_FILTER_REDUCTION_TYPE
{
D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0,
D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1,
D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2,
D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3
} D3D12_FILTER_REDUCTION_TYPE;
#define D3D12_FILTER_REDUCTION_TYPE_MASK ( 0x3 )
#define D3D12_FILTER_REDUCTION_TYPE_SHIFT ( 7 )
#define D3D12_FILTER_TYPE_MASK ( 0x3 )
#define D3D12_MIN_FILTER_SHIFT ( 4 )
#define D3D12_MAG_FILTER_SHIFT ( 2 )
#define D3D12_MIP_FILTER_SHIFT ( 0 )
#define D3D12_ANISOTROPIC_FILTERING_BIT ( 0x40 )
#define D3D12_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \
( ( D3D12_FILTER ) ( \
( ( ( min ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIN_FILTER_SHIFT ) | \
( ( ( mag ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MAG_FILTER_SHIFT ) | \
( ( ( mip ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIP_FILTER_SHIFT ) | \
( ( ( reduction ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) << D3D12_FILTER_REDUCTION_TYPE_SHIFT ) ) )
#define D3D12_ENCODE_ANISOTROPIC_FILTER( reduction ) \
( ( D3D12_FILTER ) ( \
D3D12_ANISOTROPIC_FILTERING_BIT | \
D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \
D3D12_FILTER_TYPE_LINEAR, \
D3D12_FILTER_TYPE_LINEAR, \
reduction ) ) )
#define D3D12_ENCODE_MIN_MAG_ANISOTROPIC_MIP_POINT_FILTER( reduction ) \
( ( D3D12_FILTER ) ( \
D3D12_ANISOTROPIC_FILTERING_BIT | \
D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \
D3D12_FILTER_TYPE_LINEAR, \
D3D12_FILTER_TYPE_POINT, \
reduction ) ) )
#define D3D12_DECODE_MIN_FILTER( D3D12Filter ) \
( ( D3D12_FILTER_TYPE ) \
( ( ( D3D12Filter ) >> D3D12_MIN_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) )
#define D3D12_DECODE_MAG_FILTER( D3D12Filter ) \
( ( D3D12_FILTER_TYPE ) \
( ( ( D3D12Filter ) >> D3D12_MAG_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) )
#define D3D12_DECODE_MIP_FILTER( D3D12Filter ) \
( ( D3D12_FILTER_TYPE ) \
( ( ( D3D12Filter ) >> D3D12_MIP_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) )
#define D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) \
( ( D3D12_FILTER_REDUCTION_TYPE ) \
( ( ( D3D12Filter ) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) )
#define D3D12_DECODE_IS_COMPARISON_FILTER( D3D12Filter ) \
( D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON )
#define D3D12_DECODE_IS_ANISOTROPIC_FILTER( D3D12Filter ) \
( ( ( D3D12Filter ) & D3D12_ANISOTROPIC_FILTERING_BIT ) && \
( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIN_FILTER( D3D12Filter ) ) && \
( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MAG_FILTER( D3D12Filter ) ) )
typedef
enum D3D12_TEXTURE_ADDRESS_MODE
{
D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5
} D3D12_TEXTURE_ADDRESS_MODE;
typedef struct D3D12_SAMPLER_DESC
{
D3D12_FILTER Filter;
D3D12_TEXTURE_ADDRESS_MODE AddressU;
D3D12_TEXTURE_ADDRESS_MODE AddressV;
D3D12_TEXTURE_ADDRESS_MODE AddressW;
FLOAT MipLODBias;
UINT MaxAnisotropy;
D3D12_COMPARISON_FUNC ComparisonFunc;
FLOAT BorderColor[ 4 ];
FLOAT MinLOD;
FLOAT MaxLOD;
} D3D12_SAMPLER_DESC;
typedef
enum D3D12_SAMPLER_FLAGS
{
D3D12_SAMPLER_FLAG_NONE = 0,
D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR = 0x1,
D3D12_SAMPLER_FLAG_NON_NORMALIZED_COORDINATES = 0x2
} D3D12_SAMPLER_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_SAMPLER_FLAGS );
typedef struct D3D12_SAMPLER_DESC2
{
D3D12_FILTER Filter;
D3D12_TEXTURE_ADDRESS_MODE AddressU;
D3D12_TEXTURE_ADDRESS_MODE AddressV;
D3D12_TEXTURE_ADDRESS_MODE AddressW;
FLOAT MipLODBias;
UINT MaxAnisotropy;
D3D12_COMPARISON_FUNC ComparisonFunc;
union
{
FLOAT FloatBorderColor[ 4 ];
UINT UintBorderColor[ 4 ];
} ;
FLOAT MinLOD;
FLOAT MaxLOD;
D3D12_SAMPLER_FLAGS Flags;
} D3D12_SAMPLER_DESC2;
typedef
enum D3D12_BUFFER_UAV_FLAGS
{
D3D12_BUFFER_UAV_FLAG_NONE = 0,
D3D12_BUFFER_UAV_FLAG_RAW = 0x1
} D3D12_BUFFER_UAV_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS );
typedef struct D3D12_BUFFER_UAV
{
UINT64 FirstElement;
UINT NumElements;
UINT StructureByteStride;
UINT64 CounterOffsetInBytes;
D3D12_BUFFER_UAV_FLAGS Flags;
} D3D12_BUFFER_UAV;
typedef struct D3D12_TEX1D_UAV
{
UINT MipSlice;
} D3D12_TEX1D_UAV;
typedef struct D3D12_TEX1D_ARRAY_UAV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX1D_ARRAY_UAV;
typedef struct D3D12_TEX2D_UAV
{
UINT MipSlice;
UINT PlaneSlice;
} D3D12_TEX2D_UAV;
typedef struct D3D12_TEX2D_ARRAY_UAV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D12_TEX2D_ARRAY_UAV;
typedef struct D3D12_TEX2DMS_UAV
{
UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_UAV;
typedef struct D3D12_TEX2DMS_ARRAY_UAV
{
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_UAV;
typedef struct D3D12_TEX3D_UAV
{
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D12_TEX3D_UAV;
typedef
enum D3D12_UAV_DIMENSION
{
D3D12_UAV_DIMENSION_UNKNOWN = 0,
D3D12_UAV_DIMENSION_BUFFER = 1,
D3D12_UAV_DIMENSION_TEXTURE1D = 2,
D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
D3D12_UAV_DIMENSION_TEXTURE2D = 4,
D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
D3D12_UAV_DIMENSION_TEXTURE2DMS = 6,
D3D12_UAV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D12_UAV_DIMENSION_TEXTURE3D = 8
} D3D12_UAV_DIMENSION;
typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_UAV_DIMENSION ViewDimension;
union
{
D3D12_BUFFER_UAV Buffer;
D3D12_TEX1D_UAV Texture1D;
D3D12_TEX1D_ARRAY_UAV Texture1DArray;
D3D12_TEX2D_UAV Texture2D;
D3D12_TEX2D_ARRAY_UAV Texture2DArray;
D3D12_TEX2DMS_UAV Texture2DMS;
D3D12_TEX2DMS_ARRAY_UAV Texture2DMSArray;
D3D12_TEX3D_UAV Texture3D;
} ;
} D3D12_UNORDERED_ACCESS_VIEW_DESC;
typedef struct D3D12_BUFFER_RTV
{
UINT64 FirstElement;
UINT NumElements;
} D3D12_BUFFER_RTV;
typedef struct D3D12_TEX1D_RTV
{
UINT MipSlice;
} D3D12_TEX1D_RTV;
typedef struct D3D12_TEX1D_ARRAY_RTV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX1D_ARRAY_RTV;
typedef struct D3D12_TEX2D_RTV
{
UINT MipSlice;
UINT PlaneSlice;
} D3D12_TEX2D_RTV;
typedef struct D3D12_TEX2DMS_RTV
{
UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_RTV;
typedef struct D3D12_TEX2D_ARRAY_RTV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D12_TEX2D_ARRAY_RTV;
typedef struct D3D12_TEX2DMS_ARRAY_RTV
{
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_RTV;
typedef struct D3D12_TEX3D_RTV
{
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D12_TEX3D_RTV;
typedef
enum D3D12_RTV_DIMENSION
{
D3D12_RTV_DIMENSION_UNKNOWN = 0,
D3D12_RTV_DIMENSION_BUFFER = 1,
D3D12_RTV_DIMENSION_TEXTURE1D = 2,
D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
D3D12_RTV_DIMENSION_TEXTURE2D = 4,
D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D12_RTV_DIMENSION_TEXTURE3D = 8
} D3D12_RTV_DIMENSION;
typedef struct D3D12_RENDER_TARGET_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_RTV_DIMENSION ViewDimension;
union
{
D3D12_BUFFER_RTV Buffer;
D3D12_TEX1D_RTV Texture1D;
D3D12_TEX1D_ARRAY_RTV Texture1DArray;
D3D12_TEX2D_RTV Texture2D;
D3D12_TEX2D_ARRAY_RTV Texture2DArray;
D3D12_TEX2DMS_RTV Texture2DMS;
D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray;
D3D12_TEX3D_RTV Texture3D;
} ;
} D3D12_RENDER_TARGET_VIEW_DESC;
typedef struct D3D12_TEX1D_DSV
{
UINT MipSlice;
} D3D12_TEX1D_DSV;
typedef struct D3D12_TEX1D_ARRAY_DSV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX1D_ARRAY_DSV;
typedef struct D3D12_TEX2D_DSV
{
UINT MipSlice;
} D3D12_TEX2D_DSV;
typedef struct D3D12_TEX2D_ARRAY_DSV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2D_ARRAY_DSV;
typedef struct D3D12_TEX2DMS_DSV
{
UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_DSV;
typedef struct D3D12_TEX2DMS_ARRAY_DSV
{
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_DSV;
typedef
enum D3D12_DSV_FLAGS
{
D3D12_DSV_FLAG_NONE = 0,
D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2
} D3D12_DSV_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS );
typedef
enum D3D12_DSV_DIMENSION
{
D3D12_DSV_DIMENSION_UNKNOWN = 0,
D3D12_DSV_DIMENSION_TEXTURE1D = 1,
D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
D3D12_DSV_DIMENSION_TEXTURE2D = 3,
D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6
} D3D12_DSV_DIMENSION;
typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_DSV_DIMENSION ViewDimension;
D3D12_DSV_FLAGS Flags;
union
{
D3D12_TEX1D_DSV Texture1D;
D3D12_TEX1D_ARRAY_DSV Texture1DArray;
D3D12_TEX2D_DSV Texture2D;
D3D12_TEX2D_ARRAY_DSV Texture2DArray;
D3D12_TEX2DMS_DSV Texture2DMS;
D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray;
} ;
} D3D12_DEPTH_STENCIL_VIEW_DESC;
typedef
enum D3D12_CLEAR_FLAGS
{
D3D12_CLEAR_FLAG_DEPTH = 0x1,
D3D12_CLEAR_FLAG_STENCIL = 0x2
} D3D12_CLEAR_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS );
typedef
enum D3D12_FENCE_FLAGS
{
D3D12_FENCE_FLAG_NONE = 0,
D3D12_FENCE_FLAG_SHARED = 0x1,
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,
D3D12_FENCE_FLAG_NON_MONITORED = 0x4
} D3D12_FENCE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS );
typedef
enum D3D12_DESCRIPTOR_HEAP_TYPE
{
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0,
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV + 1 ) ,
D3D12_DESCRIPTOR_HEAP_TYPE_RTV = ( D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER + 1 ) ,
D3D12_DESCRIPTOR_HEAP_TYPE_DSV = ( D3D12_DESCRIPTOR_HEAP_TYPE_RTV + 1 ) ,
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = ( D3D12_DESCRIPTOR_HEAP_TYPE_DSV + 1 )
} D3D12_DESCRIPTOR_HEAP_TYPE;
typedef
enum D3D12_DESCRIPTOR_HEAP_FLAGS
{
D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0,
D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1
} D3D12_DESCRIPTOR_HEAP_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS );
typedef struct D3D12_DESCRIPTOR_HEAP_DESC
{
D3D12_DESCRIPTOR_HEAP_TYPE Type;
UINT NumDescriptors;
D3D12_DESCRIPTOR_HEAP_FLAGS Flags;
UINT NodeMask;
} D3D12_DESCRIPTOR_HEAP_DESC;
typedef
enum D3D12_DESCRIPTOR_RANGE_TYPE
{
D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
D3D12_DESCRIPTOR_RANGE_TYPE_UAV = ( D3D12_DESCRIPTOR_RANGE_TYPE_SRV + 1 ) ,
D3D12_DESCRIPTOR_RANGE_TYPE_CBV = ( D3D12_DESCRIPTOR_RANGE_TYPE_UAV + 1 ) ,
D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_RANGE_TYPE_CBV + 1 )
} D3D12_DESCRIPTOR_RANGE_TYPE;
typedef struct D3D12_DESCRIPTOR_RANGE
{
D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
UINT NumDescriptors;
UINT BaseShaderRegister;
UINT RegisterSpace;
UINT OffsetInDescriptorsFromTableStart;
} D3D12_DESCRIPTOR_RANGE;
typedef struct D3D12_ROOT_DESCRIPTOR_TABLE
{
UINT NumDescriptorRanges;
_Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges;
} D3D12_ROOT_DESCRIPTOR_TABLE;
typedef struct D3D12_ROOT_CONSTANTS
{
UINT ShaderRegister;
UINT RegisterSpace;
UINT Num32BitValues;
} D3D12_ROOT_CONSTANTS;
typedef struct D3D12_ROOT_DESCRIPTOR
{
UINT ShaderRegister;
UINT RegisterSpace;
} D3D12_ROOT_DESCRIPTOR;
typedef
enum D3D12_SHADER_VISIBILITY
{
D3D12_SHADER_VISIBILITY_ALL = 0,
D3D12_SHADER_VISIBILITY_VERTEX = 1,
D3D12_SHADER_VISIBILITY_HULL = 2,
D3D12_SHADER_VISIBILITY_DOMAIN = 3,
D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
D3D12_SHADER_VISIBILITY_PIXEL = 5,
D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6,
D3D12_SHADER_VISIBILITY_MESH = 7
} D3D12_SHADER_VISIBILITY;
typedef
enum D3D12_ROOT_PARAMETER_TYPE
{
D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = ( D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE + 1 ) ,
D3D12_ROOT_PARAMETER_TYPE_CBV = ( D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS + 1 ) ,
D3D12_ROOT_PARAMETER_TYPE_SRV = ( D3D12_ROOT_PARAMETER_TYPE_CBV + 1 ) ,
D3D12_ROOT_PARAMETER_TYPE_UAV = ( D3D12_ROOT_PARAMETER_TYPE_SRV + 1 )
} D3D12_ROOT_PARAMETER_TYPE;
typedef struct D3D12_ROOT_PARAMETER
{
D3D12_ROOT_PARAMETER_TYPE ParameterType;
union
{
D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable;
D3D12_ROOT_CONSTANTS Constants;
D3D12_ROOT_DESCRIPTOR Descriptor;
} ;
D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_ROOT_PARAMETER;
typedef
enum D3D12_ROOT_SIGNATURE_FLAGS
{
D3D12_ROOT_SIGNATURE_FLAG_NONE = 0,
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1,
D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2,
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4,
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8,
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80,
D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100,
D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200,
D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400,
D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800
} D3D12_ROOT_SIGNATURE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS );
typedef
enum D3D12_STATIC_BORDER_COLOR
{
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = ( D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK + 1 ) ,
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK + 1 ) ,
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE + 1 ) ,
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT + 1 )
} D3D12_STATIC_BORDER_COLOR;
typedef struct D3D12_STATIC_SAMPLER_DESC
{
D3D12_FILTER Filter;
D3D12_TEXTURE_ADDRESS_MODE AddressU;
D3D12_TEXTURE_ADDRESS_MODE AddressV;
D3D12_TEXTURE_ADDRESS_MODE AddressW;
FLOAT MipLODBias;
UINT MaxAnisotropy;
D3D12_COMPARISON_FUNC ComparisonFunc;
D3D12_STATIC_BORDER_COLOR BorderColor;
FLOAT MinLOD;
FLOAT MaxLOD;
UINT ShaderRegister;
UINT RegisterSpace;
D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_STATIC_SAMPLER_DESC;
typedef struct D3D12_STATIC_SAMPLER_DESC1
{
D3D12_FILTER Filter;
D3D12_TEXTURE_ADDRESS_MODE AddressU;
D3D12_TEXTURE_ADDRESS_MODE AddressV;
D3D12_TEXTURE_ADDRESS_MODE AddressW;
FLOAT MipLODBias;
UINT MaxAnisotropy;
D3D12_COMPARISON_FUNC ComparisonFunc;
D3D12_STATIC_BORDER_COLOR BorderColor;
FLOAT MinLOD;
FLOAT MaxLOD;
UINT ShaderRegister;
UINT RegisterSpace;
D3D12_SHADER_VISIBILITY ShaderVisibility;
D3D12_SAMPLER_FLAGS Flags;
} D3D12_STATIC_SAMPLER_DESC1;
typedef struct D3D12_ROOT_SIGNATURE_DESC
{
UINT NumParameters;
_Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER *pParameters;
UINT NumStaticSamplers;
_Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
D3D12_ROOT_SIGNATURE_FLAGS Flags;
} D3D12_ROOT_SIGNATURE_DESC;
typedef
enum D3D12_DESCRIPTOR_RANGE_FLAGS
{
D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0,
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000
} D3D12_DESCRIPTOR_RANGE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_RANGE_FLAGS );
typedef struct D3D12_DESCRIPTOR_RANGE1
{
D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
UINT NumDescriptors;
UINT BaseShaderRegister;
UINT RegisterSpace;
D3D12_DESCRIPTOR_RANGE_FLAGS Flags;
UINT OffsetInDescriptorsFromTableStart;
} D3D12_DESCRIPTOR_RANGE1;
typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1
{
UINT NumDescriptorRanges;
_Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges;
} D3D12_ROOT_DESCRIPTOR_TABLE1;
typedef
enum D3D12_ROOT_DESCRIPTOR_FLAGS
{
D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0,
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8
} D3D12_ROOT_DESCRIPTOR_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_DESCRIPTOR_FLAGS );
typedef struct D3D12_ROOT_DESCRIPTOR1
{
UINT ShaderRegister;
UINT RegisterSpace;
D3D12_ROOT_DESCRIPTOR_FLAGS Flags;
} D3D12_ROOT_DESCRIPTOR1;
typedef struct D3D12_ROOT_PARAMETER1
{
D3D12_ROOT_PARAMETER_TYPE ParameterType;
union
{
D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable;
D3D12_ROOT_CONSTANTS Constants;
D3D12_ROOT_DESCRIPTOR1 Descriptor;
} ;
D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_ROOT_PARAMETER1;
typedef struct D3D12_ROOT_SIGNATURE_DESC1
{
UINT NumParameters;
_Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER1 *pParameters;
UINT NumStaticSamplers;
_Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
D3D12_ROOT_SIGNATURE_FLAGS Flags;
} D3D12_ROOT_SIGNATURE_DESC1;
typedef struct D3D12_ROOT_SIGNATURE_DESC2
{
UINT NumParameters;
_Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER1 *pParameters;
UINT NumStaticSamplers;
_Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC1 *pStaticSamplers;
D3D12_ROOT_SIGNATURE_FLAGS Flags;
} D3D12_ROOT_SIGNATURE_DESC2;
typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
{
D3D_ROOT_SIGNATURE_VERSION Version;
union
{
D3D12_ROOT_SIGNATURE_DESC Desc_1_0;
D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1;
D3D12_ROOT_SIGNATURE_DESC2 Desc_1_2;
} ;
} D3D12_VERSIONED_ROOT_SIGNATURE_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_s_ifspec;
#ifndef __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__
#define __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__
/* interface ID3D12RootSignatureDeserializer */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12RootSignatureDeserializer;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("34AB647B-3CC8-46AC-841B-C0965645C046")
ID3D12RootSignatureDeserializer : public IUnknown
{
public:
virtual const D3D12_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetRootSignatureDesc( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12RootSignatureDeserializerVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12RootSignatureDeserializer * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12RootSignatureDeserializer * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12RootSignatureDeserializer * This);
DECLSPEC_XFGVIRT(ID3D12RootSignatureDeserializer, GetRootSignatureDesc)
const D3D12_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetRootSignatureDesc )(
ID3D12RootSignatureDeserializer * This);
END_INTERFACE
} ID3D12RootSignatureDeserializerVtbl;
interface ID3D12RootSignatureDeserializer
{
CONST_VTBL struct ID3D12RootSignatureDeserializerVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12RootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12RootSignatureDeserializer_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12RootSignatureDeserializer_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12RootSignatureDeserializer_GetRootSignatureDesc(This) \
( (This)->lpVtbl -> GetRootSignatureDesc(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ */
#ifndef __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__
#define __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__
/* interface ID3D12VersionedRootSignatureDeserializer */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12VersionedRootSignatureDeserializer;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("7F91CE67-090C-4BB7-B78E-ED8FF2E31DA0")
ID3D12VersionedRootSignatureDeserializer : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE GetRootSignatureDescAtVersion(
D3D_ROOT_SIGNATURE_VERSION convertToVersion,
_Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc) = 0;
virtual const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetUnconvertedRootSignatureDesc( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12VersionedRootSignatureDeserializerVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12VersionedRootSignatureDeserializer * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12VersionedRootSignatureDeserializer * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12VersionedRootSignatureDeserializer * This);
DECLSPEC_XFGVIRT(ID3D12VersionedRootSignatureDeserializer, GetRootSignatureDescAtVersion)
HRESULT ( STDMETHODCALLTYPE *GetRootSignatureDescAtVersion )(
ID3D12VersionedRootSignatureDeserializer * This,
D3D_ROOT_SIGNATURE_VERSION convertToVersion,
_Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc);
DECLSPEC_XFGVIRT(ID3D12VersionedRootSignatureDeserializer, GetUnconvertedRootSignatureDesc)
const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetUnconvertedRootSignatureDesc )(
ID3D12VersionedRootSignatureDeserializer * This);
END_INTERFACE
} ID3D12VersionedRootSignatureDeserializerVtbl;
interface ID3D12VersionedRootSignatureDeserializer
{
CONST_VTBL struct ID3D12VersionedRootSignatureDeserializerVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12VersionedRootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12VersionedRootSignatureDeserializer_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12VersionedRootSignatureDeserializer_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) \
( (This)->lpVtbl -> GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) )
#define ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc(This) \
( (This)->lpVtbl -> GetUnconvertedRootSignatureDesc(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0003 */
/* [local] */
typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(
_In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature,
_In_ D3D_ROOT_SIGNATURE_VERSION Version,
_Out_ ID3DBlob** ppBlob,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);
HRESULT WINAPI D3D12SerializeRootSignature(
_In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature,
_In_ D3D_ROOT_SIGNATURE_VERSION Version,
_Out_ ID3DBlob** ppBlob,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);
typedef HRESULT (WINAPI* PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(
_In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSizeInBytes,
_In_ REFIID pRootSignatureDeserializerInterface,
_Out_ void** ppRootSignatureDeserializer);
HRESULT WINAPI D3D12CreateRootSignatureDeserializer(
_In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSizeInBytes,
_In_ REFIID pRootSignatureDeserializerInterface,
_Out_ void** ppRootSignatureDeserializer);
typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(
_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature,
_Out_ ID3DBlob** ppBlob,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);
HRESULT WINAPI D3D12SerializeVersionedRootSignature(
_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature,
_Out_ ID3DBlob** ppBlob,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);
typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)(
_In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSizeInBytes,
_In_ REFIID pRootSignatureDeserializerInterface,
_Out_ void** ppRootSignatureDeserializer);
HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(
_In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSizeInBytes,
_In_ REFIID pRootSignatureDeserializerInterface,
_Out_ void** ppRootSignatureDeserializer);
typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
{
SIZE_T ptr;
} D3D12_CPU_DESCRIPTOR_HANDLE;
typedef struct D3D12_GPU_DESCRIPTOR_HANDLE
{
UINT64 ptr;
} D3D12_GPU_DESCRIPTOR_HANDLE;
// If rects are supplied in D3D12_DISCARD_REGION, below, the resource
// must have 2D subresources with all specified subresources the same dimension.
typedef struct D3D12_DISCARD_REGION
{
UINT NumRects;
_In_reads_(NumRects) const D3D12_RECT *pRects;
UINT FirstSubresource;
UINT NumSubresources;
} D3D12_DISCARD_REGION;
typedef
enum D3D12_QUERY_HEAP_TYPE
{
D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3,
D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4,
D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5,
D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7
} D3D12_QUERY_HEAP_TYPE;
typedef struct D3D12_QUERY_HEAP_DESC
{
D3D12_QUERY_HEAP_TYPE Type;
UINT Count;
UINT NodeMask;
} D3D12_QUERY_HEAP_DESC;
typedef
enum D3D12_QUERY_TYPE
{
D3D12_QUERY_TYPE_OCCLUSION = 0,
D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1,
D3D12_QUERY_TYPE_TIMESTAMP = 2,
D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7,
D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8,
D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10
} D3D12_QUERY_TYPE;
typedef
enum D3D12_PREDICATION_OP
{
D3D12_PREDICATION_OP_EQUAL_ZERO = 0,
D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1
} D3D12_PREDICATION_OP;
typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS
{
UINT64 IAVertices;
UINT64 IAPrimitives;
UINT64 VSInvocations;
UINT64 GSInvocations;
UINT64 GSPrimitives;
UINT64 CInvocations;
UINT64 CPrimitives;
UINT64 PSInvocations;
UINT64 HSInvocations;
UINT64 DSInvocations;
UINT64 CSInvocations;
} D3D12_QUERY_DATA_PIPELINE_STATISTICS;
typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1
{
UINT64 IAVertices;
UINT64 IAPrimitives;
UINT64 VSInvocations;
UINT64 GSInvocations;
UINT64 GSPrimitives;
UINT64 CInvocations;
UINT64 CPrimitives;
UINT64 PSInvocations;
UINT64 HSInvocations;
UINT64 DSInvocations;
UINT64 CSInvocations;
UINT64 ASInvocations;
UINT64 MSInvocations;
UINT64 MSPrimitives;
} D3D12_QUERY_DATA_PIPELINE_STATISTICS1;
typedef struct D3D12_QUERY_DATA_SO_STATISTICS
{
UINT64 NumPrimitivesWritten;
UINT64 PrimitivesStorageNeeded;
} D3D12_QUERY_DATA_SO_STATISTICS;
typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW
{
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
UINT64 SizeInBytes;
D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation;
} D3D12_STREAM_OUTPUT_BUFFER_VIEW;
typedef struct D3D12_DRAW_ARGUMENTS
{
UINT VertexCountPerInstance;
UINT InstanceCount;
UINT StartVertexLocation;
UINT StartInstanceLocation;
} D3D12_DRAW_ARGUMENTS;
typedef struct D3D12_DRAW_INDEXED_ARGUMENTS
{
UINT IndexCountPerInstance;
UINT InstanceCount;
UINT StartIndexLocation;
INT BaseVertexLocation;
UINT StartInstanceLocation;
} D3D12_DRAW_INDEXED_ARGUMENTS;
typedef struct D3D12_DISPATCH_ARGUMENTS
{
UINT ThreadGroupCountX;
UINT ThreadGroupCountY;
UINT ThreadGroupCountZ;
} D3D12_DISPATCH_ARGUMENTS;
typedef struct D3D12_VERTEX_BUFFER_VIEW
{
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
UINT SizeInBytes;
UINT StrideInBytes;
} D3D12_VERTEX_BUFFER_VIEW;
typedef struct D3D12_INDEX_BUFFER_VIEW
{
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
UINT SizeInBytes;
DXGI_FORMAT Format;
} D3D12_INDEX_BUFFER_VIEW;
typedef
enum D3D12_INDIRECT_ARGUMENT_TYPE
{
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0,
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = ( D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = ( D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS + 1 )
} D3D12_INDIRECT_ARGUMENT_TYPE;
typedef struct D3D12_INDIRECT_ARGUMENT_DESC
{
D3D12_INDIRECT_ARGUMENT_TYPE Type;
union
{
struct
{
UINT Slot;
} VertexBuffer;
struct
{
UINT RootParameterIndex;
UINT DestOffsetIn32BitValues;
UINT Num32BitValuesToSet;
} Constant;
struct
{
UINT RootParameterIndex;
} ConstantBufferView;
struct
{
UINT RootParameterIndex;
} ShaderResourceView;
struct
{
UINT RootParameterIndex;
} UnorderedAccessView;
} ;
} D3D12_INDIRECT_ARGUMENT_DESC;
typedef struct D3D12_COMMAND_SIGNATURE_DESC
{
UINT ByteStride;
UINT NumArgumentDescs;
_Field_size_full_(NumArgumentDescs) const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs;
UINT NodeMask;
} D3D12_COMMAND_SIGNATURE_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0003_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0003_v0_0_s_ifspec;
#ifndef __ID3D12Pageable_INTERFACE_DEFINED__
#define __ID3D12Pageable_INTERFACE_DEFINED__
/* interface ID3D12Pageable */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Pageable;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("63ee58fb-1268-4835-86da-f008ce62f0d6")
ID3D12Pageable : public ID3D12DeviceChild
{
public:
};
#else /* C style interface */
typedef struct ID3D12PageableVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Pageable * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Pageable * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Pageable * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Pageable * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Pageable * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Pageable * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Pageable * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12Pageable * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
END_INTERFACE
} ID3D12PageableVtbl;
interface ID3D12Pageable
{
CONST_VTBL struct ID3D12PageableVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Pageable_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Pageable_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Pageable_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Pageable_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Pageable_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Pageable_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Pageable_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Pageable_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Pageable_INTERFACE_DEFINED__ */
#ifndef __ID3D12Heap_INTERFACE_DEFINED__
#define __ID3D12Heap_INTERFACE_DEFINED__
/* interface ID3D12Heap */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Heap;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("6b3b2502-6e51-45b3-90ee-9884265e8df3")
ID3D12Heap : public ID3D12Pageable
{
public:
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
#else
virtual D3D12_HEAP_DESC *STDMETHODCALLTYPE GetDesc(
D3D12_HEAP_DESC * RetVal) = 0;
#endif
};
#else /* C style interface */
typedef struct ID3D12HeapVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Heap * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Heap * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Heap * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Heap * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Heap * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Heap * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Heap * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12Heap * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12Heap, GetDesc)
#if !defined(_WIN32)
D3D12_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )(
ID3D12Heap * This);
#else
D3D12_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )(
ID3D12Heap * This,
D3D12_HEAP_DESC * RetVal);
#endif
END_INTERFACE
} ID3D12HeapVtbl;
interface ID3D12Heap
{
CONST_VTBL struct ID3D12HeapVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Heap_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Heap_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Heap_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Heap_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Heap_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Heap_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Heap_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Heap_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#if !defined(_WIN32)
#define ID3D12Heap_GetDesc(This) \
( (This)->lpVtbl -> GetDesc(This) )
#else
#define ID3D12Heap_GetDesc(This,RetVal) \
( (This)->lpVtbl -> GetDesc(This,RetVal) )
#endif
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Heap_INTERFACE_DEFINED__ */
#ifndef __ID3D12Resource_INTERFACE_DEFINED__
#define __ID3D12Resource_INTERFACE_DEFINED__
/* interface ID3D12Resource */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Resource;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("696442be-a72e-4059-bc79-5b5c98040fad")
ID3D12Resource : public ID3D12Pageable
{
public:
virtual HRESULT STDMETHODCALLTYPE Map(
UINT Subresource,
_In_opt_ const D3D12_RANGE *pReadRange,
_Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData) = 0;
virtual void STDMETHODCALLTYPE Unmap(
UINT Subresource,
_In_opt_ const D3D12_RANGE *pWrittenRange) = 0;
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
#else
virtual D3D12_RESOURCE_DESC *STDMETHODCALLTYPE GetDesc(
D3D12_RESOURCE_DESC * RetVal) = 0;
#endif
virtual D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE GetGPUVirtualAddress( void) = 0;
virtual HRESULT STDMETHODCALLTYPE WriteToSubresource(
UINT DstSubresource,
_In_opt_ const D3D12_BOX *pDstBox,
_In_ const void *pSrcData,
UINT SrcRowPitch,
UINT SrcDepthPitch) = 0;
virtual HRESULT STDMETHODCALLTYPE ReadFromSubresource(
_Out_ void *pDstData,
UINT DstRowPitch,
UINT DstDepthPitch,
UINT SrcSubresource,
_In_opt_ const D3D12_BOX *pSrcBox) = 0;
virtual HRESULT STDMETHODCALLTYPE GetHeapProperties(
_Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties,
_Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags) = 0;
};
#else /* C style interface */
typedef struct ID3D12ResourceVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Resource * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Resource * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Resource * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Resource * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Resource * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Resource * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Resource * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12Resource * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12Resource, Map)
HRESULT ( STDMETHODCALLTYPE *Map )(
ID3D12Resource * This,
UINT Subresource,
_In_opt_ const D3D12_RANGE *pReadRange,
_Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData);
DECLSPEC_XFGVIRT(ID3D12Resource, Unmap)
void ( STDMETHODCALLTYPE *Unmap )(
ID3D12Resource * This,
UINT Subresource,
_In_opt_ const D3D12_RANGE *pWrittenRange);
DECLSPEC_XFGVIRT(ID3D12Resource, GetDesc)
#if !defined(_WIN32)
D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )(
ID3D12Resource * This);
#else
D3D12_RESOURCE_DESC *( STDMETHODCALLTYPE *GetDesc )(
ID3D12Resource * This,
D3D12_RESOURCE_DESC * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Resource, GetGPUVirtualAddress)
D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )(
ID3D12Resource * This);
DECLSPEC_XFGVIRT(ID3D12Resource, WriteToSubresource)
HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )(
ID3D12Resource * This,
UINT DstSubresource,
_In_opt_ const D3D12_BOX *pDstBox,
_In_ const void *pSrcData,
UINT SrcRowPitch,
UINT SrcDepthPitch);
DECLSPEC_XFGVIRT(ID3D12Resource, ReadFromSubresource)
HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )(
ID3D12Resource * This,
_Out_ void *pDstData,
UINT DstRowPitch,
UINT DstDepthPitch,
UINT SrcSubresource,
_In_opt_ const D3D12_BOX *pSrcBox);
DECLSPEC_XFGVIRT(ID3D12Resource, GetHeapProperties)
HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )(
ID3D12Resource * This,
_Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties,
_Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags);
END_INTERFACE
} ID3D12ResourceVtbl;
interface ID3D12Resource
{
CONST_VTBL struct ID3D12ResourceVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Resource_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Resource_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Resource_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Resource_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Resource_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Resource_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Resource_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Resource_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12Resource_Map(This,Subresource,pReadRange,ppData) \
( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) )
#define ID3D12Resource_Unmap(This,Subresource,pWrittenRange) \
( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) )
#if !defined(_WIN32)
#define ID3D12Resource_GetDesc(This) \
( (This)->lpVtbl -> GetDesc(This) )
#else
#define ID3D12Resource_GetDesc(This,RetVal) \
( (This)->lpVtbl -> GetDesc(This,RetVal) )
#endif
#define ID3D12Resource_GetGPUVirtualAddress(This) \
( (This)->lpVtbl -> GetGPUVirtualAddress(This) )
#define ID3D12Resource_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
#define ID3D12Resource_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \
( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) )
#define ID3D12Resource_GetHeapProperties(This,pHeapProperties,pHeapFlags) \
( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Resource_INTERFACE_DEFINED__ */
#ifndef __ID3D12CommandAllocator_INTERFACE_DEFINED__
#define __ID3D12CommandAllocator_INTERFACE_DEFINED__
/* interface ID3D12CommandAllocator */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12CommandAllocator;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("6102dee4-af59-4b09-b999-b44d73f09b24")
ID3D12CommandAllocator : public ID3D12Pageable
{
public:
virtual HRESULT STDMETHODCALLTYPE Reset( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12CommandAllocatorVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12CommandAllocator * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12CommandAllocator * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12CommandAllocator * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12CommandAllocator * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12CommandAllocator * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12CommandAllocator * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12CommandAllocator * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12CommandAllocator * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12CommandAllocator, Reset)
HRESULT ( STDMETHODCALLTYPE *Reset )(
ID3D12CommandAllocator * This);
END_INTERFACE
} ID3D12CommandAllocatorVtbl;
interface ID3D12CommandAllocator
{
CONST_VTBL struct ID3D12CommandAllocatorVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12CommandAllocator_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12CommandAllocator_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12CommandAllocator_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12CommandAllocator_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12CommandAllocator_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12CommandAllocator_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12CommandAllocator_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12CommandAllocator_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12CommandAllocator_Reset(This) \
( (This)->lpVtbl -> Reset(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12CommandAllocator_INTERFACE_DEFINED__ */
#ifndef __ID3D12Fence_INTERFACE_DEFINED__
#define __ID3D12Fence_INTERFACE_DEFINED__
/* interface ID3D12Fence */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Fence;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("0a753dcf-c4d8-4b91-adf6-be5a60d95a76")
ID3D12Fence : public ID3D12Pageable
{
public:
virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( void) = 0;
virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion(
UINT64 Value,
HANDLE hEvent) = 0;
virtual HRESULT STDMETHODCALLTYPE Signal(
UINT64 Value) = 0;
};
#else /* C style interface */
typedef struct ID3D12FenceVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Fence * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Fence * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Fence * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Fence * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Fence * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Fence * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Fence * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12Fence * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12Fence, GetCompletedValue)
UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )(
ID3D12Fence * This);
DECLSPEC_XFGVIRT(ID3D12Fence, SetEventOnCompletion)
HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )(
ID3D12Fence * This,
UINT64 Value,
HANDLE hEvent);
DECLSPEC_XFGVIRT(ID3D12Fence, Signal)
HRESULT ( STDMETHODCALLTYPE *Signal )(
ID3D12Fence * This,
UINT64 Value);
END_INTERFACE
} ID3D12FenceVtbl;
interface ID3D12Fence
{
CONST_VTBL struct ID3D12FenceVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Fence_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Fence_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Fence_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Fence_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Fence_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Fence_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Fence_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Fence_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12Fence_GetCompletedValue(This) \
( (This)->lpVtbl -> GetCompletedValue(This) )
#define ID3D12Fence_SetEventOnCompletion(This,Value,hEvent) \
( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) )
#define ID3D12Fence_Signal(This,Value) \
( (This)->lpVtbl -> Signal(This,Value) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Fence_INTERFACE_DEFINED__ */
#ifndef __ID3D12Fence1_INTERFACE_DEFINED__
#define __ID3D12Fence1_INTERFACE_DEFINED__
/* interface ID3D12Fence1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Fence1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a")
ID3D12Fence1 : public ID3D12Fence
{
public:
virtual D3D12_FENCE_FLAGS STDMETHODCALLTYPE GetCreationFlags( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12Fence1Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Fence1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Fence1 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Fence1 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Fence1 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Fence1 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Fence1 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Fence1 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12Fence1 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12Fence, GetCompletedValue)
UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )(
ID3D12Fence1 * This);
DECLSPEC_XFGVIRT(ID3D12Fence, SetEventOnCompletion)
HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )(
ID3D12Fence1 * This,
UINT64 Value,
HANDLE hEvent);
DECLSPEC_XFGVIRT(ID3D12Fence, Signal)
HRESULT ( STDMETHODCALLTYPE *Signal )(
ID3D12Fence1 * This,
UINT64 Value);
DECLSPEC_XFGVIRT(ID3D12Fence1, GetCreationFlags)
D3D12_FENCE_FLAGS ( STDMETHODCALLTYPE *GetCreationFlags )(
ID3D12Fence1 * This);
END_INTERFACE
} ID3D12Fence1Vtbl;
interface ID3D12Fence1
{
CONST_VTBL struct ID3D12Fence1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Fence1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Fence1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Fence1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Fence1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Fence1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Fence1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Fence1_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Fence1_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12Fence1_GetCompletedValue(This) \
( (This)->lpVtbl -> GetCompletedValue(This) )
#define ID3D12Fence1_SetEventOnCompletion(This,Value,hEvent) \
( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) )
#define ID3D12Fence1_Signal(This,Value) \
( (This)->lpVtbl -> Signal(This,Value) )
#define ID3D12Fence1_GetCreationFlags(This) \
( (This)->lpVtbl -> GetCreationFlags(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Fence1_INTERFACE_DEFINED__ */
#ifndef __ID3D12PipelineState_INTERFACE_DEFINED__
#define __ID3D12PipelineState_INTERFACE_DEFINED__
/* interface ID3D12PipelineState */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12PipelineState;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("765a30f3-f624-4c6f-a828-ace948622445")
ID3D12PipelineState : public ID3D12Pageable
{
public:
virtual HRESULT STDMETHODCALLTYPE GetCachedBlob(
_COM_Outptr_ ID3DBlob **ppBlob) = 0;
};
#else /* C style interface */
typedef struct ID3D12PipelineStateVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12PipelineState * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12PipelineState * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12PipelineState * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12PipelineState * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12PipelineState * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12PipelineState * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12PipelineState * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12PipelineState * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12PipelineState, GetCachedBlob)
HRESULT ( STDMETHODCALLTYPE *GetCachedBlob )(
ID3D12PipelineState * This,
_COM_Outptr_ ID3DBlob **ppBlob);
END_INTERFACE
} ID3D12PipelineStateVtbl;
interface ID3D12PipelineState
{
CONST_VTBL struct ID3D12PipelineStateVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12PipelineState_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12PipelineState_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12PipelineState_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12PipelineState_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12PipelineState_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12PipelineState_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12PipelineState_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12PipelineState_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12PipelineState_GetCachedBlob(This,ppBlob) \
( (This)->lpVtbl -> GetCachedBlob(This,ppBlob) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12PipelineState_INTERFACE_DEFINED__ */
#ifndef __ID3D12DescriptorHeap_INTERFACE_DEFINED__
#define __ID3D12DescriptorHeap_INTERFACE_DEFINED__
/* interface ID3D12DescriptorHeap */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12DescriptorHeap;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("8efb471d-616c-4f49-90f7-127bb763fa51")
ID3D12DescriptorHeap : public ID3D12Pageable
{
public:
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
#else
virtual D3D12_DESCRIPTOR_HEAP_DESC *STDMETHODCALLTYPE GetDesc(
D3D12_DESCRIPTOR_HEAP_DESC * RetVal) = 0;
#endif
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( void) = 0;
#else
virtual D3D12_CPU_DESCRIPTOR_HANDLE *STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart(
D3D12_CPU_DESCRIPTOR_HANDLE * RetVal) = 0;
#endif
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( void) = 0;
#else
virtual D3D12_GPU_DESCRIPTOR_HANDLE *STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart(
D3D12_GPU_DESCRIPTOR_HANDLE * RetVal) = 0;
#endif
};
#else /* C style interface */
typedef struct ID3D12DescriptorHeapVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12DescriptorHeap * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12DescriptorHeap * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12DescriptorHeap * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12DescriptorHeap * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12DescriptorHeap * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12DescriptorHeap * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12DescriptorHeap * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12DescriptorHeap * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12DescriptorHeap, GetDesc)
#if !defined(_WIN32)
D3D12_DESCRIPTOR_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )(
ID3D12DescriptorHeap * This);
#else
D3D12_DESCRIPTOR_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )(
ID3D12DescriptorHeap * This,
D3D12_DESCRIPTOR_HEAP_DESC * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12DescriptorHeap, GetCPUDescriptorHandleForHeapStart)
#if !defined(_WIN32)
D3D12_CPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart )(
ID3D12DescriptorHeap * This);
#else
D3D12_CPU_DESCRIPTOR_HANDLE *( STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart )(
ID3D12DescriptorHeap * This,
D3D12_CPU_DESCRIPTOR_HANDLE * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12DescriptorHeap, GetGPUDescriptorHandleForHeapStart)
#if !defined(_WIN32)
D3D12_GPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart )(
ID3D12DescriptorHeap * This);
#else
D3D12_GPU_DESCRIPTOR_HANDLE *( STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart )(
ID3D12DescriptorHeap * This,
D3D12_GPU_DESCRIPTOR_HANDLE * RetVal);
#endif
END_INTERFACE
} ID3D12DescriptorHeapVtbl;
interface ID3D12DescriptorHeap
{
CONST_VTBL struct ID3D12DescriptorHeapVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12DescriptorHeap_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12DescriptorHeap_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12DescriptorHeap_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12DescriptorHeap_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12DescriptorHeap_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12DescriptorHeap_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12DescriptorHeap_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12DescriptorHeap_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#if !defined(_WIN32)
#define ID3D12DescriptorHeap_GetDesc(This) \
( (This)->lpVtbl -> GetDesc(This) )
#else
#define ID3D12DescriptorHeap_GetDesc(This,RetVal) \
( (This)->lpVtbl -> GetDesc(This,RetVal) )
#endif
#if !defined(_WIN32)
#define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This) \
( (This)->lpVtbl -> GetCPUDescriptorHandleForHeapStart(This) )
#else
#define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This,RetVal) \
( (This)->lpVtbl -> GetCPUDescriptorHandleForHeapStart(This,RetVal) )
#endif
#if !defined(_WIN32)
#define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This) \
( (This)->lpVtbl -> GetGPUDescriptorHandleForHeapStart(This) )
#else
#define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This,RetVal) \
( (This)->lpVtbl -> GetGPUDescriptorHandleForHeapStart(This,RetVal) )
#endif
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12DescriptorHeap_INTERFACE_DEFINED__ */
#ifndef __ID3D12QueryHeap_INTERFACE_DEFINED__
#define __ID3D12QueryHeap_INTERFACE_DEFINED__
/* interface ID3D12QueryHeap */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12QueryHeap;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("0d9658ae-ed45-469e-a61d-970ec583cab4")
ID3D12QueryHeap : public ID3D12Pageable
{
public:
};
#else /* C style interface */
typedef struct ID3D12QueryHeapVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12QueryHeap * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12QueryHeap * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12QueryHeap * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12QueryHeap * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12QueryHeap * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12QueryHeap * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12QueryHeap * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12QueryHeap * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
END_INTERFACE
} ID3D12QueryHeapVtbl;
interface ID3D12QueryHeap
{
CONST_VTBL struct ID3D12QueryHeapVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12QueryHeap_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12QueryHeap_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12QueryHeap_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12QueryHeap_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12QueryHeap_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12QueryHeap_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12QueryHeap_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12QueryHeap_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12QueryHeap_INTERFACE_DEFINED__ */
#ifndef __ID3D12CommandSignature_INTERFACE_DEFINED__
#define __ID3D12CommandSignature_INTERFACE_DEFINED__
/* interface ID3D12CommandSignature */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12CommandSignature;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("c36a797c-ec80-4f0a-8985-a7b2475082d1")
ID3D12CommandSignature : public ID3D12Pageable
{
public:
};
#else /* C style interface */
typedef struct ID3D12CommandSignatureVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12CommandSignature * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12CommandSignature * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12CommandSignature * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12CommandSignature * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12CommandSignature * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12CommandSignature * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12CommandSignature * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12CommandSignature * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
END_INTERFACE
} ID3D12CommandSignatureVtbl;
interface ID3D12CommandSignature
{
CONST_VTBL struct ID3D12CommandSignatureVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12CommandSignature_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12CommandSignature_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12CommandSignature_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12CommandSignature_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12CommandSignature_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12CommandSignature_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12CommandSignature_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12CommandSignature_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12CommandSignature_INTERFACE_DEFINED__ */
#ifndef __ID3D12CommandList_INTERFACE_DEFINED__
#define __ID3D12CommandList_INTERFACE_DEFINED__
/* interface ID3D12CommandList */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12CommandList;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("7116d91c-e7e4-47ce-b8c6-ec8168f437e5")
ID3D12CommandList : public ID3D12DeviceChild
{
public:
virtual D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE GetType( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12CommandListVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12CommandList * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12CommandList * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12CommandList * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12CommandList * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12CommandList * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12CommandList * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12CommandList * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12CommandList * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12CommandList, GetType)
D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D12CommandList * This);
END_INTERFACE
} ID3D12CommandListVtbl;
interface ID3D12CommandList
{
CONST_VTBL struct ID3D12CommandListVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12CommandList_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12CommandList_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12CommandList_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12CommandList_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12CommandList_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12CommandList_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12CommandList_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12CommandList_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12CommandList_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12CommandList_INTERFACE_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList_INTERFACE_DEFINED__
#define __ID3D12GraphicsCommandList_INTERFACE_DEFINED__
/* interface ID3D12GraphicsCommandList */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12GraphicsCommandList;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("5b160d0f-ac1b-4185-8ba8-b3ae42a5a455")
ID3D12GraphicsCommandList : public ID3D12CommandList
{
public:
virtual HRESULT STDMETHODCALLTYPE Close( void) = 0;
virtual HRESULT STDMETHODCALLTYPE Reset(
_In_ ID3D12CommandAllocator *pAllocator,
_In_opt_ ID3D12PipelineState *pInitialState) = 0;
virtual void STDMETHODCALLTYPE ClearState(
_In_opt_ ID3D12PipelineState *pPipelineState) = 0;
virtual void STDMETHODCALLTYPE DrawInstanced(
_In_ UINT VertexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartVertexLocation,
_In_ UINT StartInstanceLocation) = 0;
virtual void STDMETHODCALLTYPE DrawIndexedInstanced(
_In_ UINT IndexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartIndexLocation,
_In_ INT BaseVertexLocation,
_In_ UINT StartInstanceLocation) = 0;
virtual void STDMETHODCALLTYPE Dispatch(
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ) = 0;
virtual void STDMETHODCALLTYPE CopyBufferRegion(
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT64 NumBytes) = 0;
virtual void STDMETHODCALLTYPE CopyTextureRegion(
_In_ const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX,
UINT DstY,
UINT DstZ,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc,
_In_opt_ const D3D12_BOX *pSrcBox) = 0;
virtual void STDMETHODCALLTYPE CopyResource(
_In_ ID3D12Resource *pDstResource,
_In_ ID3D12Resource *pSrcResource) = 0;
virtual void STDMETHODCALLTYPE CopyTiles(
_In_ ID3D12Resource *pTiledResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize,
_In_ ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes,
D3D12_TILE_COPY_FLAGS Flags) = 0;
virtual void STDMETHODCALLTYPE ResolveSubresource(
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_ DXGI_FORMAT Format) = 0;
virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(
_In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology) = 0;
virtual void STDMETHODCALLTYPE RSSetViewports(
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
_In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports) = 0;
virtual void STDMETHODCALLTYPE RSSetScissorRects(
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
_In_reads_( NumRects) const D3D12_RECT *pRects) = 0;
virtual void STDMETHODCALLTYPE OMSetBlendFactor(
_In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]) = 0;
virtual void STDMETHODCALLTYPE OMSetStencilRef(
_In_ UINT StencilRef) = 0;
virtual void STDMETHODCALLTYPE SetPipelineState(
_In_ ID3D12PipelineState *pPipelineState) = 0;
virtual void STDMETHODCALLTYPE ResourceBarrier(
_In_ UINT NumBarriers,
_In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0;
virtual void STDMETHODCALLTYPE ExecuteBundle(
_In_ ID3D12GraphicsCommandList *pCommandList) = 0;
virtual void STDMETHODCALLTYPE SetDescriptorHeaps(
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps) = 0;
virtual void STDMETHODCALLTYPE SetComputeRootSignature(
_In_opt_ ID3D12RootSignature *pRootSignature) = 0;
virtual void STDMETHODCALLTYPE SetGraphicsRootSignature(
_In_opt_ ID3D12RootSignature *pRootSignature) = 0;
virtual void STDMETHODCALLTYPE SetComputeRootDescriptorTable(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0;
virtual void STDMETHODCALLTYPE SetGraphicsRootDescriptorTable(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0;
virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstant(
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues) = 0;
virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstant(
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues) = 0;
virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstants(
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues) = 0;
virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstants(
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues) = 0;
virtual void STDMETHODCALLTYPE SetComputeRootConstantBufferView(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0;
virtual void STDMETHODCALLTYPE SetGraphicsRootConstantBufferView(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0;
virtual void STDMETHODCALLTYPE SetComputeRootShaderResourceView(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0;
virtual void STDMETHODCALLTYPE SetGraphicsRootShaderResourceView(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0;
virtual void STDMETHODCALLTYPE SetComputeRootUnorderedAccessView(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0;
virtual void STDMETHODCALLTYPE SetGraphicsRootUnorderedAccessView(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0;
virtual void STDMETHODCALLTYPE IASetIndexBuffer(
_In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView) = 0;
virtual void STDMETHODCALLTYPE IASetVertexBuffers(
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews) = 0;
virtual void STDMETHODCALLTYPE SOSetTargets(
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews) = 0;
virtual void STDMETHODCALLTYPE OMSetRenderTargets(
_In_ UINT NumRenderTargetDescriptors,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
_In_ BOOL RTsSingleHandleToDescriptorRange,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor) = 0;
virtual void STDMETHODCALLTYPE ClearDepthStencilView(
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
_In_ D3D12_CLEAR_FLAGS ClearFlags,
_In_ FLOAT Depth,
_In_ UINT8 Stencil,
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects) = 0;
virtual void STDMETHODCALLTYPE ClearRenderTargetView(
_In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
_In_ const FLOAT ColorRGBA[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects) = 0;
virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint(
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const UINT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects) = 0;
virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat(
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const FLOAT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects) = 0;
virtual void STDMETHODCALLTYPE DiscardResource(
_In_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0;
virtual void STDMETHODCALLTYPE BeginQuery(
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index) = 0;
virtual void STDMETHODCALLTYPE EndQuery(
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index) = 0;
virtual void STDMETHODCALLTYPE ResolveQueryData(
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT StartIndex,
_In_ UINT NumQueries,
_In_ ID3D12Resource *pDestinationBuffer,
_In_ UINT64 AlignedDestinationBufferOffset) = 0;
virtual void STDMETHODCALLTYPE SetPredication(
_In_opt_ ID3D12Resource *pBuffer,
_In_ UINT64 AlignedBufferOffset,
_In_ D3D12_PREDICATION_OP Operation) = 0;
virtual void STDMETHODCALLTYPE SetMarker(
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size) = 0;
virtual void STDMETHODCALLTYPE BeginEvent(
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size) = 0;
virtual void STDMETHODCALLTYPE EndEvent( void) = 0;
virtual void STDMETHODCALLTYPE ExecuteIndirect(
_In_ ID3D12CommandSignature *pCommandSignature,
_In_ UINT MaxCommandCount,
_In_ ID3D12Resource *pArgumentBuffer,
_In_ UINT64 ArgumentBufferOffset,
_In_opt_ ID3D12Resource *pCountBuffer,
_In_ UINT64 CountBufferOffset) = 0;
};
#else /* C style interface */
typedef struct ID3D12GraphicsCommandListVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12GraphicsCommandList * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12GraphicsCommandList * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12GraphicsCommandList * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12GraphicsCommandList * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12GraphicsCommandList * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12GraphicsCommandList * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12GraphicsCommandList * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12GraphicsCommandList * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12CommandList, GetType)
D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D12GraphicsCommandList * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close)
HRESULT ( STDMETHODCALLTYPE *Close )(
ID3D12GraphicsCommandList * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset)
HRESULT ( STDMETHODCALLTYPE *Reset )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12CommandAllocator *pAllocator,
_In_opt_ ID3D12PipelineState *pInitialState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState)
void ( STDMETHODCALLTYPE *ClearState )(
ID3D12GraphicsCommandList * This,
_In_opt_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced)
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D12GraphicsCommandList * This,
_In_ UINT VertexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced)
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D12GraphicsCommandList * This,
_In_ UINT IndexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartIndexLocation,
_In_ INT BaseVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch)
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D12GraphicsCommandList * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion)
void ( STDMETHODCALLTYPE *CopyBufferRegion )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT64 NumBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion)
void ( STDMETHODCALLTYPE *CopyTextureRegion )(
ID3D12GraphicsCommandList * This,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX,
UINT DstY,
UINT DstZ,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc,
_In_opt_ const D3D12_BOX *pSrcBox);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource)
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12Resource *pDstResource,
_In_ ID3D12Resource *pSrcResource);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles)
void ( STDMETHODCALLTYPE *CopyTiles )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12Resource *pTiledResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize,
_In_ ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes,
D3D12_TILE_COPY_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource)
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_ DXGI_FORMAT Format);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology)
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D12GraphicsCommandList * This,
_In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports)
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D12GraphicsCommandList * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
_In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects)
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D12GraphicsCommandList * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
_In_reads_( NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor)
void ( STDMETHODCALLTYPE *OMSetBlendFactor )(
ID3D12GraphicsCommandList * This,
_In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef)
void ( STDMETHODCALLTYPE *OMSetStencilRef )(
ID3D12GraphicsCommandList * This,
_In_ UINT StencilRef);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState)
void ( STDMETHODCALLTYPE *SetPipelineState )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier)
void ( STDMETHODCALLTYPE *ResourceBarrier )(
ID3D12GraphicsCommandList * This,
_In_ UINT NumBarriers,
_In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle)
void ( STDMETHODCALLTYPE *ExecuteBundle )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12GraphicsCommandList *pCommandList);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps)
void ( STDMETHODCALLTYPE *SetDescriptorHeaps )(
ID3D12GraphicsCommandList * This,
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature)
void ( STDMETHODCALLTYPE *SetComputeRootSignature )(
ID3D12GraphicsCommandList * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature)
void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )(
ID3D12GraphicsCommandList * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer)
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D12GraphicsCommandList * This,
_In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers)
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D12GraphicsCommandList * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets)
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D12GraphicsCommandList * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets)
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D12GraphicsCommandList * This,
_In_ UINT NumRenderTargetDescriptors,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
_In_ BOOL RTsSingleHandleToDescriptorRange,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView)
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D12GraphicsCommandList * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
_In_ D3D12_CLEAR_FLAGS ClearFlags,
_In_ FLOAT Depth,
_In_ UINT8 Stencil,
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView)
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D12GraphicsCommandList * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
_In_ const FLOAT ColorRGBA[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D12GraphicsCommandList * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const UINT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D12GraphicsCommandList * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const FLOAT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource)
void ( STDMETHODCALLTYPE *DiscardResource )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DISCARD_REGION *pRegion);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery)
void ( STDMETHODCALLTYPE *BeginQuery )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery)
void ( STDMETHODCALLTYPE *EndQuery )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData)
void ( STDMETHODCALLTYPE *ResolveQueryData )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT StartIndex,
_In_ UINT NumQueries,
_In_ ID3D12Resource *pDestinationBuffer,
_In_ UINT64 AlignedDestinationBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication)
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D12GraphicsCommandList * This,
_In_opt_ ID3D12Resource *pBuffer,
_In_ UINT64 AlignedBufferOffset,
_In_ D3D12_PREDICATION_OP Operation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker)
void ( STDMETHODCALLTYPE *SetMarker )(
ID3D12GraphicsCommandList * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent)
void ( STDMETHODCALLTYPE *BeginEvent )(
ID3D12GraphicsCommandList * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent)
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D12GraphicsCommandList * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect)
void ( STDMETHODCALLTYPE *ExecuteIndirect )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12CommandSignature *pCommandSignature,
_In_ UINT MaxCommandCount,
_In_ ID3D12Resource *pArgumentBuffer,
_In_ UINT64 ArgumentBufferOffset,
_In_opt_ ID3D12Resource *pCountBuffer,
_In_ UINT64 CountBufferOffset);
END_INTERFACE
} ID3D12GraphicsCommandListVtbl;
interface ID3D12GraphicsCommandList
{
CONST_VTBL struct ID3D12GraphicsCommandListVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12GraphicsCommandList_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12GraphicsCommandList_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12GraphicsCommandList_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12GraphicsCommandList_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12GraphicsCommandList_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12GraphicsCommandList_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12GraphicsCommandList_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12GraphicsCommandList_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12GraphicsCommandList_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D12GraphicsCommandList_Close(This) \
( (This)->lpVtbl -> Close(This) )
#define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \
( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) )
#define ID3D12GraphicsCommandList_ClearState(This,pPipelineState) \
( (This)->lpVtbl -> ClearState(This,pPipelineState) )
#define ID3D12GraphicsCommandList_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D12GraphicsCommandList_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \
( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) )
#define ID3D12GraphicsCommandList_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \
( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) )
#define ID3D12GraphicsCommandList_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D12GraphicsCommandList_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \
( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) )
#define ID3D12GraphicsCommandList_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D12GraphicsCommandList_IASetPrimitiveTopology(This,PrimitiveTopology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) )
#define ID3D12GraphicsCommandList_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D12GraphicsCommandList_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D12GraphicsCommandList_OMSetBlendFactor(This,BlendFactor) \
( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) )
#define ID3D12GraphicsCommandList_OMSetStencilRef(This,StencilRef) \
( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) )
#define ID3D12GraphicsCommandList_SetPipelineState(This,pPipelineState) \
( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) )
#define ID3D12GraphicsCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \
( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) )
#define ID3D12GraphicsCommandList_ExecuteBundle(This,pCommandList) \
( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) )
#define ID3D12GraphicsCommandList_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \
( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) )
#define ID3D12GraphicsCommandList_SetComputeRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList_SetGraphicsRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList_IASetIndexBuffer(This,pView) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pView) )
#define ID3D12GraphicsCommandList_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList_SOSetTargets(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) )
#define ID3D12GraphicsCommandList_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \
( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) )
#define ID3D12GraphicsCommandList_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \
( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) )
#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList_DiscardResource(This,pResource,pRegion) \
( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) )
#define ID3D12GraphicsCommandList_BeginQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList_EndQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \
( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) )
#define ID3D12GraphicsCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \
( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) )
#define ID3D12GraphicsCommandList_SetMarker(This,Metadata,pData,Size) \
( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList_BeginEvent(This,Metadata,pData,Size) \
( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D12GraphicsCommandList_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \
( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__
#define __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__
/* interface ID3D12GraphicsCommandList1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12GraphicsCommandList1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("553103fb-1fe7-4557-bb38-946d7d0e7ca7")
ID3D12GraphicsCommandList1 : public ID3D12GraphicsCommandList
{
public:
virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT(
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges) = 0;
virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT64(
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges) = 0;
virtual void STDMETHODCALLTYPE OMSetDepthBounds(
_In_ FLOAT Min,
_In_ FLOAT Max) = 0;
virtual void STDMETHODCALLTYPE SetSamplePositions(
_In_ UINT NumSamplesPerPixel,
_In_ UINT NumPixels,
_In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions) = 0;
virtual void STDMETHODCALLTYPE ResolveSubresourceRegion(
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ UINT DstX,
_In_ UINT DstY,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_opt_ D3D12_RECT *pSrcRect,
_In_ DXGI_FORMAT Format,
_In_ D3D12_RESOLVE_MODE ResolveMode) = 0;
virtual void STDMETHODCALLTYPE SetViewInstanceMask(
_In_ UINT Mask) = 0;
};
#else /* C style interface */
typedef struct ID3D12GraphicsCommandList1Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12GraphicsCommandList1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12GraphicsCommandList1 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12GraphicsCommandList1 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12GraphicsCommandList1 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12GraphicsCommandList1 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12GraphicsCommandList1 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12GraphicsCommandList1 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12GraphicsCommandList1 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12CommandList, GetType)
D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D12GraphicsCommandList1 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close)
HRESULT ( STDMETHODCALLTYPE *Close )(
ID3D12GraphicsCommandList1 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset)
HRESULT ( STDMETHODCALLTYPE *Reset )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12CommandAllocator *pAllocator,
_In_opt_ ID3D12PipelineState *pInitialState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState)
void ( STDMETHODCALLTYPE *ClearState )(
ID3D12GraphicsCommandList1 * This,
_In_opt_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced)
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT VertexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced)
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT IndexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartIndexLocation,
_In_ INT BaseVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch)
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion)
void ( STDMETHODCALLTYPE *CopyBufferRegion )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT64 NumBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion)
void ( STDMETHODCALLTYPE *CopyTextureRegion )(
ID3D12GraphicsCommandList1 * This,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX,
UINT DstY,
UINT DstZ,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc,
_In_opt_ const D3D12_BOX *pSrcBox);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource)
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pDstResource,
_In_ ID3D12Resource *pSrcResource);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles)
void ( STDMETHODCALLTYPE *CopyTiles )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pTiledResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize,
_In_ ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes,
D3D12_TILE_COPY_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource)
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_ DXGI_FORMAT Format);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology)
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D12GraphicsCommandList1 * This,
_In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports)
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D12GraphicsCommandList1 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
_In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects)
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D12GraphicsCommandList1 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
_In_reads_( NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor)
void ( STDMETHODCALLTYPE *OMSetBlendFactor )(
ID3D12GraphicsCommandList1 * This,
_In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef)
void ( STDMETHODCALLTYPE *OMSetStencilRef )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT StencilRef);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState)
void ( STDMETHODCALLTYPE *SetPipelineState )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier)
void ( STDMETHODCALLTYPE *ResourceBarrier )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT NumBarriers,
_In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle)
void ( STDMETHODCALLTYPE *ExecuteBundle )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12GraphicsCommandList *pCommandList);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps)
void ( STDMETHODCALLTYPE *SetDescriptorHeaps )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature)
void ( STDMETHODCALLTYPE *SetComputeRootSignature )(
ID3D12GraphicsCommandList1 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature)
void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )(
ID3D12GraphicsCommandList1 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer)
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D12GraphicsCommandList1 * This,
_In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers)
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets)
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets)
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT NumRenderTargetDescriptors,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
_In_ BOOL RTsSingleHandleToDescriptorRange,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView)
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D12GraphicsCommandList1 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
_In_ D3D12_CLEAR_FLAGS ClearFlags,
_In_ FLOAT Depth,
_In_ UINT8 Stencil,
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView)
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D12GraphicsCommandList1 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
_In_ const FLOAT ColorRGBA[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D12GraphicsCommandList1 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const UINT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D12GraphicsCommandList1 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const FLOAT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource)
void ( STDMETHODCALLTYPE *DiscardResource )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DISCARD_REGION *pRegion);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery)
void ( STDMETHODCALLTYPE *BeginQuery )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery)
void ( STDMETHODCALLTYPE *EndQuery )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData)
void ( STDMETHODCALLTYPE *ResolveQueryData )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT StartIndex,
_In_ UINT NumQueries,
_In_ ID3D12Resource *pDestinationBuffer,
_In_ UINT64 AlignedDestinationBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication)
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D12GraphicsCommandList1 * This,
_In_opt_ ID3D12Resource *pBuffer,
_In_ UINT64 AlignedBufferOffset,
_In_ D3D12_PREDICATION_OP Operation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker)
void ( STDMETHODCALLTYPE *SetMarker )(
ID3D12GraphicsCommandList1 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent)
void ( STDMETHODCALLTYPE *BeginEvent )(
ID3D12GraphicsCommandList1 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent)
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D12GraphicsCommandList1 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect)
void ( STDMETHODCALLTYPE *ExecuteIndirect )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12CommandSignature *pCommandSignature,
_In_ UINT MaxCommandCount,
_In_ ID3D12Resource *pArgumentBuffer,
_In_ UINT64 ArgumentBufferOffset,
_In_opt_ ID3D12Resource *pCountBuffer,
_In_ UINT64 CountBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds)
void ( STDMETHODCALLTYPE *OMSetDepthBounds )(
ID3D12GraphicsCommandList1 * This,
_In_ FLOAT Min,
_In_ FLOAT Max);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions)
void ( STDMETHODCALLTYPE *SetSamplePositions )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT NumSamplesPerPixel,
_In_ UINT NumPixels,
_In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion)
void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ UINT DstX,
_In_ UINT DstY,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_opt_ D3D12_RECT *pSrcRect,
_In_ DXGI_FORMAT Format,
_In_ D3D12_RESOLVE_MODE ResolveMode);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask)
void ( STDMETHODCALLTYPE *SetViewInstanceMask )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT Mask);
END_INTERFACE
} ID3D12GraphicsCommandList1Vtbl;
interface ID3D12GraphicsCommandList1
{
CONST_VTBL struct ID3D12GraphicsCommandList1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12GraphicsCommandList1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12GraphicsCommandList1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12GraphicsCommandList1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12GraphicsCommandList1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12GraphicsCommandList1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12GraphicsCommandList1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12GraphicsCommandList1_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12GraphicsCommandList1_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12GraphicsCommandList1_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D12GraphicsCommandList1_Close(This) \
( (This)->lpVtbl -> Close(This) )
#define ID3D12GraphicsCommandList1_Reset(This,pAllocator,pInitialState) \
( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) )
#define ID3D12GraphicsCommandList1_ClearState(This,pPipelineState) \
( (This)->lpVtbl -> ClearState(This,pPipelineState) )
#define ID3D12GraphicsCommandList1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D12GraphicsCommandList1_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \
( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) )
#define ID3D12GraphicsCommandList1_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \
( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) )
#define ID3D12GraphicsCommandList1_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D12GraphicsCommandList1_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \
( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) )
#define ID3D12GraphicsCommandList1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D12GraphicsCommandList1_IASetPrimitiveTopology(This,PrimitiveTopology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) )
#define ID3D12GraphicsCommandList1_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D12GraphicsCommandList1_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D12GraphicsCommandList1_OMSetBlendFactor(This,BlendFactor) \
( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) )
#define ID3D12GraphicsCommandList1_OMSetStencilRef(This,StencilRef) \
( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) )
#define ID3D12GraphicsCommandList1_SetPipelineState(This,pPipelineState) \
( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) )
#define ID3D12GraphicsCommandList1_ResourceBarrier(This,NumBarriers,pBarriers) \
( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) )
#define ID3D12GraphicsCommandList1_ExecuteBundle(This,pCommandList) \
( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) )
#define ID3D12GraphicsCommandList1_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \
( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) )
#define ID3D12GraphicsCommandList1_SetComputeRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList1_SetGraphicsRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList1_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList1_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList1_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList1_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList1_IASetIndexBuffer(This,pView) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pView) )
#define ID3D12GraphicsCommandList1_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList1_SOSetTargets(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList1_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) )
#define ID3D12GraphicsCommandList1_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \
( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) )
#define ID3D12GraphicsCommandList1_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \
( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) )
#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList1_DiscardResource(This,pResource,pRegion) \
( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) )
#define ID3D12GraphicsCommandList1_BeginQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList1_EndQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList1_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \
( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) )
#define ID3D12GraphicsCommandList1_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \
( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) )
#define ID3D12GraphicsCommandList1_SetMarker(This,Metadata,pData,Size) \
( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList1_BeginEvent(This,Metadata,pData,Size) \
( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList1_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D12GraphicsCommandList1_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \
( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) )
#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList1_OMSetDepthBounds(This,Min,Max) \
( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) )
#define ID3D12GraphicsCommandList1_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \
( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) )
#define ID3D12GraphicsCommandList1_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \
( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) )
#define ID3D12GraphicsCommandList1_SetViewInstanceMask(This,Mask) \
( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0018 */
/* [local] */
typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
{
D3D12_GPU_VIRTUAL_ADDRESS Dest;
UINT32 Value;
} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER;
typedef
enum D3D12_WRITEBUFFERIMMEDIATE_MODE
{
D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0,
D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1,
D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2
} D3D12_WRITEBUFFERIMMEDIATE_MODE;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0018_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0018_v0_0_s_ifspec;
#ifndef __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__
#define __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__
/* interface ID3D12GraphicsCommandList2 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12GraphicsCommandList2;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("38C3E585-FF17-412C-9150-4FC6F9D72A28")
ID3D12GraphicsCommandList2 : public ID3D12GraphicsCommandList1
{
public:
virtual void STDMETHODCALLTYPE WriteBufferImmediate(
UINT Count,
_In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams,
_In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes) = 0;
};
#else /* C style interface */
typedef struct ID3D12GraphicsCommandList2Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12GraphicsCommandList2 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12GraphicsCommandList2 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12GraphicsCommandList2 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12GraphicsCommandList2 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12GraphicsCommandList2 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12GraphicsCommandList2 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12GraphicsCommandList2 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12GraphicsCommandList2 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12CommandList, GetType)
D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D12GraphicsCommandList2 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close)
HRESULT ( STDMETHODCALLTYPE *Close )(
ID3D12GraphicsCommandList2 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset)
HRESULT ( STDMETHODCALLTYPE *Reset )(
ID3D12GraphicsCommandList2 * This,
_In_ ID3D12CommandAllocator *pAllocator,
_In_opt_ ID3D12PipelineState *pInitialState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState)
void ( STDMETHODCALLTYPE *ClearState )(
ID3D12GraphicsCommandList2 * This,
_In_opt_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced)
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT VertexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced)
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT IndexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartIndexLocation,
_In_ INT BaseVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch)
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion)
void ( STDMETHODCALLTYPE *CopyBufferRegion )(
ID3D12GraphicsCommandList2 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT64 NumBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion)
void ( STDMETHODCALLTYPE *CopyTextureRegion )(
ID3D12GraphicsCommandList2 * This,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX,
UINT DstY,
UINT DstZ,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc,
_In_opt_ const D3D12_BOX *pSrcBox);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource)
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D12GraphicsCommandList2 * This,
_In_ ID3D12Resource *pDstResource,
_In_ ID3D12Resource *pSrcResource);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles)
void ( STDMETHODCALLTYPE *CopyTiles )(
ID3D12GraphicsCommandList2 * This,
_In_ ID3D12Resource *pTiledResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize,
_In_ ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes,
D3D12_TILE_COPY_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource)
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D12GraphicsCommandList2 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_ DXGI_FORMAT Format);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology)
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D12GraphicsCommandList2 * This,
_In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports)
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D12GraphicsCommandList2 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
_In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects)
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D12GraphicsCommandList2 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
_In_reads_( NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor)
void ( STDMETHODCALLTYPE *OMSetBlendFactor )(
ID3D12GraphicsCommandList2 * This,
_In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef)
void ( STDMETHODCALLTYPE *OMSetStencilRef )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT StencilRef);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState)
void ( STDMETHODCALLTYPE *SetPipelineState )(
ID3D12GraphicsCommandList2 * This,
_In_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier)
void ( STDMETHODCALLTYPE *ResourceBarrier )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT NumBarriers,
_In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle)
void ( STDMETHODCALLTYPE *ExecuteBundle )(
ID3D12GraphicsCommandList2 * This,
_In_ ID3D12GraphicsCommandList *pCommandList);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps)
void ( STDMETHODCALLTYPE *SetDescriptorHeaps )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature)
void ( STDMETHODCALLTYPE *SetComputeRootSignature )(
ID3D12GraphicsCommandList2 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature)
void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )(
ID3D12GraphicsCommandList2 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer)
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D12GraphicsCommandList2 * This,
_In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers)
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets)
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets)
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT NumRenderTargetDescriptors,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
_In_ BOOL RTsSingleHandleToDescriptorRange,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView)
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D12GraphicsCommandList2 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
_In_ D3D12_CLEAR_FLAGS ClearFlags,
_In_ FLOAT Depth,
_In_ UINT8 Stencil,
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView)
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D12GraphicsCommandList2 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
_In_ const FLOAT ColorRGBA[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D12GraphicsCommandList2 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const UINT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D12GraphicsCommandList2 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const FLOAT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource)
void ( STDMETHODCALLTYPE *DiscardResource )(
ID3D12GraphicsCommandList2 * This,
_In_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DISCARD_REGION *pRegion);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery)
void ( STDMETHODCALLTYPE *BeginQuery )(
ID3D12GraphicsCommandList2 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery)
void ( STDMETHODCALLTYPE *EndQuery )(
ID3D12GraphicsCommandList2 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData)
void ( STDMETHODCALLTYPE *ResolveQueryData )(
ID3D12GraphicsCommandList2 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT StartIndex,
_In_ UINT NumQueries,
_In_ ID3D12Resource *pDestinationBuffer,
_In_ UINT64 AlignedDestinationBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication)
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D12GraphicsCommandList2 * This,
_In_opt_ ID3D12Resource *pBuffer,
_In_ UINT64 AlignedBufferOffset,
_In_ D3D12_PREDICATION_OP Operation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker)
void ( STDMETHODCALLTYPE *SetMarker )(
ID3D12GraphicsCommandList2 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent)
void ( STDMETHODCALLTYPE *BeginEvent )(
ID3D12GraphicsCommandList2 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent)
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D12GraphicsCommandList2 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect)
void ( STDMETHODCALLTYPE *ExecuteIndirect )(
ID3D12GraphicsCommandList2 * This,
_In_ ID3D12CommandSignature *pCommandSignature,
_In_ UINT MaxCommandCount,
_In_ ID3D12Resource *pArgumentBuffer,
_In_ UINT64 ArgumentBufferOffset,
_In_opt_ ID3D12Resource *pCountBuffer,
_In_ UINT64 CountBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )(
ID3D12GraphicsCommandList2 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )(
ID3D12GraphicsCommandList2 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds)
void ( STDMETHODCALLTYPE *OMSetDepthBounds )(
ID3D12GraphicsCommandList2 * This,
_In_ FLOAT Min,
_In_ FLOAT Max);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions)
void ( STDMETHODCALLTYPE *SetSamplePositions )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT NumSamplesPerPixel,
_In_ UINT NumPixels,
_In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion)
void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )(
ID3D12GraphicsCommandList2 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ UINT DstX,
_In_ UINT DstY,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_opt_ D3D12_RECT *pSrcRect,
_In_ DXGI_FORMAT Format,
_In_ D3D12_RESOLVE_MODE ResolveMode);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask)
void ( STDMETHODCALLTYPE *SetViewInstanceMask )(
ID3D12GraphicsCommandList2 * This,
_In_ UINT Mask);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate)
void ( STDMETHODCALLTYPE *WriteBufferImmediate )(
ID3D12GraphicsCommandList2 * This,
UINT Count,
_In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams,
_In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes);
END_INTERFACE
} ID3D12GraphicsCommandList2Vtbl;
interface ID3D12GraphicsCommandList2
{
CONST_VTBL struct ID3D12GraphicsCommandList2Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12GraphicsCommandList2_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12GraphicsCommandList2_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12GraphicsCommandList2_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12GraphicsCommandList2_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12GraphicsCommandList2_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12GraphicsCommandList2_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12GraphicsCommandList2_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12GraphicsCommandList2_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12GraphicsCommandList2_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D12GraphicsCommandList2_Close(This) \
( (This)->lpVtbl -> Close(This) )
#define ID3D12GraphicsCommandList2_Reset(This,pAllocator,pInitialState) \
( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) )
#define ID3D12GraphicsCommandList2_ClearState(This,pPipelineState) \
( (This)->lpVtbl -> ClearState(This,pPipelineState) )
#define ID3D12GraphicsCommandList2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D12GraphicsCommandList2_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \
( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) )
#define ID3D12GraphicsCommandList2_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \
( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) )
#define ID3D12GraphicsCommandList2_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D12GraphicsCommandList2_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \
( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) )
#define ID3D12GraphicsCommandList2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D12GraphicsCommandList2_IASetPrimitiveTopology(This,PrimitiveTopology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) )
#define ID3D12GraphicsCommandList2_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D12GraphicsCommandList2_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D12GraphicsCommandList2_OMSetBlendFactor(This,BlendFactor) \
( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) )
#define ID3D12GraphicsCommandList2_OMSetStencilRef(This,StencilRef) \
( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) )
#define ID3D12GraphicsCommandList2_SetPipelineState(This,pPipelineState) \
( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) )
#define ID3D12GraphicsCommandList2_ResourceBarrier(This,NumBarriers,pBarriers) \
( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) )
#define ID3D12GraphicsCommandList2_ExecuteBundle(This,pCommandList) \
( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) )
#define ID3D12GraphicsCommandList2_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \
( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) )
#define ID3D12GraphicsCommandList2_SetComputeRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList2_SetGraphicsRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList2_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList2_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList2_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList2_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList2_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList2_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList2_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList2_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList2_IASetIndexBuffer(This,pView) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pView) )
#define ID3D12GraphicsCommandList2_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList2_SOSetTargets(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList2_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) )
#define ID3D12GraphicsCommandList2_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \
( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) )
#define ID3D12GraphicsCommandList2_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \
( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) )
#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList2_DiscardResource(This,pResource,pRegion) \
( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) )
#define ID3D12GraphicsCommandList2_BeginQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList2_EndQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList2_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \
( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) )
#define ID3D12GraphicsCommandList2_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \
( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) )
#define ID3D12GraphicsCommandList2_SetMarker(This,Metadata,pData,Size) \
( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList2_BeginEvent(This,Metadata,pData,Size) \
( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList2_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D12GraphicsCommandList2_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \
( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) )
#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList2_OMSetDepthBounds(This,Min,Max) \
( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) )
#define ID3D12GraphicsCommandList2_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \
( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) )
#define ID3D12GraphicsCommandList2_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \
( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) )
#define ID3D12GraphicsCommandList2_SetViewInstanceMask(This,Mask) \
( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) )
#define ID3D12GraphicsCommandList2_WriteBufferImmediate(This,Count,pParams,pModes) \
( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ */
#ifndef __ID3D12CommandQueue_INTERFACE_DEFINED__
#define __ID3D12CommandQueue_INTERFACE_DEFINED__
/* interface ID3D12CommandQueue */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12CommandQueue;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("0ec870a6-5d7e-4c22-8cfc-5baae07616ed")
ID3D12CommandQueue : public ID3D12Pageable
{
public:
virtual void STDMETHODCALLTYPE UpdateTileMappings(
_In_ ID3D12Resource *pResource,
UINT NumResourceRegions,
_In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates,
_In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes,
_In_opt_ ID3D12Heap *pHeap,
UINT NumRanges,
_In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags,
_In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets,
_In_reads_opt_(NumRanges) const UINT *pRangeTileCounts,
D3D12_TILE_MAPPING_FLAGS Flags) = 0;
virtual void STDMETHODCALLTYPE CopyTileMappings(
_In_ ID3D12Resource *pDstResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate,
_In_ ID3D12Resource *pSrcResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pRegionSize,
D3D12_TILE_MAPPING_FLAGS Flags) = 0;
virtual void STDMETHODCALLTYPE ExecuteCommandLists(
_In_ UINT NumCommandLists,
_In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists) = 0;
virtual void STDMETHODCALLTYPE SetMarker(
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size) = 0;
virtual void STDMETHODCALLTYPE BeginEvent(
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size) = 0;
virtual void STDMETHODCALLTYPE EndEvent( void) = 0;
virtual HRESULT STDMETHODCALLTYPE Signal(
ID3D12Fence *pFence,
UINT64 Value) = 0;
virtual HRESULT STDMETHODCALLTYPE Wait(
ID3D12Fence *pFence,
UINT64 Value) = 0;
virtual HRESULT STDMETHODCALLTYPE GetTimestampFrequency(
_Out_ UINT64 *pFrequency) = 0;
virtual HRESULT STDMETHODCALLTYPE GetClockCalibration(
_Out_ UINT64 *pGpuTimestamp,
_Out_ UINT64 *pCpuTimestamp) = 0;
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
#else
virtual D3D12_COMMAND_QUEUE_DESC *STDMETHODCALLTYPE GetDesc(
D3D12_COMMAND_QUEUE_DESC * RetVal) = 0;
#endif
};
#else /* C style interface */
typedef struct ID3D12CommandQueueVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12CommandQueue * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12CommandQueue * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12CommandQueue * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12CommandQueue * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12CommandQueue * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12CommandQueue * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12CommandQueue * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12CommandQueue * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12CommandQueue, UpdateTileMappings)
void ( STDMETHODCALLTYPE *UpdateTileMappings )(
ID3D12CommandQueue * This,
_In_ ID3D12Resource *pResource,
UINT NumResourceRegions,
_In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates,
_In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes,
_In_opt_ ID3D12Heap *pHeap,
UINT NumRanges,
_In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags,
_In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets,
_In_reads_opt_(NumRanges) const UINT *pRangeTileCounts,
D3D12_TILE_MAPPING_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12CommandQueue, CopyTileMappings)
void ( STDMETHODCALLTYPE *CopyTileMappings )(
ID3D12CommandQueue * This,
_In_ ID3D12Resource *pDstResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate,
_In_ ID3D12Resource *pSrcResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pRegionSize,
D3D12_TILE_MAPPING_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12CommandQueue, ExecuteCommandLists)
void ( STDMETHODCALLTYPE *ExecuteCommandLists )(
ID3D12CommandQueue * This,
_In_ UINT NumCommandLists,
_In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists);
DECLSPEC_XFGVIRT(ID3D12CommandQueue, SetMarker)
void ( STDMETHODCALLTYPE *SetMarker )(
ID3D12CommandQueue * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12CommandQueue, BeginEvent)
void ( STDMETHODCALLTYPE *BeginEvent )(
ID3D12CommandQueue * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12CommandQueue, EndEvent)
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D12CommandQueue * This);
DECLSPEC_XFGVIRT(ID3D12CommandQueue, Signal)
HRESULT ( STDMETHODCALLTYPE *Signal )(
ID3D12CommandQueue * This,
ID3D12Fence *pFence,
UINT64 Value);
DECLSPEC_XFGVIRT(ID3D12CommandQueue, Wait)
HRESULT ( STDMETHODCALLTYPE *Wait )(
ID3D12CommandQueue * This,
ID3D12Fence *pFence,
UINT64 Value);
DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetTimestampFrequency)
HRESULT ( STDMETHODCALLTYPE *GetTimestampFrequency )(
ID3D12CommandQueue * This,
_Out_ UINT64 *pFrequency);
DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetClockCalibration)
HRESULT ( STDMETHODCALLTYPE *GetClockCalibration )(
ID3D12CommandQueue * This,
_Out_ UINT64 *pGpuTimestamp,
_Out_ UINT64 *pCpuTimestamp);
DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetDesc)
#if !defined(_WIN32)
D3D12_COMMAND_QUEUE_DESC ( STDMETHODCALLTYPE *GetDesc )(
ID3D12CommandQueue * This);
#else
D3D12_COMMAND_QUEUE_DESC *( STDMETHODCALLTYPE *GetDesc )(
ID3D12CommandQueue * This,
D3D12_COMMAND_QUEUE_DESC * RetVal);
#endif
END_INTERFACE
} ID3D12CommandQueueVtbl;
interface ID3D12CommandQueue
{
CONST_VTBL struct ID3D12CommandQueueVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12CommandQueue_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12CommandQueue_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12CommandQueue_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12CommandQueue_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12CommandQueue_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12CommandQueue_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12CommandQueue_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12CommandQueue_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12CommandQueue_UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) \
( (This)->lpVtbl -> UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) )
#define ID3D12CommandQueue_CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) \
( (This)->lpVtbl -> CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) )
#define ID3D12CommandQueue_ExecuteCommandLists(This,NumCommandLists,ppCommandLists) \
( (This)->lpVtbl -> ExecuteCommandLists(This,NumCommandLists,ppCommandLists) )
#define ID3D12CommandQueue_SetMarker(This,Metadata,pData,Size) \
( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) )
#define ID3D12CommandQueue_BeginEvent(This,Metadata,pData,Size) \
( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) )
#define ID3D12CommandQueue_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D12CommandQueue_Signal(This,pFence,Value) \
( (This)->lpVtbl -> Signal(This,pFence,Value) )
#define ID3D12CommandQueue_Wait(This,pFence,Value) \
( (This)->lpVtbl -> Wait(This,pFence,Value) )
#define ID3D12CommandQueue_GetTimestampFrequency(This,pFrequency) \
( (This)->lpVtbl -> GetTimestampFrequency(This,pFrequency) )
#define ID3D12CommandQueue_GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) \
( (This)->lpVtbl -> GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) )
#if !defined(_WIN32)
#define ID3D12CommandQueue_GetDesc(This) \
( (This)->lpVtbl -> GetDesc(This) )
#else
#define ID3D12CommandQueue_GetDesc(This,RetVal) \
( (This)->lpVtbl -> GetDesc(This,RetVal) )
#endif
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12CommandQueue_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0020 */
/* [local] */
#ifdef __midl
#ifndef LUID_DEFINED
#define LUID_DEFINED 1
typedef struct __LUID
{
DWORD LowPart;
LONG HighPart;
} LUID;
typedef struct __LUID *PLUID;
#endif
#endif
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0020_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0020_v0_0_s_ifspec;
#ifndef __ID3D12Device_INTERFACE_DEFINED__
#define __ID3D12Device_INTERFACE_DEFINED__
/* interface ID3D12Device */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("189819f1-1db6-4b57-be54-1821339b85f7")
ID3D12Device : public ID3D12Object
{
public:
virtual UINT STDMETHODCALLTYPE GetNodeCount( void) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue(
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommandAllocator(
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateGraphicsPipelineState(
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateComputePipelineState(
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommandList(
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList) = 0;
virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap(
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap) = 0;
virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize(
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateRootSignature(
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature) = 0;
virtual void STDMETHODCALLTYPE CreateConstantBufferView(
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CreateShaderResourceView(
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CreateUnorderedAccessView(
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CreateRenderTargetView(
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CreateDepthStencilView(
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CreateSampler(
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CopyDescriptors(
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0;
virtual void STDMETHODCALLTYPE CopyDescriptorsSimple(
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0;
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo(
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) = 0;
#else
virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo(
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) = 0;
#endif
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties(
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType) = 0;
#else
virtual D3D12_HEAP_PROPERTIES *STDMETHODCALLTYPE GetCustomHeapProperties(
D3D12_HEAP_PROPERTIES * RetVal,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType) = 0;
#endif
virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource(
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateHeap(
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap) = 0;
virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource(
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateReservedResource(
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle(
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle) = 0;
virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle(
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj) = 0;
virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName(
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle) = 0;
virtual HRESULT STDMETHODCALLTYPE MakeResident(
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0;
virtual HRESULT STDMETHODCALLTYPE Evict(
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateFence(
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence) = 0;
virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0;
virtual void STDMETHODCALLTYPE GetCopyableFootprints(
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap(
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap) = 0;
virtual HRESULT STDMETHODCALLTYPE SetStablePowerState(
BOOL Enable) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature(
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature) = 0;
virtual void STDMETHODCALLTYPE GetResourceTiling(
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips) = 0;
#if defined(_MSC_VER) || !defined(_WIN32)
virtual LUID STDMETHODCALLTYPE GetAdapterLuid( void) = 0;
#else
virtual LUID *STDMETHODCALLTYPE GetAdapterLuid(
LUID * RetVal) = 0;
#endif
};
#else /* C style interface */
typedef struct ID3D12DeviceVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount)
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device * This);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator)
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport)
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap)
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize)
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature)
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView)
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView)
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView)
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView)
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler)
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors)
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple)
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties)
#if !defined(_WIN32)
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#else
D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device * This,
D3D12_HEAP_PROPERTIES * RetVal,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap)
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle)
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
DECLSPEC_XFGVIRT(ID3D12Device, MakeResident)
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, Evict)
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, CreateFence)
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason)
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device * This);
DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints)
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap)
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState)
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device * This,
BOOL Enable);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature)
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling)
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid)
#if !defined(_WIN32)
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device * This);
#else
LUID *( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device * This,
LUID * RetVal);
#endif
END_INTERFACE
} ID3D12DeviceVtbl;
interface ID3D12Device
{
CONST_VTBL struct ID3D12DeviceVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#if !defined(_WIN32)
#define ID3D12Device_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#else
#define ID3D12Device_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) )
#endif
#if !defined(_WIN32)
#define ID3D12Device_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#else
#define ID3D12Device_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) )
#endif
#define ID3D12Device_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#if !defined(_WIN32)
#define ID3D12Device_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#else
#define ID3D12Device_GetAdapterLuid(This,RetVal) \
( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) )
#endif
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device_INTERFACE_DEFINED__ */
#ifndef __ID3D12PipelineLibrary_INTERFACE_DEFINED__
#define __ID3D12PipelineLibrary_INTERFACE_DEFINED__
/* interface ID3D12PipelineLibrary */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12PipelineLibrary;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("c64226a8-9201-46af-b4cc-53fb9ff7414f")
ID3D12PipelineLibrary : public ID3D12DeviceChild
{
public:
virtual HRESULT STDMETHODCALLTYPE StorePipeline(
_In_opt_ LPCWSTR pName,
_In_ ID3D12PipelineState *pPipeline) = 0;
virtual HRESULT STDMETHODCALLTYPE LoadGraphicsPipeline(
_In_ LPCWSTR pName,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState) = 0;
virtual HRESULT STDMETHODCALLTYPE LoadComputePipeline(
_In_ LPCWSTR pName,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState) = 0;
virtual SIZE_T STDMETHODCALLTYPE GetSerializedSize( void) = 0;
virtual HRESULT STDMETHODCALLTYPE Serialize(
_Out_writes_(DataSizeInBytes) void *pData,
SIZE_T DataSizeInBytes) = 0;
};
#else /* C style interface */
typedef struct ID3D12PipelineLibraryVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12PipelineLibrary * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12PipelineLibrary * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12PipelineLibrary * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12PipelineLibrary * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12PipelineLibrary * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12PipelineLibrary * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12PipelineLibrary * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12PipelineLibrary * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, StorePipeline)
HRESULT ( STDMETHODCALLTYPE *StorePipeline )(
ID3D12PipelineLibrary * This,
_In_opt_ LPCWSTR pName,
_In_ ID3D12PipelineState *pPipeline);
DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadGraphicsPipeline)
HRESULT ( STDMETHODCALLTYPE *LoadGraphicsPipeline )(
ID3D12PipelineLibrary * This,
_In_ LPCWSTR pName,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadComputePipeline)
HRESULT ( STDMETHODCALLTYPE *LoadComputePipeline )(
ID3D12PipelineLibrary * This,
_In_ LPCWSTR pName,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, GetSerializedSize)
SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )(
ID3D12PipelineLibrary * This);
DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, Serialize)
HRESULT ( STDMETHODCALLTYPE *Serialize )(
ID3D12PipelineLibrary * This,
_Out_writes_(DataSizeInBytes) void *pData,
SIZE_T DataSizeInBytes);
END_INTERFACE
} ID3D12PipelineLibraryVtbl;
interface ID3D12PipelineLibrary
{
CONST_VTBL struct ID3D12PipelineLibraryVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12PipelineLibrary_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12PipelineLibrary_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12PipelineLibrary_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12PipelineLibrary_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12PipelineLibrary_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12PipelineLibrary_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12PipelineLibrary_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12PipelineLibrary_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12PipelineLibrary_StorePipeline(This,pName,pPipeline) \
( (This)->lpVtbl -> StorePipeline(This,pName,pPipeline) )
#define ID3D12PipelineLibrary_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) )
#define ID3D12PipelineLibrary_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) )
#define ID3D12PipelineLibrary_GetSerializedSize(This) \
( (This)->lpVtbl -> GetSerializedSize(This) )
#define ID3D12PipelineLibrary_Serialize(This,pData,DataSizeInBytes) \
( (This)->lpVtbl -> Serialize(This,pData,DataSizeInBytes) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12PipelineLibrary_INTERFACE_DEFINED__ */
#ifndef __ID3D12PipelineLibrary1_INTERFACE_DEFINED__
#define __ID3D12PipelineLibrary1_INTERFACE_DEFINED__
/* interface ID3D12PipelineLibrary1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12PipelineLibrary1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("80eabf42-2568-4e5e-bd82-c37f86961dc3")
ID3D12PipelineLibrary1 : public ID3D12PipelineLibrary
{
public:
virtual HRESULT STDMETHODCALLTYPE LoadPipeline(
_In_ LPCWSTR pName,
_In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState) = 0;
};
#else /* C style interface */
typedef struct ID3D12PipelineLibrary1Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12PipelineLibrary1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12PipelineLibrary1 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12PipelineLibrary1 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12PipelineLibrary1 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12PipelineLibrary1 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12PipelineLibrary1 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12PipelineLibrary1 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12PipelineLibrary1 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, StorePipeline)
HRESULT ( STDMETHODCALLTYPE *StorePipeline )(
ID3D12PipelineLibrary1 * This,
_In_opt_ LPCWSTR pName,
_In_ ID3D12PipelineState *pPipeline);
DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadGraphicsPipeline)
HRESULT ( STDMETHODCALLTYPE *LoadGraphicsPipeline )(
ID3D12PipelineLibrary1 * This,
_In_ LPCWSTR pName,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadComputePipeline)
HRESULT ( STDMETHODCALLTYPE *LoadComputePipeline )(
ID3D12PipelineLibrary1 * This,
_In_ LPCWSTR pName,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, GetSerializedSize)
SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )(
ID3D12PipelineLibrary1 * This);
DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, Serialize)
HRESULT ( STDMETHODCALLTYPE *Serialize )(
ID3D12PipelineLibrary1 * This,
_Out_writes_(DataSizeInBytes) void *pData,
SIZE_T DataSizeInBytes);
DECLSPEC_XFGVIRT(ID3D12PipelineLibrary1, LoadPipeline)
HRESULT ( STDMETHODCALLTYPE *LoadPipeline )(
ID3D12PipelineLibrary1 * This,
_In_ LPCWSTR pName,
_In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
END_INTERFACE
} ID3D12PipelineLibrary1Vtbl;
interface ID3D12PipelineLibrary1
{
CONST_VTBL struct ID3D12PipelineLibrary1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12PipelineLibrary1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12PipelineLibrary1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12PipelineLibrary1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12PipelineLibrary1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12PipelineLibrary1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12PipelineLibrary1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12PipelineLibrary1_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12PipelineLibrary1_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12PipelineLibrary1_StorePipeline(This,pName,pPipeline) \
( (This)->lpVtbl -> StorePipeline(This,pName,pPipeline) )
#define ID3D12PipelineLibrary1_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) )
#define ID3D12PipelineLibrary1_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) )
#define ID3D12PipelineLibrary1_GetSerializedSize(This) \
( (This)->lpVtbl -> GetSerializedSize(This) )
#define ID3D12PipelineLibrary1_Serialize(This,pData,DataSizeInBytes) \
( (This)->lpVtbl -> Serialize(This,pData,DataSizeInBytes) )
#define ID3D12PipelineLibrary1_LoadPipeline(This,pName,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> LoadPipeline(This,pName,pDesc,riid,ppPipelineState) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0023 */
/* [local] */
typedef
enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS
{
D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0,
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1,
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0
} D3D12_MULTIPLE_FENCE_WAIT_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTIPLE_FENCE_WAIT_FLAGS );
typedef
enum D3D12_RESIDENCY_PRIORITY
{
D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000,
D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000,
D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000,
D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000,
D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000
} D3D12_RESIDENCY_PRIORITY;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0023_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0023_v0_0_s_ifspec;
#ifndef __ID3D12Device1_INTERFACE_DEFINED__
#define __ID3D12Device1_INTERFACE_DEFINED__
/* interface ID3D12Device1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("77acce80-638e-4e65-8895-c1f23386863e")
ID3D12Device1 : public ID3D12Device
{
public:
virtual HRESULT STDMETHODCALLTYPE CreatePipelineLibrary(
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary) = 0;
virtual HRESULT STDMETHODCALLTYPE SetEventOnMultipleFenceCompletion(
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent) = 0;
virtual HRESULT STDMETHODCALLTYPE SetResidencyPriority(
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities) = 0;
};
#else /* C style interface */
typedef struct ID3D12Device1Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device1 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device1 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device1 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device1 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device1 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device1 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount)
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device1 * This);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device1 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator)
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device1 * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device1 * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device1 * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device1 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport)
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device1 * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap)
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device1 * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize)
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device1 * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature)
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device1 * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView)
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device1 * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView)
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device1 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device1 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView)
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device1 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView)
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device1 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler)
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device1 * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors)
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device1 * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple)
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device1 * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device1 * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device1 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties)
#if !defined(_WIN32)
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device1 * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#else
D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device1 * This,
D3D12_HEAP_PROPERTIES * RetVal,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device1 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap)
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device1 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device1 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device1 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle)
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device1 * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device1 * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device1 * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
DECLSPEC_XFGVIRT(ID3D12Device, MakeResident)
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device1 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, Evict)
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device1 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, CreateFence)
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device1 * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason)
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device1 * This);
DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints)
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device1 * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap)
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device1 * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState)
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device1 * This,
BOOL Enable);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature)
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device1 * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling)
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device1 * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid)
#if !defined(_WIN32)
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device1 * This);
#else
LUID *( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device1 * This,
LUID * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )(
ID3D12Device1 * This,
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary);
DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion)
HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )(
ID3D12Device1 * This,
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent);
DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority)
HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )(
ID3D12Device1 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities);
END_INTERFACE
} ID3D12Device1Vtbl;
interface ID3D12Device1
{
CONST_VTBL struct ID3D12Device1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device1_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device1_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device1_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device1_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device1_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device1_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device1_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device1_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device1_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device1_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device1_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device1_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device1_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device1_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device1_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device1_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device1_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device1_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#if !defined(_WIN32)
#define ID3D12Device1_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#else
#define ID3D12Device1_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) )
#endif
#if !defined(_WIN32)
#define ID3D12Device1_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#else
#define ID3D12Device1_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) )
#endif
#define ID3D12Device1_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device1_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device1_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device1_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device1_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device1_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device1_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device1_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device1_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device1_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device1_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device1_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device1_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device1_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device1_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device1_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#if !defined(_WIN32)
#define ID3D12Device1_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#else
#define ID3D12Device1_GetAdapterLuid(This,RetVal) \
( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) )
#endif
#define ID3D12Device1_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \
( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) )
#define ID3D12Device1_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \
( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) )
#define ID3D12Device1_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \
( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device1_INTERFACE_DEFINED__ */
#ifndef __ID3D12Device2_INTERFACE_DEFINED__
#define __ID3D12Device2_INTERFACE_DEFINED__
/* interface ID3D12Device2 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device2;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("30baa41e-b15b-475c-a0bb-1af5c5b64328")
ID3D12Device2 : public ID3D12Device1
{
public:
virtual HRESULT STDMETHODCALLTYPE CreatePipelineState(
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState) = 0;
};
#else /* C style interface */
typedef struct ID3D12Device2Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device2 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device2 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device2 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device2 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device2 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device2 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device2 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount)
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device2 * This);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device2 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator)
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device2 * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device2 * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device2 * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device2 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport)
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device2 * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap)
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device2 * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize)
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device2 * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature)
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device2 * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView)
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device2 * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView)
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device2 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device2 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView)
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device2 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView)
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device2 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler)
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device2 * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors)
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device2 * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple)
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device2 * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device2 * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device2 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties)
#if !defined(_WIN32)
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device2 * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#else
D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device2 * This,
D3D12_HEAP_PROPERTIES * RetVal,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device2 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap)
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device2 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device2 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device2 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle)
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device2 * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device2 * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device2 * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
DECLSPEC_XFGVIRT(ID3D12Device, MakeResident)
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device2 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, Evict)
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device2 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, CreateFence)
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device2 * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason)
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device2 * This);
DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints)
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device2 * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap)
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device2 * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState)
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device2 * This,
BOOL Enable);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature)
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device2 * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling)
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device2 * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid)
#if !defined(_WIN32)
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device2 * This);
#else
LUID *( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device2 * This,
LUID * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )(
ID3D12Device2 * This,
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary);
DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion)
HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )(
ID3D12Device2 * This,
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent);
DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority)
HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )(
ID3D12Device2 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities);
DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )(
ID3D12Device2 * This,
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
END_INTERFACE
} ID3D12Device2Vtbl;
interface ID3D12Device2
{
CONST_VTBL struct ID3D12Device2Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device2_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device2_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device2_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device2_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device2_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device2_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device2_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device2_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device2_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device2_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device2_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device2_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device2_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device2_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device2_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device2_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device2_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device2_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device2_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device2_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device2_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device2_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device2_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device2_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#if !defined(_WIN32)
#define ID3D12Device2_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#else
#define ID3D12Device2_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) )
#endif
#if !defined(_WIN32)
#define ID3D12Device2_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#else
#define ID3D12Device2_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) )
#endif
#define ID3D12Device2_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device2_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device2_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device2_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device2_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device2_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device2_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device2_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device2_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device2_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device2_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device2_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device2_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device2_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device2_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device2_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#if !defined(_WIN32)
#define ID3D12Device2_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#else
#define ID3D12Device2_GetAdapterLuid(This,RetVal) \
( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) )
#endif
#define ID3D12Device2_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \
( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) )
#define ID3D12Device2_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \
( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) )
#define ID3D12Device2_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \
( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) )
#define ID3D12Device2_CreatePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device2_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0025 */
/* [local] */
typedef
enum D3D12_RESIDENCY_FLAGS
{
D3D12_RESIDENCY_FLAG_NONE = 0,
D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1
} D3D12_RESIDENCY_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESIDENCY_FLAGS );
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0025_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0025_v0_0_s_ifspec;
#ifndef __ID3D12Device3_INTERFACE_DEFINED__
#define __ID3D12Device3_INTERFACE_DEFINED__
/* interface ID3D12Device3 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device3;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("81dadc15-2bad-4392-93c5-101345c4aa98")
ID3D12Device3 : public ID3D12Device2
{
public:
virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromAddress(
_In_ const void *pAddress,
REFIID riid,
_COM_Outptr_ void **ppvHeap) = 0;
virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromFileMapping(
_In_ HANDLE hFileMapping,
REFIID riid,
_COM_Outptr_ void **ppvHeap) = 0;
virtual HRESULT STDMETHODCALLTYPE EnqueueMakeResident(
D3D12_RESIDENCY_FLAGS Flags,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_ ID3D12Fence *pFenceToSignal,
UINT64 FenceValueToSignal) = 0;
};
#else /* C style interface */
typedef struct ID3D12Device3Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device3 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device3 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device3 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device3 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device3 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device3 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device3 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount)
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device3 * This);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device3 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator)
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device3 * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device3 * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device3 * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device3 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport)
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device3 * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap)
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device3 * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize)
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device3 * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature)
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device3 * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView)
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device3 * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView)
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device3 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device3 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView)
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device3 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView)
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device3 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler)
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device3 * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors)
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device3 * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple)
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device3 * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device3 * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device3 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties)
#if !defined(_WIN32)
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device3 * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#else
D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device3 * This,
D3D12_HEAP_PROPERTIES * RetVal,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device3 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap)
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device3 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device3 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device3 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle)
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device3 * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device3 * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device3 * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
DECLSPEC_XFGVIRT(ID3D12Device, MakeResident)
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device3 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, Evict)
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device3 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, CreateFence)
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device3 * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason)
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device3 * This);
DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints)
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device3 * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap)
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device3 * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState)
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device3 * This,
BOOL Enable);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature)
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device3 * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling)
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device3 * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid)
#if !defined(_WIN32)
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device3 * This);
#else
LUID *( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device3 * This,
LUID * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )(
ID3D12Device3 * This,
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary);
DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion)
HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )(
ID3D12Device3 * This,
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent);
DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority)
HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )(
ID3D12Device3 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities);
DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )(
ID3D12Device3 * This,
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )(
ID3D12Device3 * This,
_In_ const void *pAddress,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )(
ID3D12Device3 * This,
_In_ HANDLE hFileMapping,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident)
HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )(
ID3D12Device3 * This,
D3D12_RESIDENCY_FLAGS Flags,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_ ID3D12Fence *pFenceToSignal,
UINT64 FenceValueToSignal);
END_INTERFACE
} ID3D12Device3Vtbl;
interface ID3D12Device3
{
CONST_VTBL struct ID3D12Device3Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device3_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device3_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device3_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device3_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device3_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device3_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device3_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device3_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device3_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device3_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device3_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device3_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device3_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device3_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device3_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device3_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device3_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device3_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device3_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device3_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device3_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device3_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device3_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device3_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#if !defined(_WIN32)
#define ID3D12Device3_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#else
#define ID3D12Device3_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) )
#endif
#if !defined(_WIN32)
#define ID3D12Device3_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#else
#define ID3D12Device3_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) )
#endif
#define ID3D12Device3_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device3_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device3_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device3_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device3_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device3_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device3_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device3_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device3_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device3_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device3_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device3_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device3_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device3_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device3_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device3_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#if !defined(_WIN32)
#define ID3D12Device3_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#else
#define ID3D12Device3_GetAdapterLuid(This,RetVal) \
( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) )
#endif
#define ID3D12Device3_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \
( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) )
#define ID3D12Device3_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \
( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) )
#define ID3D12Device3_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \
( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) )
#define ID3D12Device3_CreatePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device3_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) )
#define ID3D12Device3_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) )
#define ID3D12Device3_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \
( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device3_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0026 */
/* [local] */
typedef
enum D3D12_COMMAND_LIST_FLAGS
{
D3D12_COMMAND_LIST_FLAG_NONE = 0
} D3D12_COMMAND_LIST_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_FLAGS );
typedef
enum D3D12_COMMAND_POOL_FLAGS
{
D3D12_COMMAND_POOL_FLAG_NONE = 0
} D3D12_COMMAND_POOL_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_POOL_FLAGS );
typedef
enum D3D12_COMMAND_RECORDER_FLAGS
{
D3D12_COMMAND_RECORDER_FLAG_NONE = 0
} D3D12_COMMAND_RECORDER_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_RECORDER_FLAGS );
typedef
enum D3D12_PROTECTED_SESSION_STATUS
{
D3D12_PROTECTED_SESSION_STATUS_OK = 0,
D3D12_PROTECTED_SESSION_STATUS_INVALID = 1
} D3D12_PROTECTED_SESSION_STATUS;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0026_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0026_v0_0_s_ifspec;
#ifndef __ID3D12ProtectedSession_INTERFACE_DEFINED__
#define __ID3D12ProtectedSession_INTERFACE_DEFINED__
/* interface ID3D12ProtectedSession */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12ProtectedSession;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("A1533D18-0AC1-4084-85B9-89A96116806B")
ID3D12ProtectedSession : public ID3D12DeviceChild
{
public:
virtual HRESULT STDMETHODCALLTYPE GetStatusFence(
REFIID riid,
_COM_Outptr_opt_ void **ppFence) = 0;
virtual D3D12_PROTECTED_SESSION_STATUS STDMETHODCALLTYPE GetSessionStatus( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12ProtectedSessionVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12ProtectedSession * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12ProtectedSession * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12ProtectedSession * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12ProtectedSession * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12ProtectedSession * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12ProtectedSession * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12ProtectedSession * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12ProtectedSession * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetStatusFence)
HRESULT ( STDMETHODCALLTYPE *GetStatusFence )(
ID3D12ProtectedSession * This,
REFIID riid,
_COM_Outptr_opt_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetSessionStatus)
D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )(
ID3D12ProtectedSession * This);
END_INTERFACE
} ID3D12ProtectedSessionVtbl;
interface ID3D12ProtectedSession
{
CONST_VTBL struct ID3D12ProtectedSessionVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12ProtectedSession_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12ProtectedSession_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12ProtectedSession_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12ProtectedSession_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12ProtectedSession_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12ProtectedSession_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12ProtectedSession_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12ProtectedSession_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12ProtectedSession_GetStatusFence(This,riid,ppFence) \
( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) )
#define ID3D12ProtectedSession_GetSessionStatus(This) \
( (This)->lpVtbl -> GetSessionStatus(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12ProtectedSession_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0027 */
/* [local] */
typedef
enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS
{
D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0,
D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1
} D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS );
typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT
{
UINT NodeIndex;
D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support;
} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT;
typedef
enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS
{
D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0
} D3D12_PROTECTED_RESOURCE_SESSION_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_FLAGS );
typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC
{
UINT NodeMask;
D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags;
} D3D12_PROTECTED_RESOURCE_SESSION_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0027_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0027_v0_0_s_ifspec;
#ifndef __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__
#define __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__
/* interface ID3D12ProtectedResourceSession */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12ProtectedResourceSession;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("6CD696F4-F289-40CC-8091-5A6C0A099C3D")
ID3D12ProtectedResourceSession : public ID3D12ProtectedSession
{
public:
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
#else
virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC *STDMETHODCALLTYPE GetDesc(
D3D12_PROTECTED_RESOURCE_SESSION_DESC * RetVal) = 0;
#endif
};
#else /* C style interface */
typedef struct ID3D12ProtectedResourceSessionVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12ProtectedResourceSession * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12ProtectedResourceSession * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12ProtectedResourceSession * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12ProtectedResourceSession * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12ProtectedResourceSession * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12ProtectedResourceSession * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12ProtectedResourceSession * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12ProtectedResourceSession * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetStatusFence)
HRESULT ( STDMETHODCALLTYPE *GetStatusFence )(
ID3D12ProtectedResourceSession * This,
REFIID riid,
_COM_Outptr_opt_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetSessionStatus)
D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )(
ID3D12ProtectedResourceSession * This);
DECLSPEC_XFGVIRT(ID3D12ProtectedResourceSession, GetDesc)
#if !defined(_WIN32)
D3D12_PROTECTED_RESOURCE_SESSION_DESC ( STDMETHODCALLTYPE *GetDesc )(
ID3D12ProtectedResourceSession * This);
#else
D3D12_PROTECTED_RESOURCE_SESSION_DESC *( STDMETHODCALLTYPE *GetDesc )(
ID3D12ProtectedResourceSession * This,
D3D12_PROTECTED_RESOURCE_SESSION_DESC * RetVal);
#endif
END_INTERFACE
} ID3D12ProtectedResourceSessionVtbl;
interface ID3D12ProtectedResourceSession
{
CONST_VTBL struct ID3D12ProtectedResourceSessionVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12ProtectedResourceSession_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12ProtectedResourceSession_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12ProtectedResourceSession_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12ProtectedResourceSession_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12ProtectedResourceSession_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12ProtectedResourceSession_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12ProtectedResourceSession_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12ProtectedResourceSession_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12ProtectedResourceSession_GetStatusFence(This,riid,ppFence) \
( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) )
#define ID3D12ProtectedResourceSession_GetSessionStatus(This) \
( (This)->lpVtbl -> GetSessionStatus(This) )
#if !defined(_WIN32)
#define ID3D12ProtectedResourceSession_GetDesc(This) \
( (This)->lpVtbl -> GetDesc(This) )
#else
#define ID3D12ProtectedResourceSession_GetDesc(This,RetVal) \
( (This)->lpVtbl -> GetDesc(This,RetVal) )
#endif
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ */
#ifndef __ID3D12Device4_INTERFACE_DEFINED__
#define __ID3D12Device4_INTERFACE_DEFINED__
/* interface ID3D12Device4 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device4;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("e865df17-a9ee-46f9-a463-3098315aa2e5")
ID3D12Device4 : public ID3D12Device3
{
public:
virtual HRESULT STDMETHODCALLTYPE CreateCommandList1(
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ D3D12_COMMAND_LIST_FLAGS flags,
REFIID riid,
_COM_Outptr_ void **ppCommandList) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateProtectedResourceSession(
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource1(
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateHeap1(
_In_ const D3D12_HEAP_DESC *pDesc,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateReservedResource1(
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource) = 0;
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo1(
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0;
#else
virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo1(
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0;
#endif
};
#else /* C style interface */
typedef struct ID3D12Device4Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device4 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device4 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device4 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device4 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device4 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device4 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device4 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount)
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device4 * This);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device4 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator)
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device4 * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device4 * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device4 * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device4 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport)
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device4 * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap)
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device4 * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize)
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device4 * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature)
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device4 * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView)
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device4 * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView)
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device4 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device4 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView)
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device4 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView)
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device4 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler)
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device4 * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors)
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device4 * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple)
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device4 * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device4 * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device4 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties)
#if !defined(_WIN32)
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device4 * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#else
D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device4 * This,
D3D12_HEAP_PROPERTIES * RetVal,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device4 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap)
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device4 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device4 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device4 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle)
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device4 * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device4 * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device4 * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
DECLSPEC_XFGVIRT(ID3D12Device, MakeResident)
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device4 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, Evict)
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device4 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, CreateFence)
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device4 * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason)
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device4 * This);
DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints)
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device4 * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap)
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device4 * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState)
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device4 * This,
BOOL Enable);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature)
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device4 * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling)
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device4 * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid)
#if !defined(_WIN32)
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device4 * This);
#else
LUID *( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device4 * This,
LUID * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )(
ID3D12Device4 * This,
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary);
DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion)
HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )(
ID3D12Device4 * This,
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent);
DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority)
HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )(
ID3D12Device4 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities);
DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )(
ID3D12Device4 * This,
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )(
ID3D12Device4 * This,
_In_ const void *pAddress,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )(
ID3D12Device4 * This,
_In_ HANDLE hFileMapping,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident)
HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )(
ID3D12Device4 * This,
D3D12_RESIDENCY_FLAGS Flags,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_ ID3D12Fence *pFenceToSignal,
UINT64 FenceValueToSignal);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )(
ID3D12Device4 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ D3D12_COMMAND_LIST_FLAGS flags,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )(
ID3D12Device4 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )(
ID3D12Device4 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1)
HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )(
ID3D12Device4 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )(
ID3D12Device4 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device4 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device4 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
END_INTERFACE
} ID3D12Device4Vtbl;
interface ID3D12Device4
{
CONST_VTBL struct ID3D12Device4Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device4_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device4_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device4_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device4_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device4_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device4_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device4_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device4_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device4_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device4_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device4_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device4_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device4_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device4_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device4_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device4_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device4_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device4_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device4_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device4_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device4_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device4_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device4_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device4_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device4_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#if !defined(_WIN32)
#define ID3D12Device4_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#else
#define ID3D12Device4_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) )
#endif
#if !defined(_WIN32)
#define ID3D12Device4_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#else
#define ID3D12Device4_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) )
#endif
#define ID3D12Device4_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device4_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device4_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device4_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device4_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device4_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device4_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device4_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device4_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device4_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device4_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device4_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device4_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device4_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device4_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device4_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#if !defined(_WIN32)
#define ID3D12Device4_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#else
#define ID3D12Device4_GetAdapterLuid(This,RetVal) \
( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) )
#endif
#define ID3D12Device4_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \
( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) )
#define ID3D12Device4_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \
( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) )
#define ID3D12Device4_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \
( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) )
#define ID3D12Device4_CreatePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device4_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) )
#define ID3D12Device4_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) )
#define ID3D12Device4_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \
( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) )
#define ID3D12Device4_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) )
#define ID3D12Device4_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) )
#define ID3D12Device4_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device4_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) )
#define ID3D12Device4_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) )
#if !defined(_WIN32)
#define ID3D12Device4_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device4_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device4_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0029 */
/* [local] */
typedef
enum D3D12_LIFETIME_STATE
{
D3D12_LIFETIME_STATE_IN_USE = 0,
D3D12_LIFETIME_STATE_NOT_IN_USE = ( D3D12_LIFETIME_STATE_IN_USE + 1 )
} D3D12_LIFETIME_STATE;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0029_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0029_v0_0_s_ifspec;
#ifndef __ID3D12LifetimeOwner_INTERFACE_DEFINED__
#define __ID3D12LifetimeOwner_INTERFACE_DEFINED__
/* interface ID3D12LifetimeOwner */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12LifetimeOwner;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("e667af9f-cd56-4f46-83ce-032e595d70a8")
ID3D12LifetimeOwner : public IUnknown
{
public:
virtual void STDMETHODCALLTYPE LifetimeStateUpdated(
D3D12_LIFETIME_STATE NewState) = 0;
};
#else /* C style interface */
typedef struct ID3D12LifetimeOwnerVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12LifetimeOwner * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12LifetimeOwner * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12LifetimeOwner * This);
DECLSPEC_XFGVIRT(ID3D12LifetimeOwner, LifetimeStateUpdated)
void ( STDMETHODCALLTYPE *LifetimeStateUpdated )(
ID3D12LifetimeOwner * This,
D3D12_LIFETIME_STATE NewState);
END_INTERFACE
} ID3D12LifetimeOwnerVtbl;
interface ID3D12LifetimeOwner
{
CONST_VTBL struct ID3D12LifetimeOwnerVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12LifetimeOwner_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12LifetimeOwner_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12LifetimeOwner_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12LifetimeOwner_LifetimeStateUpdated(This,NewState) \
( (This)->lpVtbl -> LifetimeStateUpdated(This,NewState) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12LifetimeOwner_INTERFACE_DEFINED__ */
#ifndef __ID3D12SwapChainAssistant_INTERFACE_DEFINED__
#define __ID3D12SwapChainAssistant_INTERFACE_DEFINED__
/* interface ID3D12SwapChainAssistant */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12SwapChainAssistant;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("f1df64b6-57fd-49cd-8807-c0eb88b45c8f")
ID3D12SwapChainAssistant : public IUnknown
{
public:
#if defined(_MSC_VER) || !defined(_WIN32)
virtual LUID STDMETHODCALLTYPE GetLUID( void) = 0;
#else
virtual LUID *STDMETHODCALLTYPE GetLUID(
LUID * RetVal) = 0;
#endif
virtual HRESULT STDMETHODCALLTYPE GetSwapChainObject(
REFIID riid,
_COM_Outptr_ void **ppv) = 0;
virtual HRESULT STDMETHODCALLTYPE GetCurrentResourceAndCommandQueue(
REFIID riidResource,
_COM_Outptr_ void **ppvResource,
REFIID riidQueue,
_COM_Outptr_ void **ppvQueue) = 0;
virtual HRESULT STDMETHODCALLTYPE InsertImplicitSync( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12SwapChainAssistantVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12SwapChainAssistant * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12SwapChainAssistant * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12SwapChainAssistant * This);
DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, GetLUID)
#if !defined(_WIN32)
LUID ( STDMETHODCALLTYPE *GetLUID )(
ID3D12SwapChainAssistant * This);
#else
LUID *( STDMETHODCALLTYPE *GetLUID )(
ID3D12SwapChainAssistant * This,
LUID * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, GetSwapChainObject)
HRESULT ( STDMETHODCALLTYPE *GetSwapChainObject )(
ID3D12SwapChainAssistant * This,
REFIID riid,
_COM_Outptr_ void **ppv);
DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, GetCurrentResourceAndCommandQueue)
HRESULT ( STDMETHODCALLTYPE *GetCurrentResourceAndCommandQueue )(
ID3D12SwapChainAssistant * This,
REFIID riidResource,
_COM_Outptr_ void **ppvResource,
REFIID riidQueue,
_COM_Outptr_ void **ppvQueue);
DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, InsertImplicitSync)
HRESULT ( STDMETHODCALLTYPE *InsertImplicitSync )(
ID3D12SwapChainAssistant * This);
END_INTERFACE
} ID3D12SwapChainAssistantVtbl;
interface ID3D12SwapChainAssistant
{
CONST_VTBL struct ID3D12SwapChainAssistantVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12SwapChainAssistant_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12SwapChainAssistant_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12SwapChainAssistant_Release(This) \
( (This)->lpVtbl -> Release(This) )
#if !defined(_WIN32)
#define ID3D12SwapChainAssistant_GetLUID(This) \
( (This)->lpVtbl -> GetLUID(This) )
#else
#define ID3D12SwapChainAssistant_GetLUID(This,RetVal) \
( (This)->lpVtbl -> GetLUID(This,RetVal) )
#endif
#define ID3D12SwapChainAssistant_GetSwapChainObject(This,riid,ppv) \
( (This)->lpVtbl -> GetSwapChainObject(This,riid,ppv) )
#define ID3D12SwapChainAssistant_GetCurrentResourceAndCommandQueue(This,riidResource,ppvResource,riidQueue,ppvQueue) \
( (This)->lpVtbl -> GetCurrentResourceAndCommandQueue(This,riidResource,ppvResource,riidQueue,ppvQueue) )
#define ID3D12SwapChainAssistant_InsertImplicitSync(This) \
( (This)->lpVtbl -> InsertImplicitSync(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ */
#ifndef __ID3D12LifetimeTracker_INTERFACE_DEFINED__
#define __ID3D12LifetimeTracker_INTERFACE_DEFINED__
/* interface ID3D12LifetimeTracker */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12LifetimeTracker;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("3fd03d36-4eb1-424a-a582-494ecb8ba813")
ID3D12LifetimeTracker : public ID3D12DeviceChild
{
public:
virtual HRESULT STDMETHODCALLTYPE DestroyOwnedObject(
_In_ ID3D12DeviceChild *pObject) = 0;
};
#else /* C style interface */
typedef struct ID3D12LifetimeTrackerVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12LifetimeTracker * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12LifetimeTracker * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12LifetimeTracker * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12LifetimeTracker * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12LifetimeTracker * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12LifetimeTracker * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12LifetimeTracker * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12LifetimeTracker * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12LifetimeTracker, DestroyOwnedObject)
HRESULT ( STDMETHODCALLTYPE *DestroyOwnedObject )(
ID3D12LifetimeTracker * This,
_In_ ID3D12DeviceChild *pObject);
END_INTERFACE
} ID3D12LifetimeTrackerVtbl;
interface ID3D12LifetimeTracker
{
CONST_VTBL struct ID3D12LifetimeTrackerVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12LifetimeTracker_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12LifetimeTracker_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12LifetimeTracker_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12LifetimeTracker_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12LifetimeTracker_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12LifetimeTracker_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12LifetimeTracker_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12LifetimeTracker_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12LifetimeTracker_DestroyOwnedObject(This,pObject) \
( (This)->lpVtbl -> DestroyOwnedObject(This,pObject) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12LifetimeTracker_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0032 */
/* [local] */
typedef
enum D3D12_META_COMMAND_PARAMETER_TYPE
{
D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0,
D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1,
D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2,
D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3,
D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4
} D3D12_META_COMMAND_PARAMETER_TYPE;
typedef
enum D3D12_META_COMMAND_PARAMETER_FLAGS
{
D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x1,
D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x2
} D3D12_META_COMMAND_PARAMETER_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_META_COMMAND_PARAMETER_FLAGS );
typedef
enum D3D12_META_COMMAND_PARAMETER_STAGE
{
D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0,
D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1,
D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 2
} D3D12_META_COMMAND_PARAMETER_STAGE;
typedef struct D3D12_META_COMMAND_PARAMETER_DESC
{
LPCWSTR Name;
D3D12_META_COMMAND_PARAMETER_TYPE Type;
D3D12_META_COMMAND_PARAMETER_FLAGS Flags;
D3D12_RESOURCE_STATES RequiredResourceState;
UINT StructureOffset;
} D3D12_META_COMMAND_PARAMETER_DESC;
typedef
enum D3D12_GRAPHICS_STATES
{
D3D12_GRAPHICS_STATE_NONE = 0,
D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = ( 1 << 0 ) ,
D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = ( 1 << 1 ) ,
D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = ( 1 << 2 ) ,
D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = ( 1 << 3 ) ,
D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = ( 1 << 4 ) ,
D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = ( 1 << 5 ) ,
D3D12_GRAPHICS_STATE_RS_VIEWPORTS = ( 1 << 6 ) ,
D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = ( 1 << 7 ) ,
D3D12_GRAPHICS_STATE_PREDICATION = ( 1 << 8 ) ,
D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = ( 1 << 9 ) ,
D3D12_GRAPHICS_STATE_OM_STENCIL_REF = ( 1 << 10 ) ,
D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = ( 1 << 11 ) ,
D3D12_GRAPHICS_STATE_PIPELINE_STATE = ( 1 << 12 ) ,
D3D12_GRAPHICS_STATE_SO_TARGETS = ( 1 << 13 ) ,
D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = ( 1 << 14 ) ,
D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = ( 1 << 15 ) ,
D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = ( 1 << 16 )
} D3D12_GRAPHICS_STATES;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_GRAPHICS_STATES );
typedef struct D3D12_META_COMMAND_DESC
{
GUID Id;
LPCWSTR Name;
D3D12_GRAPHICS_STATES InitializationDirtyState;
D3D12_GRAPHICS_STATES ExecutionDirtyState;
} D3D12_META_COMMAND_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0032_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0032_v0_0_s_ifspec;
#ifndef __ID3D12StateObject_INTERFACE_DEFINED__
#define __ID3D12StateObject_INTERFACE_DEFINED__
/* interface ID3D12StateObject */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12StateObject;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("47016943-fca8-4594-93ea-af258b55346d")
ID3D12StateObject : public ID3D12Pageable
{
public:
};
#else /* C style interface */
typedef struct ID3D12StateObjectVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12StateObject * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12StateObject * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12StateObject * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12StateObject * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12StateObject * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12StateObject * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12StateObject * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12StateObject * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
END_INTERFACE
} ID3D12StateObjectVtbl;
interface ID3D12StateObject
{
CONST_VTBL struct ID3D12StateObjectVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12StateObject_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12StateObject_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12StateObject_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12StateObject_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12StateObject_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12StateObject_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12StateObject_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12StateObject_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12StateObject_INTERFACE_DEFINED__ */
#ifndef __ID3D12StateObjectProperties_INTERFACE_DEFINED__
#define __ID3D12StateObjectProperties_INTERFACE_DEFINED__
/* interface ID3D12StateObjectProperties */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12StateObjectProperties;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("de5fa827-9bf9-4f26-89ff-d7f56fde3860")
ID3D12StateObjectProperties : public IUnknown
{
public:
virtual void *STDMETHODCALLTYPE GetShaderIdentifier(
_In_ LPCWSTR pExportName) = 0;
virtual UINT64 STDMETHODCALLTYPE GetShaderStackSize(
_In_ LPCWSTR pExportName) = 0;
virtual UINT64 STDMETHODCALLTYPE GetPipelineStackSize( void) = 0;
virtual void STDMETHODCALLTYPE SetPipelineStackSize(
UINT64 PipelineStackSizeInBytes) = 0;
};
#else /* C style interface */
typedef struct ID3D12StateObjectPropertiesVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12StateObjectProperties * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12StateObjectProperties * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12StateObjectProperties * This);
DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderIdentifier)
void *( STDMETHODCALLTYPE *GetShaderIdentifier )(
ID3D12StateObjectProperties * This,
_In_ LPCWSTR pExportName);
DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderStackSize)
UINT64 ( STDMETHODCALLTYPE *GetShaderStackSize )(
ID3D12StateObjectProperties * This,
_In_ LPCWSTR pExportName);
DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetPipelineStackSize)
UINT64 ( STDMETHODCALLTYPE *GetPipelineStackSize )(
ID3D12StateObjectProperties * This);
DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, SetPipelineStackSize)
void ( STDMETHODCALLTYPE *SetPipelineStackSize )(
ID3D12StateObjectProperties * This,
UINT64 PipelineStackSizeInBytes);
END_INTERFACE
} ID3D12StateObjectPropertiesVtbl;
interface ID3D12StateObjectProperties
{
CONST_VTBL struct ID3D12StateObjectPropertiesVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12StateObjectProperties_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12StateObjectProperties_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12StateObjectProperties_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12StateObjectProperties_GetShaderIdentifier(This,pExportName) \
( (This)->lpVtbl -> GetShaderIdentifier(This,pExportName) )
#define ID3D12StateObjectProperties_GetShaderStackSize(This,pExportName) \
( (This)->lpVtbl -> GetShaderStackSize(This,pExportName) )
#define ID3D12StateObjectProperties_GetPipelineStackSize(This) \
( (This)->lpVtbl -> GetPipelineStackSize(This) )
#define ID3D12StateObjectProperties_SetPipelineStackSize(This,PipelineStackSizeInBytes) \
( (This)->lpVtbl -> SetPipelineStackSize(This,PipelineStackSizeInBytes) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12StateObjectProperties_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0034 */
/* [local] */
typedef
enum D3D12_STATE_SUBOBJECT_TYPE
{
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0,
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1,
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2,
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3,
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5,
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6,
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7,
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10,
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12,
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = ( D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 + 1 )
} D3D12_STATE_SUBOBJECT_TYPE;
typedef struct D3D12_STATE_SUBOBJECT
{
D3D12_STATE_SUBOBJECT_TYPE Type;
const void *pDesc;
} D3D12_STATE_SUBOBJECT;
typedef
enum D3D12_STATE_OBJECT_FLAGS
{
D3D12_STATE_OBJECT_FLAG_NONE = 0,
D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1,
D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2,
D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4
} D3D12_STATE_OBJECT_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_STATE_OBJECT_FLAGS );
typedef struct D3D12_STATE_OBJECT_CONFIG
{
D3D12_STATE_OBJECT_FLAGS Flags;
} D3D12_STATE_OBJECT_CONFIG;
typedef struct D3D12_GLOBAL_ROOT_SIGNATURE
{
ID3D12RootSignature *pGlobalRootSignature;
} D3D12_GLOBAL_ROOT_SIGNATURE;
typedef struct D3D12_LOCAL_ROOT_SIGNATURE
{
ID3D12RootSignature *pLocalRootSignature;
} D3D12_LOCAL_ROOT_SIGNATURE;
typedef struct D3D12_NODE_MASK
{
UINT NodeMask;
} D3D12_NODE_MASK;
typedef
enum D3D12_EXPORT_FLAGS
{
D3D12_EXPORT_FLAG_NONE = 0
} D3D12_EXPORT_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_EXPORT_FLAGS );
typedef struct D3D12_EXPORT_DESC
{
LPCWSTR Name;
_In_opt_ LPCWSTR ExportToRename;
D3D12_EXPORT_FLAGS Flags;
} D3D12_EXPORT_DESC;
typedef struct D3D12_DXIL_LIBRARY_DESC
{
D3D12_SHADER_BYTECODE DXILLibrary;
UINT NumExports;
_In_reads_(NumExports) const D3D12_EXPORT_DESC *pExports;
} D3D12_DXIL_LIBRARY_DESC;
typedef struct D3D12_EXISTING_COLLECTION_DESC
{
ID3D12StateObject *pExistingCollection;
UINT NumExports;
_In_reads_(NumExports) const D3D12_EXPORT_DESC *pExports;
} D3D12_EXISTING_COLLECTION_DESC;
typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION
{
const D3D12_STATE_SUBOBJECT *pSubobjectToAssociate;
UINT NumExports;
_In_reads_(NumExports) LPCWSTR *pExports;
} D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
{
LPCWSTR SubobjectToAssociate;
UINT NumExports;
_In_reads_(NumExports) LPCWSTR *pExports;
} D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
typedef
enum D3D12_HIT_GROUP_TYPE
{
D3D12_HIT_GROUP_TYPE_TRIANGLES = 0,
D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1
} D3D12_HIT_GROUP_TYPE;
typedef struct D3D12_HIT_GROUP_DESC
{
LPCWSTR HitGroupExport;
D3D12_HIT_GROUP_TYPE Type;
_In_opt_ LPCWSTR AnyHitShaderImport;
_In_opt_ LPCWSTR ClosestHitShaderImport;
_In_opt_ LPCWSTR IntersectionShaderImport;
} D3D12_HIT_GROUP_DESC;
typedef struct D3D12_RAYTRACING_SHADER_CONFIG
{
UINT MaxPayloadSizeInBytes;
UINT MaxAttributeSizeInBytes;
} D3D12_RAYTRACING_SHADER_CONFIG;
typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG
{
UINT MaxTraceRecursionDepth;
} D3D12_RAYTRACING_PIPELINE_CONFIG;
typedef
enum D3D12_RAYTRACING_PIPELINE_FLAGS
{
D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0,
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100,
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200
} D3D12_RAYTRACING_PIPELINE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_PIPELINE_FLAGS );
typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1
{
UINT MaxTraceRecursionDepth;
D3D12_RAYTRACING_PIPELINE_FLAGS Flags;
} D3D12_RAYTRACING_PIPELINE_CONFIG1;
typedef
enum D3D12_STATE_OBJECT_TYPE
{
D3D12_STATE_OBJECT_TYPE_COLLECTION = 0,
D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3
} D3D12_STATE_OBJECT_TYPE;
typedef struct D3D12_STATE_OBJECT_DESC
{
D3D12_STATE_OBJECT_TYPE Type;
UINT NumSubobjects;
_In_reads_(NumSubobjects) const D3D12_STATE_SUBOBJECT *pSubobjects;
} D3D12_STATE_OBJECT_DESC;
typedef
enum D3D12_RAYTRACING_GEOMETRY_FLAGS
{
D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0,
D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1,
D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2
} D3D12_RAYTRACING_GEOMETRY_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_GEOMETRY_FLAGS );
typedef
enum D3D12_RAYTRACING_GEOMETRY_TYPE
{
D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0,
D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = ( D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES + 1 )
} D3D12_RAYTRACING_GEOMETRY_TYPE;
typedef
enum D3D12_RAYTRACING_INSTANCE_FLAGS
{
D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0,
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1,
D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2,
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4,
D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8
} D3D12_RAYTRACING_INSTANCE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_INSTANCE_FLAGS );
typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
{
D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
UINT64 StrideInBytes;
} D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE;
typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE
{
D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
UINT64 SizeInBytes;
} D3D12_GPU_VIRTUAL_ADDRESS_RANGE;
typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
{
D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
UINT64 SizeInBytes;
UINT64 StrideInBytes;
} D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE;
typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC
{
D3D12_GPU_VIRTUAL_ADDRESS Transform3x4;
DXGI_FORMAT IndexFormat;
DXGI_FORMAT VertexFormat;
UINT IndexCount;
UINT VertexCount;
D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer;
D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer;
} D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC;
typedef struct D3D12_RAYTRACING_AABB
{
FLOAT MinX;
FLOAT MinY;
FLOAT MinZ;
FLOAT MaxX;
FLOAT MaxY;
FLOAT MaxZ;
} D3D12_RAYTRACING_AABB;
typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC
{
UINT64 AABBCount;
D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs;
} D3D12_RAYTRACING_GEOMETRY_AABBS_DESC;
typedef
enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS
{
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x1,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x2,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x4,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x8,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS );
typedef
enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE
{
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE;
typedef
enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
{
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE;
typedef
enum D3D12_ELEMENTS_LAYOUT
{
D3D12_ELEMENTS_LAYOUT_ARRAY = 0,
D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1
} D3D12_ELEMENTS_LAYOUT;
typedef
enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE
{
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE;
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
{
D3D12_GPU_VIRTUAL_ADDRESS DestBuffer;
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC;
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC
{
UINT64 CompactedSizeInBytes;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC;
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC
{
UINT64 DecodedSizeInBytes;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC;
typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER
{
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type;
UINT NumDescs;
} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER;
// Regarding D3D12_BUILD_RAY_TRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER above,
// depending on Type field, NumDescs above is followed by either:
// D3D12_RAY_TRACING_INSTANCE_DESC InstanceDescs[NumDescs]
// or D3D12_RAY_TRACING_GEOMETRY_DESC GeometryDescs[NumDescs].
// There is 4 bytes of padding between GeometryDesc structs in the array so alignment is natural when viewed by CPU.
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC
{
UINT64 SerializedSizeInBytes;
UINT64 NumBottomLevelAccelerationStructurePointers;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC;
typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
{
GUID DriverOpaqueGUID;
BYTE DriverOpaqueVersioningData[ 16 ];
} D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER;
typedef
enum D3D12_SERIALIZED_DATA_TYPE
{
D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0
} D3D12_SERIALIZED_DATA_TYPE;
typedef
enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS
{
D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0,
D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1,
D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2,
D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3,
D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4
} D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS;
typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER
{
D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier;
UINT64 SerializedSizeInBytesIncludingHeader;
UINT64 DeserializedSizeInBytes;
UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader;
} D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER;
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC
{
UINT64 CurrentSizeInBytes;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC;
typedef struct D3D12_RAYTRACING_INSTANCE_DESC
{
FLOAT Transform[ 3 ][ 4 ];
UINT InstanceID : 24;
UINT InstanceMask : 8;
UINT InstanceContributionToHitGroupIndex : 24;
UINT Flags : 8;
D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure;
} D3D12_RAYTRACING_INSTANCE_DESC;
typedef struct D3D12_RAYTRACING_GEOMETRY_DESC
{
D3D12_RAYTRACING_GEOMETRY_TYPE Type;
D3D12_RAYTRACING_GEOMETRY_FLAGS Flags;
union
{
D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles;
D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs;
} ;
} D3D12_RAYTRACING_GEOMETRY_DESC;
typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
{
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type;
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags;
UINT NumDescs;
D3D12_ELEMENTS_LAYOUT DescsLayout;
union
{
D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs;
const D3D12_RAYTRACING_GEOMETRY_DESC *pGeometryDescs;
const D3D12_RAYTRACING_GEOMETRY_DESC *const *ppGeometryDescs;
} ;
} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS;
typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC
{
D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData;
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs;
_In_opt_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData;
D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData;
} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC;
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO
{
UINT64 ResultDataMaxSizeInBytes;
UINT64 ScratchDataSizeInBytes;
UINT64 UpdateScratchDataSizeInBytes;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO;
typedef
enum D3D12_RAY_FLAGS
{
D3D12_RAY_FLAG_NONE = 0,
D3D12_RAY_FLAG_FORCE_OPAQUE = 0x1,
D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x2,
D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x4,
D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x8,
D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10,
D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20,
D3D12_RAY_FLAG_CULL_OPAQUE = 0x40,
D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80,
D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100,
D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200
} D3D12_RAY_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAY_FLAGS );
typedef
enum D3D12_HIT_KIND
{
D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe,
D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff
} D3D12_HIT_KIND;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0034_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0034_v0_0_s_ifspec;
#ifndef __ID3D12Device5_INTERFACE_DEFINED__
#define __ID3D12Device5_INTERFACE_DEFINED__
/* interface ID3D12Device5 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device5;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("8b4f173b-2fea-4b80-8f58-4307191ab95d")
ID3D12Device5 : public ID3D12Device4
{
public:
virtual HRESULT STDMETHODCALLTYPE CreateLifetimeTracker(
_In_ ID3D12LifetimeOwner *pOwner,
REFIID riid,
_COM_Outptr_ void **ppvTracker) = 0;
virtual void STDMETHODCALLTYPE RemoveDevice( void) = 0;
virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommands(
_Inout_ UINT *pNumMetaCommands,
_Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs) = 0;
virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommandParameters(
_In_ REFGUID CommandId,
_In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage,
_Out_opt_ UINT *pTotalStructureSizeInBytes,
_Inout_ UINT *pParameterCount,
_Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateMetaCommand(
_In_ REFGUID CommandId,
_In_ UINT NodeMask,
_In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData,
_In_ SIZE_T CreationParametersDataSizeInBytes,
REFIID riid,
_COM_Outptr_ void **ppMetaCommand) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateStateObject(
const D3D12_STATE_OBJECT_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppStateObject) = 0;
virtual void STDMETHODCALLTYPE GetRaytracingAccelerationStructurePrebuildInfo(
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc,
_Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo) = 0;
virtual D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE CheckDriverMatchingIdentifier(
_In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType,
_In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck) = 0;
};
#else /* C style interface */
typedef struct ID3D12Device5Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device5 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device5 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device5 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device5 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device5 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device5 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device5 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount)
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device5 * This);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device5 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator)
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device5 * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device5 * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device5 * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device5 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport)
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device5 * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap)
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device5 * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize)
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device5 * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature)
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device5 * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView)
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device5 * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView)
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device5 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device5 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView)
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device5 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView)
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device5 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler)
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device5 * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors)
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device5 * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple)
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device5 * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device5 * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device5 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties)
#if !defined(_WIN32)
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device5 * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#else
D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device5 * This,
D3D12_HEAP_PROPERTIES * RetVal,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device5 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap)
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device5 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device5 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device5 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle)
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device5 * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device5 * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device5 * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
DECLSPEC_XFGVIRT(ID3D12Device, MakeResident)
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device5 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, Evict)
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device5 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, CreateFence)
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device5 * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason)
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device5 * This);
DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints)
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device5 * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap)
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device5 * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState)
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device5 * This,
BOOL Enable);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature)
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device5 * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling)
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device5 * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid)
#if !defined(_WIN32)
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device5 * This);
#else
LUID *( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device5 * This,
LUID * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )(
ID3D12Device5 * This,
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary);
DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion)
HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )(
ID3D12Device5 * This,
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent);
DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority)
HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )(
ID3D12Device5 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities);
DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )(
ID3D12Device5 * This,
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )(
ID3D12Device5 * This,
_In_ const void *pAddress,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )(
ID3D12Device5 * This,
_In_ HANDLE hFileMapping,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident)
HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )(
ID3D12Device5 * This,
D3D12_RESIDENCY_FLAGS Flags,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_ ID3D12Fence *pFenceToSignal,
UINT64 FenceValueToSignal);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )(
ID3D12Device5 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ D3D12_COMMAND_LIST_FLAGS flags,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )(
ID3D12Device5 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )(
ID3D12Device5 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1)
HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )(
ID3D12Device5 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )(
ID3D12Device5 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device5 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device5 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker)
HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )(
ID3D12Device5 * This,
_In_ ID3D12LifetimeOwner *pOwner,
REFIID riid,
_COM_Outptr_ void **ppvTracker);
DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice)
void ( STDMETHODCALLTYPE *RemoveDevice )(
ID3D12Device5 * This);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )(
ID3D12Device5 * This,
_Inout_ UINT *pNumMetaCommands,
_Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )(
ID3D12Device5 * This,
_In_ REFGUID CommandId,
_In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage,
_Out_opt_ UINT *pTotalStructureSizeInBytes,
_Inout_ UINT *pParameterCount,
_Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand)
HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )(
ID3D12Device5 * This,
_In_ REFGUID CommandId,
_In_ UINT NodeMask,
_In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData,
_In_ SIZE_T CreationParametersDataSizeInBytes,
REFIID riid,
_COM_Outptr_ void **ppMetaCommand);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject)
HRESULT ( STDMETHODCALLTYPE *CreateStateObject )(
ID3D12Device5 * This,
const D3D12_STATE_OBJECT_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppStateObject);
DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo)
void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )(
ID3D12Device5 * This,
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc,
_Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo);
DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier)
D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )(
ID3D12Device5 * This,
_In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType,
_In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck);
END_INTERFACE
} ID3D12Device5Vtbl;
interface ID3D12Device5
{
CONST_VTBL struct ID3D12Device5Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device5_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device5_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device5_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device5_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device5_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device5_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device5_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device5_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device5_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device5_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device5_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device5_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device5_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device5_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device5_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device5_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device5_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device5_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device5_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device5_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device5_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device5_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device5_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device5_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device5_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#if !defined(_WIN32)
#define ID3D12Device5_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#else
#define ID3D12Device5_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) )
#endif
#if !defined(_WIN32)
#define ID3D12Device5_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#else
#define ID3D12Device5_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) )
#endif
#define ID3D12Device5_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device5_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device5_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device5_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device5_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device5_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device5_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device5_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device5_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device5_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device5_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device5_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device5_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device5_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device5_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device5_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#if !defined(_WIN32)
#define ID3D12Device5_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#else
#define ID3D12Device5_GetAdapterLuid(This,RetVal) \
( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) )
#endif
#define ID3D12Device5_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \
( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) )
#define ID3D12Device5_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \
( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) )
#define ID3D12Device5_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \
( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) )
#define ID3D12Device5_CreatePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device5_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) )
#define ID3D12Device5_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) )
#define ID3D12Device5_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \
( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) )
#define ID3D12Device5_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) )
#define ID3D12Device5_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) )
#define ID3D12Device5_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device5_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) )
#define ID3D12Device5_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) )
#if !defined(_WIN32)
#define ID3D12Device5_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device5_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#define ID3D12Device5_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \
( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) )
#define ID3D12Device5_RemoveDevice(This) \
( (This)->lpVtbl -> RemoveDevice(This) )
#define ID3D12Device5_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \
( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) )
#define ID3D12Device5_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \
( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) )
#define ID3D12Device5_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \
( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) )
#define ID3D12Device5_CreateStateObject(This,pDesc,riid,ppStateObject) \
( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) )
#define ID3D12Device5_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \
( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) )
#define ID3D12Device5_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \
( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device5_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0035 */
/* [local] */
typedef
enum D3D12_AUTO_BREADCRUMB_OP
{
D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0,
D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 1,
D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 2,
D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 3,
D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 4,
D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 5,
D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 6,
D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 7,
D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 8,
D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 9,
D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 10,
D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 11,
D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 12,
D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 13,
D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 14,
D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 15,
D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 16,
D3D12_AUTO_BREADCRUMB_OP_PRESENT = 17,
D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 18,
D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 19,
D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 20,
D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 21,
D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 22,
D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 23,
D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 24,
D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 25,
D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 26,
D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 27,
D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 28,
D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 29,
D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 30,
D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 31,
D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 32,
D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 33,
D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 34,
D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 35,
D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 36,
D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 37,
D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 38,
D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 39,
D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 40,
D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 41,
D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 42,
D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = 43,
D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = 44,
D3D12_AUTO_BREADCRUMB_OP_BARRIER = 45,
D3D12_AUTO_BREADCRUMB_OP_BEGIN_COMMAND_LIST = 46
} D3D12_AUTO_BREADCRUMB_OP;
typedef struct D3D12_AUTO_BREADCRUMB_NODE
{
const char *pCommandListDebugNameA;
const wchar_t *pCommandListDebugNameW;
const char *pCommandQueueDebugNameA;
const wchar_t *pCommandQueueDebugNameW;
ID3D12GraphicsCommandList *pCommandList;
ID3D12CommandQueue *pCommandQueue;
UINT32 BreadcrumbCount;
const UINT32 *pLastBreadcrumbValue;
const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory;
const struct D3D12_AUTO_BREADCRUMB_NODE *pNext;
} D3D12_AUTO_BREADCRUMB_NODE;
typedef struct D3D12_DRED_BREADCRUMB_CONTEXT
{
UINT BreadcrumbIndex;
const wchar_t *pContextString;
} D3D12_DRED_BREADCRUMB_CONTEXT;
typedef struct D3D12_AUTO_BREADCRUMB_NODE1
{
const char *pCommandListDebugNameA;
const wchar_t *pCommandListDebugNameW;
const char *pCommandQueueDebugNameA;
const wchar_t *pCommandQueueDebugNameW;
ID3D12GraphicsCommandList *pCommandList;
ID3D12CommandQueue *pCommandQueue;
UINT BreadcrumbCount;
const UINT *pLastBreadcrumbValue;
const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory;
const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext;
UINT BreadcrumbContextsCount;
D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts;
} D3D12_AUTO_BREADCRUMB_NODE1;
typedef
enum D3D12_DRED_VERSION
{
D3D12_DRED_VERSION_1_0 = 0x1,
D3D12_DRED_VERSION_1_1 = 0x2,
D3D12_DRED_VERSION_1_2 = 0x3,
D3D12_DRED_VERSION_1_3 = 0x4
} D3D12_DRED_VERSION;
typedef
enum D3D12_DRED_FLAGS
{
D3D12_DRED_FLAG_NONE = 0,
D3D12_DRED_FLAG_FORCE_ENABLE = 1,
D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 2
} D3D12_DRED_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_FLAGS );
typedef
enum D3D12_DRED_ENABLEMENT
{
D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0,
D3D12_DRED_ENABLEMENT_FORCED_OFF = 1,
D3D12_DRED_ENABLEMENT_FORCED_ON = 2
} D3D12_DRED_ENABLEMENT;
typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA
{
_In_ D3D12_DRED_FLAGS Flags;
_Out_ D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode;
} D3D12_DEVICE_REMOVED_EXTENDED_DATA;
typedef
enum D3D12_DRED_ALLOCATION_TYPE
{
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 19,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 20,
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 21,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 22,
D3D12_DRED_ALLOCATION_TYPE_FENCE = 23,
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 24,
D3D12_DRED_ALLOCATION_TYPE_HEAP = 25,
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 27,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 28,
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 29,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 30,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 32,
D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 34,
D3D12_DRED_ALLOCATION_TYPE_PASS = 35,
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 36,
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 37,
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 38,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 39,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 40,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 41,
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 42,
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 43,
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 44,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 45,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 46,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 47,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 48,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 49,
D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xffffffff
} D3D12_DRED_ALLOCATION_TYPE;
typedef struct D3D12_DRED_ALLOCATION_NODE
{
const char *ObjectNameA;
const wchar_t *ObjectNameW;
D3D12_DRED_ALLOCATION_TYPE AllocationType;
const struct D3D12_DRED_ALLOCATION_NODE *pNext;
} D3D12_DRED_ALLOCATION_NODE;
typedef struct D3D12_DRED_ALLOCATION_NODE1
{
const char *ObjectNameA;
const wchar_t *ObjectNameW;
D3D12_DRED_ALLOCATION_TYPE AllocationType;
const struct D3D12_DRED_ALLOCATION_NODE1 *pNext;
const IUnknown *pObject;
} D3D12_DRED_ALLOCATION_NODE1;
typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT
{
_Out_ const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode;
} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT;
typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1
{
_Out_ const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode;
} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1;
typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT
{
D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA;
_Out_ const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode;
_Out_ const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode;
} D3D12_DRED_PAGE_FAULT_OUTPUT;
typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1
{
D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA;
_Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode;
_Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode;
} D3D12_DRED_PAGE_FAULT_OUTPUT1;
typedef
enum D3D12_DRED_PAGE_FAULT_FLAGS
{
D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0
} D3D12_DRED_PAGE_FAULT_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_PAGE_FAULT_FLAGS );
typedef
enum D3D12_DRED_DEVICE_STATE
{
D3D12_DRED_DEVICE_STATE_UNKNOWN = 0,
D3D12_DRED_DEVICE_STATE_HUNG = 3,
D3D12_DRED_DEVICE_STATE_FAULT = 6,
D3D12_DRED_DEVICE_STATE_PAGEFAULT = 7
} D3D12_DRED_DEVICE_STATE;
typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2
{
D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA;
_Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode;
_Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode;
D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags;
} D3D12_DRED_PAGE_FAULT_OUTPUT2;
typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1
{
HRESULT DeviceRemovedReason;
D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput;
D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput;
} D3D12_DEVICE_REMOVED_EXTENDED_DATA1;
typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2
{
HRESULT DeviceRemovedReason;
D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput;
D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput;
} D3D12_DEVICE_REMOVED_EXTENDED_DATA2;
typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3
{
HRESULT DeviceRemovedReason;
D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput;
D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput;
D3D12_DRED_DEVICE_STATE DeviceState;
} D3D12_DEVICE_REMOVED_EXTENDED_DATA3;
typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA
{
D3D12_DRED_VERSION Version;
union
{
D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0;
D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1;
D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2;
D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3;
} ;
} D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0035_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0035_v0_0_s_ifspec;
#ifndef __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__
#define __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__
/* interface ID3D12DeviceRemovedExtendedDataSettings */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedDataSettings;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("82BC481C-6B9B-4030-AEDB-7EE3D1DF1E63")
ID3D12DeviceRemovedExtendedDataSettings : public IUnknown
{
public:
virtual void STDMETHODCALLTYPE SetAutoBreadcrumbsEnablement(
D3D12_DRED_ENABLEMENT Enablement) = 0;
virtual void STDMETHODCALLTYPE SetPageFaultEnablement(
D3D12_DRED_ENABLEMENT Enablement) = 0;
virtual void STDMETHODCALLTYPE SetWatsonDumpEnablement(
D3D12_DRED_ENABLEMENT Enablement) = 0;
};
#else /* C style interface */
typedef struct ID3D12DeviceRemovedExtendedDataSettingsVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12DeviceRemovedExtendedDataSettings * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12DeviceRemovedExtendedDataSettings * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12DeviceRemovedExtendedDataSettings * This);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetAutoBreadcrumbsEnablement)
void ( STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement )(
ID3D12DeviceRemovedExtendedDataSettings * This,
D3D12_DRED_ENABLEMENT Enablement);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetPageFaultEnablement)
void ( STDMETHODCALLTYPE *SetPageFaultEnablement )(
ID3D12DeviceRemovedExtendedDataSettings * This,
D3D12_DRED_ENABLEMENT Enablement);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetWatsonDumpEnablement)
void ( STDMETHODCALLTYPE *SetWatsonDumpEnablement )(
ID3D12DeviceRemovedExtendedDataSettings * This,
D3D12_DRED_ENABLEMENT Enablement);
END_INTERFACE
} ID3D12DeviceRemovedExtendedDataSettingsVtbl;
interface ID3D12DeviceRemovedExtendedDataSettings
{
CONST_VTBL struct ID3D12DeviceRemovedExtendedDataSettingsVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12DeviceRemovedExtendedDataSettings_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12DeviceRemovedExtendedDataSettings_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12DeviceRemovedExtendedDataSettings_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12DeviceRemovedExtendedDataSettings_SetAutoBreadcrumbsEnablement(This,Enablement) \
( (This)->lpVtbl -> SetAutoBreadcrumbsEnablement(This,Enablement) )
#define ID3D12DeviceRemovedExtendedDataSettings_SetPageFaultEnablement(This,Enablement) \
( (This)->lpVtbl -> SetPageFaultEnablement(This,Enablement) )
#define ID3D12DeviceRemovedExtendedDataSettings_SetWatsonDumpEnablement(This,Enablement) \
( (This)->lpVtbl -> SetWatsonDumpEnablement(This,Enablement) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ */
#ifndef __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__
#define __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__
/* interface ID3D12DeviceRemovedExtendedDataSettings1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedDataSettings1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("DBD5AE51-3317-4F0A-ADF9-1D7CEDCAAE0B")
ID3D12DeviceRemovedExtendedDataSettings1 : public ID3D12DeviceRemovedExtendedDataSettings
{
public:
virtual void STDMETHODCALLTYPE SetBreadcrumbContextEnablement(
D3D12_DRED_ENABLEMENT Enablement) = 0;
};
#else /* C style interface */
typedef struct ID3D12DeviceRemovedExtendedDataSettings1Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12DeviceRemovedExtendedDataSettings1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12DeviceRemovedExtendedDataSettings1 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12DeviceRemovedExtendedDataSettings1 * This);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetAutoBreadcrumbsEnablement)
void ( STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement )(
ID3D12DeviceRemovedExtendedDataSettings1 * This,
D3D12_DRED_ENABLEMENT Enablement);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetPageFaultEnablement)
void ( STDMETHODCALLTYPE *SetPageFaultEnablement )(
ID3D12DeviceRemovedExtendedDataSettings1 * This,
D3D12_DRED_ENABLEMENT Enablement);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetWatsonDumpEnablement)
void ( STDMETHODCALLTYPE *SetWatsonDumpEnablement )(
ID3D12DeviceRemovedExtendedDataSettings1 * This,
D3D12_DRED_ENABLEMENT Enablement);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings1, SetBreadcrumbContextEnablement)
void ( STDMETHODCALLTYPE *SetBreadcrumbContextEnablement )(
ID3D12DeviceRemovedExtendedDataSettings1 * This,
D3D12_DRED_ENABLEMENT Enablement);
END_INTERFACE
} ID3D12DeviceRemovedExtendedDataSettings1Vtbl;
interface ID3D12DeviceRemovedExtendedDataSettings1
{
CONST_VTBL struct ID3D12DeviceRemovedExtendedDataSettings1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12DeviceRemovedExtendedDataSettings1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12DeviceRemovedExtendedDataSettings1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12DeviceRemovedExtendedDataSettings1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12DeviceRemovedExtendedDataSettings1_SetAutoBreadcrumbsEnablement(This,Enablement) \
( (This)->lpVtbl -> SetAutoBreadcrumbsEnablement(This,Enablement) )
#define ID3D12DeviceRemovedExtendedDataSettings1_SetPageFaultEnablement(This,Enablement) \
( (This)->lpVtbl -> SetPageFaultEnablement(This,Enablement) )
#define ID3D12DeviceRemovedExtendedDataSettings1_SetWatsonDumpEnablement(This,Enablement) \
( (This)->lpVtbl -> SetWatsonDumpEnablement(This,Enablement) )
#define ID3D12DeviceRemovedExtendedDataSettings1_SetBreadcrumbContextEnablement(This,Enablement) \
( (This)->lpVtbl -> SetBreadcrumbContextEnablement(This,Enablement) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ */
#ifndef __ID3D12DeviceRemovedExtendedDataSettings2_INTERFACE_DEFINED__
#define __ID3D12DeviceRemovedExtendedDataSettings2_INTERFACE_DEFINED__
/* interface ID3D12DeviceRemovedExtendedDataSettings2 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedDataSettings2;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("61552388-01ab-4008-a436-83db189566ea")
ID3D12DeviceRemovedExtendedDataSettings2 : public ID3D12DeviceRemovedExtendedDataSettings1
{
public:
virtual void STDMETHODCALLTYPE UseMarkersOnlyAutoBreadcrumbs(
BOOL MarkersOnly) = 0;
};
#else /* C style interface */
typedef struct ID3D12DeviceRemovedExtendedDataSettings2Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12DeviceRemovedExtendedDataSettings2 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12DeviceRemovedExtendedDataSettings2 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12DeviceRemovedExtendedDataSettings2 * This);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetAutoBreadcrumbsEnablement)
void ( STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement )(
ID3D12DeviceRemovedExtendedDataSettings2 * This,
D3D12_DRED_ENABLEMENT Enablement);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetPageFaultEnablement)
void ( STDMETHODCALLTYPE *SetPageFaultEnablement )(
ID3D12DeviceRemovedExtendedDataSettings2 * This,
D3D12_DRED_ENABLEMENT Enablement);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetWatsonDumpEnablement)
void ( STDMETHODCALLTYPE *SetWatsonDumpEnablement )(
ID3D12DeviceRemovedExtendedDataSettings2 * This,
D3D12_DRED_ENABLEMENT Enablement);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings1, SetBreadcrumbContextEnablement)
void ( STDMETHODCALLTYPE *SetBreadcrumbContextEnablement )(
ID3D12DeviceRemovedExtendedDataSettings2 * This,
D3D12_DRED_ENABLEMENT Enablement);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings2, UseMarkersOnlyAutoBreadcrumbs)
void ( STDMETHODCALLTYPE *UseMarkersOnlyAutoBreadcrumbs )(
ID3D12DeviceRemovedExtendedDataSettings2 * This,
BOOL MarkersOnly);
END_INTERFACE
} ID3D12DeviceRemovedExtendedDataSettings2Vtbl;
interface ID3D12DeviceRemovedExtendedDataSettings2
{
CONST_VTBL struct ID3D12DeviceRemovedExtendedDataSettings2Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12DeviceRemovedExtendedDataSettings2_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12DeviceRemovedExtendedDataSettings2_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12DeviceRemovedExtendedDataSettings2_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12DeviceRemovedExtendedDataSettings2_SetAutoBreadcrumbsEnablement(This,Enablement) \
( (This)->lpVtbl -> SetAutoBreadcrumbsEnablement(This,Enablement) )
#define ID3D12DeviceRemovedExtendedDataSettings2_SetPageFaultEnablement(This,Enablement) \
( (This)->lpVtbl -> SetPageFaultEnablement(This,Enablement) )
#define ID3D12DeviceRemovedExtendedDataSettings2_SetWatsonDumpEnablement(This,Enablement) \
( (This)->lpVtbl -> SetWatsonDumpEnablement(This,Enablement) )
#define ID3D12DeviceRemovedExtendedDataSettings2_SetBreadcrumbContextEnablement(This,Enablement) \
( (This)->lpVtbl -> SetBreadcrumbContextEnablement(This,Enablement) )
#define ID3D12DeviceRemovedExtendedDataSettings2_UseMarkersOnlyAutoBreadcrumbs(This,MarkersOnly) \
( (This)->lpVtbl -> UseMarkersOnlyAutoBreadcrumbs(This,MarkersOnly) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12DeviceRemovedExtendedDataSettings2_INTERFACE_DEFINED__ */
#ifndef __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__
#define __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__
/* interface ID3D12DeviceRemovedExtendedData */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("98931D33-5AE8-4791-AA3C-1A73A2934E71")
ID3D12DeviceRemovedExtendedData : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE GetAutoBreadcrumbsOutput(
_Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput) = 0;
virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput(
_Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput) = 0;
};
#else /* C style interface */
typedef struct ID3D12DeviceRemovedExtendedDataVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12DeviceRemovedExtendedData * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12DeviceRemovedExtendedData * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12DeviceRemovedExtendedData * This);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetAutoBreadcrumbsOutput)
HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )(
ID3D12DeviceRemovedExtendedData * This,
_Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetPageFaultAllocationOutput)
HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )(
ID3D12DeviceRemovedExtendedData * This,
_Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput);
END_INTERFACE
} ID3D12DeviceRemovedExtendedDataVtbl;
interface ID3D12DeviceRemovedExtendedData
{
CONST_VTBL struct ID3D12DeviceRemovedExtendedDataVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12DeviceRemovedExtendedData_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12DeviceRemovedExtendedData_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12DeviceRemovedExtendedData_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12DeviceRemovedExtendedData_GetAutoBreadcrumbsOutput(This,pOutput) \
( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) )
#define ID3D12DeviceRemovedExtendedData_GetPageFaultAllocationOutput(This,pOutput) \
( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ */
#ifndef __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__
#define __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__
/* interface ID3D12DeviceRemovedExtendedData1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9727A022-CF1D-4DDA-9EBA-EFFA653FC506")
ID3D12DeviceRemovedExtendedData1 : public ID3D12DeviceRemovedExtendedData
{
public:
virtual HRESULT STDMETHODCALLTYPE GetAutoBreadcrumbsOutput1(
_Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput) = 0;
virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput1(
_Out_ D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput) = 0;
};
#else /* C style interface */
typedef struct ID3D12DeviceRemovedExtendedData1Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12DeviceRemovedExtendedData1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12DeviceRemovedExtendedData1 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12DeviceRemovedExtendedData1 * This);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetAutoBreadcrumbsOutput)
HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )(
ID3D12DeviceRemovedExtendedData1 * This,
_Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetPageFaultAllocationOutput)
HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )(
ID3D12DeviceRemovedExtendedData1 * This,
_Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetAutoBreadcrumbsOutput1)
HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput1 )(
ID3D12DeviceRemovedExtendedData1 * This,
_Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetPageFaultAllocationOutput1)
HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput1 )(
ID3D12DeviceRemovedExtendedData1 * This,
_Out_ D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput);
END_INTERFACE
} ID3D12DeviceRemovedExtendedData1Vtbl;
interface ID3D12DeviceRemovedExtendedData1
{
CONST_VTBL struct ID3D12DeviceRemovedExtendedData1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12DeviceRemovedExtendedData1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12DeviceRemovedExtendedData1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12DeviceRemovedExtendedData1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput(This,pOutput) \
( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) )
#define ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput(This,pOutput) \
( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) )
#define ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput1(This,pOutput) \
( (This)->lpVtbl -> GetAutoBreadcrumbsOutput1(This,pOutput) )
#define ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput1(This,pOutput) \
( (This)->lpVtbl -> GetPageFaultAllocationOutput1(This,pOutput) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ */
#ifndef __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__
#define __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__
/* interface ID3D12DeviceRemovedExtendedData2 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData2;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("67FC5816-E4CA-4915-BF18-42541272DA54")
ID3D12DeviceRemovedExtendedData2 : public ID3D12DeviceRemovedExtendedData1
{
public:
virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput2(
_Out_ D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput) = 0;
virtual D3D12_DRED_DEVICE_STATE STDMETHODCALLTYPE GetDeviceState( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12DeviceRemovedExtendedData2Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12DeviceRemovedExtendedData2 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12DeviceRemovedExtendedData2 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12DeviceRemovedExtendedData2 * This);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetAutoBreadcrumbsOutput)
HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )(
ID3D12DeviceRemovedExtendedData2 * This,
_Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetPageFaultAllocationOutput)
HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )(
ID3D12DeviceRemovedExtendedData2 * This,
_Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetAutoBreadcrumbsOutput1)
HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput1 )(
ID3D12DeviceRemovedExtendedData2 * This,
_Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetPageFaultAllocationOutput1)
HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput1 )(
ID3D12DeviceRemovedExtendedData2 * This,
_Out_ D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData2, GetPageFaultAllocationOutput2)
HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput2 )(
ID3D12DeviceRemovedExtendedData2 * This,
_Out_ D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput);
DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData2, GetDeviceState)
D3D12_DRED_DEVICE_STATE ( STDMETHODCALLTYPE *GetDeviceState )(
ID3D12DeviceRemovedExtendedData2 * This);
END_INTERFACE
} ID3D12DeviceRemovedExtendedData2Vtbl;
interface ID3D12DeviceRemovedExtendedData2
{
CONST_VTBL struct ID3D12DeviceRemovedExtendedData2Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12DeviceRemovedExtendedData2_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12DeviceRemovedExtendedData2_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12DeviceRemovedExtendedData2_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput(This,pOutput) \
( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) )
#define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput(This,pOutput) \
( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) )
#define ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput1(This,pOutput) \
( (This)->lpVtbl -> GetAutoBreadcrumbsOutput1(This,pOutput) )
#define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput1(This,pOutput) \
( (This)->lpVtbl -> GetPageFaultAllocationOutput1(This,pOutput) )
#define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput2(This,pOutput) \
( (This)->lpVtbl -> GetPageFaultAllocationOutput2(This,pOutput) )
#define ID3D12DeviceRemovedExtendedData2_GetDeviceState(This) \
( (This)->lpVtbl -> GetDeviceState(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0041 */
/* [local] */
typedef
enum D3D12_BACKGROUND_PROCESSING_MODE
{
D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0,
D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = ( D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED + 1 ) ,
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = ( D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS + 1 ) ,
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = ( D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK + 1 )
} D3D12_BACKGROUND_PROCESSING_MODE;
typedef
enum D3D12_MEASUREMENTS_ACTION
{
D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0,
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = ( D3D12_MEASUREMENTS_ACTION_KEEP_ALL + 1 ) ,
D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = ( D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS + 1 ) ,
D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = ( D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY + 1 )
} D3D12_MEASUREMENTS_ACTION;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0041_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0041_v0_0_s_ifspec;
#ifndef __ID3D12Device6_INTERFACE_DEFINED__
#define __ID3D12Device6_INTERFACE_DEFINED__
/* interface ID3D12Device6 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device6;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("c70b221b-40e4-4a17-89af-025a0727a6dc")
ID3D12Device6 : public ID3D12Device5
{
public:
virtual HRESULT STDMETHODCALLTYPE SetBackgroundProcessingMode(
D3D12_BACKGROUND_PROCESSING_MODE Mode,
D3D12_MEASUREMENTS_ACTION MeasurementsAction,
_In_opt_ HANDLE hEventToSignalUponCompletion,
_Out_opt_ BOOL *pbFurtherMeasurementsDesired) = 0;
};
#else /* C style interface */
typedef struct ID3D12Device6Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device6 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device6 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device6 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device6 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device6 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device6 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device6 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount)
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device6 * This);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device6 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator)
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device6 * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device6 * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device6 * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device6 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport)
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device6 * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap)
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device6 * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize)
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device6 * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature)
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device6 * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView)
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device6 * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView)
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device6 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device6 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView)
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device6 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView)
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device6 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler)
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device6 * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors)
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device6 * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple)
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device6 * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device6 * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device6 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties)
#if !defined(_WIN32)
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device6 * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#else
D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device6 * This,
D3D12_HEAP_PROPERTIES * RetVal,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device6 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap)
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device6 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device6 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device6 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle)
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device6 * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device6 * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device6 * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
DECLSPEC_XFGVIRT(ID3D12Device, MakeResident)
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device6 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, Evict)
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device6 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, CreateFence)
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device6 * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason)
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device6 * This);
DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints)
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device6 * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap)
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device6 * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState)
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device6 * This,
BOOL Enable);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature)
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device6 * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling)
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device6 * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid)
#if !defined(_WIN32)
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device6 * This);
#else
LUID *( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device6 * This,
LUID * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )(
ID3D12Device6 * This,
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary);
DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion)
HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )(
ID3D12Device6 * This,
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent);
DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority)
HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )(
ID3D12Device6 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities);
DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )(
ID3D12Device6 * This,
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )(
ID3D12Device6 * This,
_In_ const void *pAddress,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )(
ID3D12Device6 * This,
_In_ HANDLE hFileMapping,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident)
HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )(
ID3D12Device6 * This,
D3D12_RESIDENCY_FLAGS Flags,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_ ID3D12Fence *pFenceToSignal,
UINT64 FenceValueToSignal);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )(
ID3D12Device6 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ D3D12_COMMAND_LIST_FLAGS flags,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )(
ID3D12Device6 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )(
ID3D12Device6 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1)
HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )(
ID3D12Device6 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )(
ID3D12Device6 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device6 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device6 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker)
HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )(
ID3D12Device6 * This,
_In_ ID3D12LifetimeOwner *pOwner,
REFIID riid,
_COM_Outptr_ void **ppvTracker);
DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice)
void ( STDMETHODCALLTYPE *RemoveDevice )(
ID3D12Device6 * This);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )(
ID3D12Device6 * This,
_Inout_ UINT *pNumMetaCommands,
_Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )(
ID3D12Device6 * This,
_In_ REFGUID CommandId,
_In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage,
_Out_opt_ UINT *pTotalStructureSizeInBytes,
_Inout_ UINT *pParameterCount,
_Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand)
HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )(
ID3D12Device6 * This,
_In_ REFGUID CommandId,
_In_ UINT NodeMask,
_In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData,
_In_ SIZE_T CreationParametersDataSizeInBytes,
REFIID riid,
_COM_Outptr_ void **ppMetaCommand);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject)
HRESULT ( STDMETHODCALLTYPE *CreateStateObject )(
ID3D12Device6 * This,
const D3D12_STATE_OBJECT_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppStateObject);
DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo)
void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )(
ID3D12Device6 * This,
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc,
_Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo);
DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier)
D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )(
ID3D12Device6 * This,
_In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType,
_In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck);
DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode)
HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )(
ID3D12Device6 * This,
D3D12_BACKGROUND_PROCESSING_MODE Mode,
D3D12_MEASUREMENTS_ACTION MeasurementsAction,
_In_opt_ HANDLE hEventToSignalUponCompletion,
_Out_opt_ BOOL *pbFurtherMeasurementsDesired);
END_INTERFACE
} ID3D12Device6Vtbl;
interface ID3D12Device6
{
CONST_VTBL struct ID3D12Device6Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device6_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device6_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device6_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device6_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device6_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device6_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device6_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device6_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device6_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device6_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device6_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device6_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device6_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device6_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device6_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device6_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device6_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device6_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device6_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device6_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device6_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device6_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device6_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device6_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device6_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#if !defined(_WIN32)
#define ID3D12Device6_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#else
#define ID3D12Device6_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) )
#endif
#if !defined(_WIN32)
#define ID3D12Device6_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#else
#define ID3D12Device6_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) )
#endif
#define ID3D12Device6_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device6_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device6_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device6_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device6_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device6_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device6_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device6_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device6_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device6_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device6_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device6_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device6_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device6_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device6_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device6_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#if !defined(_WIN32)
#define ID3D12Device6_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#else
#define ID3D12Device6_GetAdapterLuid(This,RetVal) \
( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) )
#endif
#define ID3D12Device6_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \
( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) )
#define ID3D12Device6_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \
( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) )
#define ID3D12Device6_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \
( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) )
#define ID3D12Device6_CreatePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device6_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) )
#define ID3D12Device6_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) )
#define ID3D12Device6_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \
( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) )
#define ID3D12Device6_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) )
#define ID3D12Device6_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) )
#define ID3D12Device6_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device6_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) )
#define ID3D12Device6_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) )
#if !defined(_WIN32)
#define ID3D12Device6_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device6_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#define ID3D12Device6_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \
( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) )
#define ID3D12Device6_RemoveDevice(This) \
( (This)->lpVtbl -> RemoveDevice(This) )
#define ID3D12Device6_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \
( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) )
#define ID3D12Device6_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \
( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) )
#define ID3D12Device6_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \
( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) )
#define ID3D12Device6_CreateStateObject(This,pDesc,riid,ppStateObject) \
( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) )
#define ID3D12Device6_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \
( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) )
#define ID3D12Device6_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \
( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) )
#define ID3D12Device6_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \
( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device6_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0042 */
/* [local] */
DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62B0084E, 0xC70E, 0x4DAA, 0xA1, 0x09, 0x30, 0xFF, 0x8D, 0x5A, 0x04, 0x82);
typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT
{
UINT NodeIndex;
UINT Count;
} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT;
typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
{
UINT NodeIndex;
UINT Count;
GUID *pTypes;
} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES;
typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1
{
UINT NodeMask;
D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags;
GUID ProtectionType;
} D3D12_PROTECTED_RESOURCE_SESSION_DESC1;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0042_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0042_v0_0_s_ifspec;
#ifndef __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__
#define __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__
/* interface ID3D12ProtectedResourceSession1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12ProtectedResourceSession1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("D6F12DD6-76FB-406E-8961-4296EEFC0409")
ID3D12ProtectedResourceSession1 : public ID3D12ProtectedResourceSession
{
public:
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC1 STDMETHODCALLTYPE GetDesc1( void) = 0;
#else
virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *STDMETHODCALLTYPE GetDesc1(
D3D12_PROTECTED_RESOURCE_SESSION_DESC1 * RetVal) = 0;
#endif
};
#else /* C style interface */
typedef struct ID3D12ProtectedResourceSession1Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12ProtectedResourceSession1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12ProtectedResourceSession1 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12ProtectedResourceSession1 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12ProtectedResourceSession1 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12ProtectedResourceSession1 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12ProtectedResourceSession1 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12ProtectedResourceSession1 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12ProtectedResourceSession1 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetStatusFence)
HRESULT ( STDMETHODCALLTYPE *GetStatusFence )(
ID3D12ProtectedResourceSession1 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetSessionStatus)
D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )(
ID3D12ProtectedResourceSession1 * This);
DECLSPEC_XFGVIRT(ID3D12ProtectedResourceSession, GetDesc)
#if !defined(_WIN32)
D3D12_PROTECTED_RESOURCE_SESSION_DESC ( STDMETHODCALLTYPE *GetDesc )(
ID3D12ProtectedResourceSession1 * This);
#else
D3D12_PROTECTED_RESOURCE_SESSION_DESC *( STDMETHODCALLTYPE *GetDesc )(
ID3D12ProtectedResourceSession1 * This,
D3D12_PROTECTED_RESOURCE_SESSION_DESC * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12ProtectedResourceSession1, GetDesc1)
#if !defined(_WIN32)
D3D12_PROTECTED_RESOURCE_SESSION_DESC1 ( STDMETHODCALLTYPE *GetDesc1 )(
ID3D12ProtectedResourceSession1 * This);
#else
D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *( STDMETHODCALLTYPE *GetDesc1 )(
ID3D12ProtectedResourceSession1 * This,
D3D12_PROTECTED_RESOURCE_SESSION_DESC1 * RetVal);
#endif
END_INTERFACE
} ID3D12ProtectedResourceSession1Vtbl;
interface ID3D12ProtectedResourceSession1
{
CONST_VTBL struct ID3D12ProtectedResourceSession1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12ProtectedResourceSession1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12ProtectedResourceSession1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12ProtectedResourceSession1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12ProtectedResourceSession1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12ProtectedResourceSession1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12ProtectedResourceSession1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12ProtectedResourceSession1_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12ProtectedResourceSession1_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12ProtectedResourceSession1_GetStatusFence(This,riid,ppFence) \
( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) )
#define ID3D12ProtectedResourceSession1_GetSessionStatus(This) \
( (This)->lpVtbl -> GetSessionStatus(This) )
#if !defined(_WIN32)
#define ID3D12ProtectedResourceSession1_GetDesc(This) \
( (This)->lpVtbl -> GetDesc(This) )
#else
#define ID3D12ProtectedResourceSession1_GetDesc(This,RetVal) \
( (This)->lpVtbl -> GetDesc(This,RetVal) )
#endif
#if !defined(_WIN32)
#define ID3D12ProtectedResourceSession1_GetDesc1(This) \
( (This)->lpVtbl -> GetDesc1(This) )
#else
#define ID3D12ProtectedResourceSession1_GetDesc1(This,RetVal) \
( (This)->lpVtbl -> GetDesc1(This,RetVal) )
#endif
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ */
#ifndef __ID3D12Device7_INTERFACE_DEFINED__
#define __ID3D12Device7_INTERFACE_DEFINED__
/* interface ID3D12Device7 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device7;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("5c014b53-68a1-4b9b-8bd1-dd6046b9358b")
ID3D12Device7 : public ID3D12Device6
{
public:
virtual HRESULT STDMETHODCALLTYPE AddToStateObject(
const D3D12_STATE_OBJECT_DESC *pAddition,
ID3D12StateObject *pStateObjectToGrowFrom,
REFIID riid,
_COM_Outptr_ void **ppNewStateObject) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateProtectedResourceSession1(
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession) = 0;
};
#else /* C style interface */
typedef struct ID3D12Device7Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device7 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device7 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device7 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device7 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device7 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device7 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device7 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount)
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device7 * This);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device7 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator)
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device7 * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device7 * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device7 * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device7 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport)
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device7 * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap)
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device7 * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize)
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device7 * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature)
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device7 * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView)
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device7 * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView)
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device7 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device7 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView)
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device7 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView)
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device7 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler)
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device7 * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors)
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device7 * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple)
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device7 * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device7 * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device7 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties)
#if !defined(_WIN32)
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device7 * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#else
D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device7 * This,
D3D12_HEAP_PROPERTIES * RetVal,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device7 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap)
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device7 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device7 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device7 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle)
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device7 * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device7 * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device7 * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
DECLSPEC_XFGVIRT(ID3D12Device, MakeResident)
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device7 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, Evict)
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device7 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, CreateFence)
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device7 * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason)
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device7 * This);
DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints)
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device7 * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap)
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device7 * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState)
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device7 * This,
BOOL Enable);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature)
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device7 * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling)
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device7 * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid)
#if !defined(_WIN32)
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device7 * This);
#else
LUID *( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device7 * This,
LUID * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )(
ID3D12Device7 * This,
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary);
DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion)
HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )(
ID3D12Device7 * This,
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent);
DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority)
HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )(
ID3D12Device7 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities);
DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )(
ID3D12Device7 * This,
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )(
ID3D12Device7 * This,
_In_ const void *pAddress,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )(
ID3D12Device7 * This,
_In_ HANDLE hFileMapping,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident)
HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )(
ID3D12Device7 * This,
D3D12_RESIDENCY_FLAGS Flags,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_ ID3D12Fence *pFenceToSignal,
UINT64 FenceValueToSignal);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )(
ID3D12Device7 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ D3D12_COMMAND_LIST_FLAGS flags,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )(
ID3D12Device7 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )(
ID3D12Device7 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1)
HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )(
ID3D12Device7 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )(
ID3D12Device7 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device7 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device7 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker)
HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )(
ID3D12Device7 * This,
_In_ ID3D12LifetimeOwner *pOwner,
REFIID riid,
_COM_Outptr_ void **ppvTracker);
DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice)
void ( STDMETHODCALLTYPE *RemoveDevice )(
ID3D12Device7 * This);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )(
ID3D12Device7 * This,
_Inout_ UINT *pNumMetaCommands,
_Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )(
ID3D12Device7 * This,
_In_ REFGUID CommandId,
_In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage,
_Out_opt_ UINT *pTotalStructureSizeInBytes,
_Inout_ UINT *pParameterCount,
_Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand)
HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )(
ID3D12Device7 * This,
_In_ REFGUID CommandId,
_In_ UINT NodeMask,
_In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData,
_In_ SIZE_T CreationParametersDataSizeInBytes,
REFIID riid,
_COM_Outptr_ void **ppMetaCommand);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject)
HRESULT ( STDMETHODCALLTYPE *CreateStateObject )(
ID3D12Device7 * This,
const D3D12_STATE_OBJECT_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppStateObject);
DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo)
void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )(
ID3D12Device7 * This,
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc,
_Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo);
DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier)
D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )(
ID3D12Device7 * This,
_In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType,
_In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck);
DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode)
HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )(
ID3D12Device7 * This,
D3D12_BACKGROUND_PROCESSING_MODE Mode,
D3D12_MEASUREMENTS_ACTION MeasurementsAction,
_In_opt_ HANDLE hEventToSignalUponCompletion,
_Out_opt_ BOOL *pbFurtherMeasurementsDesired);
DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject)
HRESULT ( STDMETHODCALLTYPE *AddToStateObject )(
ID3D12Device7 * This,
const D3D12_STATE_OBJECT_DESC *pAddition,
ID3D12StateObject *pStateObjectToGrowFrom,
REFIID riid,
_COM_Outptr_ void **ppNewStateObject);
DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )(
ID3D12Device7 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
END_INTERFACE
} ID3D12Device7Vtbl;
interface ID3D12Device7
{
CONST_VTBL struct ID3D12Device7Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device7_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device7_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device7_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device7_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device7_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device7_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device7_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device7_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device7_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device7_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device7_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device7_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device7_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device7_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device7_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device7_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device7_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device7_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device7_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device7_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device7_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device7_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device7_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device7_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device7_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#if !defined(_WIN32)
#define ID3D12Device7_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#else
#define ID3D12Device7_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) )
#endif
#if !defined(_WIN32)
#define ID3D12Device7_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#else
#define ID3D12Device7_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) )
#endif
#define ID3D12Device7_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device7_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device7_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device7_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device7_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device7_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device7_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device7_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device7_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device7_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device7_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device7_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device7_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device7_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device7_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device7_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#if !defined(_WIN32)
#define ID3D12Device7_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#else
#define ID3D12Device7_GetAdapterLuid(This,RetVal) \
( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) )
#endif
#define ID3D12Device7_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \
( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) )
#define ID3D12Device7_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \
( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) )
#define ID3D12Device7_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \
( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) )
#define ID3D12Device7_CreatePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device7_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) )
#define ID3D12Device7_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) )
#define ID3D12Device7_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \
( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) )
#define ID3D12Device7_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) )
#define ID3D12Device7_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) )
#define ID3D12Device7_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device7_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) )
#define ID3D12Device7_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) )
#if !defined(_WIN32)
#define ID3D12Device7_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device7_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#define ID3D12Device7_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \
( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) )
#define ID3D12Device7_RemoveDevice(This) \
( (This)->lpVtbl -> RemoveDevice(This) )
#define ID3D12Device7_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \
( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) )
#define ID3D12Device7_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \
( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) )
#define ID3D12Device7_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \
( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) )
#define ID3D12Device7_CreateStateObject(This,pDesc,riid,ppStateObject) \
( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) )
#define ID3D12Device7_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \
( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) )
#define ID3D12Device7_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \
( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) )
#define ID3D12Device7_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \
( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) )
#define ID3D12Device7_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \
( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) )
#define ID3D12Device7_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device7_INTERFACE_DEFINED__ */
#ifndef __ID3D12Device8_INTERFACE_DEFINED__
#define __ID3D12Device8_INTERFACE_DEFINED__
/* interface ID3D12Device8 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device8;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9218E6BB-F944-4F7E-A75C-B1B2C7B701F3")
ID3D12Device8 : public ID3D12Device7
{
public:
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo2(
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0;
#else
virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo2(
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0;
#endif
virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource2(
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource) = 0;
virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource1(
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource) = 0;
virtual void STDMETHODCALLTYPE CreateSamplerFeedbackUnorderedAccessView(
_In_opt_ ID3D12Resource *pTargetedResource,
_In_opt_ ID3D12Resource *pFeedbackResource,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE GetCopyableFootprints1(
_In_ const D3D12_RESOURCE_DESC1 *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes) = 0;
};
#else /* C style interface */
typedef struct ID3D12Device8Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device8 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device8 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device8 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device8 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device8 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device8 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device8 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount)
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device8 * This);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device8 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator)
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device8 * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device8 * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device8 * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device8 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport)
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device8 * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap)
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device8 * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize)
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device8 * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature)
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device8 * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView)
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device8 * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView)
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device8 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device8 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView)
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device8 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView)
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device8 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler)
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device8 * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors)
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device8 * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple)
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device8 * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device8 * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device8 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties)
#if !defined(_WIN32)
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device8 * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#else
D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device8 * This,
D3D12_HEAP_PROPERTIES * RetVal,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device8 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap)
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device8 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device8 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device8 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle)
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device8 * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device8 * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device8 * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
DECLSPEC_XFGVIRT(ID3D12Device, MakeResident)
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device8 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, Evict)
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device8 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, CreateFence)
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device8 * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason)
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device8 * This);
DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints)
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device8 * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap)
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device8 * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState)
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device8 * This,
BOOL Enable);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature)
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device8 * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling)
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device8 * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid)
#if !defined(_WIN32)
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device8 * This);
#else
LUID *( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device8 * This,
LUID * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )(
ID3D12Device8 * This,
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary);
DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion)
HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )(
ID3D12Device8 * This,
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent);
DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority)
HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )(
ID3D12Device8 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities);
DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )(
ID3D12Device8 * This,
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )(
ID3D12Device8 * This,
_In_ const void *pAddress,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )(
ID3D12Device8 * This,
_In_ HANDLE hFileMapping,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident)
HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )(
ID3D12Device8 * This,
D3D12_RESIDENCY_FLAGS Flags,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_ ID3D12Fence *pFenceToSignal,
UINT64 FenceValueToSignal);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )(
ID3D12Device8 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ D3D12_COMMAND_LIST_FLAGS flags,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )(
ID3D12Device8 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )(
ID3D12Device8 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1)
HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )(
ID3D12Device8 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )(
ID3D12Device8 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device8 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device8 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker)
HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )(
ID3D12Device8 * This,
_In_ ID3D12LifetimeOwner *pOwner,
REFIID riid,
_COM_Outptr_ void **ppvTracker);
DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice)
void ( STDMETHODCALLTYPE *RemoveDevice )(
ID3D12Device8 * This);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )(
ID3D12Device8 * This,
_Inout_ UINT *pNumMetaCommands,
_Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )(
ID3D12Device8 * This,
_In_ REFGUID CommandId,
_In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage,
_Out_opt_ UINT *pTotalStructureSizeInBytes,
_Inout_ UINT *pParameterCount,
_Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand)
HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )(
ID3D12Device8 * This,
_In_ REFGUID CommandId,
_In_ UINT NodeMask,
_In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData,
_In_ SIZE_T CreationParametersDataSizeInBytes,
REFIID riid,
_COM_Outptr_ void **ppMetaCommand);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject)
HRESULT ( STDMETHODCALLTYPE *CreateStateObject )(
ID3D12Device8 * This,
const D3D12_STATE_OBJECT_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppStateObject);
DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo)
void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )(
ID3D12Device8 * This,
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc,
_Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo);
DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier)
D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )(
ID3D12Device8 * This,
_In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType,
_In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck);
DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode)
HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )(
ID3D12Device8 * This,
D3D12_BACKGROUND_PROCESSING_MODE Mode,
D3D12_MEASUREMENTS_ACTION MeasurementsAction,
_In_opt_ HANDLE hEventToSignalUponCompletion,
_Out_opt_ BOOL *pbFurtherMeasurementsDesired);
DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject)
HRESULT ( STDMETHODCALLTYPE *AddToStateObject )(
ID3D12Device8 * This,
const D3D12_STATE_OBJECT_DESC *pAddition,
ID3D12StateObject *pStateObjectToGrowFrom,
REFIID riid,
_COM_Outptr_ void **ppNewStateObject);
DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )(
ID3D12Device8 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )(
ID3D12Device8 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )(
ID3D12Device8 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )(
ID3D12Device8 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )(
ID3D12Device8 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )(
ID3D12Device8 * This,
_In_opt_ ID3D12Resource *pTargetedResource,
_In_opt_ ID3D12Resource *pFeedbackResource,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1)
void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )(
ID3D12Device8 * This,
_In_ const D3D12_RESOURCE_DESC1 *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
END_INTERFACE
} ID3D12Device8Vtbl;
interface ID3D12Device8
{
CONST_VTBL struct ID3D12Device8Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device8_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device8_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device8_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device8_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device8_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device8_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device8_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device8_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device8_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device8_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device8_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device8_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device8_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device8_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device8_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device8_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device8_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device8_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device8_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device8_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device8_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device8_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device8_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device8_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device8_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#if !defined(_WIN32)
#define ID3D12Device8_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#else
#define ID3D12Device8_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) )
#endif
#if !defined(_WIN32)
#define ID3D12Device8_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#else
#define ID3D12Device8_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) )
#endif
#define ID3D12Device8_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device8_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device8_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device8_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device8_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device8_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device8_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device8_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device8_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device8_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device8_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device8_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device8_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device8_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device8_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device8_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#if !defined(_WIN32)
#define ID3D12Device8_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#else
#define ID3D12Device8_GetAdapterLuid(This,RetVal) \
( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) )
#endif
#define ID3D12Device8_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \
( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) )
#define ID3D12Device8_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \
( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) )
#define ID3D12Device8_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \
( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) )
#define ID3D12Device8_CreatePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device8_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) )
#define ID3D12Device8_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) )
#define ID3D12Device8_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \
( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) )
#define ID3D12Device8_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) )
#define ID3D12Device8_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) )
#define ID3D12Device8_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device8_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) )
#define ID3D12Device8_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) )
#if !defined(_WIN32)
#define ID3D12Device8_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device8_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#define ID3D12Device8_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \
( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) )
#define ID3D12Device8_RemoveDevice(This) \
( (This)->lpVtbl -> RemoveDevice(This) )
#define ID3D12Device8_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \
( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) )
#define ID3D12Device8_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \
( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) )
#define ID3D12Device8_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \
( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) )
#define ID3D12Device8_CreateStateObject(This,pDesc,riid,ppStateObject) \
( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) )
#define ID3D12Device8_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \
( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) )
#define ID3D12Device8_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \
( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) )
#define ID3D12Device8_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \
( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) )
#define ID3D12Device8_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \
( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) )
#define ID3D12Device8_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) )
#if !defined(_WIN32)
#define ID3D12Device8_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device8_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#define ID3D12Device8_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device8_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device8_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \
( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) )
#define ID3D12Device8_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device8_INTERFACE_DEFINED__ */
#ifndef __ID3D12Resource1_INTERFACE_DEFINED__
#define __ID3D12Resource1_INTERFACE_DEFINED__
/* interface ID3D12Resource1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Resource1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9D5E227A-4430-4161-88B3-3ECA6BB16E19")
ID3D12Resource1 : public ID3D12Resource
{
public:
virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession(
REFIID riid,
_COM_Outptr_opt_ void **ppProtectedSession) = 0;
};
#else /* C style interface */
typedef struct ID3D12Resource1Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Resource1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Resource1 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Resource1 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Resource1 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Resource1 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Resource1 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Resource1 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12Resource1 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12Resource, Map)
HRESULT ( STDMETHODCALLTYPE *Map )(
ID3D12Resource1 * This,
UINT Subresource,
_In_opt_ const D3D12_RANGE *pReadRange,
_Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData);
DECLSPEC_XFGVIRT(ID3D12Resource, Unmap)
void ( STDMETHODCALLTYPE *Unmap )(
ID3D12Resource1 * This,
UINT Subresource,
_In_opt_ const D3D12_RANGE *pWrittenRange);
DECLSPEC_XFGVIRT(ID3D12Resource, GetDesc)
#if !defined(_WIN32)
D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )(
ID3D12Resource1 * This);
#else
D3D12_RESOURCE_DESC *( STDMETHODCALLTYPE *GetDesc )(
ID3D12Resource1 * This,
D3D12_RESOURCE_DESC * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Resource, GetGPUVirtualAddress)
D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )(
ID3D12Resource1 * This);
DECLSPEC_XFGVIRT(ID3D12Resource, WriteToSubresource)
HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )(
ID3D12Resource1 * This,
UINT DstSubresource,
_In_opt_ const D3D12_BOX *pDstBox,
_In_ const void *pSrcData,
UINT SrcRowPitch,
UINT SrcDepthPitch);
DECLSPEC_XFGVIRT(ID3D12Resource, ReadFromSubresource)
HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )(
ID3D12Resource1 * This,
_Out_ void *pDstData,
UINT DstRowPitch,
UINT DstDepthPitch,
UINT SrcSubresource,
_In_opt_ const D3D12_BOX *pSrcBox);
DECLSPEC_XFGVIRT(ID3D12Resource, GetHeapProperties)
HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )(
ID3D12Resource1 * This,
_Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties,
_Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags);
DECLSPEC_XFGVIRT(ID3D12Resource1, GetProtectedResourceSession)
HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )(
ID3D12Resource1 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppProtectedSession);
END_INTERFACE
} ID3D12Resource1Vtbl;
interface ID3D12Resource1
{
CONST_VTBL struct ID3D12Resource1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Resource1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Resource1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Resource1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Resource1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Resource1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Resource1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Resource1_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Resource1_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12Resource1_Map(This,Subresource,pReadRange,ppData) \
( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) )
#define ID3D12Resource1_Unmap(This,Subresource,pWrittenRange) \
( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) )
#if !defined(_WIN32)
#define ID3D12Resource1_GetDesc(This) \
( (This)->lpVtbl -> GetDesc(This) )
#else
#define ID3D12Resource1_GetDesc(This,RetVal) \
( (This)->lpVtbl -> GetDesc(This,RetVal) )
#endif
#define ID3D12Resource1_GetGPUVirtualAddress(This) \
( (This)->lpVtbl -> GetGPUVirtualAddress(This) )
#define ID3D12Resource1_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
#define ID3D12Resource1_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \
( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) )
#define ID3D12Resource1_GetHeapProperties(This,pHeapProperties,pHeapFlags) \
( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) )
#define ID3D12Resource1_GetProtectedResourceSession(This,riid,ppProtectedSession) \
( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Resource1_INTERFACE_DEFINED__ */
#ifndef __ID3D12Resource2_INTERFACE_DEFINED__
#define __ID3D12Resource2_INTERFACE_DEFINED__
/* interface ID3D12Resource2 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Resource2;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("BE36EC3B-EA85-4AEB-A45A-E9D76404A495")
ID3D12Resource2 : public ID3D12Resource1
{
public:
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_RESOURCE_DESC1 STDMETHODCALLTYPE GetDesc1( void) = 0;
#else
virtual D3D12_RESOURCE_DESC1 *STDMETHODCALLTYPE GetDesc1(
D3D12_RESOURCE_DESC1 * RetVal) = 0;
#endif
};
#else /* C style interface */
typedef struct ID3D12Resource2Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Resource2 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Resource2 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Resource2 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Resource2 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Resource2 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Resource2 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Resource2 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12Resource2 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12Resource, Map)
HRESULT ( STDMETHODCALLTYPE *Map )(
ID3D12Resource2 * This,
UINT Subresource,
_In_opt_ const D3D12_RANGE *pReadRange,
_Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData);
DECLSPEC_XFGVIRT(ID3D12Resource, Unmap)
void ( STDMETHODCALLTYPE *Unmap )(
ID3D12Resource2 * This,
UINT Subresource,
_In_opt_ const D3D12_RANGE *pWrittenRange);
DECLSPEC_XFGVIRT(ID3D12Resource, GetDesc)
#if !defined(_WIN32)
D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )(
ID3D12Resource2 * This);
#else
D3D12_RESOURCE_DESC *( STDMETHODCALLTYPE *GetDesc )(
ID3D12Resource2 * This,
D3D12_RESOURCE_DESC * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Resource, GetGPUVirtualAddress)
D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )(
ID3D12Resource2 * This);
DECLSPEC_XFGVIRT(ID3D12Resource, WriteToSubresource)
HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )(
ID3D12Resource2 * This,
UINT DstSubresource,
_In_opt_ const D3D12_BOX *pDstBox,
_In_ const void *pSrcData,
UINT SrcRowPitch,
UINT SrcDepthPitch);
DECLSPEC_XFGVIRT(ID3D12Resource, ReadFromSubresource)
HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )(
ID3D12Resource2 * This,
_Out_ void *pDstData,
UINT DstRowPitch,
UINT DstDepthPitch,
UINT SrcSubresource,
_In_opt_ const D3D12_BOX *pSrcBox);
DECLSPEC_XFGVIRT(ID3D12Resource, GetHeapProperties)
HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )(
ID3D12Resource2 * This,
_Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties,
_Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags);
DECLSPEC_XFGVIRT(ID3D12Resource1, GetProtectedResourceSession)
HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )(
ID3D12Resource2 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppProtectedSession);
DECLSPEC_XFGVIRT(ID3D12Resource2, GetDesc1)
#if !defined(_WIN32)
D3D12_RESOURCE_DESC1 ( STDMETHODCALLTYPE *GetDesc1 )(
ID3D12Resource2 * This);
#else
D3D12_RESOURCE_DESC1 *( STDMETHODCALLTYPE *GetDesc1 )(
ID3D12Resource2 * This,
D3D12_RESOURCE_DESC1 * RetVal);
#endif
END_INTERFACE
} ID3D12Resource2Vtbl;
interface ID3D12Resource2
{
CONST_VTBL struct ID3D12Resource2Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Resource2_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Resource2_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Resource2_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Resource2_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Resource2_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Resource2_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Resource2_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Resource2_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12Resource2_Map(This,Subresource,pReadRange,ppData) \
( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) )
#define ID3D12Resource2_Unmap(This,Subresource,pWrittenRange) \
( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) )
#if !defined(_WIN32)
#define ID3D12Resource2_GetDesc(This) \
( (This)->lpVtbl -> GetDesc(This) )
#else
#define ID3D12Resource2_GetDesc(This,RetVal) \
( (This)->lpVtbl -> GetDesc(This,RetVal) )
#endif
#define ID3D12Resource2_GetGPUVirtualAddress(This) \
( (This)->lpVtbl -> GetGPUVirtualAddress(This) )
#define ID3D12Resource2_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
#define ID3D12Resource2_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \
( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) )
#define ID3D12Resource2_GetHeapProperties(This,pHeapProperties,pHeapFlags) \
( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) )
#define ID3D12Resource2_GetProtectedResourceSession(This,riid,ppProtectedSession) \
( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) )
#if !defined(_WIN32)
#define ID3D12Resource2_GetDesc1(This) \
( (This)->lpVtbl -> GetDesc1(This) )
#else
#define ID3D12Resource2_GetDesc1(This,RetVal) \
( (This)->lpVtbl -> GetDesc1(This,RetVal) )
#endif
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Resource2_INTERFACE_DEFINED__ */
#ifndef __ID3D12Heap1_INTERFACE_DEFINED__
#define __ID3D12Heap1_INTERFACE_DEFINED__
/* interface ID3D12Heap1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Heap1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("572F7389-2168-49E3-9693-D6DF5871BF6D")
ID3D12Heap1 : public ID3D12Heap
{
public:
virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession(
REFIID riid,
_COM_Outptr_opt_ void **ppProtectedSession) = 0;
};
#else /* C style interface */
typedef struct ID3D12Heap1Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Heap1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Heap1 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Heap1 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Heap1 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Heap1 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Heap1 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Heap1 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12Heap1 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12Heap, GetDesc)
#if !defined(_WIN32)
D3D12_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )(
ID3D12Heap1 * This);
#else
D3D12_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )(
ID3D12Heap1 * This,
D3D12_HEAP_DESC * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Heap1, GetProtectedResourceSession)
HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )(
ID3D12Heap1 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppProtectedSession);
END_INTERFACE
} ID3D12Heap1Vtbl;
interface ID3D12Heap1
{
CONST_VTBL struct ID3D12Heap1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Heap1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Heap1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Heap1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Heap1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Heap1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Heap1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Heap1_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Heap1_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#if !defined(_WIN32)
#define ID3D12Heap1_GetDesc(This) \
( (This)->lpVtbl -> GetDesc(This) )
#else
#define ID3D12Heap1_GetDesc(This,RetVal) \
( (This)->lpVtbl -> GetDesc(This,RetVal) )
#endif
#define ID3D12Heap1_GetProtectedResourceSession(This,riid,ppProtectedSession) \
( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Heap1_INTERFACE_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__
#define __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__
/* interface ID3D12GraphicsCommandList3 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12GraphicsCommandList3;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("6FDA83A7-B84C-4E38-9AC8-C7BD22016B3D")
ID3D12GraphicsCommandList3 : public ID3D12GraphicsCommandList2
{
public:
virtual void STDMETHODCALLTYPE SetProtectedResourceSession(
_In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession) = 0;
};
#else /* C style interface */
typedef struct ID3D12GraphicsCommandList3Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12GraphicsCommandList3 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12GraphicsCommandList3 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12GraphicsCommandList3 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12GraphicsCommandList3 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12GraphicsCommandList3 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12GraphicsCommandList3 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12GraphicsCommandList3 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12GraphicsCommandList3 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12CommandList, GetType)
D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D12GraphicsCommandList3 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close)
HRESULT ( STDMETHODCALLTYPE *Close )(
ID3D12GraphicsCommandList3 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset)
HRESULT ( STDMETHODCALLTYPE *Reset )(
ID3D12GraphicsCommandList3 * This,
_In_ ID3D12CommandAllocator *pAllocator,
_In_opt_ ID3D12PipelineState *pInitialState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState)
void ( STDMETHODCALLTYPE *ClearState )(
ID3D12GraphicsCommandList3 * This,
_In_opt_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced)
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT VertexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced)
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT IndexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartIndexLocation,
_In_ INT BaseVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch)
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion)
void ( STDMETHODCALLTYPE *CopyBufferRegion )(
ID3D12GraphicsCommandList3 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT64 NumBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion)
void ( STDMETHODCALLTYPE *CopyTextureRegion )(
ID3D12GraphicsCommandList3 * This,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX,
UINT DstY,
UINT DstZ,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc,
_In_opt_ const D3D12_BOX *pSrcBox);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource)
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D12GraphicsCommandList3 * This,
_In_ ID3D12Resource *pDstResource,
_In_ ID3D12Resource *pSrcResource);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles)
void ( STDMETHODCALLTYPE *CopyTiles )(
ID3D12GraphicsCommandList3 * This,
_In_ ID3D12Resource *pTiledResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize,
_In_ ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes,
D3D12_TILE_COPY_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource)
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D12GraphicsCommandList3 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_ DXGI_FORMAT Format);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology)
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D12GraphicsCommandList3 * This,
_In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports)
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D12GraphicsCommandList3 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
_In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects)
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D12GraphicsCommandList3 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
_In_reads_( NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor)
void ( STDMETHODCALLTYPE *OMSetBlendFactor )(
ID3D12GraphicsCommandList3 * This,
_In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef)
void ( STDMETHODCALLTYPE *OMSetStencilRef )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT StencilRef);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState)
void ( STDMETHODCALLTYPE *SetPipelineState )(
ID3D12GraphicsCommandList3 * This,
_In_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier)
void ( STDMETHODCALLTYPE *ResourceBarrier )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT NumBarriers,
_In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle)
void ( STDMETHODCALLTYPE *ExecuteBundle )(
ID3D12GraphicsCommandList3 * This,
_In_ ID3D12GraphicsCommandList *pCommandList);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps)
void ( STDMETHODCALLTYPE *SetDescriptorHeaps )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature)
void ( STDMETHODCALLTYPE *SetComputeRootSignature )(
ID3D12GraphicsCommandList3 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature)
void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )(
ID3D12GraphicsCommandList3 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer)
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D12GraphicsCommandList3 * This,
_In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers)
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets)
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets)
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT NumRenderTargetDescriptors,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
_In_ BOOL RTsSingleHandleToDescriptorRange,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView)
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D12GraphicsCommandList3 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
_In_ D3D12_CLEAR_FLAGS ClearFlags,
_In_ FLOAT Depth,
_In_ UINT8 Stencil,
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView)
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D12GraphicsCommandList3 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
_In_ const FLOAT ColorRGBA[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D12GraphicsCommandList3 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const UINT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D12GraphicsCommandList3 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const FLOAT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource)
void ( STDMETHODCALLTYPE *DiscardResource )(
ID3D12GraphicsCommandList3 * This,
_In_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DISCARD_REGION *pRegion);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery)
void ( STDMETHODCALLTYPE *BeginQuery )(
ID3D12GraphicsCommandList3 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery)
void ( STDMETHODCALLTYPE *EndQuery )(
ID3D12GraphicsCommandList3 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData)
void ( STDMETHODCALLTYPE *ResolveQueryData )(
ID3D12GraphicsCommandList3 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT StartIndex,
_In_ UINT NumQueries,
_In_ ID3D12Resource *pDestinationBuffer,
_In_ UINT64 AlignedDestinationBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication)
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D12GraphicsCommandList3 * This,
_In_opt_ ID3D12Resource *pBuffer,
_In_ UINT64 AlignedBufferOffset,
_In_ D3D12_PREDICATION_OP Operation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker)
void ( STDMETHODCALLTYPE *SetMarker )(
ID3D12GraphicsCommandList3 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent)
void ( STDMETHODCALLTYPE *BeginEvent )(
ID3D12GraphicsCommandList3 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent)
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D12GraphicsCommandList3 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect)
void ( STDMETHODCALLTYPE *ExecuteIndirect )(
ID3D12GraphicsCommandList3 * This,
_In_ ID3D12CommandSignature *pCommandSignature,
_In_ UINT MaxCommandCount,
_In_ ID3D12Resource *pArgumentBuffer,
_In_ UINT64 ArgumentBufferOffset,
_In_opt_ ID3D12Resource *pCountBuffer,
_In_ UINT64 CountBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )(
ID3D12GraphicsCommandList3 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )(
ID3D12GraphicsCommandList3 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds)
void ( STDMETHODCALLTYPE *OMSetDepthBounds )(
ID3D12GraphicsCommandList3 * This,
_In_ FLOAT Min,
_In_ FLOAT Max);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions)
void ( STDMETHODCALLTYPE *SetSamplePositions )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT NumSamplesPerPixel,
_In_ UINT NumPixels,
_In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion)
void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )(
ID3D12GraphicsCommandList3 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ UINT DstX,
_In_ UINT DstY,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_opt_ D3D12_RECT *pSrcRect,
_In_ DXGI_FORMAT Format,
_In_ D3D12_RESOLVE_MODE ResolveMode);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask)
void ( STDMETHODCALLTYPE *SetViewInstanceMask )(
ID3D12GraphicsCommandList3 * This,
_In_ UINT Mask);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate)
void ( STDMETHODCALLTYPE *WriteBufferImmediate )(
ID3D12GraphicsCommandList3 * This,
UINT Count,
_In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams,
_In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession)
void ( STDMETHODCALLTYPE *SetProtectedResourceSession )(
ID3D12GraphicsCommandList3 * This,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession);
END_INTERFACE
} ID3D12GraphicsCommandList3Vtbl;
interface ID3D12GraphicsCommandList3
{
CONST_VTBL struct ID3D12GraphicsCommandList3Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12GraphicsCommandList3_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12GraphicsCommandList3_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12GraphicsCommandList3_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12GraphicsCommandList3_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12GraphicsCommandList3_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12GraphicsCommandList3_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12GraphicsCommandList3_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12GraphicsCommandList3_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12GraphicsCommandList3_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D12GraphicsCommandList3_Close(This) \
( (This)->lpVtbl -> Close(This) )
#define ID3D12GraphicsCommandList3_Reset(This,pAllocator,pInitialState) \
( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) )
#define ID3D12GraphicsCommandList3_ClearState(This,pPipelineState) \
( (This)->lpVtbl -> ClearState(This,pPipelineState) )
#define ID3D12GraphicsCommandList3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D12GraphicsCommandList3_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \
( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) )
#define ID3D12GraphicsCommandList3_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \
( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) )
#define ID3D12GraphicsCommandList3_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D12GraphicsCommandList3_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \
( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) )
#define ID3D12GraphicsCommandList3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D12GraphicsCommandList3_IASetPrimitiveTopology(This,PrimitiveTopology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) )
#define ID3D12GraphicsCommandList3_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D12GraphicsCommandList3_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D12GraphicsCommandList3_OMSetBlendFactor(This,BlendFactor) \
( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) )
#define ID3D12GraphicsCommandList3_OMSetStencilRef(This,StencilRef) \
( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) )
#define ID3D12GraphicsCommandList3_SetPipelineState(This,pPipelineState) \
( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) )
#define ID3D12GraphicsCommandList3_ResourceBarrier(This,NumBarriers,pBarriers) \
( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) )
#define ID3D12GraphicsCommandList3_ExecuteBundle(This,pCommandList) \
( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) )
#define ID3D12GraphicsCommandList3_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \
( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) )
#define ID3D12GraphicsCommandList3_SetComputeRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList3_SetGraphicsRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList3_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList3_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList3_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList3_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList3_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList3_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList3_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList3_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList3_IASetIndexBuffer(This,pView) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pView) )
#define ID3D12GraphicsCommandList3_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList3_SOSetTargets(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList3_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) )
#define ID3D12GraphicsCommandList3_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \
( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) )
#define ID3D12GraphicsCommandList3_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \
( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) )
#define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList3_DiscardResource(This,pResource,pRegion) \
( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) )
#define ID3D12GraphicsCommandList3_BeginQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList3_EndQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList3_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \
( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) )
#define ID3D12GraphicsCommandList3_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \
( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) )
#define ID3D12GraphicsCommandList3_SetMarker(This,Metadata,pData,Size) \
( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList3_BeginEvent(This,Metadata,pData,Size) \
( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList3_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D12GraphicsCommandList3_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \
( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) )
#define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList3_OMSetDepthBounds(This,Min,Max) \
( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) )
#define ID3D12GraphicsCommandList3_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \
( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) )
#define ID3D12GraphicsCommandList3_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \
( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) )
#define ID3D12GraphicsCommandList3_SetViewInstanceMask(This,Mask) \
( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) )
#define ID3D12GraphicsCommandList3_WriteBufferImmediate(This,Count,pParams,pModes) \
( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) )
#define ID3D12GraphicsCommandList3_SetProtectedResourceSession(This,pProtectedResourceSession) \
( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0049 */
/* [local] */
typedef
enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE
{
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD = 0,
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD + 1 ) ,
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE + 1 ) ,
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR + 1 ) ,
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS + 1 ) ,
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER + 1 ) ,
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV + 1 )
} D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE;
typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
{
D3D12_CLEAR_VALUE ClearValue;
} D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS;
typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS
{
UINT AdditionalWidth;
UINT AdditionalHeight;
} D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS;
typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS
{
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type;
union
{
D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear;
D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS PreserveLocal;
} ;
} D3D12_RENDER_PASS_BEGINNING_ACCESS;
typedef
enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE
{
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD = 0,
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD + 1 ) ,
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE + 1 ) ,
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE + 1 ) ,
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS + 1 ) ,
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER + 1 ) ,
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV + 1 )
} D3D12_RENDER_PASS_ENDING_ACCESS_TYPE;
typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
{
UINT SrcSubresource;
UINT DstSubresource;
UINT DstX;
UINT DstY;
D3D12_RECT SrcRect;
} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS;
typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS
{
ID3D12Resource *pSrcResource;
ID3D12Resource *pDstResource;
UINT SubresourceCount;
_Field_size_full_(SubresourceCount) const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters;
DXGI_FORMAT Format;
D3D12_RESOLVE_MODE ResolveMode;
BOOL PreserveResolveSource;
} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS;
typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS
{
UINT AdditionalWidth;
UINT AdditionalHeight;
} D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS;
typedef struct D3D12_RENDER_PASS_ENDING_ACCESS
{
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type;
union
{
D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve;
D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS PreserveLocal;
} ;
} D3D12_RENDER_PASS_ENDING_ACCESS;
typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC
{
D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor;
D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess;
D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess;
} D3D12_RENDER_PASS_RENDER_TARGET_DESC;
typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
{
D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor;
D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess;
D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess;
D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess;
D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess;
} D3D12_RENDER_PASS_DEPTH_STENCIL_DESC;
typedef
enum D3D12_RENDER_PASS_FLAGS
{
D3D12_RENDER_PASS_FLAG_NONE = 0,
D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1,
D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2,
D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4,
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH = 0x8,
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL = 0x10
} D3D12_RENDER_PASS_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_RENDER_PASS_FLAGS );
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0049_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0049_v0_0_s_ifspec;
#ifndef __ID3D12MetaCommand_INTERFACE_DEFINED__
#define __ID3D12MetaCommand_INTERFACE_DEFINED__
/* interface ID3D12MetaCommand */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12MetaCommand;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("DBB84C27-36CE-4FC9-B801-F048C46AC570")
ID3D12MetaCommand : public ID3D12Pageable
{
public:
virtual UINT64 STDMETHODCALLTYPE GetRequiredParameterResourceSize(
_In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage,
_In_ UINT ParameterIndex) = 0;
};
#else /* C style interface */
typedef struct ID3D12MetaCommandVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12MetaCommand * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12MetaCommand * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12MetaCommand * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12MetaCommand * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12MetaCommand * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12MetaCommand * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12MetaCommand * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12MetaCommand * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12MetaCommand, GetRequiredParameterResourceSize)
UINT64 ( STDMETHODCALLTYPE *GetRequiredParameterResourceSize )(
ID3D12MetaCommand * This,
_In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage,
_In_ UINT ParameterIndex);
END_INTERFACE
} ID3D12MetaCommandVtbl;
interface ID3D12MetaCommand
{
CONST_VTBL struct ID3D12MetaCommandVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12MetaCommand_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12MetaCommand_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12MetaCommand_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12MetaCommand_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12MetaCommand_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12MetaCommand_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12MetaCommand_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12MetaCommand_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12MetaCommand_GetRequiredParameterResourceSize(This,Stage,ParameterIndex) \
( (This)->lpVtbl -> GetRequiredParameterResourceSize(This,Stage,ParameterIndex) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12MetaCommand_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0050 */
/* [local] */
typedef struct D3D12_DISPATCH_RAYS_DESC
{
D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord;
D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable;
D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable;
D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable;
UINT Width;
UINT Height;
UINT Depth;
} D3D12_DISPATCH_RAYS_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0050_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0050_v0_0_s_ifspec;
#ifndef __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__
#define __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__
/* interface ID3D12GraphicsCommandList4 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12GraphicsCommandList4;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("8754318e-d3a9-4541-98cf-645b50dc4874")
ID3D12GraphicsCommandList4 : public ID3D12GraphicsCommandList3
{
public:
virtual void STDMETHODCALLTYPE BeginRenderPass(
_In_ UINT NumRenderTargets,
_In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets,
_In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil,
D3D12_RENDER_PASS_FLAGS Flags) = 0;
virtual void STDMETHODCALLTYPE EndRenderPass( void) = 0;
virtual void STDMETHODCALLTYPE InitializeMetaCommand(
_In_ ID3D12MetaCommand *pMetaCommand,
_In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData,
_In_ SIZE_T InitializationParametersDataSizeInBytes) = 0;
virtual void STDMETHODCALLTYPE ExecuteMetaCommand(
_In_ ID3D12MetaCommand *pMetaCommand,
_In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData,
_In_ SIZE_T ExecutionParametersDataSizeInBytes) = 0;
virtual void STDMETHODCALLTYPE BuildRaytracingAccelerationStructure(
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc,
_In_ UINT NumPostbuildInfoDescs,
_In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs) = 0;
virtual void STDMETHODCALLTYPE EmitRaytracingAccelerationStructurePostbuildInfo(
_In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc,
_In_ UINT NumSourceAccelerationStructures,
_In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData) = 0;
virtual void STDMETHODCALLTYPE CopyRaytracingAccelerationStructure(
_In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData,
_In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData,
_In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode) = 0;
virtual void STDMETHODCALLTYPE SetPipelineState1(
_In_ ID3D12StateObject *pStateObject) = 0;
virtual void STDMETHODCALLTYPE DispatchRays(
_In_ const D3D12_DISPATCH_RAYS_DESC *pDesc) = 0;
};
#else /* C style interface */
typedef struct ID3D12GraphicsCommandList4Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12GraphicsCommandList4 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12GraphicsCommandList4 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12GraphicsCommandList4 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12GraphicsCommandList4 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12GraphicsCommandList4 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12GraphicsCommandList4 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12GraphicsCommandList4 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12GraphicsCommandList4 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12CommandList, GetType)
D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D12GraphicsCommandList4 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close)
HRESULT ( STDMETHODCALLTYPE *Close )(
ID3D12GraphicsCommandList4 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset)
HRESULT ( STDMETHODCALLTYPE *Reset )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12CommandAllocator *pAllocator,
_In_opt_ ID3D12PipelineState *pInitialState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState)
void ( STDMETHODCALLTYPE *ClearState )(
ID3D12GraphicsCommandList4 * This,
_In_opt_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced)
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT VertexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced)
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT IndexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartIndexLocation,
_In_ INT BaseVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch)
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion)
void ( STDMETHODCALLTYPE *CopyBufferRegion )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT64 NumBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion)
void ( STDMETHODCALLTYPE *CopyTextureRegion )(
ID3D12GraphicsCommandList4 * This,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX,
UINT DstY,
UINT DstZ,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc,
_In_opt_ const D3D12_BOX *pSrcBox);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource)
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12Resource *pDstResource,
_In_ ID3D12Resource *pSrcResource);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles)
void ( STDMETHODCALLTYPE *CopyTiles )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12Resource *pTiledResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize,
_In_ ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes,
D3D12_TILE_COPY_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource)
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_ DXGI_FORMAT Format);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology)
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D12GraphicsCommandList4 * This,
_In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports)
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D12GraphicsCommandList4 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
_In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects)
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D12GraphicsCommandList4 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
_In_reads_( NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor)
void ( STDMETHODCALLTYPE *OMSetBlendFactor )(
ID3D12GraphicsCommandList4 * This,
_In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef)
void ( STDMETHODCALLTYPE *OMSetStencilRef )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT StencilRef);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState)
void ( STDMETHODCALLTYPE *SetPipelineState )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier)
void ( STDMETHODCALLTYPE *ResourceBarrier )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT NumBarriers,
_In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle)
void ( STDMETHODCALLTYPE *ExecuteBundle )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12GraphicsCommandList *pCommandList);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps)
void ( STDMETHODCALLTYPE *SetDescriptorHeaps )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature)
void ( STDMETHODCALLTYPE *SetComputeRootSignature )(
ID3D12GraphicsCommandList4 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature)
void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )(
ID3D12GraphicsCommandList4 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer)
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D12GraphicsCommandList4 * This,
_In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers)
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets)
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets)
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT NumRenderTargetDescriptors,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
_In_ BOOL RTsSingleHandleToDescriptorRange,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView)
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D12GraphicsCommandList4 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
_In_ D3D12_CLEAR_FLAGS ClearFlags,
_In_ FLOAT Depth,
_In_ UINT8 Stencil,
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView)
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D12GraphicsCommandList4 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
_In_ const FLOAT ColorRGBA[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D12GraphicsCommandList4 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const UINT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D12GraphicsCommandList4 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const FLOAT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource)
void ( STDMETHODCALLTYPE *DiscardResource )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DISCARD_REGION *pRegion);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery)
void ( STDMETHODCALLTYPE *BeginQuery )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery)
void ( STDMETHODCALLTYPE *EndQuery )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData)
void ( STDMETHODCALLTYPE *ResolveQueryData )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT StartIndex,
_In_ UINT NumQueries,
_In_ ID3D12Resource *pDestinationBuffer,
_In_ UINT64 AlignedDestinationBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication)
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D12GraphicsCommandList4 * This,
_In_opt_ ID3D12Resource *pBuffer,
_In_ UINT64 AlignedBufferOffset,
_In_ D3D12_PREDICATION_OP Operation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker)
void ( STDMETHODCALLTYPE *SetMarker )(
ID3D12GraphicsCommandList4 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent)
void ( STDMETHODCALLTYPE *BeginEvent )(
ID3D12GraphicsCommandList4 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent)
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D12GraphicsCommandList4 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect)
void ( STDMETHODCALLTYPE *ExecuteIndirect )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12CommandSignature *pCommandSignature,
_In_ UINT MaxCommandCount,
_In_ ID3D12Resource *pArgumentBuffer,
_In_ UINT64 ArgumentBufferOffset,
_In_opt_ ID3D12Resource *pCountBuffer,
_In_ UINT64 CountBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds)
void ( STDMETHODCALLTYPE *OMSetDepthBounds )(
ID3D12GraphicsCommandList4 * This,
_In_ FLOAT Min,
_In_ FLOAT Max);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions)
void ( STDMETHODCALLTYPE *SetSamplePositions )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT NumSamplesPerPixel,
_In_ UINT NumPixels,
_In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion)
void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ UINT DstX,
_In_ UINT DstY,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_opt_ D3D12_RECT *pSrcRect,
_In_ DXGI_FORMAT Format,
_In_ D3D12_RESOLVE_MODE ResolveMode);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask)
void ( STDMETHODCALLTYPE *SetViewInstanceMask )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT Mask);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate)
void ( STDMETHODCALLTYPE *WriteBufferImmediate )(
ID3D12GraphicsCommandList4 * This,
UINT Count,
_In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams,
_In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession)
void ( STDMETHODCALLTYPE *SetProtectedResourceSession )(
ID3D12GraphicsCommandList4 * This,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass)
void ( STDMETHODCALLTYPE *BeginRenderPass )(
ID3D12GraphicsCommandList4 * This,
_In_ UINT NumRenderTargets,
_In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets,
_In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil,
D3D12_RENDER_PASS_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass)
void ( STDMETHODCALLTYPE *EndRenderPass )(
ID3D12GraphicsCommandList4 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand)
void ( STDMETHODCALLTYPE *InitializeMetaCommand )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12MetaCommand *pMetaCommand,
_In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData,
_In_ SIZE_T InitializationParametersDataSizeInBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand)
void ( STDMETHODCALLTYPE *ExecuteMetaCommand )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12MetaCommand *pMetaCommand,
_In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData,
_In_ SIZE_T ExecutionParametersDataSizeInBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure)
void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )(
ID3D12GraphicsCommandList4 * This,
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc,
_In_ UINT NumPostbuildInfoDescs,
_In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo)
void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )(
ID3D12GraphicsCommandList4 * This,
_In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc,
_In_ UINT NumSourceAccelerationStructures,
_In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure)
void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )(
ID3D12GraphicsCommandList4 * This,
_In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData,
_In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData,
_In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1)
void ( STDMETHODCALLTYPE *SetPipelineState1 )(
ID3D12GraphicsCommandList4 * This,
_In_ ID3D12StateObject *pStateObject);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays)
void ( STDMETHODCALLTYPE *DispatchRays )(
ID3D12GraphicsCommandList4 * This,
_In_ const D3D12_DISPATCH_RAYS_DESC *pDesc);
END_INTERFACE
} ID3D12GraphicsCommandList4Vtbl;
interface ID3D12GraphicsCommandList4
{
CONST_VTBL struct ID3D12GraphicsCommandList4Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12GraphicsCommandList4_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12GraphicsCommandList4_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12GraphicsCommandList4_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12GraphicsCommandList4_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12GraphicsCommandList4_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12GraphicsCommandList4_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12GraphicsCommandList4_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12GraphicsCommandList4_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12GraphicsCommandList4_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D12GraphicsCommandList4_Close(This) \
( (This)->lpVtbl -> Close(This) )
#define ID3D12GraphicsCommandList4_Reset(This,pAllocator,pInitialState) \
( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) )
#define ID3D12GraphicsCommandList4_ClearState(This,pPipelineState) \
( (This)->lpVtbl -> ClearState(This,pPipelineState) )
#define ID3D12GraphicsCommandList4_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList4_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D12GraphicsCommandList4_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \
( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) )
#define ID3D12GraphicsCommandList4_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \
( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) )
#define ID3D12GraphicsCommandList4_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D12GraphicsCommandList4_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \
( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) )
#define ID3D12GraphicsCommandList4_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D12GraphicsCommandList4_IASetPrimitiveTopology(This,PrimitiveTopology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) )
#define ID3D12GraphicsCommandList4_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D12GraphicsCommandList4_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D12GraphicsCommandList4_OMSetBlendFactor(This,BlendFactor) \
( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) )
#define ID3D12GraphicsCommandList4_OMSetStencilRef(This,StencilRef) \
( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) )
#define ID3D12GraphicsCommandList4_SetPipelineState(This,pPipelineState) \
( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) )
#define ID3D12GraphicsCommandList4_ResourceBarrier(This,NumBarriers,pBarriers) \
( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) )
#define ID3D12GraphicsCommandList4_ExecuteBundle(This,pCommandList) \
( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) )
#define ID3D12GraphicsCommandList4_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \
( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) )
#define ID3D12GraphicsCommandList4_SetComputeRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList4_SetGraphicsRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList4_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList4_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList4_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList4_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList4_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList4_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList4_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList4_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList4_IASetIndexBuffer(This,pView) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pView) )
#define ID3D12GraphicsCommandList4_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList4_SOSetTargets(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList4_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) )
#define ID3D12GraphicsCommandList4_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \
( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) )
#define ID3D12GraphicsCommandList4_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \
( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) )
#define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList4_DiscardResource(This,pResource,pRegion) \
( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) )
#define ID3D12GraphicsCommandList4_BeginQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList4_EndQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList4_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \
( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) )
#define ID3D12GraphicsCommandList4_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \
( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) )
#define ID3D12GraphicsCommandList4_SetMarker(This,Metadata,pData,Size) \
( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList4_BeginEvent(This,Metadata,pData,Size) \
( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList4_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D12GraphicsCommandList4_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \
( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) )
#define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList4_OMSetDepthBounds(This,Min,Max) \
( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) )
#define ID3D12GraphicsCommandList4_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \
( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) )
#define ID3D12GraphicsCommandList4_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \
( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) )
#define ID3D12GraphicsCommandList4_SetViewInstanceMask(This,Mask) \
( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) )
#define ID3D12GraphicsCommandList4_WriteBufferImmediate(This,Count,pParams,pModes) \
( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) )
#define ID3D12GraphicsCommandList4_SetProtectedResourceSession(This,pProtectedResourceSession) \
( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) )
#define ID3D12GraphicsCommandList4_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \
( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) )
#define ID3D12GraphicsCommandList4_EndRenderPass(This) \
( (This)->lpVtbl -> EndRenderPass(This) )
#define ID3D12GraphicsCommandList4_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \
( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) )
#define ID3D12GraphicsCommandList4_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \
( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) )
#define ID3D12GraphicsCommandList4_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \
( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) )
#define ID3D12GraphicsCommandList4_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \
( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) )
#define ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \
( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) )
#define ID3D12GraphicsCommandList4_SetPipelineState1(This,pStateObject) \
( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) )
#define ID3D12GraphicsCommandList4_DispatchRays(This,pDesc) \
( (This)->lpVtbl -> DispatchRays(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0051 */
/* [local] */
typedef
enum D3D12_SHADER_CACHE_MODE
{
D3D12_SHADER_CACHE_MODE_MEMORY = 0,
D3D12_SHADER_CACHE_MODE_DISK = ( D3D12_SHADER_CACHE_MODE_MEMORY + 1 )
} D3D12_SHADER_CACHE_MODE;
typedef
enum D3D12_SHADER_CACHE_FLAGS
{
D3D12_SHADER_CACHE_FLAG_NONE = 0,
D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1,
D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2
} D3D12_SHADER_CACHE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_FLAGS );
typedef struct D3D12_SHADER_CACHE_SESSION_DESC
{
GUID Identifier;
D3D12_SHADER_CACHE_MODE Mode;
D3D12_SHADER_CACHE_FLAGS Flags;
UINT MaximumInMemoryCacheSizeBytes;
UINT MaximumInMemoryCacheEntries;
UINT MaximumValueFileSizeBytes;
UINT64 Version;
} D3D12_SHADER_CACHE_SESSION_DESC;
typedef
enum D3D12_BARRIER_LAYOUT
{
D3D12_BARRIER_LAYOUT_UNDEFINED = 0xffffffff,
D3D12_BARRIER_LAYOUT_COMMON = 0,
D3D12_BARRIER_LAYOUT_PRESENT = 0,
D3D12_BARRIER_LAYOUT_GENERIC_READ = ( D3D12_BARRIER_LAYOUT_PRESENT + 1 ) ,
D3D12_BARRIER_LAYOUT_RENDER_TARGET = ( D3D12_BARRIER_LAYOUT_GENERIC_READ + 1 ) ,
D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = ( D3D12_BARRIER_LAYOUT_RENDER_TARGET + 1 ) ,
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = ( D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS + 1 ) ,
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = ( D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE + 1 ) ,
D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = ( D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ + 1 ) ,
D3D12_BARRIER_LAYOUT_COPY_SOURCE = ( D3D12_BARRIER_LAYOUT_SHADER_RESOURCE + 1 ) ,
D3D12_BARRIER_LAYOUT_COPY_DEST = ( D3D12_BARRIER_LAYOUT_COPY_SOURCE + 1 ) ,
D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = ( D3D12_BARRIER_LAYOUT_COPY_DEST + 1 ) ,
D3D12_BARRIER_LAYOUT_RESOLVE_DEST = ( D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE + 1 ) ,
D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = ( D3D12_BARRIER_LAYOUT_RESOLVE_DEST + 1 ) ,
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = ( D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE + 1 ) ,
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = ( D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ + 1 ) ,
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = ( D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE + 1 ) ,
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = ( D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ + 1 ) ,
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = ( D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE + 1 ) ,
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = ( D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ + 1 ) ,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = ( D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE + 1 ) ,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON + 1 ) ,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ + 1 ) ,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS + 1 ) ,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE + 1 ) ,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE + 1 ) ,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = ( D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST + 1 ) ,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON + 1 ) ,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ + 1 ) ,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS + 1 ) ,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE + 1 ) ,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE + 1 ) ,
D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON = ( D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST + 1 )
} D3D12_BARRIER_LAYOUT;
typedef
enum D3D12_BARRIER_SYNC
{
D3D12_BARRIER_SYNC_NONE = 0,
D3D12_BARRIER_SYNC_ALL = 0x1,
D3D12_BARRIER_SYNC_DRAW = 0x2,
D3D12_BARRIER_SYNC_INDEX_INPUT = 0x4,
D3D12_BARRIER_SYNC_VERTEX_SHADING = 0x8,
D3D12_BARRIER_SYNC_PIXEL_SHADING = 0x10,
D3D12_BARRIER_SYNC_DEPTH_STENCIL = 0x20,
D3D12_BARRIER_SYNC_RENDER_TARGET = 0x40,
D3D12_BARRIER_SYNC_COMPUTE_SHADING = 0x80,
D3D12_BARRIER_SYNC_RAYTRACING = 0x100,
D3D12_BARRIER_SYNC_COPY = 0x200,
D3D12_BARRIER_SYNC_RESOLVE = 0x400,
D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 0x800,
D3D12_BARRIER_SYNC_PREDICATION = 0x800,
D3D12_BARRIER_SYNC_ALL_SHADING = 0x1000,
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 0x2000,
D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 0x4000,
D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 0x8000,
D3D12_BARRIER_SYNC_VIDEO_DECODE = 0x100000,
D3D12_BARRIER_SYNC_VIDEO_PROCESS = 0x200000,
D3D12_BARRIER_SYNC_VIDEO_ENCODE = 0x400000,
D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 0x800000,
D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 0x1000000,
D3D12_BARRIER_SYNC_SPLIT = 0x80000000
} D3D12_BARRIER_SYNC;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_BARRIER_SYNC );
typedef
enum D3D12_BARRIER_ACCESS
{
D3D12_BARRIER_ACCESS_COMMON = 0,
D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 0x1,
D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 0x2,
D3D12_BARRIER_ACCESS_INDEX_BUFFER = 0x4,
D3D12_BARRIER_ACCESS_RENDER_TARGET = 0x8,
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 0x10,
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 0x20,
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 0x40,
D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 0x80,
D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 0x100,
D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 0x200,
D3D12_BARRIER_ACCESS_PREDICATION = 0x200,
D3D12_BARRIER_ACCESS_COPY_DEST = 0x400,
D3D12_BARRIER_ACCESS_COPY_SOURCE = 0x800,
D3D12_BARRIER_ACCESS_RESOLVE_DEST = 0x1000,
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 0x2000,
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 0x4000,
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 0x8000,
D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 0x10000,
D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 0x20000,
D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 0x40000,
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 0x80000,
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 0x100000,
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 0x200000,
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 0x400000,
D3D12_BARRIER_ACCESS_NO_ACCESS = 0x80000000
} D3D12_BARRIER_ACCESS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_BARRIER_ACCESS );
typedef
enum D3D12_BARRIER_TYPE
{
D3D12_BARRIER_TYPE_GLOBAL = 0,
D3D12_BARRIER_TYPE_TEXTURE = ( D3D12_BARRIER_TYPE_GLOBAL + 1 ) ,
D3D12_BARRIER_TYPE_BUFFER = ( D3D12_BARRIER_TYPE_TEXTURE + 1 )
} D3D12_BARRIER_TYPE;
typedef
enum D3D12_TEXTURE_BARRIER_FLAGS
{
D3D12_TEXTURE_BARRIER_FLAG_NONE = 0,
D3D12_TEXTURE_BARRIER_FLAG_DISCARD = 0x1
} D3D12_TEXTURE_BARRIER_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_TEXTURE_BARRIER_FLAGS );
typedef struct D3D12_BARRIER_SUBRESOURCE_RANGE
{
UINT IndexOrFirstMipLevel;
UINT NumMipLevels;
UINT FirstArraySlice;
UINT NumArraySlices;
UINT FirstPlane;
UINT NumPlanes;
} D3D12_BARRIER_SUBRESOURCE_RANGE;
typedef struct D3D12_GLOBAL_BARRIER
{
D3D12_BARRIER_SYNC SyncBefore;
D3D12_BARRIER_SYNC SyncAfter;
D3D12_BARRIER_ACCESS AccessBefore;
D3D12_BARRIER_ACCESS AccessAfter;
} D3D12_GLOBAL_BARRIER;
typedef struct D3D12_TEXTURE_BARRIER
{
D3D12_BARRIER_SYNC SyncBefore;
D3D12_BARRIER_SYNC SyncAfter;
D3D12_BARRIER_ACCESS AccessBefore;
D3D12_BARRIER_ACCESS AccessAfter;
D3D12_BARRIER_LAYOUT LayoutBefore;
D3D12_BARRIER_LAYOUT LayoutAfter;
_In_ ID3D12Resource *pResource;
D3D12_BARRIER_SUBRESOURCE_RANGE Subresources;
D3D12_TEXTURE_BARRIER_FLAGS Flags;
} D3D12_TEXTURE_BARRIER;
typedef struct D3D12_BUFFER_BARRIER
{
D3D12_BARRIER_SYNC SyncBefore;
D3D12_BARRIER_SYNC SyncAfter;
D3D12_BARRIER_ACCESS AccessBefore;
D3D12_BARRIER_ACCESS AccessAfter;
_In_ ID3D12Resource *pResource;
UINT64 Offset;
UINT64 Size;
} D3D12_BUFFER_BARRIER;
typedef struct D3D12_BARRIER_GROUP
{
D3D12_BARRIER_TYPE Type;
UINT32 NumBarriers;
union
{
_In_reads_(NumBarriers) const D3D12_GLOBAL_BARRIER *pGlobalBarriers;
_In_reads_(NumBarriers) const D3D12_TEXTURE_BARRIER *pTextureBarriers;
_In_reads_(NumBarriers) const D3D12_BUFFER_BARRIER *pBufferBarriers;
} ;
} D3D12_BARRIER_GROUP;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0051_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0051_v0_0_s_ifspec;
#ifndef __ID3D12ShaderCacheSession_INTERFACE_DEFINED__
#define __ID3D12ShaderCacheSession_INTERFACE_DEFINED__
/* interface ID3D12ShaderCacheSession */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12ShaderCacheSession;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("28e2495d-0f64-4ae4-a6ec-129255dc49a8")
ID3D12ShaderCacheSession : public ID3D12DeviceChild
{
public:
virtual HRESULT STDMETHODCALLTYPE FindValue(
/* [annotation][in] */
_In_reads_bytes_(KeySize) const void *pKey,
UINT KeySize,
/* [annotation][out] */
_Out_writes_bytes_(*pValueSize) void *pValue,
_Inout_ UINT *pValueSize) = 0;
virtual HRESULT STDMETHODCALLTYPE StoreValue(
/* [annotation][in] */
_In_reads_bytes_(KeySize) const void *pKey,
UINT KeySize,
/* [annotation][in] */
_In_reads_bytes_(ValueSize) const void *pValue,
UINT ValueSize) = 0;
virtual void STDMETHODCALLTYPE SetDeleteOnDestroy( void) = 0;
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_SHADER_CACHE_SESSION_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
#else
virtual D3D12_SHADER_CACHE_SESSION_DESC *STDMETHODCALLTYPE GetDesc(
D3D12_SHADER_CACHE_SESSION_DESC * RetVal) = 0;
#endif
};
#else /* C style interface */
typedef struct ID3D12ShaderCacheSessionVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12ShaderCacheSession * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12ShaderCacheSession * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12ShaderCacheSession * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12ShaderCacheSession * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12ShaderCacheSession * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12ShaderCacheSession * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12ShaderCacheSession * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12ShaderCacheSession * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, FindValue)
HRESULT ( STDMETHODCALLTYPE *FindValue )(
ID3D12ShaderCacheSession * This,
/* [annotation][in] */
_In_reads_bytes_(KeySize) const void *pKey,
UINT KeySize,
/* [annotation][out] */
_Out_writes_bytes_(*pValueSize) void *pValue,
_Inout_ UINT *pValueSize);
DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, StoreValue)
HRESULT ( STDMETHODCALLTYPE *StoreValue )(
ID3D12ShaderCacheSession * This,
/* [annotation][in] */
_In_reads_bytes_(KeySize) const void *pKey,
UINT KeySize,
/* [annotation][in] */
_In_reads_bytes_(ValueSize) const void *pValue,
UINT ValueSize);
DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, SetDeleteOnDestroy)
void ( STDMETHODCALLTYPE *SetDeleteOnDestroy )(
ID3D12ShaderCacheSession * This);
DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, GetDesc)
#if !defined(_WIN32)
D3D12_SHADER_CACHE_SESSION_DESC ( STDMETHODCALLTYPE *GetDesc )(
ID3D12ShaderCacheSession * This);
#else
D3D12_SHADER_CACHE_SESSION_DESC *( STDMETHODCALLTYPE *GetDesc )(
ID3D12ShaderCacheSession * This,
D3D12_SHADER_CACHE_SESSION_DESC * RetVal);
#endif
END_INTERFACE
} ID3D12ShaderCacheSessionVtbl;
interface ID3D12ShaderCacheSession
{
CONST_VTBL struct ID3D12ShaderCacheSessionVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12ShaderCacheSession_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12ShaderCacheSession_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12ShaderCacheSession_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12ShaderCacheSession_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12ShaderCacheSession_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12ShaderCacheSession_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12ShaderCacheSession_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12ShaderCacheSession_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12ShaderCacheSession_FindValue(This,pKey,KeySize,pValue,pValueSize) \
( (This)->lpVtbl -> FindValue(This,pKey,KeySize,pValue,pValueSize) )
#define ID3D12ShaderCacheSession_StoreValue(This,pKey,KeySize,pValue,ValueSize) \
( (This)->lpVtbl -> StoreValue(This,pKey,KeySize,pValue,ValueSize) )
#define ID3D12ShaderCacheSession_SetDeleteOnDestroy(This) \
( (This)->lpVtbl -> SetDeleteOnDestroy(This) )
#if !defined(_WIN32)
#define ID3D12ShaderCacheSession_GetDesc(This) \
( (This)->lpVtbl -> GetDesc(This) )
#else
#define ID3D12ShaderCacheSession_GetDesc(This,RetVal) \
( (This)->lpVtbl -> GetDesc(This,RetVal) )
#endif
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0052 */
/* [local] */
typedef
enum D3D12_SHADER_CACHE_KIND_FLAGS
{
D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1,
D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2,
D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4,
D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8
} D3D12_SHADER_CACHE_KIND_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_KIND_FLAGS );
typedef
enum D3D12_SHADER_CACHE_CONTROL_FLAGS
{
D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1,
D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2,
D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4
} D3D12_SHADER_CACHE_CONTROL_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_CONTROL_FLAGS );
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0052_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0052_v0_0_s_ifspec;
#ifndef __ID3D12Device9_INTERFACE_DEFINED__
#define __ID3D12Device9_INTERFACE_DEFINED__
/* interface ID3D12Device9 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device9;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("4c80e962-f032-4f60-bc9e-ebc2cfa1d83c")
ID3D12Device9 : public ID3D12Device8
{
public:
virtual HRESULT STDMETHODCALLTYPE CreateShaderCacheSession(
_In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvSession) = 0;
virtual HRESULT STDMETHODCALLTYPE ShaderCacheControl(
D3D12_SHADER_CACHE_KIND_FLAGS Kinds,
D3D12_SHADER_CACHE_CONTROL_FLAGS Control) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue1(
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID CreatorID,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue) = 0;
};
#else /* C style interface */
typedef struct ID3D12Device9Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device9 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device9 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device9 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device9 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device9 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device9 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device9 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount)
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device9 * This);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device9 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator)
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device9 * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device9 * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device9 * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device9 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport)
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device9 * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap)
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device9 * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize)
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device9 * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature)
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device9 * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView)
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device9 * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView)
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device9 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device9 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView)
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device9 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView)
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device9 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler)
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device9 * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors)
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device9 * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple)
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device9 * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device9 * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device9 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties)
#if !defined(_WIN32)
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device9 * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#else
D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device9 * This,
D3D12_HEAP_PROPERTIES * RetVal,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device9 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap)
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device9 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device9 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device9 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle)
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device9 * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device9 * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device9 * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
DECLSPEC_XFGVIRT(ID3D12Device, MakeResident)
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device9 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, Evict)
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device9 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, CreateFence)
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device9 * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason)
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device9 * This);
DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints)
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device9 * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap)
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device9 * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState)
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device9 * This,
BOOL Enable);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature)
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device9 * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling)
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device9 * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid)
#if !defined(_WIN32)
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device9 * This);
#else
LUID *( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device9 * This,
LUID * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )(
ID3D12Device9 * This,
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary);
DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion)
HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )(
ID3D12Device9 * This,
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent);
DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority)
HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )(
ID3D12Device9 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities);
DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )(
ID3D12Device9 * This,
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )(
ID3D12Device9 * This,
_In_ const void *pAddress,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )(
ID3D12Device9 * This,
_In_ HANDLE hFileMapping,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident)
HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )(
ID3D12Device9 * This,
D3D12_RESIDENCY_FLAGS Flags,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_ ID3D12Fence *pFenceToSignal,
UINT64 FenceValueToSignal);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )(
ID3D12Device9 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ D3D12_COMMAND_LIST_FLAGS flags,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )(
ID3D12Device9 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )(
ID3D12Device9 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1)
HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )(
ID3D12Device9 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )(
ID3D12Device9 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device9 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device9 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker)
HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )(
ID3D12Device9 * This,
_In_ ID3D12LifetimeOwner *pOwner,
REFIID riid,
_COM_Outptr_ void **ppvTracker);
DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice)
void ( STDMETHODCALLTYPE *RemoveDevice )(
ID3D12Device9 * This);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )(
ID3D12Device9 * This,
_Inout_ UINT *pNumMetaCommands,
_Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )(
ID3D12Device9 * This,
_In_ REFGUID CommandId,
_In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage,
_Out_opt_ UINT *pTotalStructureSizeInBytes,
_Inout_ UINT *pParameterCount,
_Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand)
HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )(
ID3D12Device9 * This,
_In_ REFGUID CommandId,
_In_ UINT NodeMask,
_In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData,
_In_ SIZE_T CreationParametersDataSizeInBytes,
REFIID riid,
_COM_Outptr_ void **ppMetaCommand);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject)
HRESULT ( STDMETHODCALLTYPE *CreateStateObject )(
ID3D12Device9 * This,
const D3D12_STATE_OBJECT_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppStateObject);
DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo)
void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )(
ID3D12Device9 * This,
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc,
_Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo);
DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier)
D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )(
ID3D12Device9 * This,
_In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType,
_In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck);
DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode)
HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )(
ID3D12Device9 * This,
D3D12_BACKGROUND_PROCESSING_MODE Mode,
D3D12_MEASUREMENTS_ACTION MeasurementsAction,
_In_opt_ HANDLE hEventToSignalUponCompletion,
_Out_opt_ BOOL *pbFurtherMeasurementsDesired);
DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject)
HRESULT ( STDMETHODCALLTYPE *AddToStateObject )(
ID3D12Device9 * This,
const D3D12_STATE_OBJECT_DESC *pAddition,
ID3D12StateObject *pStateObjectToGrowFrom,
REFIID riid,
_COM_Outptr_ void **ppNewStateObject);
DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )(
ID3D12Device9 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )(
ID3D12Device9 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )(
ID3D12Device9 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )(
ID3D12Device9 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )(
ID3D12Device9 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )(
ID3D12Device9 * This,
_In_opt_ ID3D12Resource *pTargetedResource,
_In_opt_ ID3D12Resource *pFeedbackResource,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1)
void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )(
ID3D12Device9 * This,
_In_ const D3D12_RESOURCE_DESC1 *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession)
HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )(
ID3D12Device9 * This,
_In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvSession);
DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl)
HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )(
ID3D12Device9 * This,
D3D12_SHADER_CACHE_KIND_FLAGS Kinds,
D3D12_SHADER_CACHE_CONTROL_FLAGS Control);
DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )(
ID3D12Device9 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID CreatorID,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
END_INTERFACE
} ID3D12Device9Vtbl;
interface ID3D12Device9
{
CONST_VTBL struct ID3D12Device9Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device9_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device9_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device9_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device9_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device9_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device9_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device9_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device9_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device9_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device9_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device9_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device9_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device9_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device9_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device9_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device9_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device9_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device9_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device9_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device9_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device9_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device9_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device9_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device9_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device9_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#if !defined(_WIN32)
#define ID3D12Device9_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#else
#define ID3D12Device9_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) )
#endif
#if !defined(_WIN32)
#define ID3D12Device9_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#else
#define ID3D12Device9_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) )
#endif
#define ID3D12Device9_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device9_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device9_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device9_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device9_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device9_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device9_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device9_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device9_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device9_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device9_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device9_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device9_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device9_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device9_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device9_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#if !defined(_WIN32)
#define ID3D12Device9_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#else
#define ID3D12Device9_GetAdapterLuid(This,RetVal) \
( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) )
#endif
#define ID3D12Device9_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \
( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) )
#define ID3D12Device9_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \
( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) )
#define ID3D12Device9_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \
( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) )
#define ID3D12Device9_CreatePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device9_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) )
#define ID3D12Device9_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) )
#define ID3D12Device9_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \
( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) )
#define ID3D12Device9_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) )
#define ID3D12Device9_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) )
#define ID3D12Device9_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device9_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) )
#define ID3D12Device9_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) )
#if !defined(_WIN32)
#define ID3D12Device9_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device9_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#define ID3D12Device9_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \
( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) )
#define ID3D12Device9_RemoveDevice(This) \
( (This)->lpVtbl -> RemoveDevice(This) )
#define ID3D12Device9_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \
( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) )
#define ID3D12Device9_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \
( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) )
#define ID3D12Device9_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \
( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) )
#define ID3D12Device9_CreateStateObject(This,pDesc,riid,ppStateObject) \
( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) )
#define ID3D12Device9_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \
( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) )
#define ID3D12Device9_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \
( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) )
#define ID3D12Device9_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \
( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) )
#define ID3D12Device9_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \
( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) )
#define ID3D12Device9_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) )
#if !defined(_WIN32)
#define ID3D12Device9_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device9_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#define ID3D12Device9_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device9_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device9_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \
( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) )
#define ID3D12Device9_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device9_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \
( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) )
#define ID3D12Device9_ShaderCacheControl(This,Kinds,Control) \
( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) )
#define ID3D12Device9_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device9_INTERFACE_DEFINED__ */
#ifndef __ID3D12Device10_INTERFACE_DEFINED__
#define __ID3D12Device10_INTERFACE_DEFINED__
/* interface ID3D12Device10 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device10;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("517f8718-aa66-49f9-b02b-a7ab89c06031")
ID3D12Device10 : public ID3D12Device9
{
public:
virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource3(
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_BARRIER_LAYOUT InitialLayout,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
UINT32 NumCastableFormats,
_In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource) = 0;
virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource2(
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_BARRIER_LAYOUT InitialLayout,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
UINT32 NumCastableFormats,
_In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateReservedResource2(
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_BARRIER_LAYOUT InitialLayout,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
UINT32 NumCastableFormats,
_In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource) = 0;
};
#else /* C style interface */
typedef struct ID3D12Device10Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device10 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device10 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device10 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device10 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device10 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device10 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device10 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount)
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device10 * This);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device10 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator)
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device10 * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device10 * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device10 * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device10 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport)
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device10 * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap)
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device10 * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize)
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device10 * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature)
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device10 * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView)
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device10 * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView)
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device10 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device10 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView)
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device10 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView)
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device10 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler)
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device10 * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors)
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device10 * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple)
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device10 * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device10 * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device10 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties)
#if !defined(_WIN32)
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device10 * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#else
D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device10 * This,
D3D12_HEAP_PROPERTIES * RetVal,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device10 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap)
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device10 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device10 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device10 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle)
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device10 * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device10 * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device10 * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
DECLSPEC_XFGVIRT(ID3D12Device, MakeResident)
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device10 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, Evict)
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device10 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, CreateFence)
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device10 * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason)
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device10 * This);
DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints)
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device10 * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap)
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device10 * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState)
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device10 * This,
BOOL Enable);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature)
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device10 * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling)
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device10 * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid)
#if !defined(_WIN32)
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device10 * This);
#else
LUID *( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device10 * This,
LUID * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )(
ID3D12Device10 * This,
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary);
DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion)
HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )(
ID3D12Device10 * This,
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent);
DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority)
HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )(
ID3D12Device10 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities);
DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )(
ID3D12Device10 * This,
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )(
ID3D12Device10 * This,
_In_ const void *pAddress,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )(
ID3D12Device10 * This,
_In_ HANDLE hFileMapping,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident)
HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )(
ID3D12Device10 * This,
D3D12_RESIDENCY_FLAGS Flags,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_ ID3D12Fence *pFenceToSignal,
UINT64 FenceValueToSignal);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )(
ID3D12Device10 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ D3D12_COMMAND_LIST_FLAGS flags,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )(
ID3D12Device10 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )(
ID3D12Device10 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1)
HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )(
ID3D12Device10 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )(
ID3D12Device10 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device10 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device10 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker)
HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )(
ID3D12Device10 * This,
_In_ ID3D12LifetimeOwner *pOwner,
REFIID riid,
_COM_Outptr_ void **ppvTracker);
DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice)
void ( STDMETHODCALLTYPE *RemoveDevice )(
ID3D12Device10 * This);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )(
ID3D12Device10 * This,
_Inout_ UINT *pNumMetaCommands,
_Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )(
ID3D12Device10 * This,
_In_ REFGUID CommandId,
_In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage,
_Out_opt_ UINT *pTotalStructureSizeInBytes,
_Inout_ UINT *pParameterCount,
_Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand)
HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )(
ID3D12Device10 * This,
_In_ REFGUID CommandId,
_In_ UINT NodeMask,
_In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData,
_In_ SIZE_T CreationParametersDataSizeInBytes,
REFIID riid,
_COM_Outptr_ void **ppMetaCommand);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject)
HRESULT ( STDMETHODCALLTYPE *CreateStateObject )(
ID3D12Device10 * This,
const D3D12_STATE_OBJECT_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppStateObject);
DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo)
void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )(
ID3D12Device10 * This,
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc,
_Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo);
DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier)
D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )(
ID3D12Device10 * This,
_In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType,
_In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck);
DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode)
HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )(
ID3D12Device10 * This,
D3D12_BACKGROUND_PROCESSING_MODE Mode,
D3D12_MEASUREMENTS_ACTION MeasurementsAction,
_In_opt_ HANDLE hEventToSignalUponCompletion,
_Out_opt_ BOOL *pbFurtherMeasurementsDesired);
DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject)
HRESULT ( STDMETHODCALLTYPE *AddToStateObject )(
ID3D12Device10 * This,
const D3D12_STATE_OBJECT_DESC *pAddition,
ID3D12StateObject *pStateObjectToGrowFrom,
REFIID riid,
_COM_Outptr_ void **ppNewStateObject);
DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )(
ID3D12Device10 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )(
ID3D12Device10 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )(
ID3D12Device10 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )(
ID3D12Device10 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )(
ID3D12Device10 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )(
ID3D12Device10 * This,
_In_opt_ ID3D12Resource *pTargetedResource,
_In_opt_ ID3D12Resource *pFeedbackResource,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1)
void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )(
ID3D12Device10 * This,
_In_ const D3D12_RESOURCE_DESC1 *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession)
HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )(
ID3D12Device10 * This,
_In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvSession);
DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl)
HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )(
ID3D12Device10 * This,
D3D12_SHADER_CACHE_KIND_FLAGS Kinds,
D3D12_SHADER_CACHE_CONTROL_FLAGS Control);
DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )(
ID3D12Device10 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID CreatorID,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )(
ID3D12Device10 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_BARRIER_LAYOUT InitialLayout,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
UINT32 NumCastableFormats,
_In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )(
ID3D12Device10 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_BARRIER_LAYOUT InitialLayout,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
UINT32 NumCastableFormats,
_In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )(
ID3D12Device10 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_BARRIER_LAYOUT InitialLayout,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
UINT32 NumCastableFormats,
_In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
END_INTERFACE
} ID3D12Device10Vtbl;
interface ID3D12Device10
{
CONST_VTBL struct ID3D12Device10Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device10_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device10_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device10_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device10_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device10_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device10_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device10_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device10_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device10_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device10_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device10_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device10_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device10_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device10_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device10_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device10_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device10_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device10_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device10_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device10_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device10_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device10_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device10_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device10_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device10_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#if !defined(_WIN32)
#define ID3D12Device10_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#else
#define ID3D12Device10_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) )
#endif
#if !defined(_WIN32)
#define ID3D12Device10_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#else
#define ID3D12Device10_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) )
#endif
#define ID3D12Device10_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device10_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device10_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device10_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device10_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device10_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device10_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device10_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device10_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device10_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device10_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device10_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device10_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device10_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device10_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device10_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#if !defined(_WIN32)
#define ID3D12Device10_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#else
#define ID3D12Device10_GetAdapterLuid(This,RetVal) \
( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) )
#endif
#define ID3D12Device10_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \
( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) )
#define ID3D12Device10_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \
( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) )
#define ID3D12Device10_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \
( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) )
#define ID3D12Device10_CreatePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device10_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) )
#define ID3D12Device10_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) )
#define ID3D12Device10_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \
( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) )
#define ID3D12Device10_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) )
#define ID3D12Device10_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) )
#define ID3D12Device10_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device10_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) )
#define ID3D12Device10_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) )
#if !defined(_WIN32)
#define ID3D12Device10_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device10_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#define ID3D12Device10_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \
( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) )
#define ID3D12Device10_RemoveDevice(This) \
( (This)->lpVtbl -> RemoveDevice(This) )
#define ID3D12Device10_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \
( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) )
#define ID3D12Device10_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \
( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) )
#define ID3D12Device10_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \
( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) )
#define ID3D12Device10_CreateStateObject(This,pDesc,riid,ppStateObject) \
( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) )
#define ID3D12Device10_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \
( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) )
#define ID3D12Device10_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \
( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) )
#define ID3D12Device10_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \
( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) )
#define ID3D12Device10_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \
( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) )
#define ID3D12Device10_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) )
#if !defined(_WIN32)
#define ID3D12Device10_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device10_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#define ID3D12Device10_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device10_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device10_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \
( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) )
#define ID3D12Device10_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device10_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \
( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) )
#define ID3D12Device10_ShaderCacheControl(This,Kinds,Control) \
( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) )
#define ID3D12Device10_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) )
#define ID3D12Device10_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) )
#define ID3D12Device10_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) )
#define ID3D12Device10_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device10_INTERFACE_DEFINED__ */
#ifndef __ID3D12Device11_INTERFACE_DEFINED__
#define __ID3D12Device11_INTERFACE_DEFINED__
/* interface ID3D12Device11 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device11;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("5405c344-d457-444e-b4dd-2366e45aee39")
ID3D12Device11 : public ID3D12Device10
{
public:
virtual void STDMETHODCALLTYPE CreateSampler2(
_In_ const D3D12_SAMPLER_DESC2 *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
};
#else /* C style interface */
typedef struct ID3D12Device11Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device11 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device11 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device11 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device11 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device11 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device11 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device11 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount)
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device11 * This);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device11 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator)
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device11 * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device11 * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device11 * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device11 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport)
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device11 * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap)
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device11 * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize)
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device11 * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature)
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device11 * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView)
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device11 * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView)
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device11 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device11 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView)
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device11 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView)
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device11 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler)
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device11 * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors)
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device11 * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple)
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device11 * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device11 * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device11 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties)
#if !defined(_WIN32)
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device11 * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#else
D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device11 * This,
D3D12_HEAP_PROPERTIES * RetVal,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device11 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap)
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device11 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device11 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device11 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle)
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device11 * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device11 * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device11 * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
DECLSPEC_XFGVIRT(ID3D12Device, MakeResident)
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device11 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, Evict)
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device11 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, CreateFence)
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device11 * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason)
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device11 * This);
DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints)
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device11 * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap)
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device11 * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState)
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device11 * This,
BOOL Enable);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature)
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device11 * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling)
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device11 * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid)
#if !defined(_WIN32)
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device11 * This);
#else
LUID *( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device11 * This,
LUID * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )(
ID3D12Device11 * This,
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary);
DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion)
HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )(
ID3D12Device11 * This,
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent);
DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority)
HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )(
ID3D12Device11 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities);
DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )(
ID3D12Device11 * This,
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )(
ID3D12Device11 * This,
_In_ const void *pAddress,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )(
ID3D12Device11 * This,
_In_ HANDLE hFileMapping,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident)
HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )(
ID3D12Device11 * This,
D3D12_RESIDENCY_FLAGS Flags,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_ ID3D12Fence *pFenceToSignal,
UINT64 FenceValueToSignal);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )(
ID3D12Device11 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ D3D12_COMMAND_LIST_FLAGS flags,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )(
ID3D12Device11 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )(
ID3D12Device11 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1)
HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )(
ID3D12Device11 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )(
ID3D12Device11 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device11 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device11 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker)
HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )(
ID3D12Device11 * This,
_In_ ID3D12LifetimeOwner *pOwner,
REFIID riid,
_COM_Outptr_ void **ppvTracker);
DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice)
void ( STDMETHODCALLTYPE *RemoveDevice )(
ID3D12Device11 * This);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )(
ID3D12Device11 * This,
_Inout_ UINT *pNumMetaCommands,
_Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )(
ID3D12Device11 * This,
_In_ REFGUID CommandId,
_In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage,
_Out_opt_ UINT *pTotalStructureSizeInBytes,
_Inout_ UINT *pParameterCount,
_Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand)
HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )(
ID3D12Device11 * This,
_In_ REFGUID CommandId,
_In_ UINT NodeMask,
_In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData,
_In_ SIZE_T CreationParametersDataSizeInBytes,
REFIID riid,
_COM_Outptr_ void **ppMetaCommand);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject)
HRESULT ( STDMETHODCALLTYPE *CreateStateObject )(
ID3D12Device11 * This,
const D3D12_STATE_OBJECT_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppStateObject);
DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo)
void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )(
ID3D12Device11 * This,
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc,
_Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo);
DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier)
D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )(
ID3D12Device11 * This,
_In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType,
_In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck);
DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode)
HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )(
ID3D12Device11 * This,
D3D12_BACKGROUND_PROCESSING_MODE Mode,
D3D12_MEASUREMENTS_ACTION MeasurementsAction,
_In_opt_ HANDLE hEventToSignalUponCompletion,
_Out_opt_ BOOL *pbFurtherMeasurementsDesired);
DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject)
HRESULT ( STDMETHODCALLTYPE *AddToStateObject )(
ID3D12Device11 * This,
const D3D12_STATE_OBJECT_DESC *pAddition,
ID3D12StateObject *pStateObjectToGrowFrom,
REFIID riid,
_COM_Outptr_ void **ppNewStateObject);
DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )(
ID3D12Device11 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )(
ID3D12Device11 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )(
ID3D12Device11 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )(
ID3D12Device11 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )(
ID3D12Device11 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )(
ID3D12Device11 * This,
_In_opt_ ID3D12Resource *pTargetedResource,
_In_opt_ ID3D12Resource *pFeedbackResource,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1)
void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )(
ID3D12Device11 * This,
_In_ const D3D12_RESOURCE_DESC1 *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession)
HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )(
ID3D12Device11 * This,
_In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvSession);
DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl)
HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )(
ID3D12Device11 * This,
D3D12_SHADER_CACHE_KIND_FLAGS Kinds,
D3D12_SHADER_CACHE_CONTROL_FLAGS Control);
DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )(
ID3D12Device11 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID CreatorID,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )(
ID3D12Device11 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_BARRIER_LAYOUT InitialLayout,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
UINT32 NumCastableFormats,
_In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )(
ID3D12Device11 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_BARRIER_LAYOUT InitialLayout,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
UINT32 NumCastableFormats,
_In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )(
ID3D12Device11 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_BARRIER_LAYOUT InitialLayout,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
UINT32 NumCastableFormats,
_In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device11, CreateSampler2)
void ( STDMETHODCALLTYPE *CreateSampler2 )(
ID3D12Device11 * This,
_In_ const D3D12_SAMPLER_DESC2 *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
END_INTERFACE
} ID3D12Device11Vtbl;
interface ID3D12Device11
{
CONST_VTBL struct ID3D12Device11Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device11_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device11_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device11_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device11_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device11_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device11_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device11_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device11_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device11_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device11_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device11_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device11_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device11_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device11_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device11_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device11_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device11_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device11_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device11_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device11_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device11_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device11_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device11_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device11_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device11_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#if !defined(_WIN32)
#define ID3D12Device11_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#else
#define ID3D12Device11_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) )
#endif
#if !defined(_WIN32)
#define ID3D12Device11_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#else
#define ID3D12Device11_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) )
#endif
#define ID3D12Device11_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device11_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device11_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device11_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device11_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device11_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device11_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device11_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device11_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device11_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device11_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device11_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device11_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device11_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device11_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device11_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#if !defined(_WIN32)
#define ID3D12Device11_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#else
#define ID3D12Device11_GetAdapterLuid(This,RetVal) \
( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) )
#endif
#define ID3D12Device11_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \
( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) )
#define ID3D12Device11_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \
( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) )
#define ID3D12Device11_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \
( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) )
#define ID3D12Device11_CreatePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device11_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) )
#define ID3D12Device11_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) )
#define ID3D12Device11_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \
( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) )
#define ID3D12Device11_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) )
#define ID3D12Device11_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) )
#define ID3D12Device11_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device11_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) )
#define ID3D12Device11_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) )
#if !defined(_WIN32)
#define ID3D12Device11_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device11_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#define ID3D12Device11_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \
( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) )
#define ID3D12Device11_RemoveDevice(This) \
( (This)->lpVtbl -> RemoveDevice(This) )
#define ID3D12Device11_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \
( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) )
#define ID3D12Device11_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \
( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) )
#define ID3D12Device11_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \
( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) )
#define ID3D12Device11_CreateStateObject(This,pDesc,riid,ppStateObject) \
( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) )
#define ID3D12Device11_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \
( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) )
#define ID3D12Device11_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \
( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) )
#define ID3D12Device11_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \
( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) )
#define ID3D12Device11_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \
( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) )
#define ID3D12Device11_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) )
#if !defined(_WIN32)
#define ID3D12Device11_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device11_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#define ID3D12Device11_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device11_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device11_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \
( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) )
#define ID3D12Device11_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device11_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \
( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) )
#define ID3D12Device11_ShaderCacheControl(This,Kinds,Control) \
( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) )
#define ID3D12Device11_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) )
#define ID3D12Device11_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) )
#define ID3D12Device11_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) )
#define ID3D12Device11_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) )
#define ID3D12Device11_CreateSampler2(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler2(This,pDesc,DestDescriptor) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device11_INTERFACE_DEFINED__ */
#ifndef __ID3D12Device12_INTERFACE_DEFINED__
#define __ID3D12Device12_INTERFACE_DEFINED__
/* interface ID3D12Device12 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device12;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("5af5c532-4c91-4cd0-b541-15a405395fc5")
ID3D12Device12 : public ID3D12Device11
{
public:
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo3(
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats,
_In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0;
#else
virtual D3D12_RESOURCE_ALLOCATION_INFO *STDMETHODCALLTYPE GetResourceAllocationInfo3(
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats,
_In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0;
#endif
};
#else /* C style interface */
typedef struct ID3D12Device12Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device12 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device12 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device12 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device12 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device12 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device12 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device12 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount)
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device12 * This);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device12 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator)
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device12 * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device12 * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device12 * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device12 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport)
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device12 * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap)
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device12 * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize)
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device12 * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature)
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device12 * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView)
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device12 * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView)
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device12 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device12 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView)
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device12 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView)
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device12 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler)
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device12 * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors)
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device12 * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple)
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device12 * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device12 * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device12 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties)
#if !defined(_WIN32)
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device12 * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#else
D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device12 * This,
D3D12_HEAP_PROPERTIES * RetVal,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device12 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap)
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device12 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device12 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device12 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle)
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device12 * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device12 * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device12 * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
DECLSPEC_XFGVIRT(ID3D12Device, MakeResident)
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device12 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, Evict)
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device12 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, CreateFence)
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device12 * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason)
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device12 * This);
DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints)
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device12 * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap)
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device12 * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState)
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device12 * This,
BOOL Enable);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature)
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device12 * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling)
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device12 * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid)
#if !defined(_WIN32)
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device12 * This);
#else
LUID *( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device12 * This,
LUID * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )(
ID3D12Device12 * This,
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary);
DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion)
HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )(
ID3D12Device12 * This,
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent);
DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority)
HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )(
ID3D12Device12 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities);
DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )(
ID3D12Device12 * This,
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )(
ID3D12Device12 * This,
_In_ const void *pAddress,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )(
ID3D12Device12 * This,
_In_ HANDLE hFileMapping,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident)
HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )(
ID3D12Device12 * This,
D3D12_RESIDENCY_FLAGS Flags,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_ ID3D12Fence *pFenceToSignal,
UINT64 FenceValueToSignal);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )(
ID3D12Device12 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ D3D12_COMMAND_LIST_FLAGS flags,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )(
ID3D12Device12 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )(
ID3D12Device12 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1)
HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )(
ID3D12Device12 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )(
ID3D12Device12 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device12 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device12 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker)
HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )(
ID3D12Device12 * This,
_In_ ID3D12LifetimeOwner *pOwner,
REFIID riid,
_COM_Outptr_ void **ppvTracker);
DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice)
void ( STDMETHODCALLTYPE *RemoveDevice )(
ID3D12Device12 * This);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )(
ID3D12Device12 * This,
_Inout_ UINT *pNumMetaCommands,
_Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )(
ID3D12Device12 * This,
_In_ REFGUID CommandId,
_In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage,
_Out_opt_ UINT *pTotalStructureSizeInBytes,
_Inout_ UINT *pParameterCount,
_Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand)
HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )(
ID3D12Device12 * This,
_In_ REFGUID CommandId,
_In_ UINT NodeMask,
_In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData,
_In_ SIZE_T CreationParametersDataSizeInBytes,
REFIID riid,
_COM_Outptr_ void **ppMetaCommand);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject)
HRESULT ( STDMETHODCALLTYPE *CreateStateObject )(
ID3D12Device12 * This,
const D3D12_STATE_OBJECT_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppStateObject);
DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo)
void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )(
ID3D12Device12 * This,
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc,
_Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo);
DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier)
D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )(
ID3D12Device12 * This,
_In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType,
_In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck);
DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode)
HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )(
ID3D12Device12 * This,
D3D12_BACKGROUND_PROCESSING_MODE Mode,
D3D12_MEASUREMENTS_ACTION MeasurementsAction,
_In_opt_ HANDLE hEventToSignalUponCompletion,
_Out_opt_ BOOL *pbFurtherMeasurementsDesired);
DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject)
HRESULT ( STDMETHODCALLTYPE *AddToStateObject )(
ID3D12Device12 * This,
const D3D12_STATE_OBJECT_DESC *pAddition,
ID3D12StateObject *pStateObjectToGrowFrom,
REFIID riid,
_COM_Outptr_ void **ppNewStateObject);
DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )(
ID3D12Device12 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )(
ID3D12Device12 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )(
ID3D12Device12 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )(
ID3D12Device12 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )(
ID3D12Device12 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )(
ID3D12Device12 * This,
_In_opt_ ID3D12Resource *pTargetedResource,
_In_opt_ ID3D12Resource *pFeedbackResource,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1)
void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )(
ID3D12Device12 * This,
_In_ const D3D12_RESOURCE_DESC1 *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession)
HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )(
ID3D12Device12 * This,
_In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvSession);
DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl)
HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )(
ID3D12Device12 * This,
D3D12_SHADER_CACHE_KIND_FLAGS Kinds,
D3D12_SHADER_CACHE_CONTROL_FLAGS Control);
DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )(
ID3D12Device12 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID CreatorID,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )(
ID3D12Device12 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_BARRIER_LAYOUT InitialLayout,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
UINT32 NumCastableFormats,
_In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )(
ID3D12Device12 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_BARRIER_LAYOUT InitialLayout,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
UINT32 NumCastableFormats,
_In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )(
ID3D12Device12 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_BARRIER_LAYOUT InitialLayout,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
UINT32 NumCastableFormats,
_In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device11, CreateSampler2)
void ( STDMETHODCALLTYPE *CreateSampler2 )(
ID3D12Device12 * This,
_In_ const D3D12_SAMPLER_DESC2 *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device12, GetResourceAllocationInfo3)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )(
ID3D12Device12 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats,
_In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )(
ID3D12Device12 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats,
_In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
END_INTERFACE
} ID3D12Device12Vtbl;
interface ID3D12Device12
{
CONST_VTBL struct ID3D12Device12Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device12_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device12_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device12_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device12_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device12_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device12_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device12_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device12_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device12_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device12_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device12_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device12_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device12_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device12_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device12_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device12_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device12_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device12_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device12_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device12_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device12_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device12_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device12_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device12_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device12_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#if !defined(_WIN32)
#define ID3D12Device12_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#else
#define ID3D12Device12_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) )
#endif
#if !defined(_WIN32)
#define ID3D12Device12_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#else
#define ID3D12Device12_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) )
#endif
#define ID3D12Device12_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device12_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device12_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device12_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device12_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device12_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device12_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device12_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device12_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device12_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device12_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device12_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device12_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device12_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device12_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device12_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#if !defined(_WIN32)
#define ID3D12Device12_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#else
#define ID3D12Device12_GetAdapterLuid(This,RetVal) \
( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) )
#endif
#define ID3D12Device12_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \
( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) )
#define ID3D12Device12_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \
( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) )
#define ID3D12Device12_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \
( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) )
#define ID3D12Device12_CreatePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device12_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) )
#define ID3D12Device12_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) )
#define ID3D12Device12_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \
( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) )
#define ID3D12Device12_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) )
#define ID3D12Device12_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) )
#define ID3D12Device12_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device12_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) )
#define ID3D12Device12_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) )
#if !defined(_WIN32)
#define ID3D12Device12_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device12_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#define ID3D12Device12_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \
( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) )
#define ID3D12Device12_RemoveDevice(This) \
( (This)->lpVtbl -> RemoveDevice(This) )
#define ID3D12Device12_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \
( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) )
#define ID3D12Device12_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \
( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) )
#define ID3D12Device12_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \
( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) )
#define ID3D12Device12_CreateStateObject(This,pDesc,riid,ppStateObject) \
( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) )
#define ID3D12Device12_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \
( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) )
#define ID3D12Device12_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \
( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) )
#define ID3D12Device12_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \
( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) )
#define ID3D12Device12_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \
( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) )
#define ID3D12Device12_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) )
#if !defined(_WIN32)
#define ID3D12Device12_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device12_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#define ID3D12Device12_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device12_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device12_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \
( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) )
#define ID3D12Device12_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device12_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \
( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) )
#define ID3D12Device12_ShaderCacheControl(This,Kinds,Control) \
( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) )
#define ID3D12Device12_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) )
#define ID3D12Device12_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) )
#define ID3D12Device12_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) )
#define ID3D12Device12_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) )
#define ID3D12Device12_CreateSampler2(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler2(This,pDesc,DestDescriptor) )
#if !defined(_WIN32)
#define ID3D12Device12_GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) )
#else
#define ID3D12Device12_GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) )
#endif
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device12_INTERFACE_DEFINED__ */
#ifndef __ID3D12Device13_INTERFACE_DEFINED__
#define __ID3D12Device13_INTERFACE_DEFINED__
/* interface ID3D12Device13 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device13;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("14eecffc-4df8-40f7-a118-5c816f45695e")
ID3D12Device13 : public ID3D12Device12
{
public:
virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromAddress1(
_In_ const void *pAddress,
SIZE_T size,
REFIID riid,
_COM_Outptr_ void **ppvHeap) = 0;
};
#else /* C style interface */
typedef struct ID3D12Device13Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device13 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device13 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device13 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device13 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device13 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device13 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device13 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount)
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device13 * This);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device13 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator)
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device13 * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device13 * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device13 * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device13 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport)
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device13 * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap)
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device13 * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize)
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device13 * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature)
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device13 * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView)
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device13 * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView)
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device13 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device13 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView)
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device13 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView)
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device13 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler)
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device13 * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors)
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device13 * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple)
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device13 * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device13 * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device13 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties)
#if !defined(_WIN32)
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device13 * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#else
D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device13 * This,
D3D12_HEAP_PROPERTIES * RetVal,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
#endif
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device13 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap)
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device13 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device13 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device13 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle)
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device13 * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device13 * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName)
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device13 * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
DECLSPEC_XFGVIRT(ID3D12Device, MakeResident)
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device13 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, Evict)
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device13 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
DECLSPEC_XFGVIRT(ID3D12Device, CreateFence)
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device13 * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason)
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device13 * This);
DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints)
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device13 * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap)
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device13 * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState)
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device13 * This,
BOOL Enable);
DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature)
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device13 * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling)
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device13 * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid)
#if !defined(_WIN32)
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device13 * This);
#else
LUID *( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device13 * This,
LUID * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )(
ID3D12Device13 * This,
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary);
DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion)
HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )(
ID3D12Device13 * This,
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent);
DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority)
HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )(
ID3D12Device13 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities);
DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState)
HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )(
ID3D12Device13 * This,
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )(
ID3D12Device13 * This,
_In_ const void *pAddress,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )(
ID3D12Device13 * This,
_In_ HANDLE hFileMapping,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident)
HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )(
ID3D12Device13 * This,
D3D12_RESIDENCY_FLAGS Flags,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_ ID3D12Fence *pFenceToSignal,
UINT64 FenceValueToSignal);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1)
HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )(
ID3D12Device13 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ D3D12_COMMAND_LIST_FLAGS flags,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )(
ID3D12Device13 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )(
ID3D12Device13 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1)
HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )(
ID3D12Device13 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )(
ID3D12Device13 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device13 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )(
ID3D12Device13 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker)
HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )(
ID3D12Device13 * This,
_In_ ID3D12LifetimeOwner *pOwner,
REFIID riid,
_COM_Outptr_ void **ppvTracker);
DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice)
void ( STDMETHODCALLTYPE *RemoveDevice )(
ID3D12Device13 * This);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )(
ID3D12Device13 * This,
_Inout_ UINT *pNumMetaCommands,
_Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters)
HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )(
ID3D12Device13 * This,
_In_ REFGUID CommandId,
_In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage,
_Out_opt_ UINT *pTotalStructureSizeInBytes,
_Inout_ UINT *pParameterCount,
_Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand)
HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )(
ID3D12Device13 * This,
_In_ REFGUID CommandId,
_In_ UINT NodeMask,
_In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData,
_In_ SIZE_T CreationParametersDataSizeInBytes,
REFIID riid,
_COM_Outptr_ void **ppMetaCommand);
DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject)
HRESULT ( STDMETHODCALLTYPE *CreateStateObject )(
ID3D12Device13 * This,
const D3D12_STATE_OBJECT_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppStateObject);
DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo)
void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )(
ID3D12Device13 * This,
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc,
_Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo);
DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier)
D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )(
ID3D12Device13 * This,
_In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType,
_In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck);
DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode)
HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )(
ID3D12Device13 * This,
D3D12_BACKGROUND_PROCESSING_MODE Mode,
D3D12_MEASUREMENTS_ACTION MeasurementsAction,
_In_opt_ HANDLE hEventToSignalUponCompletion,
_Out_opt_ BOOL *pbFurtherMeasurementsDesired);
DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject)
HRESULT ( STDMETHODCALLTYPE *AddToStateObject )(
ID3D12Device13 * This,
const D3D12_STATE_OBJECT_DESC *pAddition,
ID3D12StateObject *pStateObjectToGrowFrom,
REFIID riid,
_COM_Outptr_ void **ppNewStateObject);
DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1)
HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )(
ID3D12Device13 * This,
_In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc,
_In_ REFIID riid,
_COM_Outptr_ void **ppSession);
DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )(
ID3D12Device13 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )(
ID3D12Device13 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )(
ID3D12Device13 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )(
ID3D12Device13 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView)
void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )(
ID3D12Device13 * This,
_In_opt_ ID3D12Resource *pTargetedResource,
_In_opt_ ID3D12Resource *pFeedbackResource,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1)
void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )(
ID3D12Device13 * This,
_In_ const D3D12_RESOURCE_DESC1 *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession)
HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )(
ID3D12Device13 * This,
_In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvSession);
DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl)
HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )(
ID3D12Device13 * This,
D3D12_SHADER_CACHE_KIND_FLAGS Kinds,
D3D12_SHADER_CACHE_CONTROL_FLAGS Control);
DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1)
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )(
ID3D12Device13 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID CreatorID,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
DECLSPEC_XFGVIRT(ID3D12Device10, CreateCommittedResource3)
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource3 )(
ID3D12Device13 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_BARRIER_LAYOUT InitialLayout,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
UINT32 NumCastableFormats,
_In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device10, CreatePlacedResource2)
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource2 )(
ID3D12Device13 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC1 *pDesc,
D3D12_BARRIER_LAYOUT InitialLayout,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
UINT32 NumCastableFormats,
_In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device10, CreateReservedResource2)
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource2 )(
ID3D12Device13 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_BARRIER_LAYOUT InitialLayout,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedSession,
UINT32 NumCastableFormats,
_In_opt_count_(NumCastableFormats) const DXGI_FORMAT *pCastableFormats,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
DECLSPEC_XFGVIRT(ID3D12Device11, CreateSampler2)
void ( STDMETHODCALLTYPE *CreateSampler2 )(
ID3D12Device13 * This,
_In_ const D3D12_SAMPLER_DESC2 *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
DECLSPEC_XFGVIRT(ID3D12Device12, GetResourceAllocationInfo3)
#if !defined(_WIN32)
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )(
ID3D12Device13 * This,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats,
_In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#else
D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo3 )(
ID3D12Device13 * This,
D3D12_RESOURCE_ALLOCATION_INFO * RetVal,
UINT visibleMask,
UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs,
_In_opt_count_(numResourceDescs) const UINT32 *pNumCastableFormats,
_In_opt_count_(numResourceDescs) const DXGI_FORMAT *const *ppCastableFormats,
_Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1);
#endif
DECLSPEC_XFGVIRT(ID3D12Device13, OpenExistingHeapFromAddress1)
HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress1 )(
ID3D12Device13 * This,
_In_ const void *pAddress,
SIZE_T size,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
END_INTERFACE
} ID3D12Device13Vtbl;
interface ID3D12Device13
{
CONST_VTBL struct ID3D12Device13Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device13_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device13_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device13_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device13_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device13_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device13_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device13_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device13_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device13_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device13_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device13_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device13_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device13_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device13_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device13_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device13_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device13_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device13_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device13_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device13_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device13_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device13_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device13_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device13_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device13_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#if !defined(_WIN32)
#define ID3D12Device13_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#else
#define ID3D12Device13_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) )
#endif
#if !defined(_WIN32)
#define ID3D12Device13_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#else
#define ID3D12Device13_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) )
#endif
#define ID3D12Device13_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device13_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device13_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device13_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device13_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device13_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device13_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device13_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device13_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device13_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device13_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device13_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device13_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device13_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device13_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device13_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#if !defined(_WIN32)
#define ID3D12Device13_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#else
#define ID3D12Device13_GetAdapterLuid(This,RetVal) \
( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) )
#endif
#define ID3D12Device13_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \
( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) )
#define ID3D12Device13_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \
( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) )
#define ID3D12Device13_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \
( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) )
#define ID3D12Device13_CreatePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device13_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) )
#define ID3D12Device13_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) )
#define ID3D12Device13_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \
( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) )
#define ID3D12Device13_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) )
#define ID3D12Device13_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) )
#define ID3D12Device13_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device13_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) )
#define ID3D12Device13_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) )
#if !defined(_WIN32)
#define ID3D12Device13_GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device13_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#define ID3D12Device13_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \
( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) )
#define ID3D12Device13_RemoveDevice(This) \
( (This)->lpVtbl -> RemoveDevice(This) )
#define ID3D12Device13_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \
( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) )
#define ID3D12Device13_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \
( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) )
#define ID3D12Device13_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \
( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) )
#define ID3D12Device13_CreateStateObject(This,pDesc,riid,ppStateObject) \
( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) )
#define ID3D12Device13_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \
( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) )
#define ID3D12Device13_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \
( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) )
#define ID3D12Device13_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \
( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) )
#define ID3D12Device13_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \
( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) )
#define ID3D12Device13_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \
( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) )
#if !defined(_WIN32)
#define ID3D12Device13_GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo2(This,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#else
#define ID3D12Device13_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) )
#endif
#define ID3D12Device13_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) )
#define ID3D12Device13_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device13_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \
( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) )
#define ID3D12Device13_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device13_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \
( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) )
#define ID3D12Device13_ShaderCacheControl(This,Kinds,Control) \
( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) )
#define ID3D12Device13_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) )
#define ID3D12Device13_CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource3(This,pHeapProperties,HeapFlags,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riidResource,ppvResource) )
#define ID3D12Device13_CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource2(This,pHeap,HeapOffset,pDesc,InitialLayout,pOptimizedClearValue,NumCastableFormats,pCastableFormats,riid,ppvResource) )
#define ID3D12Device13_CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource2(This,pDesc,InitialLayout,pOptimizedClearValue,pProtectedSession,NumCastableFormats,pCastableFormats,riid,ppvResource) )
#define ID3D12Device13_CreateSampler2(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler2(This,pDesc,DestDescriptor) )
#if !defined(_WIN32)
#define ID3D12Device13_GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo3(This,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) )
#else
#define ID3D12Device13_GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) \
( (This)->lpVtbl -> GetResourceAllocationInfo3(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pNumCastableFormats,ppCastableFormats,pResourceAllocationInfo1) )
#endif
#define ID3D12Device13_OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) \
( (This)->lpVtbl -> OpenExistingHeapFromAddress1(This,pAddress,size,riid,ppvHeap) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device13_INTERFACE_DEFINED__ */
#ifndef __ID3D12VirtualizationGuestDevice_INTERFACE_DEFINED__
#define __ID3D12VirtualizationGuestDevice_INTERFACE_DEFINED__
/* interface ID3D12VirtualizationGuestDevice */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12VirtualizationGuestDevice;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("bc66d368-7373-4943-8757-fc87dc79e476")
ID3D12VirtualizationGuestDevice : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE ShareWithHost(
_In_ ID3D12DeviceChild *pObject,
_Out_ HANDLE *pHandle) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateFenceFd(
_In_ ID3D12Fence *pFence,
UINT64 FenceValue,
_Out_ int *pFenceFd) = 0;
};
#else /* C style interface */
typedef struct ID3D12VirtualizationGuestDeviceVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12VirtualizationGuestDevice * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12VirtualizationGuestDevice * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12VirtualizationGuestDevice * This);
DECLSPEC_XFGVIRT(ID3D12VirtualizationGuestDevice, ShareWithHost)
HRESULT ( STDMETHODCALLTYPE *ShareWithHost )(
ID3D12VirtualizationGuestDevice * This,
_In_ ID3D12DeviceChild *pObject,
_Out_ HANDLE *pHandle);
DECLSPEC_XFGVIRT(ID3D12VirtualizationGuestDevice, CreateFenceFd)
HRESULT ( STDMETHODCALLTYPE *CreateFenceFd )(
ID3D12VirtualizationGuestDevice * This,
_In_ ID3D12Fence *pFence,
UINT64 FenceValue,
_Out_ int *pFenceFd);
END_INTERFACE
} ID3D12VirtualizationGuestDeviceVtbl;
interface ID3D12VirtualizationGuestDevice
{
CONST_VTBL struct ID3D12VirtualizationGuestDeviceVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12VirtualizationGuestDevice_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12VirtualizationGuestDevice_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12VirtualizationGuestDevice_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12VirtualizationGuestDevice_ShareWithHost(This,pObject,pHandle) \
( (This)->lpVtbl -> ShareWithHost(This,pObject,pHandle) )
#define ID3D12VirtualizationGuestDevice_CreateFenceFd(This,pFence,FenceValue,pFenceFd) \
( (This)->lpVtbl -> CreateFenceFd(This,pFence,FenceValue,pFenceFd) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12VirtualizationGuestDevice_INTERFACE_DEFINED__ */
#ifndef __ID3D12Tools_INTERFACE_DEFINED__
#define __ID3D12Tools_INTERFACE_DEFINED__
/* interface ID3D12Tools */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Tools;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("7071e1f0-e84b-4b33-974f-12fa49de65c5")
ID3D12Tools : public IUnknown
{
public:
virtual void STDMETHODCALLTYPE EnableShaderInstrumentation(
BOOL bEnable) = 0;
virtual BOOL STDMETHODCALLTYPE ShaderInstrumentationEnabled( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12ToolsVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Tools * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Tools * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Tools * This);
DECLSPEC_XFGVIRT(ID3D12Tools, EnableShaderInstrumentation)
void ( STDMETHODCALLTYPE *EnableShaderInstrumentation )(
ID3D12Tools * This,
BOOL bEnable);
DECLSPEC_XFGVIRT(ID3D12Tools, ShaderInstrumentationEnabled)
BOOL ( STDMETHODCALLTYPE *ShaderInstrumentationEnabled )(
ID3D12Tools * This);
END_INTERFACE
} ID3D12ToolsVtbl;
interface ID3D12Tools
{
CONST_VTBL struct ID3D12ToolsVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Tools_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Tools_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Tools_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Tools_EnableShaderInstrumentation(This,bEnable) \
( (This)->lpVtbl -> EnableShaderInstrumentation(This,bEnable) )
#define ID3D12Tools_ShaderInstrumentationEnabled(This) \
( (This)->lpVtbl -> ShaderInstrumentationEnabled(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Tools_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0059 */
/* [local] */
typedef struct D3D12_SUBRESOURCE_DATA
{
const void *pData;
LONG_PTR RowPitch;
LONG_PTR SlicePitch;
} D3D12_SUBRESOURCE_DATA;
typedef struct D3D12_MEMCPY_DEST
{
void *pData;
SIZE_T RowPitch;
SIZE_T SlicePitch;
} D3D12_MEMCPY_DEST;
#if !defined( D3D12_IGNORE_SDK_LAYERS )
#include "d3d12sdklayers.h"
#endif
///////////////////////////////////////////////////////////////////////////
// D3D12CreateDevice
// ------------------
//
// pAdapter
// If NULL, D3D12CreateDevice will choose the primary adapter.
// If non-NULL, D3D12CreateDevice will use the provided adapter.
// MinimumFeatureLevel
// The minimum feature level required for successful device creation.
// riid
// The interface IID of the device to be returned. Expected: ID3D12Device.
// ppDevice
// Pointer to returned interface. May be NULL.
//
// Return Values
// Any of those documented for
// CreateDXGIFactory1
// IDXGIFactory::EnumAdapters
// D3D12CreateDevice
//
///////////////////////////////////////////////////////////////////////////
typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*,
D3D_FEATURE_LEVEL,
_In_ REFIID, _COM_Outptr_opt_ void** );
HRESULT WINAPI D3D12CreateDevice(
_In_opt_ IUnknown* pAdapter,
D3D_FEATURE_LEVEL MinimumFeatureLevel,
_In_ REFIID riid, // Expected: ID3D12Device
_COM_Outptr_opt_ void** ppDevice );
typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** );
HRESULT WINAPI D3D12GetDebugInterface( _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug );
// --------------------------------------------------------------------------------------------------------------------------------
// D3D12EnableExperimentalFeatures
//
// Pass in a list of feature GUIDs to be enabled together.
//
// If a particular feature requires some configuration information on enablement, it will have
// a configuration struct that can be passed alongside the GUID.
//
// Some features might use an interface IID as the GUID. For these, once the feature is enabled via
// D3D12EnableExperimentalFeatures, D3D12GetDebugInterface can then be called with the IID to retrieve the interface
// for manipulating the feature. This allows for control that might not cleanly be expressed by just
// the configuration struct that D3D12EnableExperimentalFeatures provides.
//
// If this method is called and a change to existing feature enablement is made,
// all current D3D12 devices are set to DEVICE_REMOVED state, since under the covers there is really only one
// singleton device for a process. Removing the devices when configuration changes prevents
// mismatched expectations of how a device is supposed to work after it has been created from the app's point of view.
//
// The call returns E_NOINTERFACE if an unrecognized feature is passed in or Windows Developer mode is not on.
// The call returns E_INVALIDARG if the configuration of a feature is incorrect, the set of features passed
// in are known to be incompatible with each other, or other errors.
// Returns S_OK otherwise.
//
// --------------------------------------------------------------------------------------------------------------------------------
HRESULT WINAPI D3D12EnableExperimentalFeatures(
UINT NumFeatures,
_In_count_(NumFeatures) const IID* pIIDs,
_In_opt_count_(NumFeatures) void* pConfigurationStructs,
_In_opt_count_(NumFeatures) UINT* pConfigurationStructSizes);
// --------------------------------------------------------------------------------------------------------------------------------
// Experimental Feature: D3D12ExperimentalShaderModels
//
// Use with D3D12EnableExperimentalFeatures to enable experimental shader model support,
// meaning shader models that haven't been finalized for use in retail.
//
// Enabling D3D12ExperimentalShaderModels needs no configuration struct, pass NULL in the pConfigurationStructs array.
//
// --------------------------------------------------------------------------------------------------------------------------------
static const UUID D3D12ExperimentalShaderModels = { /* 76f5573e-f13a-40f5-b297-81ce9e18933f */
0x76f5573e,
0xf13a,
0x40f5,
{ 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f }
};
// --------------------------------------------------------------------------------------------------------------------------------
// Experimental Feature: D3D12TiledResourceTier4
//
// Use with D3D12EnableExperimentalFeatures to enable tiled resource tier 4 support,
// meaning texture tile data-inheritance is allowed.
//
// Enabling D3D12TiledResourceTier4 needs no configuration struct, pass NULL in the pConfigurationStructs array.
//
// --------------------------------------------------------------------------------------------------------------------------------
static const UUID D3D12TiledResourceTier4 = { /* c9c4725f-a81a-4f56-8c5b-c51039d694fb */
0xc9c4725f,
0xa81a,
0x4f56,
{ 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb }
};
// --------------------------------------------------------------------------------------------------------------------------------
// D3D12GetInterface
//
// Retrieve Global D3D12 Interface.
//
DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);
DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);
DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);
DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);
DEFINE_GUID(CLSID_D3D12DeviceFactory, 0x114863bf, 0xc386, 0x4aee, 0xb3, 0x9d, 0x8f, 0x0b, 0xbb, 0x06, 0x29, 0x55);
typedef HRESULT (WINAPI* PFN_D3D12_GET_INTERFACE)( _In_ REFCLSID, _In_ REFIID, _COM_Outptr_opt_ void** );
HRESULT WINAPI D3D12GetInterface( _In_ REFCLSID rclsid, _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug );
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0059_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0059_v0_0_s_ifspec;
#ifndef __ID3D12SDKConfiguration_INTERFACE_DEFINED__
#define __ID3D12SDKConfiguration_INTERFACE_DEFINED__
/* interface ID3D12SDKConfiguration */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12SDKConfiguration;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("e9eb5314-33aa-42b2-a718-d77f58b1f1c7")
ID3D12SDKConfiguration : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE SetSDKVersion(
UINT SDKVersion,
_In_z_ LPCSTR SDKPath) = 0;
};
#else /* C style interface */
typedef struct ID3D12SDKConfigurationVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12SDKConfiguration * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12SDKConfiguration * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12SDKConfiguration * This);
DECLSPEC_XFGVIRT(ID3D12SDKConfiguration, SetSDKVersion)
HRESULT ( STDMETHODCALLTYPE *SetSDKVersion )(
ID3D12SDKConfiguration * This,
UINT SDKVersion,
_In_z_ LPCSTR SDKPath);
END_INTERFACE
} ID3D12SDKConfigurationVtbl;
interface ID3D12SDKConfiguration
{
CONST_VTBL struct ID3D12SDKConfigurationVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12SDKConfiguration_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12SDKConfiguration_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12SDKConfiguration_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12SDKConfiguration_SetSDKVersion(This,SDKVersion,SDKPath) \
( (This)->lpVtbl -> SetSDKVersion(This,SDKVersion,SDKPath) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12SDKConfiguration_INTERFACE_DEFINED__ */
#ifndef __ID3D12SDKConfiguration1_INTERFACE_DEFINED__
#define __ID3D12SDKConfiguration1_INTERFACE_DEFINED__
/* interface ID3D12SDKConfiguration1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12SDKConfiguration1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("8aaf9303-ad25-48b9-9a57-d9c37e009d9f")
ID3D12SDKConfiguration1 : public ID3D12SDKConfiguration
{
public:
virtual HRESULT STDMETHODCALLTYPE CreateDeviceFactory(
UINT SDKVersion,
_In_ LPCSTR SDKPath,
REFIID riid,
_COM_Outptr_ void **ppvFactory) = 0;
virtual void STDMETHODCALLTYPE FreeUnusedSDKs( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12SDKConfiguration1Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12SDKConfiguration1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12SDKConfiguration1 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12SDKConfiguration1 * This);
DECLSPEC_XFGVIRT(ID3D12SDKConfiguration, SetSDKVersion)
HRESULT ( STDMETHODCALLTYPE *SetSDKVersion )(
ID3D12SDKConfiguration1 * This,
UINT SDKVersion,
_In_z_ LPCSTR SDKPath);
DECLSPEC_XFGVIRT(ID3D12SDKConfiguration1, CreateDeviceFactory)
HRESULT ( STDMETHODCALLTYPE *CreateDeviceFactory )(
ID3D12SDKConfiguration1 * This,
UINT SDKVersion,
_In_ LPCSTR SDKPath,
REFIID riid,
_COM_Outptr_ void **ppvFactory);
DECLSPEC_XFGVIRT(ID3D12SDKConfiguration1, FreeUnusedSDKs)
void ( STDMETHODCALLTYPE *FreeUnusedSDKs )(
ID3D12SDKConfiguration1 * This);
END_INTERFACE
} ID3D12SDKConfiguration1Vtbl;
interface ID3D12SDKConfiguration1
{
CONST_VTBL struct ID3D12SDKConfiguration1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12SDKConfiguration1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12SDKConfiguration1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12SDKConfiguration1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12SDKConfiguration1_SetSDKVersion(This,SDKVersion,SDKPath) \
( (This)->lpVtbl -> SetSDKVersion(This,SDKVersion,SDKPath) )
#define ID3D12SDKConfiguration1_CreateDeviceFactory(This,SDKVersion,SDKPath,riid,ppvFactory) \
( (This)->lpVtbl -> CreateDeviceFactory(This,SDKVersion,SDKPath,riid,ppvFactory) )
#define ID3D12SDKConfiguration1_FreeUnusedSDKs(This) \
( (This)->lpVtbl -> FreeUnusedSDKs(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12SDKConfiguration1_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0061 */
/* [local] */
typedef
enum D3D12_DEVICE_FACTORY_FLAGS
{
D3D12_DEVICE_FACTORY_FLAG_NONE = 0,
D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_EXISTING_DEVICE = 0x1,
D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_INCOMPATIBLE_EXISTING_DEVICE = 0x2,
D3D12_DEVICE_FACTORY_FLAG_DISALLOW_STORING_NEW_DEVICE_AS_SINGLETON = 0x4
} D3D12_DEVICE_FACTORY_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEVICE_FACTORY_FLAGS );
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0061_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0061_v0_0_s_ifspec;
#ifndef __ID3D12DeviceFactory_INTERFACE_DEFINED__
#define __ID3D12DeviceFactory_INTERFACE_DEFINED__
/* interface ID3D12DeviceFactory */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12DeviceFactory;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("61f307d3-d34e-4e7c-8374-3ba4de23cccb")
ID3D12DeviceFactory : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE InitializeFromGlobalState( void) = 0;
virtual HRESULT STDMETHODCALLTYPE ApplyToGlobalState( void) = 0;
virtual HRESULT STDMETHODCALLTYPE SetFlags(
D3D12_DEVICE_FACTORY_FLAGS flags) = 0;
virtual D3D12_DEVICE_FACTORY_FLAGS STDMETHODCALLTYPE GetFlags( void) = 0;
virtual HRESULT STDMETHODCALLTYPE GetConfigurationInterface(
REFCLSID clsid,
REFIID iid,
_COM_Outptr_ void **ppv) = 0;
virtual HRESULT STDMETHODCALLTYPE EnableExperimentalFeatures(
UINT NumFeatures,
_In_reads_(NumFeatures) const IID *pIIDs,
_In_reads_opt_(NumFeatures) void *pConfigurationStructs,
_In_reads_opt_(NumFeatures) UINT *pConfigurationStructSizes) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateDevice(
_In_opt_ IUnknown *adapter,
D3D_FEATURE_LEVEL FeatureLevel,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice) = 0;
};
#else /* C style interface */
typedef struct ID3D12DeviceFactoryVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12DeviceFactory * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12DeviceFactory * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12DeviceFactory * This);
DECLSPEC_XFGVIRT(ID3D12DeviceFactory, InitializeFromGlobalState)
HRESULT ( STDMETHODCALLTYPE *InitializeFromGlobalState )(
ID3D12DeviceFactory * This);
DECLSPEC_XFGVIRT(ID3D12DeviceFactory, ApplyToGlobalState)
HRESULT ( STDMETHODCALLTYPE *ApplyToGlobalState )(
ID3D12DeviceFactory * This);
DECLSPEC_XFGVIRT(ID3D12DeviceFactory, SetFlags)
HRESULT ( STDMETHODCALLTYPE *SetFlags )(
ID3D12DeviceFactory * This,
D3D12_DEVICE_FACTORY_FLAGS flags);
DECLSPEC_XFGVIRT(ID3D12DeviceFactory, GetFlags)
D3D12_DEVICE_FACTORY_FLAGS ( STDMETHODCALLTYPE *GetFlags )(
ID3D12DeviceFactory * This);
DECLSPEC_XFGVIRT(ID3D12DeviceFactory, GetConfigurationInterface)
HRESULT ( STDMETHODCALLTYPE *GetConfigurationInterface )(
ID3D12DeviceFactory * This,
REFCLSID clsid,
REFIID iid,
_COM_Outptr_ void **ppv);
DECLSPEC_XFGVIRT(ID3D12DeviceFactory, EnableExperimentalFeatures)
HRESULT ( STDMETHODCALLTYPE *EnableExperimentalFeatures )(
ID3D12DeviceFactory * This,
UINT NumFeatures,
_In_reads_(NumFeatures) const IID *pIIDs,
_In_reads_opt_(NumFeatures) void *pConfigurationStructs,
_In_reads_opt_(NumFeatures) UINT *pConfigurationStructSizes);
DECLSPEC_XFGVIRT(ID3D12DeviceFactory, CreateDevice)
HRESULT ( STDMETHODCALLTYPE *CreateDevice )(
ID3D12DeviceFactory * This,
_In_opt_ IUnknown *adapter,
D3D_FEATURE_LEVEL FeatureLevel,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
END_INTERFACE
} ID3D12DeviceFactoryVtbl;
interface ID3D12DeviceFactory
{
CONST_VTBL struct ID3D12DeviceFactoryVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12DeviceFactory_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12DeviceFactory_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12DeviceFactory_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12DeviceFactory_InitializeFromGlobalState(This) \
( (This)->lpVtbl -> InitializeFromGlobalState(This) )
#define ID3D12DeviceFactory_ApplyToGlobalState(This) \
( (This)->lpVtbl -> ApplyToGlobalState(This) )
#define ID3D12DeviceFactory_SetFlags(This,flags) \
( (This)->lpVtbl -> SetFlags(This,flags) )
#define ID3D12DeviceFactory_GetFlags(This) \
( (This)->lpVtbl -> GetFlags(This) )
#define ID3D12DeviceFactory_GetConfigurationInterface(This,clsid,iid,ppv) \
( (This)->lpVtbl -> GetConfigurationInterface(This,clsid,iid,ppv) )
#define ID3D12DeviceFactory_EnableExperimentalFeatures(This,NumFeatures,pIIDs,pConfigurationStructs,pConfigurationStructSizes) \
( (This)->lpVtbl -> EnableExperimentalFeatures(This,NumFeatures,pIIDs,pConfigurationStructs,pConfigurationStructSizes) )
#define ID3D12DeviceFactory_CreateDevice(This,adapter,FeatureLevel,riid,ppvDevice) \
( (This)->lpVtbl -> CreateDevice(This,adapter,FeatureLevel,riid,ppvDevice) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12DeviceFactory_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0062 */
/* [local] */
typedef
enum D3D12_DEVICE_FLAGS
{
D3D12_DEVICE_FLAG_NONE = 0,
D3D12_DEVICE_FLAG_DEBUG_LAYER_ENABLED = 0x1,
D3D12_DEVICE_FLAG_GPU_BASED_VALIDATION_ENABLED = 0x2,
D3D12_DEVICE_FLAG_SYNCHRONIZED_COMMAND_QUEUE_VALIDATION_DISABLED = 0x4,
D3D12_DEVICE_FLAG_DRED_AUTO_BREADCRUMBS_ENABLED = 0x8,
D3D12_DEVICE_FLAG_DRED_PAGE_FAULT_REPORTING_ENABLED = 0x10,
D3D12_DEVICE_FLAG_DRED_WATSON_REPORTING_ENABLED = 0x20,
D3D12_DEVICE_FLAG_DRED_BREADCRUMB_CONTEXT_ENABLED = 0x40,
D3D12_DEVICE_FLAG_DRED_USE_MARKERS_ONLY_BREADCRUMBS = 0x80,
D3D12_DEVICE_FLAG_SHADER_INSTRUMENTATION_ENABLED = 0x100,
D3D12_DEVICE_FLAG_AUTO_DEBUG_NAME_ENABLED = 0x200,
D3D12_DEVICE_FLAG_FORCE_LEGACY_STATE_VALIDATION = 0x400
} D3D12_DEVICE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEVICE_FLAGS );
typedef struct D3D12_DEVICE_CONFIGURATION_DESC
{
D3D12_DEVICE_FLAGS Flags;
UINT GpuBasedValidationFlags;
UINT SDKVersion;
UINT NumEnabledExperimentalFeatures;
} D3D12_DEVICE_CONFIGURATION_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0062_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0062_v0_0_s_ifspec;
#ifndef __ID3D12DeviceConfiguration_INTERFACE_DEFINED__
#define __ID3D12DeviceConfiguration_INTERFACE_DEFINED__
/* interface ID3D12DeviceConfiguration */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12DeviceConfiguration;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("78dbf87b-f766-422b-a61c-c8c446bdb9ad")
ID3D12DeviceConfiguration : public IUnknown
{
public:
#if defined(_MSC_VER) || !defined(_WIN32)
virtual D3D12_DEVICE_CONFIGURATION_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
#else
virtual D3D12_DEVICE_CONFIGURATION_DESC *STDMETHODCALLTYPE GetDesc(
D3D12_DEVICE_CONFIGURATION_DESC * RetVal) = 0;
#endif
virtual HRESULT STDMETHODCALLTYPE GetEnabledExperimentalFeatures(
_Out_writes_(NumGuids) GUID *pGuids,
UINT NumGuids) = 0;
virtual HRESULT STDMETHODCALLTYPE SerializeVersionedRootSignature(
_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *pDesc,
_COM_Outptr_ ID3DBlob **ppResult,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppError) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateVersionedRootSignatureDeserializer(
_In_reads_bytes_(Size) const void *pBlob,
SIZE_T Size,
REFIID riid,
_COM_Outptr_ void **ppvDeserializer) = 0;
};
#else /* C style interface */
typedef struct ID3D12DeviceConfigurationVtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12DeviceConfiguration * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12DeviceConfiguration * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12DeviceConfiguration * This);
DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, GetDesc)
#if !defined(_WIN32)
D3D12_DEVICE_CONFIGURATION_DESC ( STDMETHODCALLTYPE *GetDesc )(
ID3D12DeviceConfiguration * This);
#else
D3D12_DEVICE_CONFIGURATION_DESC *( STDMETHODCALLTYPE *GetDesc )(
ID3D12DeviceConfiguration * This,
D3D12_DEVICE_CONFIGURATION_DESC * RetVal);
#endif
DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, GetEnabledExperimentalFeatures)
HRESULT ( STDMETHODCALLTYPE *GetEnabledExperimentalFeatures )(
ID3D12DeviceConfiguration * This,
_Out_writes_(NumGuids) GUID *pGuids,
UINT NumGuids);
DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, SerializeVersionedRootSignature)
HRESULT ( STDMETHODCALLTYPE *SerializeVersionedRootSignature )(
ID3D12DeviceConfiguration * This,
_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *pDesc,
_COM_Outptr_ ID3DBlob **ppResult,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppError);
DECLSPEC_XFGVIRT(ID3D12DeviceConfiguration, CreateVersionedRootSignatureDeserializer)
HRESULT ( STDMETHODCALLTYPE *CreateVersionedRootSignatureDeserializer )(
ID3D12DeviceConfiguration * This,
_In_reads_bytes_(Size) const void *pBlob,
SIZE_T Size,
REFIID riid,
_COM_Outptr_ void **ppvDeserializer);
END_INTERFACE
} ID3D12DeviceConfigurationVtbl;
interface ID3D12DeviceConfiguration
{
CONST_VTBL struct ID3D12DeviceConfigurationVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12DeviceConfiguration_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12DeviceConfiguration_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12DeviceConfiguration_Release(This) \
( (This)->lpVtbl -> Release(This) )
#if !defined(_WIN32)
#define ID3D12DeviceConfiguration_GetDesc(This) \
( (This)->lpVtbl -> GetDesc(This) )
#else
#define ID3D12DeviceConfiguration_GetDesc(This,RetVal) \
( (This)->lpVtbl -> GetDesc(This,RetVal) )
#endif
#define ID3D12DeviceConfiguration_GetEnabledExperimentalFeatures(This,pGuids,NumGuids) \
( (This)->lpVtbl -> GetEnabledExperimentalFeatures(This,pGuids,NumGuids) )
#define ID3D12DeviceConfiguration_SerializeVersionedRootSignature(This,pDesc,ppResult,ppError) \
( (This)->lpVtbl -> SerializeVersionedRootSignature(This,pDesc,ppResult,ppError) )
#define ID3D12DeviceConfiguration_CreateVersionedRootSignatureDeserializer(This,pBlob,Size,riid,ppvDeserializer) \
( (This)->lpVtbl -> CreateVersionedRootSignatureDeserializer(This,pBlob,Size,riid,ppvDeserializer) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12DeviceConfiguration_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0063 */
/* [local] */
typedef
enum D3D12_AXIS_SHADING_RATE
{
D3D12_AXIS_SHADING_RATE_1X = 0,
D3D12_AXIS_SHADING_RATE_2X = 0x1,
D3D12_AXIS_SHADING_RATE_4X = 0x2
} D3D12_AXIS_SHADING_RATE;
#define D3D12_SHADING_RATE_X_AXIS_SHIFT 2
#define D3D12_SHADING_RATE_VALID_MASK 3
#define D3D12_MAKE_COARSE_SHADING_RATE(x,y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y))
#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(x) (((x) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK)
#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(y) ((y) & D3D12_SHADING_RATE_VALID_MASK)
typedef
enum D3D12_SHADING_RATE
{
D3D12_SHADING_RATE_1X1 = 0,
D3D12_SHADING_RATE_1X2 = 0x1,
D3D12_SHADING_RATE_2X1 = 0x4,
D3D12_SHADING_RATE_2X2 = 0x5,
D3D12_SHADING_RATE_2X4 = 0x6,
D3D12_SHADING_RATE_4X2 = 0x9,
D3D12_SHADING_RATE_4X4 = 0xa
} D3D12_SHADING_RATE;
typedef
enum D3D12_SHADING_RATE_COMBINER
{
D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0,
D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1,
D3D12_SHADING_RATE_COMBINER_MIN = 2,
D3D12_SHADING_RATE_COMBINER_MAX = 3,
D3D12_SHADING_RATE_COMBINER_SUM = 4
} D3D12_SHADING_RATE_COMBINER;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0063_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0063_v0_0_s_ifspec;
#ifndef __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__
#define __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__
/* interface ID3D12GraphicsCommandList5 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12GraphicsCommandList5;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("55050859-4024-474c-87f5-6472eaee44ea")
ID3D12GraphicsCommandList5 : public ID3D12GraphicsCommandList4
{
public:
virtual void STDMETHODCALLTYPE RSSetShadingRate(
_In_ D3D12_SHADING_RATE baseShadingRate,
_In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners) = 0;
virtual void STDMETHODCALLTYPE RSSetShadingRateImage(
_In_opt_ ID3D12Resource *shadingRateImage) = 0;
};
#else /* C style interface */
typedef struct ID3D12GraphicsCommandList5Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12GraphicsCommandList5 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12GraphicsCommandList5 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12GraphicsCommandList5 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12GraphicsCommandList5 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12GraphicsCommandList5 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12GraphicsCommandList5 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12GraphicsCommandList5 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12GraphicsCommandList5 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12CommandList, GetType)
D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D12GraphicsCommandList5 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close)
HRESULT ( STDMETHODCALLTYPE *Close )(
ID3D12GraphicsCommandList5 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset)
HRESULT ( STDMETHODCALLTYPE *Reset )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12CommandAllocator *pAllocator,
_In_opt_ ID3D12PipelineState *pInitialState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState)
void ( STDMETHODCALLTYPE *ClearState )(
ID3D12GraphicsCommandList5 * This,
_In_opt_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced)
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT VertexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced)
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT IndexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartIndexLocation,
_In_ INT BaseVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch)
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion)
void ( STDMETHODCALLTYPE *CopyBufferRegion )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT64 NumBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion)
void ( STDMETHODCALLTYPE *CopyTextureRegion )(
ID3D12GraphicsCommandList5 * This,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX,
UINT DstY,
UINT DstZ,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc,
_In_opt_ const D3D12_BOX *pSrcBox);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource)
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12Resource *pDstResource,
_In_ ID3D12Resource *pSrcResource);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles)
void ( STDMETHODCALLTYPE *CopyTiles )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12Resource *pTiledResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize,
_In_ ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes,
D3D12_TILE_COPY_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource)
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_ DXGI_FORMAT Format);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology)
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D12GraphicsCommandList5 * This,
_In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports)
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D12GraphicsCommandList5 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
_In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects)
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D12GraphicsCommandList5 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
_In_reads_( NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor)
void ( STDMETHODCALLTYPE *OMSetBlendFactor )(
ID3D12GraphicsCommandList5 * This,
_In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef)
void ( STDMETHODCALLTYPE *OMSetStencilRef )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT StencilRef);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState)
void ( STDMETHODCALLTYPE *SetPipelineState )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier)
void ( STDMETHODCALLTYPE *ResourceBarrier )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT NumBarriers,
_In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle)
void ( STDMETHODCALLTYPE *ExecuteBundle )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12GraphicsCommandList *pCommandList);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps)
void ( STDMETHODCALLTYPE *SetDescriptorHeaps )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature)
void ( STDMETHODCALLTYPE *SetComputeRootSignature )(
ID3D12GraphicsCommandList5 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature)
void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )(
ID3D12GraphicsCommandList5 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer)
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D12GraphicsCommandList5 * This,
_In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers)
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets)
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets)
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT NumRenderTargetDescriptors,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
_In_ BOOL RTsSingleHandleToDescriptorRange,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView)
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D12GraphicsCommandList5 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
_In_ D3D12_CLEAR_FLAGS ClearFlags,
_In_ FLOAT Depth,
_In_ UINT8 Stencil,
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView)
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D12GraphicsCommandList5 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
_In_ const FLOAT ColorRGBA[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D12GraphicsCommandList5 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const UINT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D12GraphicsCommandList5 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const FLOAT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource)
void ( STDMETHODCALLTYPE *DiscardResource )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DISCARD_REGION *pRegion);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery)
void ( STDMETHODCALLTYPE *BeginQuery )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery)
void ( STDMETHODCALLTYPE *EndQuery )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData)
void ( STDMETHODCALLTYPE *ResolveQueryData )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT StartIndex,
_In_ UINT NumQueries,
_In_ ID3D12Resource *pDestinationBuffer,
_In_ UINT64 AlignedDestinationBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication)
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D12GraphicsCommandList5 * This,
_In_opt_ ID3D12Resource *pBuffer,
_In_ UINT64 AlignedBufferOffset,
_In_ D3D12_PREDICATION_OP Operation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker)
void ( STDMETHODCALLTYPE *SetMarker )(
ID3D12GraphicsCommandList5 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent)
void ( STDMETHODCALLTYPE *BeginEvent )(
ID3D12GraphicsCommandList5 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent)
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D12GraphicsCommandList5 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect)
void ( STDMETHODCALLTYPE *ExecuteIndirect )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12CommandSignature *pCommandSignature,
_In_ UINT MaxCommandCount,
_In_ ID3D12Resource *pArgumentBuffer,
_In_ UINT64 ArgumentBufferOffset,
_In_opt_ ID3D12Resource *pCountBuffer,
_In_ UINT64 CountBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds)
void ( STDMETHODCALLTYPE *OMSetDepthBounds )(
ID3D12GraphicsCommandList5 * This,
_In_ FLOAT Min,
_In_ FLOAT Max);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions)
void ( STDMETHODCALLTYPE *SetSamplePositions )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT NumSamplesPerPixel,
_In_ UINT NumPixels,
_In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion)
void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ UINT DstX,
_In_ UINT DstY,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_opt_ D3D12_RECT *pSrcRect,
_In_ DXGI_FORMAT Format,
_In_ D3D12_RESOLVE_MODE ResolveMode);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask)
void ( STDMETHODCALLTYPE *SetViewInstanceMask )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT Mask);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate)
void ( STDMETHODCALLTYPE *WriteBufferImmediate )(
ID3D12GraphicsCommandList5 * This,
UINT Count,
_In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams,
_In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession)
void ( STDMETHODCALLTYPE *SetProtectedResourceSession )(
ID3D12GraphicsCommandList5 * This,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass)
void ( STDMETHODCALLTYPE *BeginRenderPass )(
ID3D12GraphicsCommandList5 * This,
_In_ UINT NumRenderTargets,
_In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets,
_In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil,
D3D12_RENDER_PASS_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass)
void ( STDMETHODCALLTYPE *EndRenderPass )(
ID3D12GraphicsCommandList5 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand)
void ( STDMETHODCALLTYPE *InitializeMetaCommand )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12MetaCommand *pMetaCommand,
_In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData,
_In_ SIZE_T InitializationParametersDataSizeInBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand)
void ( STDMETHODCALLTYPE *ExecuteMetaCommand )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12MetaCommand *pMetaCommand,
_In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData,
_In_ SIZE_T ExecutionParametersDataSizeInBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure)
void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )(
ID3D12GraphicsCommandList5 * This,
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc,
_In_ UINT NumPostbuildInfoDescs,
_In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo)
void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )(
ID3D12GraphicsCommandList5 * This,
_In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc,
_In_ UINT NumSourceAccelerationStructures,
_In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure)
void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )(
ID3D12GraphicsCommandList5 * This,
_In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData,
_In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData,
_In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1)
void ( STDMETHODCALLTYPE *SetPipelineState1 )(
ID3D12GraphicsCommandList5 * This,
_In_ ID3D12StateObject *pStateObject);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays)
void ( STDMETHODCALLTYPE *DispatchRays )(
ID3D12GraphicsCommandList5 * This,
_In_ const D3D12_DISPATCH_RAYS_DESC *pDesc);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate)
void ( STDMETHODCALLTYPE *RSSetShadingRate )(
ID3D12GraphicsCommandList5 * This,
_In_ D3D12_SHADING_RATE baseShadingRate,
_In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage)
void ( STDMETHODCALLTYPE *RSSetShadingRateImage )(
ID3D12GraphicsCommandList5 * This,
_In_opt_ ID3D12Resource *shadingRateImage);
END_INTERFACE
} ID3D12GraphicsCommandList5Vtbl;
interface ID3D12GraphicsCommandList5
{
CONST_VTBL struct ID3D12GraphicsCommandList5Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12GraphicsCommandList5_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12GraphicsCommandList5_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12GraphicsCommandList5_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12GraphicsCommandList5_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12GraphicsCommandList5_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12GraphicsCommandList5_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12GraphicsCommandList5_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12GraphicsCommandList5_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12GraphicsCommandList5_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D12GraphicsCommandList5_Close(This) \
( (This)->lpVtbl -> Close(This) )
#define ID3D12GraphicsCommandList5_Reset(This,pAllocator,pInitialState) \
( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) )
#define ID3D12GraphicsCommandList5_ClearState(This,pPipelineState) \
( (This)->lpVtbl -> ClearState(This,pPipelineState) )
#define ID3D12GraphicsCommandList5_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList5_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList5_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D12GraphicsCommandList5_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \
( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) )
#define ID3D12GraphicsCommandList5_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \
( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) )
#define ID3D12GraphicsCommandList5_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D12GraphicsCommandList5_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \
( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) )
#define ID3D12GraphicsCommandList5_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D12GraphicsCommandList5_IASetPrimitiveTopology(This,PrimitiveTopology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) )
#define ID3D12GraphicsCommandList5_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D12GraphicsCommandList5_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D12GraphicsCommandList5_OMSetBlendFactor(This,BlendFactor) \
( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) )
#define ID3D12GraphicsCommandList5_OMSetStencilRef(This,StencilRef) \
( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) )
#define ID3D12GraphicsCommandList5_SetPipelineState(This,pPipelineState) \
( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) )
#define ID3D12GraphicsCommandList5_ResourceBarrier(This,NumBarriers,pBarriers) \
( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) )
#define ID3D12GraphicsCommandList5_ExecuteBundle(This,pCommandList) \
( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) )
#define ID3D12GraphicsCommandList5_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \
( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) )
#define ID3D12GraphicsCommandList5_SetComputeRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList5_SetGraphicsRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList5_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList5_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList5_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList5_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList5_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList5_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList5_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList5_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList5_IASetIndexBuffer(This,pView) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pView) )
#define ID3D12GraphicsCommandList5_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList5_SOSetTargets(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList5_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) )
#define ID3D12GraphicsCommandList5_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \
( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) )
#define ID3D12GraphicsCommandList5_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \
( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) )
#define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList5_DiscardResource(This,pResource,pRegion) \
( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) )
#define ID3D12GraphicsCommandList5_BeginQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList5_EndQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList5_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \
( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) )
#define ID3D12GraphicsCommandList5_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \
( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) )
#define ID3D12GraphicsCommandList5_SetMarker(This,Metadata,pData,Size) \
( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList5_BeginEvent(This,Metadata,pData,Size) \
( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList5_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D12GraphicsCommandList5_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \
( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) )
#define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList5_OMSetDepthBounds(This,Min,Max) \
( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) )
#define ID3D12GraphicsCommandList5_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \
( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) )
#define ID3D12GraphicsCommandList5_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \
( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) )
#define ID3D12GraphicsCommandList5_SetViewInstanceMask(This,Mask) \
( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) )
#define ID3D12GraphicsCommandList5_WriteBufferImmediate(This,Count,pParams,pModes) \
( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) )
#define ID3D12GraphicsCommandList5_SetProtectedResourceSession(This,pProtectedResourceSession) \
( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) )
#define ID3D12GraphicsCommandList5_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \
( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) )
#define ID3D12GraphicsCommandList5_EndRenderPass(This) \
( (This)->lpVtbl -> EndRenderPass(This) )
#define ID3D12GraphicsCommandList5_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \
( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) )
#define ID3D12GraphicsCommandList5_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \
( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) )
#define ID3D12GraphicsCommandList5_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \
( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) )
#define ID3D12GraphicsCommandList5_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \
( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) )
#define ID3D12GraphicsCommandList5_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \
( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) )
#define ID3D12GraphicsCommandList5_SetPipelineState1(This,pStateObject) \
( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) )
#define ID3D12GraphicsCommandList5_DispatchRays(This,pDesc) \
( (This)->lpVtbl -> DispatchRays(This,pDesc) )
#define ID3D12GraphicsCommandList5_RSSetShadingRate(This,baseShadingRate,combiners) \
( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) )
#define ID3D12GraphicsCommandList5_RSSetShadingRateImage(This,shadingRateImage) \
( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0064 */
/* [local] */
typedef struct D3D12_DISPATCH_MESH_ARGUMENTS
{
UINT ThreadGroupCountX;
UINT ThreadGroupCountY;
UINT ThreadGroupCountZ;
} D3D12_DISPATCH_MESH_ARGUMENTS;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0064_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0064_v0_0_s_ifspec;
#ifndef __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__
#define __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__
/* interface ID3D12GraphicsCommandList6 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12GraphicsCommandList6;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("c3827890-e548-4cfa-96cf-5689a9370f80")
ID3D12GraphicsCommandList6 : public ID3D12GraphicsCommandList5
{
public:
virtual void STDMETHODCALLTYPE DispatchMesh(
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ) = 0;
};
#else /* C style interface */
typedef struct ID3D12GraphicsCommandList6Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12GraphicsCommandList6 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12GraphicsCommandList6 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12GraphicsCommandList6 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12GraphicsCommandList6 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12GraphicsCommandList6 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12GraphicsCommandList6 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12GraphicsCommandList6 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12GraphicsCommandList6 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12CommandList, GetType)
D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D12GraphicsCommandList6 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close)
HRESULT ( STDMETHODCALLTYPE *Close )(
ID3D12GraphicsCommandList6 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset)
HRESULT ( STDMETHODCALLTYPE *Reset )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12CommandAllocator *pAllocator,
_In_opt_ ID3D12PipelineState *pInitialState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState)
void ( STDMETHODCALLTYPE *ClearState )(
ID3D12GraphicsCommandList6 * This,
_In_opt_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced)
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT VertexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced)
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT IndexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartIndexLocation,
_In_ INT BaseVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch)
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion)
void ( STDMETHODCALLTYPE *CopyBufferRegion )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT64 NumBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion)
void ( STDMETHODCALLTYPE *CopyTextureRegion )(
ID3D12GraphicsCommandList6 * This,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX,
UINT DstY,
UINT DstZ,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc,
_In_opt_ const D3D12_BOX *pSrcBox);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource)
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12Resource *pDstResource,
_In_ ID3D12Resource *pSrcResource);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles)
void ( STDMETHODCALLTYPE *CopyTiles )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12Resource *pTiledResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize,
_In_ ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes,
D3D12_TILE_COPY_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource)
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_ DXGI_FORMAT Format);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology)
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D12GraphicsCommandList6 * This,
_In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports)
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D12GraphicsCommandList6 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
_In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects)
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D12GraphicsCommandList6 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
_In_reads_( NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor)
void ( STDMETHODCALLTYPE *OMSetBlendFactor )(
ID3D12GraphicsCommandList6 * This,
_In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef)
void ( STDMETHODCALLTYPE *OMSetStencilRef )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT StencilRef);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState)
void ( STDMETHODCALLTYPE *SetPipelineState )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier)
void ( STDMETHODCALLTYPE *ResourceBarrier )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT NumBarriers,
_In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle)
void ( STDMETHODCALLTYPE *ExecuteBundle )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12GraphicsCommandList *pCommandList);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps)
void ( STDMETHODCALLTYPE *SetDescriptorHeaps )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature)
void ( STDMETHODCALLTYPE *SetComputeRootSignature )(
ID3D12GraphicsCommandList6 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature)
void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )(
ID3D12GraphicsCommandList6 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer)
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D12GraphicsCommandList6 * This,
_In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers)
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets)
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets)
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT NumRenderTargetDescriptors,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
_In_ BOOL RTsSingleHandleToDescriptorRange,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView)
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D12GraphicsCommandList6 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
_In_ D3D12_CLEAR_FLAGS ClearFlags,
_In_ FLOAT Depth,
_In_ UINT8 Stencil,
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView)
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D12GraphicsCommandList6 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
_In_ const FLOAT ColorRGBA[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D12GraphicsCommandList6 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const UINT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D12GraphicsCommandList6 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const FLOAT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource)
void ( STDMETHODCALLTYPE *DiscardResource )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DISCARD_REGION *pRegion);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery)
void ( STDMETHODCALLTYPE *BeginQuery )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery)
void ( STDMETHODCALLTYPE *EndQuery )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData)
void ( STDMETHODCALLTYPE *ResolveQueryData )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT StartIndex,
_In_ UINT NumQueries,
_In_ ID3D12Resource *pDestinationBuffer,
_In_ UINT64 AlignedDestinationBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication)
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D12GraphicsCommandList6 * This,
_In_opt_ ID3D12Resource *pBuffer,
_In_ UINT64 AlignedBufferOffset,
_In_ D3D12_PREDICATION_OP Operation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker)
void ( STDMETHODCALLTYPE *SetMarker )(
ID3D12GraphicsCommandList6 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent)
void ( STDMETHODCALLTYPE *BeginEvent )(
ID3D12GraphicsCommandList6 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent)
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D12GraphicsCommandList6 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect)
void ( STDMETHODCALLTYPE *ExecuteIndirect )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12CommandSignature *pCommandSignature,
_In_ UINT MaxCommandCount,
_In_ ID3D12Resource *pArgumentBuffer,
_In_ UINT64 ArgumentBufferOffset,
_In_opt_ ID3D12Resource *pCountBuffer,
_In_ UINT64 CountBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds)
void ( STDMETHODCALLTYPE *OMSetDepthBounds )(
ID3D12GraphicsCommandList6 * This,
_In_ FLOAT Min,
_In_ FLOAT Max);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions)
void ( STDMETHODCALLTYPE *SetSamplePositions )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT NumSamplesPerPixel,
_In_ UINT NumPixels,
_In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion)
void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ UINT DstX,
_In_ UINT DstY,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_opt_ D3D12_RECT *pSrcRect,
_In_ DXGI_FORMAT Format,
_In_ D3D12_RESOLVE_MODE ResolveMode);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask)
void ( STDMETHODCALLTYPE *SetViewInstanceMask )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT Mask);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate)
void ( STDMETHODCALLTYPE *WriteBufferImmediate )(
ID3D12GraphicsCommandList6 * This,
UINT Count,
_In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams,
_In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession)
void ( STDMETHODCALLTYPE *SetProtectedResourceSession )(
ID3D12GraphicsCommandList6 * This,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass)
void ( STDMETHODCALLTYPE *BeginRenderPass )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT NumRenderTargets,
_In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets,
_In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil,
D3D12_RENDER_PASS_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass)
void ( STDMETHODCALLTYPE *EndRenderPass )(
ID3D12GraphicsCommandList6 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand)
void ( STDMETHODCALLTYPE *InitializeMetaCommand )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12MetaCommand *pMetaCommand,
_In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData,
_In_ SIZE_T InitializationParametersDataSizeInBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand)
void ( STDMETHODCALLTYPE *ExecuteMetaCommand )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12MetaCommand *pMetaCommand,
_In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData,
_In_ SIZE_T ExecutionParametersDataSizeInBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure)
void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )(
ID3D12GraphicsCommandList6 * This,
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc,
_In_ UINT NumPostbuildInfoDescs,
_In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo)
void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )(
ID3D12GraphicsCommandList6 * This,
_In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc,
_In_ UINT NumSourceAccelerationStructures,
_In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure)
void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )(
ID3D12GraphicsCommandList6 * This,
_In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData,
_In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData,
_In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1)
void ( STDMETHODCALLTYPE *SetPipelineState1 )(
ID3D12GraphicsCommandList6 * This,
_In_ ID3D12StateObject *pStateObject);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays)
void ( STDMETHODCALLTYPE *DispatchRays )(
ID3D12GraphicsCommandList6 * This,
_In_ const D3D12_DISPATCH_RAYS_DESC *pDesc);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate)
void ( STDMETHODCALLTYPE *RSSetShadingRate )(
ID3D12GraphicsCommandList6 * This,
_In_ D3D12_SHADING_RATE baseShadingRate,
_In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage)
void ( STDMETHODCALLTYPE *RSSetShadingRateImage )(
ID3D12GraphicsCommandList6 * This,
_In_opt_ ID3D12Resource *shadingRateImage);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh)
void ( STDMETHODCALLTYPE *DispatchMesh )(
ID3D12GraphicsCommandList6 * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
END_INTERFACE
} ID3D12GraphicsCommandList6Vtbl;
interface ID3D12GraphicsCommandList6
{
CONST_VTBL struct ID3D12GraphicsCommandList6Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12GraphicsCommandList6_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12GraphicsCommandList6_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12GraphicsCommandList6_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12GraphicsCommandList6_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12GraphicsCommandList6_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12GraphicsCommandList6_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12GraphicsCommandList6_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12GraphicsCommandList6_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12GraphicsCommandList6_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D12GraphicsCommandList6_Close(This) \
( (This)->lpVtbl -> Close(This) )
#define ID3D12GraphicsCommandList6_Reset(This,pAllocator,pInitialState) \
( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) )
#define ID3D12GraphicsCommandList6_ClearState(This,pPipelineState) \
( (This)->lpVtbl -> ClearState(This,pPipelineState) )
#define ID3D12GraphicsCommandList6_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList6_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList6_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D12GraphicsCommandList6_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \
( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) )
#define ID3D12GraphicsCommandList6_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \
( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) )
#define ID3D12GraphicsCommandList6_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D12GraphicsCommandList6_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \
( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) )
#define ID3D12GraphicsCommandList6_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D12GraphicsCommandList6_IASetPrimitiveTopology(This,PrimitiveTopology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) )
#define ID3D12GraphicsCommandList6_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D12GraphicsCommandList6_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D12GraphicsCommandList6_OMSetBlendFactor(This,BlendFactor) \
( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) )
#define ID3D12GraphicsCommandList6_OMSetStencilRef(This,StencilRef) \
( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) )
#define ID3D12GraphicsCommandList6_SetPipelineState(This,pPipelineState) \
( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) )
#define ID3D12GraphicsCommandList6_ResourceBarrier(This,NumBarriers,pBarriers) \
( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) )
#define ID3D12GraphicsCommandList6_ExecuteBundle(This,pCommandList) \
( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) )
#define ID3D12GraphicsCommandList6_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \
( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) )
#define ID3D12GraphicsCommandList6_SetComputeRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList6_SetGraphicsRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList6_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList6_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList6_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList6_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList6_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList6_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList6_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList6_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList6_IASetIndexBuffer(This,pView) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pView) )
#define ID3D12GraphicsCommandList6_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList6_SOSetTargets(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList6_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) )
#define ID3D12GraphicsCommandList6_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \
( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) )
#define ID3D12GraphicsCommandList6_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \
( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) )
#define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList6_DiscardResource(This,pResource,pRegion) \
( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) )
#define ID3D12GraphicsCommandList6_BeginQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList6_EndQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList6_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \
( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) )
#define ID3D12GraphicsCommandList6_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \
( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) )
#define ID3D12GraphicsCommandList6_SetMarker(This,Metadata,pData,Size) \
( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList6_BeginEvent(This,Metadata,pData,Size) \
( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList6_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D12GraphicsCommandList6_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \
( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) )
#define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList6_OMSetDepthBounds(This,Min,Max) \
( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) )
#define ID3D12GraphicsCommandList6_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \
( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) )
#define ID3D12GraphicsCommandList6_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \
( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) )
#define ID3D12GraphicsCommandList6_SetViewInstanceMask(This,Mask) \
( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) )
#define ID3D12GraphicsCommandList6_WriteBufferImmediate(This,Count,pParams,pModes) \
( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) )
#define ID3D12GraphicsCommandList6_SetProtectedResourceSession(This,pProtectedResourceSession) \
( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) )
#define ID3D12GraphicsCommandList6_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \
( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) )
#define ID3D12GraphicsCommandList6_EndRenderPass(This) \
( (This)->lpVtbl -> EndRenderPass(This) )
#define ID3D12GraphicsCommandList6_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \
( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) )
#define ID3D12GraphicsCommandList6_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \
( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) )
#define ID3D12GraphicsCommandList6_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \
( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) )
#define ID3D12GraphicsCommandList6_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \
( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) )
#define ID3D12GraphicsCommandList6_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \
( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) )
#define ID3D12GraphicsCommandList6_SetPipelineState1(This,pStateObject) \
( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) )
#define ID3D12GraphicsCommandList6_DispatchRays(This,pDesc) \
( (This)->lpVtbl -> DispatchRays(This,pDesc) )
#define ID3D12GraphicsCommandList6_RSSetShadingRate(This,baseShadingRate,combiners) \
( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) )
#define ID3D12GraphicsCommandList6_RSSetShadingRateImage(This,shadingRateImage) \
( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) )
#define ID3D12GraphicsCommandList6_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__
#define __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__
/* interface ID3D12GraphicsCommandList7 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12GraphicsCommandList7;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("dd171223-8b61-4769-90e3-160ccde4e2c1")
ID3D12GraphicsCommandList7 : public ID3D12GraphicsCommandList6
{
public:
virtual void STDMETHODCALLTYPE Barrier(
UINT32 NumBarrierGroups,
_In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups) = 0;
};
#else /* C style interface */
typedef struct ID3D12GraphicsCommandList7Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12GraphicsCommandList7 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12GraphicsCommandList7 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12GraphicsCommandList7 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12GraphicsCommandList7 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12GraphicsCommandList7 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12GraphicsCommandList7 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12GraphicsCommandList7 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12GraphicsCommandList7 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12CommandList, GetType)
D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D12GraphicsCommandList7 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close)
HRESULT ( STDMETHODCALLTYPE *Close )(
ID3D12GraphicsCommandList7 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset)
HRESULT ( STDMETHODCALLTYPE *Reset )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12CommandAllocator *pAllocator,
_In_opt_ ID3D12PipelineState *pInitialState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState)
void ( STDMETHODCALLTYPE *ClearState )(
ID3D12GraphicsCommandList7 * This,
_In_opt_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced)
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT VertexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced)
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT IndexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartIndexLocation,
_In_ INT BaseVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch)
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion)
void ( STDMETHODCALLTYPE *CopyBufferRegion )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT64 NumBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion)
void ( STDMETHODCALLTYPE *CopyTextureRegion )(
ID3D12GraphicsCommandList7 * This,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX,
UINT DstY,
UINT DstZ,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc,
_In_opt_ const D3D12_BOX *pSrcBox);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource)
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12Resource *pDstResource,
_In_ ID3D12Resource *pSrcResource);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles)
void ( STDMETHODCALLTYPE *CopyTiles )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12Resource *pTiledResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize,
_In_ ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes,
D3D12_TILE_COPY_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource)
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_ DXGI_FORMAT Format);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology)
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D12GraphicsCommandList7 * This,
_In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports)
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D12GraphicsCommandList7 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
_In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects)
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D12GraphicsCommandList7 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
_In_reads_( NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor)
void ( STDMETHODCALLTYPE *OMSetBlendFactor )(
ID3D12GraphicsCommandList7 * This,
_In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef)
void ( STDMETHODCALLTYPE *OMSetStencilRef )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT StencilRef);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState)
void ( STDMETHODCALLTYPE *SetPipelineState )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier)
void ( STDMETHODCALLTYPE *ResourceBarrier )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT NumBarriers,
_In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle)
void ( STDMETHODCALLTYPE *ExecuteBundle )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12GraphicsCommandList *pCommandList);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps)
void ( STDMETHODCALLTYPE *SetDescriptorHeaps )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature)
void ( STDMETHODCALLTYPE *SetComputeRootSignature )(
ID3D12GraphicsCommandList7 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature)
void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )(
ID3D12GraphicsCommandList7 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer)
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D12GraphicsCommandList7 * This,
_In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers)
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets)
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets)
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT NumRenderTargetDescriptors,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
_In_ BOOL RTsSingleHandleToDescriptorRange,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView)
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D12GraphicsCommandList7 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
_In_ D3D12_CLEAR_FLAGS ClearFlags,
_In_ FLOAT Depth,
_In_ UINT8 Stencil,
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView)
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D12GraphicsCommandList7 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
_In_ const FLOAT ColorRGBA[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D12GraphicsCommandList7 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const UINT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D12GraphicsCommandList7 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const FLOAT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource)
void ( STDMETHODCALLTYPE *DiscardResource )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DISCARD_REGION *pRegion);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery)
void ( STDMETHODCALLTYPE *BeginQuery )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery)
void ( STDMETHODCALLTYPE *EndQuery )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData)
void ( STDMETHODCALLTYPE *ResolveQueryData )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT StartIndex,
_In_ UINT NumQueries,
_In_ ID3D12Resource *pDestinationBuffer,
_In_ UINT64 AlignedDestinationBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication)
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D12GraphicsCommandList7 * This,
_In_opt_ ID3D12Resource *pBuffer,
_In_ UINT64 AlignedBufferOffset,
_In_ D3D12_PREDICATION_OP Operation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker)
void ( STDMETHODCALLTYPE *SetMarker )(
ID3D12GraphicsCommandList7 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent)
void ( STDMETHODCALLTYPE *BeginEvent )(
ID3D12GraphicsCommandList7 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent)
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D12GraphicsCommandList7 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect)
void ( STDMETHODCALLTYPE *ExecuteIndirect )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12CommandSignature *pCommandSignature,
_In_ UINT MaxCommandCount,
_In_ ID3D12Resource *pArgumentBuffer,
_In_ UINT64 ArgumentBufferOffset,
_In_opt_ ID3D12Resource *pCountBuffer,
_In_ UINT64 CountBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds)
void ( STDMETHODCALLTYPE *OMSetDepthBounds )(
ID3D12GraphicsCommandList7 * This,
_In_ FLOAT Min,
_In_ FLOAT Max);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions)
void ( STDMETHODCALLTYPE *SetSamplePositions )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT NumSamplesPerPixel,
_In_ UINT NumPixels,
_In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion)
void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ UINT DstX,
_In_ UINT DstY,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_opt_ D3D12_RECT *pSrcRect,
_In_ DXGI_FORMAT Format,
_In_ D3D12_RESOLVE_MODE ResolveMode);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask)
void ( STDMETHODCALLTYPE *SetViewInstanceMask )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT Mask);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate)
void ( STDMETHODCALLTYPE *WriteBufferImmediate )(
ID3D12GraphicsCommandList7 * This,
UINT Count,
_In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams,
_In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession)
void ( STDMETHODCALLTYPE *SetProtectedResourceSession )(
ID3D12GraphicsCommandList7 * This,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass)
void ( STDMETHODCALLTYPE *BeginRenderPass )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT NumRenderTargets,
_In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets,
_In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil,
D3D12_RENDER_PASS_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass)
void ( STDMETHODCALLTYPE *EndRenderPass )(
ID3D12GraphicsCommandList7 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand)
void ( STDMETHODCALLTYPE *InitializeMetaCommand )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12MetaCommand *pMetaCommand,
_In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData,
_In_ SIZE_T InitializationParametersDataSizeInBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand)
void ( STDMETHODCALLTYPE *ExecuteMetaCommand )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12MetaCommand *pMetaCommand,
_In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData,
_In_ SIZE_T ExecutionParametersDataSizeInBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure)
void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )(
ID3D12GraphicsCommandList7 * This,
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc,
_In_ UINT NumPostbuildInfoDescs,
_In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo)
void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )(
ID3D12GraphicsCommandList7 * This,
_In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc,
_In_ UINT NumSourceAccelerationStructures,
_In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure)
void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )(
ID3D12GraphicsCommandList7 * This,
_In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData,
_In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData,
_In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1)
void ( STDMETHODCALLTYPE *SetPipelineState1 )(
ID3D12GraphicsCommandList7 * This,
_In_ ID3D12StateObject *pStateObject);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays)
void ( STDMETHODCALLTYPE *DispatchRays )(
ID3D12GraphicsCommandList7 * This,
_In_ const D3D12_DISPATCH_RAYS_DESC *pDesc);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate)
void ( STDMETHODCALLTYPE *RSSetShadingRate )(
ID3D12GraphicsCommandList7 * This,
_In_ D3D12_SHADING_RATE baseShadingRate,
_In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage)
void ( STDMETHODCALLTYPE *RSSetShadingRateImage )(
ID3D12GraphicsCommandList7 * This,
_In_opt_ ID3D12Resource *shadingRateImage);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh)
void ( STDMETHODCALLTYPE *DispatchMesh )(
ID3D12GraphicsCommandList7 * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier)
void ( STDMETHODCALLTYPE *Barrier )(
ID3D12GraphicsCommandList7 * This,
UINT32 NumBarrierGroups,
_In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups);
END_INTERFACE
} ID3D12GraphicsCommandList7Vtbl;
interface ID3D12GraphicsCommandList7
{
CONST_VTBL struct ID3D12GraphicsCommandList7Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12GraphicsCommandList7_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12GraphicsCommandList7_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12GraphicsCommandList7_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12GraphicsCommandList7_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12GraphicsCommandList7_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12GraphicsCommandList7_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12GraphicsCommandList7_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12GraphicsCommandList7_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12GraphicsCommandList7_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D12GraphicsCommandList7_Close(This) \
( (This)->lpVtbl -> Close(This) )
#define ID3D12GraphicsCommandList7_Reset(This,pAllocator,pInitialState) \
( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) )
#define ID3D12GraphicsCommandList7_ClearState(This,pPipelineState) \
( (This)->lpVtbl -> ClearState(This,pPipelineState) )
#define ID3D12GraphicsCommandList7_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList7_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList7_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D12GraphicsCommandList7_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \
( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) )
#define ID3D12GraphicsCommandList7_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \
( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) )
#define ID3D12GraphicsCommandList7_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D12GraphicsCommandList7_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \
( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) )
#define ID3D12GraphicsCommandList7_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D12GraphicsCommandList7_IASetPrimitiveTopology(This,PrimitiveTopology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) )
#define ID3D12GraphicsCommandList7_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D12GraphicsCommandList7_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D12GraphicsCommandList7_OMSetBlendFactor(This,BlendFactor) \
( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) )
#define ID3D12GraphicsCommandList7_OMSetStencilRef(This,StencilRef) \
( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) )
#define ID3D12GraphicsCommandList7_SetPipelineState(This,pPipelineState) \
( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) )
#define ID3D12GraphicsCommandList7_ResourceBarrier(This,NumBarriers,pBarriers) \
( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) )
#define ID3D12GraphicsCommandList7_ExecuteBundle(This,pCommandList) \
( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) )
#define ID3D12GraphicsCommandList7_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \
( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) )
#define ID3D12GraphicsCommandList7_SetComputeRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList7_SetGraphicsRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList7_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList7_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList7_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList7_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList7_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList7_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList7_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList7_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList7_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList7_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList7_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList7_IASetIndexBuffer(This,pView) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pView) )
#define ID3D12GraphicsCommandList7_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList7_SOSetTargets(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList7_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) )
#define ID3D12GraphicsCommandList7_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \
( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) )
#define ID3D12GraphicsCommandList7_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \
( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) )
#define ID3D12GraphicsCommandList7_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList7_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList7_DiscardResource(This,pResource,pRegion) \
( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) )
#define ID3D12GraphicsCommandList7_BeginQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList7_EndQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList7_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \
( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) )
#define ID3D12GraphicsCommandList7_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \
( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) )
#define ID3D12GraphicsCommandList7_SetMarker(This,Metadata,pData,Size) \
( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList7_BeginEvent(This,Metadata,pData,Size) \
( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList7_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D12GraphicsCommandList7_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \
( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) )
#define ID3D12GraphicsCommandList7_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList7_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList7_OMSetDepthBounds(This,Min,Max) \
( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) )
#define ID3D12GraphicsCommandList7_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \
( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) )
#define ID3D12GraphicsCommandList7_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \
( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) )
#define ID3D12GraphicsCommandList7_SetViewInstanceMask(This,Mask) \
( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) )
#define ID3D12GraphicsCommandList7_WriteBufferImmediate(This,Count,pParams,pModes) \
( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) )
#define ID3D12GraphicsCommandList7_SetProtectedResourceSession(This,pProtectedResourceSession) \
( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) )
#define ID3D12GraphicsCommandList7_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \
( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) )
#define ID3D12GraphicsCommandList7_EndRenderPass(This) \
( (This)->lpVtbl -> EndRenderPass(This) )
#define ID3D12GraphicsCommandList7_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \
( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) )
#define ID3D12GraphicsCommandList7_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \
( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) )
#define ID3D12GraphicsCommandList7_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \
( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) )
#define ID3D12GraphicsCommandList7_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \
( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) )
#define ID3D12GraphicsCommandList7_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \
( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) )
#define ID3D12GraphicsCommandList7_SetPipelineState1(This,pStateObject) \
( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) )
#define ID3D12GraphicsCommandList7_DispatchRays(This,pDesc) \
( (This)->lpVtbl -> DispatchRays(This,pDesc) )
#define ID3D12GraphicsCommandList7_RSSetShadingRate(This,baseShadingRate,combiners) \
( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) )
#define ID3D12GraphicsCommandList7_RSSetShadingRateImage(This,shadingRateImage) \
( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) )
#define ID3D12GraphicsCommandList7_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D12GraphicsCommandList7_Barrier(This,NumBarrierGroups,pBarrierGroups) \
( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12GraphicsCommandList7_INTERFACE_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList8_INTERFACE_DEFINED__
#define __ID3D12GraphicsCommandList8_INTERFACE_DEFINED__
/* interface ID3D12GraphicsCommandList8 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12GraphicsCommandList8;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("ee936ef9-599d-4d28-938e-23c4ad05ce51")
ID3D12GraphicsCommandList8 : public ID3D12GraphicsCommandList7
{
public:
virtual void STDMETHODCALLTYPE OMSetFrontAndBackStencilRef(
_In_ UINT FrontStencilRef,
_In_ UINT BackStencilRef) = 0;
};
#else /* C style interface */
typedef struct ID3D12GraphicsCommandList8Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12GraphicsCommandList8 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12GraphicsCommandList8 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12GraphicsCommandList8 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12GraphicsCommandList8 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12GraphicsCommandList8 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12GraphicsCommandList8 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12GraphicsCommandList8 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12GraphicsCommandList8 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12CommandList, GetType)
D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D12GraphicsCommandList8 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close)
HRESULT ( STDMETHODCALLTYPE *Close )(
ID3D12GraphicsCommandList8 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset)
HRESULT ( STDMETHODCALLTYPE *Reset )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12CommandAllocator *pAllocator,
_In_opt_ ID3D12PipelineState *pInitialState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState)
void ( STDMETHODCALLTYPE *ClearState )(
ID3D12GraphicsCommandList8 * This,
_In_opt_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced)
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT VertexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced)
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT IndexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartIndexLocation,
_In_ INT BaseVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch)
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion)
void ( STDMETHODCALLTYPE *CopyBufferRegion )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT64 NumBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion)
void ( STDMETHODCALLTYPE *CopyTextureRegion )(
ID3D12GraphicsCommandList8 * This,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX,
UINT DstY,
UINT DstZ,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc,
_In_opt_ const D3D12_BOX *pSrcBox);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource)
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12Resource *pDstResource,
_In_ ID3D12Resource *pSrcResource);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles)
void ( STDMETHODCALLTYPE *CopyTiles )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12Resource *pTiledResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize,
_In_ ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes,
D3D12_TILE_COPY_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource)
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_ DXGI_FORMAT Format);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology)
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D12GraphicsCommandList8 * This,
_In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports)
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D12GraphicsCommandList8 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
_In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects)
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D12GraphicsCommandList8 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
_In_reads_( NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor)
void ( STDMETHODCALLTYPE *OMSetBlendFactor )(
ID3D12GraphicsCommandList8 * This,
_In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef)
void ( STDMETHODCALLTYPE *OMSetStencilRef )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT StencilRef);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState)
void ( STDMETHODCALLTYPE *SetPipelineState )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier)
void ( STDMETHODCALLTYPE *ResourceBarrier )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT NumBarriers,
_In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle)
void ( STDMETHODCALLTYPE *ExecuteBundle )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12GraphicsCommandList *pCommandList);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps)
void ( STDMETHODCALLTYPE *SetDescriptorHeaps )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature)
void ( STDMETHODCALLTYPE *SetComputeRootSignature )(
ID3D12GraphicsCommandList8 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature)
void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )(
ID3D12GraphicsCommandList8 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer)
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D12GraphicsCommandList8 * This,
_In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers)
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets)
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets)
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT NumRenderTargetDescriptors,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
_In_ BOOL RTsSingleHandleToDescriptorRange,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView)
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D12GraphicsCommandList8 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
_In_ D3D12_CLEAR_FLAGS ClearFlags,
_In_ FLOAT Depth,
_In_ UINT8 Stencil,
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView)
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D12GraphicsCommandList8 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
_In_ const FLOAT ColorRGBA[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D12GraphicsCommandList8 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const UINT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D12GraphicsCommandList8 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const FLOAT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource)
void ( STDMETHODCALLTYPE *DiscardResource )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DISCARD_REGION *pRegion);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery)
void ( STDMETHODCALLTYPE *BeginQuery )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery)
void ( STDMETHODCALLTYPE *EndQuery )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData)
void ( STDMETHODCALLTYPE *ResolveQueryData )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT StartIndex,
_In_ UINT NumQueries,
_In_ ID3D12Resource *pDestinationBuffer,
_In_ UINT64 AlignedDestinationBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication)
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D12GraphicsCommandList8 * This,
_In_opt_ ID3D12Resource *pBuffer,
_In_ UINT64 AlignedBufferOffset,
_In_ D3D12_PREDICATION_OP Operation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker)
void ( STDMETHODCALLTYPE *SetMarker )(
ID3D12GraphicsCommandList8 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent)
void ( STDMETHODCALLTYPE *BeginEvent )(
ID3D12GraphicsCommandList8 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent)
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D12GraphicsCommandList8 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect)
void ( STDMETHODCALLTYPE *ExecuteIndirect )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12CommandSignature *pCommandSignature,
_In_ UINT MaxCommandCount,
_In_ ID3D12Resource *pArgumentBuffer,
_In_ UINT64 ArgumentBufferOffset,
_In_opt_ ID3D12Resource *pCountBuffer,
_In_ UINT64 CountBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds)
void ( STDMETHODCALLTYPE *OMSetDepthBounds )(
ID3D12GraphicsCommandList8 * This,
_In_ FLOAT Min,
_In_ FLOAT Max);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions)
void ( STDMETHODCALLTYPE *SetSamplePositions )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT NumSamplesPerPixel,
_In_ UINT NumPixels,
_In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion)
void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ UINT DstX,
_In_ UINT DstY,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_opt_ D3D12_RECT *pSrcRect,
_In_ DXGI_FORMAT Format,
_In_ D3D12_RESOLVE_MODE ResolveMode);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask)
void ( STDMETHODCALLTYPE *SetViewInstanceMask )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT Mask);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate)
void ( STDMETHODCALLTYPE *WriteBufferImmediate )(
ID3D12GraphicsCommandList8 * This,
UINT Count,
_In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams,
_In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession)
void ( STDMETHODCALLTYPE *SetProtectedResourceSession )(
ID3D12GraphicsCommandList8 * This,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass)
void ( STDMETHODCALLTYPE *BeginRenderPass )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT NumRenderTargets,
_In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets,
_In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil,
D3D12_RENDER_PASS_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass)
void ( STDMETHODCALLTYPE *EndRenderPass )(
ID3D12GraphicsCommandList8 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand)
void ( STDMETHODCALLTYPE *InitializeMetaCommand )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12MetaCommand *pMetaCommand,
_In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData,
_In_ SIZE_T InitializationParametersDataSizeInBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand)
void ( STDMETHODCALLTYPE *ExecuteMetaCommand )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12MetaCommand *pMetaCommand,
_In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData,
_In_ SIZE_T ExecutionParametersDataSizeInBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure)
void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )(
ID3D12GraphicsCommandList8 * This,
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc,
_In_ UINT NumPostbuildInfoDescs,
_In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo)
void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )(
ID3D12GraphicsCommandList8 * This,
_In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc,
_In_ UINT NumSourceAccelerationStructures,
_In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure)
void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )(
ID3D12GraphicsCommandList8 * This,
_In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData,
_In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData,
_In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1)
void ( STDMETHODCALLTYPE *SetPipelineState1 )(
ID3D12GraphicsCommandList8 * This,
_In_ ID3D12StateObject *pStateObject);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays)
void ( STDMETHODCALLTYPE *DispatchRays )(
ID3D12GraphicsCommandList8 * This,
_In_ const D3D12_DISPATCH_RAYS_DESC *pDesc);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate)
void ( STDMETHODCALLTYPE *RSSetShadingRate )(
ID3D12GraphicsCommandList8 * This,
_In_ D3D12_SHADING_RATE baseShadingRate,
_In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage)
void ( STDMETHODCALLTYPE *RSSetShadingRateImage )(
ID3D12GraphicsCommandList8 * This,
_In_opt_ ID3D12Resource *shadingRateImage);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh)
void ( STDMETHODCALLTYPE *DispatchMesh )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier)
void ( STDMETHODCALLTYPE *Barrier )(
ID3D12GraphicsCommandList8 * This,
UINT32 NumBarrierGroups,
_In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList8, OMSetFrontAndBackStencilRef)
void ( STDMETHODCALLTYPE *OMSetFrontAndBackStencilRef )(
ID3D12GraphicsCommandList8 * This,
_In_ UINT FrontStencilRef,
_In_ UINT BackStencilRef);
END_INTERFACE
} ID3D12GraphicsCommandList8Vtbl;
interface ID3D12GraphicsCommandList8
{
CONST_VTBL struct ID3D12GraphicsCommandList8Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12GraphicsCommandList8_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12GraphicsCommandList8_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12GraphicsCommandList8_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12GraphicsCommandList8_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12GraphicsCommandList8_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12GraphicsCommandList8_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12GraphicsCommandList8_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12GraphicsCommandList8_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12GraphicsCommandList8_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D12GraphicsCommandList8_Close(This) \
( (This)->lpVtbl -> Close(This) )
#define ID3D12GraphicsCommandList8_Reset(This,pAllocator,pInitialState) \
( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) )
#define ID3D12GraphicsCommandList8_ClearState(This,pPipelineState) \
( (This)->lpVtbl -> ClearState(This,pPipelineState) )
#define ID3D12GraphicsCommandList8_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList8_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList8_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D12GraphicsCommandList8_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \
( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) )
#define ID3D12GraphicsCommandList8_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \
( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) )
#define ID3D12GraphicsCommandList8_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D12GraphicsCommandList8_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \
( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) )
#define ID3D12GraphicsCommandList8_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D12GraphicsCommandList8_IASetPrimitiveTopology(This,PrimitiveTopology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) )
#define ID3D12GraphicsCommandList8_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D12GraphicsCommandList8_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D12GraphicsCommandList8_OMSetBlendFactor(This,BlendFactor) \
( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) )
#define ID3D12GraphicsCommandList8_OMSetStencilRef(This,StencilRef) \
( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) )
#define ID3D12GraphicsCommandList8_SetPipelineState(This,pPipelineState) \
( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) )
#define ID3D12GraphicsCommandList8_ResourceBarrier(This,NumBarriers,pBarriers) \
( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) )
#define ID3D12GraphicsCommandList8_ExecuteBundle(This,pCommandList) \
( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) )
#define ID3D12GraphicsCommandList8_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \
( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) )
#define ID3D12GraphicsCommandList8_SetComputeRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList8_SetGraphicsRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList8_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList8_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList8_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList8_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList8_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList8_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList8_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList8_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList8_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList8_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList8_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList8_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList8_IASetIndexBuffer(This,pView) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pView) )
#define ID3D12GraphicsCommandList8_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList8_SOSetTargets(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList8_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) )
#define ID3D12GraphicsCommandList8_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \
( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) )
#define ID3D12GraphicsCommandList8_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \
( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) )
#define ID3D12GraphicsCommandList8_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList8_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList8_DiscardResource(This,pResource,pRegion) \
( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) )
#define ID3D12GraphicsCommandList8_BeginQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList8_EndQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList8_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \
( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) )
#define ID3D12GraphicsCommandList8_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \
( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) )
#define ID3D12GraphicsCommandList8_SetMarker(This,Metadata,pData,Size) \
( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList8_BeginEvent(This,Metadata,pData,Size) \
( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList8_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D12GraphicsCommandList8_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \
( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) )
#define ID3D12GraphicsCommandList8_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList8_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList8_OMSetDepthBounds(This,Min,Max) \
( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) )
#define ID3D12GraphicsCommandList8_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \
( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) )
#define ID3D12GraphicsCommandList8_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \
( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) )
#define ID3D12GraphicsCommandList8_SetViewInstanceMask(This,Mask) \
( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) )
#define ID3D12GraphicsCommandList8_WriteBufferImmediate(This,Count,pParams,pModes) \
( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) )
#define ID3D12GraphicsCommandList8_SetProtectedResourceSession(This,pProtectedResourceSession) \
( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) )
#define ID3D12GraphicsCommandList8_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \
( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) )
#define ID3D12GraphicsCommandList8_EndRenderPass(This) \
( (This)->lpVtbl -> EndRenderPass(This) )
#define ID3D12GraphicsCommandList8_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \
( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) )
#define ID3D12GraphicsCommandList8_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \
( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) )
#define ID3D12GraphicsCommandList8_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \
( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) )
#define ID3D12GraphicsCommandList8_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \
( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) )
#define ID3D12GraphicsCommandList8_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \
( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) )
#define ID3D12GraphicsCommandList8_SetPipelineState1(This,pStateObject) \
( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) )
#define ID3D12GraphicsCommandList8_DispatchRays(This,pDesc) \
( (This)->lpVtbl -> DispatchRays(This,pDesc) )
#define ID3D12GraphicsCommandList8_RSSetShadingRate(This,baseShadingRate,combiners) \
( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) )
#define ID3D12GraphicsCommandList8_RSSetShadingRateImage(This,shadingRateImage) \
( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) )
#define ID3D12GraphicsCommandList8_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D12GraphicsCommandList8_Barrier(This,NumBarrierGroups,pBarrierGroups) \
( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) )
#define ID3D12GraphicsCommandList8_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) \
( (This)->lpVtbl -> OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12GraphicsCommandList8_INTERFACE_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList9_INTERFACE_DEFINED__
#define __ID3D12GraphicsCommandList9_INTERFACE_DEFINED__
/* interface ID3D12GraphicsCommandList9 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12GraphicsCommandList9;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("34ed2808-ffe6-4c2b-b11a-cabd2b0c59e1")
ID3D12GraphicsCommandList9 : public ID3D12GraphicsCommandList8
{
public:
virtual void STDMETHODCALLTYPE RSSetDepthBias(
_In_ FLOAT DepthBias,
_In_ FLOAT DepthBiasClamp,
_In_ FLOAT SlopeScaledDepthBias) = 0;
virtual void STDMETHODCALLTYPE IASetIndexBufferStripCutValue(
_In_ D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) = 0;
};
#else /* C style interface */
typedef struct ID3D12GraphicsCommandList9Vtbl
{
BEGIN_INTERFACE
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12GraphicsCommandList9 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
DECLSPEC_XFGVIRT(IUnknown, AddRef)
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12GraphicsCommandList9 * This);
DECLSPEC_XFGVIRT(IUnknown, Release)
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12GraphicsCommandList9 * This);
DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData)
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12GraphicsCommandList9 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData)
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12GraphicsCommandList9 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface)
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12GraphicsCommandList9 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
DECLSPEC_XFGVIRT(ID3D12Object, SetName)
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12GraphicsCommandList9 * This,
_In_z_ LPCWSTR Name);
DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice)
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12GraphicsCommandList9 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
DECLSPEC_XFGVIRT(ID3D12CommandList, GetType)
D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D12GraphicsCommandList9 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close)
HRESULT ( STDMETHODCALLTYPE *Close )(
ID3D12GraphicsCommandList9 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset)
HRESULT ( STDMETHODCALLTYPE *Reset )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12CommandAllocator *pAllocator,
_In_opt_ ID3D12PipelineState *pInitialState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState)
void ( STDMETHODCALLTYPE *ClearState )(
ID3D12GraphicsCommandList9 * This,
_In_opt_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced)
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT VertexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced)
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT IndexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartIndexLocation,
_In_ INT BaseVertexLocation,
_In_ UINT StartInstanceLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch)
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion)
void ( STDMETHODCALLTYPE *CopyBufferRegion )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT64 NumBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion)
void ( STDMETHODCALLTYPE *CopyTextureRegion )(
ID3D12GraphicsCommandList9 * This,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX,
UINT DstY,
UINT DstZ,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc,
_In_opt_ const D3D12_BOX *pSrcBox);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource)
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12Resource *pDstResource,
_In_ ID3D12Resource *pSrcResource);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles)
void ( STDMETHODCALLTYPE *CopyTiles )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12Resource *pTiledResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize,
_In_ ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes,
D3D12_TILE_COPY_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource)
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_ DXGI_FORMAT Format);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology)
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D12GraphicsCommandList9 * This,
_In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports)
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D12GraphicsCommandList9 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
_In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects)
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D12GraphicsCommandList9 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
_In_reads_( NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor)
void ( STDMETHODCALLTYPE *OMSetBlendFactor )(
ID3D12GraphicsCommandList9 * This,
_In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef)
void ( STDMETHODCALLTYPE *OMSetStencilRef )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT StencilRef);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState)
void ( STDMETHODCALLTYPE *SetPipelineState )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12PipelineState *pPipelineState);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier)
void ( STDMETHODCALLTYPE *ResourceBarrier )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT NumBarriers,
_In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle)
void ( STDMETHODCALLTYPE *ExecuteBundle )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12GraphicsCommandList *pCommandList);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps)
void ( STDMETHODCALLTYPE *SetDescriptorHeaps )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature)
void ( STDMETHODCALLTYPE *SetComputeRootSignature )(
ID3D12GraphicsCommandList9 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature)
void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )(
ID3D12GraphicsCommandList9 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable)
void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants)
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView)
void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView)
void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView)
void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer)
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D12GraphicsCommandList9 * This,
_In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers)
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets)
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets)
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT NumRenderTargetDescriptors,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
_In_ BOOL RTsSingleHandleToDescriptorRange,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView)
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D12GraphicsCommandList9 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
_In_ D3D12_CLEAR_FLAGS ClearFlags,
_In_ FLOAT Depth,
_In_ UINT8 Stencil,
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView)
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D12GraphicsCommandList9 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
_In_ const FLOAT ColorRGBA[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D12GraphicsCommandList9 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const UINT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat)
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D12GraphicsCommandList9 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const FLOAT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource)
void ( STDMETHODCALLTYPE *DiscardResource )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DISCARD_REGION *pRegion);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery)
void ( STDMETHODCALLTYPE *BeginQuery )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery)
void ( STDMETHODCALLTYPE *EndQuery )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData)
void ( STDMETHODCALLTYPE *ResolveQueryData )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT StartIndex,
_In_ UINT NumQueries,
_In_ ID3D12Resource *pDestinationBuffer,
_In_ UINT64 AlignedDestinationBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication)
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D12GraphicsCommandList9 * This,
_In_opt_ ID3D12Resource *pBuffer,
_In_ UINT64 AlignedBufferOffset,
_In_ D3D12_PREDICATION_OP Operation);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker)
void ( STDMETHODCALLTYPE *SetMarker )(
ID3D12GraphicsCommandList9 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent)
void ( STDMETHODCALLTYPE *BeginEvent )(
ID3D12GraphicsCommandList9 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent)
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D12GraphicsCommandList9 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect)
void ( STDMETHODCALLTYPE *ExecuteIndirect )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12CommandSignature *pCommandSignature,
_In_ UINT MaxCommandCount,
_In_ ID3D12Resource *pArgumentBuffer,
_In_ UINT64 ArgumentBufferOffset,
_In_opt_ ID3D12Resource *pCountBuffer,
_In_ UINT64 CountBufferOffset);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64)
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds)
void ( STDMETHODCALLTYPE *OMSetDepthBounds )(
ID3D12GraphicsCommandList9 * This,
_In_ FLOAT Min,
_In_ FLOAT Max);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions)
void ( STDMETHODCALLTYPE *SetSamplePositions )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT NumSamplesPerPixel,
_In_ UINT NumPixels,
_In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion)
void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ UINT DstX,
_In_ UINT DstY,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_opt_ D3D12_RECT *pSrcRect,
_In_ DXGI_FORMAT Format,
_In_ D3D12_RESOLVE_MODE ResolveMode);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask)
void ( STDMETHODCALLTYPE *SetViewInstanceMask )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT Mask);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate)
void ( STDMETHODCALLTYPE *WriteBufferImmediate )(
ID3D12GraphicsCommandList9 * This,
UINT Count,
_In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams,
_In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession)
void ( STDMETHODCALLTYPE *SetProtectedResourceSession )(
ID3D12GraphicsCommandList9 * This,
_In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass)
void ( STDMETHODCALLTYPE *BeginRenderPass )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT NumRenderTargets,
_In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets,
_In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil,
D3D12_RENDER_PASS_FLAGS Flags);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass)
void ( STDMETHODCALLTYPE *EndRenderPass )(
ID3D12GraphicsCommandList9 * This);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand)
void ( STDMETHODCALLTYPE *InitializeMetaCommand )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12MetaCommand *pMetaCommand,
_In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData,
_In_ SIZE_T InitializationParametersDataSizeInBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand)
void ( STDMETHODCALLTYPE *ExecuteMetaCommand )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12MetaCommand *pMetaCommand,
_In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData,
_In_ SIZE_T ExecutionParametersDataSizeInBytes);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure)
void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )(
ID3D12GraphicsCommandList9 * This,
_In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc,
_In_ UINT NumPostbuildInfoDescs,
_In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo)
void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )(
ID3D12GraphicsCommandList9 * This,
_In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc,
_In_ UINT NumSourceAccelerationStructures,
_In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure)
void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )(
ID3D12GraphicsCommandList9 * This,
_In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData,
_In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData,
_In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1)
void ( STDMETHODCALLTYPE *SetPipelineState1 )(
ID3D12GraphicsCommandList9 * This,
_In_ ID3D12StateObject *pStateObject);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays)
void ( STDMETHODCALLTYPE *DispatchRays )(
ID3D12GraphicsCommandList9 * This,
_In_ const D3D12_DISPATCH_RAYS_DESC *pDesc);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate)
void ( STDMETHODCALLTYPE *RSSetShadingRate )(
ID3D12GraphicsCommandList9 * This,
_In_ D3D12_SHADING_RATE baseShadingRate,
_In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage)
void ( STDMETHODCALLTYPE *RSSetShadingRateImage )(
ID3D12GraphicsCommandList9 * This,
_In_opt_ ID3D12Resource *shadingRateImage);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh)
void ( STDMETHODCALLTYPE *DispatchMesh )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList7, Barrier)
void ( STDMETHODCALLTYPE *Barrier )(
ID3D12GraphicsCommandList9 * This,
UINT32 NumBarrierGroups,
_In_reads_(NumBarrierGroups) const D3D12_BARRIER_GROUP *pBarrierGroups);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList8, OMSetFrontAndBackStencilRef)
void ( STDMETHODCALLTYPE *OMSetFrontAndBackStencilRef )(
ID3D12GraphicsCommandList9 * This,
_In_ UINT FrontStencilRef,
_In_ UINT BackStencilRef);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, RSSetDepthBias)
void ( STDMETHODCALLTYPE *RSSetDepthBias )(
ID3D12GraphicsCommandList9 * This,
_In_ FLOAT DepthBias,
_In_ FLOAT DepthBiasClamp,
_In_ FLOAT SlopeScaledDepthBias);
DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList9, IASetIndexBufferStripCutValue)
void ( STDMETHODCALLTYPE *IASetIndexBufferStripCutValue )(
ID3D12GraphicsCommandList9 * This,
_In_ D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue);
END_INTERFACE
} ID3D12GraphicsCommandList9Vtbl;
interface ID3D12GraphicsCommandList9
{
CONST_VTBL struct ID3D12GraphicsCommandList9Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12GraphicsCommandList9_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12GraphicsCommandList9_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12GraphicsCommandList9_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12GraphicsCommandList9_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12GraphicsCommandList9_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12GraphicsCommandList9_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12GraphicsCommandList9_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12GraphicsCommandList9_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12GraphicsCommandList9_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D12GraphicsCommandList9_Close(This) \
( (This)->lpVtbl -> Close(This) )
#define ID3D12GraphicsCommandList9_Reset(This,pAllocator,pInitialState) \
( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) )
#define ID3D12GraphicsCommandList9_ClearState(This,pPipelineState) \
( (This)->lpVtbl -> ClearState(This,pPipelineState) )
#define ID3D12GraphicsCommandList9_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList9_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList9_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D12GraphicsCommandList9_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \
( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) )
#define ID3D12GraphicsCommandList9_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \
( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) )
#define ID3D12GraphicsCommandList9_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D12GraphicsCommandList9_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \
( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) )
#define ID3D12GraphicsCommandList9_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D12GraphicsCommandList9_IASetPrimitiveTopology(This,PrimitiveTopology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) )
#define ID3D12GraphicsCommandList9_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D12GraphicsCommandList9_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D12GraphicsCommandList9_OMSetBlendFactor(This,BlendFactor) \
( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) )
#define ID3D12GraphicsCommandList9_OMSetStencilRef(This,StencilRef) \
( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) )
#define ID3D12GraphicsCommandList9_SetPipelineState(This,pPipelineState) \
( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) )
#define ID3D12GraphicsCommandList9_ResourceBarrier(This,NumBarriers,pBarriers) \
( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) )
#define ID3D12GraphicsCommandList9_ExecuteBundle(This,pCommandList) \
( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) )
#define ID3D12GraphicsCommandList9_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \
( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) )
#define ID3D12GraphicsCommandList9_SetComputeRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList9_SetGraphicsRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList9_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList9_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList9_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList9_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList9_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList9_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList9_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList9_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList9_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList9_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList9_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList9_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList9_IASetIndexBuffer(This,pView) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pView) )
#define ID3D12GraphicsCommandList9_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList9_SOSetTargets(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList9_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) )
#define ID3D12GraphicsCommandList9_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \
( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) )
#define ID3D12GraphicsCommandList9_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \
( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) )
#define ID3D12GraphicsCommandList9_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList9_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList9_DiscardResource(This,pResource,pRegion) \
( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) )
#define ID3D12GraphicsCommandList9_BeginQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList9_EndQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList9_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \
( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) )
#define ID3D12GraphicsCommandList9_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \
( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) )
#define ID3D12GraphicsCommandList9_SetMarker(This,Metadata,pData,Size) \
( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList9_BeginEvent(This,Metadata,pData,Size) \
( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList9_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D12GraphicsCommandList9_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \
( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) )
#define ID3D12GraphicsCommandList9_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList9_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList9_OMSetDepthBounds(This,Min,Max) \
( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) )
#define ID3D12GraphicsCommandList9_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \
( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) )
#define ID3D12GraphicsCommandList9_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \
( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) )
#define ID3D12GraphicsCommandList9_SetViewInstanceMask(This,Mask) \
( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) )
#define ID3D12GraphicsCommandList9_WriteBufferImmediate(This,Count,pParams,pModes) \
( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) )
#define ID3D12GraphicsCommandList9_SetProtectedResourceSession(This,pProtectedResourceSession) \
( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) )
#define ID3D12GraphicsCommandList9_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \
( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) )
#define ID3D12GraphicsCommandList9_EndRenderPass(This) \
( (This)->lpVtbl -> EndRenderPass(This) )
#define ID3D12GraphicsCommandList9_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \
( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) )
#define ID3D12GraphicsCommandList9_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \
( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) )
#define ID3D12GraphicsCommandList9_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \
( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) )
#define ID3D12GraphicsCommandList9_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \
( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) )
#define ID3D12GraphicsCommandList9_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \
( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) )
#define ID3D12GraphicsCommandList9_SetPipelineState1(This,pStateObject) \
( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) )
#define ID3D12GraphicsCommandList9_DispatchRays(This,pDesc) \
( (This)->lpVtbl -> DispatchRays(This,pDesc) )
#define ID3D12GraphicsCommandList9_RSSetShadingRate(This,baseShadingRate,combiners) \
( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) )
#define ID3D12GraphicsCommandList9_RSSetShadingRateImage(This,shadingRateImage) \
( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) )
#define ID3D12GraphicsCommandList9_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D12GraphicsCommandList9_Barrier(This,NumBarrierGroups,pBarrierGroups) \
( (This)->lpVtbl -> Barrier(This,NumBarrierGroups,pBarrierGroups) )
#define ID3D12GraphicsCommandList9_OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) \
( (This)->lpVtbl -> OMSetFrontAndBackStencilRef(This,FrontStencilRef,BackStencilRef) )
#define ID3D12GraphicsCommandList9_RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) \
( (This)->lpVtbl -> RSSetDepthBias(This,DepthBias,DepthBiasClamp,SlopeScaledDepthBias) )
#define ID3D12GraphicsCommandList9_IASetIndexBufferStripCutValue(This,IBStripCutValue) \
( (This)->lpVtbl -> IASetIndexBufferStripCutValue(This,IBStripCutValue) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12GraphicsCommandList9_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0068 */
/* [local] */
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */
#pragma endregion
DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8);
DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57);
DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14);
DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46);
DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer,0x7F91CE67,0x090C,0x4BB7,0xB7,0x8E,0xED,0x8F,0xF2,0xE3,0x1D,0xA0);
DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6);
DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3);
DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad);
DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24);
DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76);
DEFINE_GUID(IID_ID3D12Fence1,0x433685fe,0xe22b,0x4ca0,0xa8,0xdb,0xb5,0xb4,0xf4,0xdd,0x0e,0x4a);
DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45);
DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51);
DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4);
DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1);
DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5);
DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55);
DEFINE_GUID(IID_ID3D12GraphicsCommandList1,0x553103fb,0x1fe7,0x4557,0xbb,0x38,0x94,0x6d,0x7d,0x0e,0x7c,0xa7);
DEFINE_GUID(IID_ID3D12GraphicsCommandList2,0x38C3E585,0xFF17,0x412C,0x91,0x50,0x4F,0xC6,0xF9,0xD7,0x2A,0x28);
DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed);
DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7);
DEFINE_GUID(IID_ID3D12PipelineLibrary,0xc64226a8,0x9201,0x46af,0xb4,0xcc,0x53,0xfb,0x9f,0xf7,0x41,0x4f);
DEFINE_GUID(IID_ID3D12PipelineLibrary1,0x80eabf42,0x2568,0x4e5e,0xbd,0x82,0xc3,0x7f,0x86,0x96,0x1d,0xc3);
DEFINE_GUID(IID_ID3D12Device1,0x77acce80,0x638e,0x4e65,0x88,0x95,0xc1,0xf2,0x33,0x86,0x86,0x3e);
DEFINE_GUID(IID_ID3D12Device2,0x30baa41e,0xb15b,0x475c,0xa0,0xbb,0x1a,0xf5,0xc5,0xb6,0x43,0x28);
DEFINE_GUID(IID_ID3D12Device3,0x81dadc15,0x2bad,0x4392,0x93,0xc5,0x10,0x13,0x45,0xc4,0xaa,0x98);
DEFINE_GUID(IID_ID3D12ProtectedSession,0xA1533D18,0x0AC1,0x4084,0x85,0xB9,0x89,0xA9,0x61,0x16,0x80,0x6B);
DEFINE_GUID(IID_ID3D12ProtectedResourceSession,0x6CD696F4,0xF289,0x40CC,0x80,0x91,0x5A,0x6C,0x0A,0x09,0x9C,0x3D);
DEFINE_GUID(IID_ID3D12Device4,0xe865df17,0xa9ee,0x46f9,0xa4,0x63,0x30,0x98,0x31,0x5a,0xa2,0xe5);
DEFINE_GUID(IID_ID3D12LifetimeOwner,0xe667af9f,0xcd56,0x4f46,0x83,0xce,0x03,0x2e,0x59,0x5d,0x70,0xa8);
DEFINE_GUID(IID_ID3D12SwapChainAssistant,0xf1df64b6,0x57fd,0x49cd,0x88,0x07,0xc0,0xeb,0x88,0xb4,0x5c,0x8f);
DEFINE_GUID(IID_ID3D12LifetimeTracker,0x3fd03d36,0x4eb1,0x424a,0xa5,0x82,0x49,0x4e,0xcb,0x8b,0xa8,0x13);
DEFINE_GUID(IID_ID3D12StateObject,0x47016943,0xfca8,0x4594,0x93,0xea,0xaf,0x25,0x8b,0x55,0x34,0x6d);
DEFINE_GUID(IID_ID3D12StateObjectProperties,0xde5fa827,0x9bf9,0x4f26,0x89,0xff,0xd7,0xf5,0x6f,0xde,0x38,0x60);
DEFINE_GUID(IID_ID3D12Device5,0x8b4f173b,0x2fea,0x4b80,0x8f,0x58,0x43,0x07,0x19,0x1a,0xb9,0x5d);
DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings,0x82BC481C,0x6B9B,0x4030,0xAE,0xDB,0x7E,0xE3,0xD1,0xDF,0x1E,0x63);
DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings1,0xDBD5AE51,0x3317,0x4F0A,0xAD,0xF9,0x1D,0x7C,0xED,0xCA,0xAE,0x0B);
DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings2,0x61552388,0x01ab,0x4008,0xa4,0x36,0x83,0xdb,0x18,0x95,0x66,0xea);
DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData,0x98931D33,0x5AE8,0x4791,0xAA,0x3C,0x1A,0x73,0xA2,0x93,0x4E,0x71);
DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData1,0x9727A022,0xCF1D,0x4DDA,0x9E,0xBA,0xEF,0xFA,0x65,0x3F,0xC5,0x06);
DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData2,0x67FC5816,0xE4CA,0x4915,0xBF,0x18,0x42,0x54,0x12,0x72,0xDA,0x54);
DEFINE_GUID(IID_ID3D12Device6,0xc70b221b,0x40e4,0x4a17,0x89,0xaf,0x02,0x5a,0x07,0x27,0xa6,0xdc);
DEFINE_GUID(IID_ID3D12ProtectedResourceSession1,0xD6F12DD6,0x76FB,0x406E,0x89,0x61,0x42,0x96,0xEE,0xFC,0x04,0x09);
DEFINE_GUID(IID_ID3D12Device7,0x5c014b53,0x68a1,0x4b9b,0x8b,0xd1,0xdd,0x60,0x46,0xb9,0x35,0x8b);
DEFINE_GUID(IID_ID3D12Device8,0x9218E6BB,0xF944,0x4F7E,0xA7,0x5C,0xB1,0xB2,0xC7,0xB7,0x01,0xF3);
DEFINE_GUID(IID_ID3D12Resource1,0x9D5E227A,0x4430,0x4161,0x88,0xB3,0x3E,0xCA,0x6B,0xB1,0x6E,0x19);
DEFINE_GUID(IID_ID3D12Resource2,0xBE36EC3B,0xEA85,0x4AEB,0xA4,0x5A,0xE9,0xD7,0x64,0x04,0xA4,0x95);
DEFINE_GUID(IID_ID3D12Heap1,0x572F7389,0x2168,0x49E3,0x96,0x93,0xD6,0xDF,0x58,0x71,0xBF,0x6D);
DEFINE_GUID(IID_ID3D12GraphicsCommandList3,0x6FDA83A7,0xB84C,0x4E38,0x9A,0xC8,0xC7,0xBD,0x22,0x01,0x6B,0x3D);
DEFINE_GUID(IID_ID3D12MetaCommand,0xDBB84C27,0x36CE,0x4FC9,0xB8,0x01,0xF0,0x48,0xC4,0x6A,0xC5,0x70);
DEFINE_GUID(IID_ID3D12GraphicsCommandList4,0x8754318e,0xd3a9,0x4541,0x98,0xcf,0x64,0x5b,0x50,0xdc,0x48,0x74);
DEFINE_GUID(IID_ID3D12ShaderCacheSession,0x28e2495d,0x0f64,0x4ae4,0xa6,0xec,0x12,0x92,0x55,0xdc,0x49,0xa8);
DEFINE_GUID(IID_ID3D12Device9,0x4c80e962,0xf032,0x4f60,0xbc,0x9e,0xeb,0xc2,0xcf,0xa1,0xd8,0x3c);
DEFINE_GUID(IID_ID3D12Device10,0x517f8718,0xaa66,0x49f9,0xb0,0x2b,0xa7,0xab,0x89,0xc0,0x60,0x31);
DEFINE_GUID(IID_ID3D12Device11,0x5405c344,0xd457,0x444e,0xb4,0xdd,0x23,0x66,0xe4,0x5a,0xee,0x39);
DEFINE_GUID(IID_ID3D12Device12,0x5af5c532,0x4c91,0x4cd0,0xb5,0x41,0x15,0xa4,0x05,0x39,0x5f,0xc5);
DEFINE_GUID(IID_ID3D12Device13,0x14eecffc,0x4df8,0x40f7,0xa1,0x18,0x5c,0x81,0x6f,0x45,0x69,0x5e);
DEFINE_GUID(IID_ID3D12VirtualizationGuestDevice,0xbc66d368,0x7373,0x4943,0x87,0x57,0xfc,0x87,0xdc,0x79,0xe4,0x76);
DEFINE_GUID(IID_ID3D12Tools,0x7071e1f0,0xe84b,0x4b33,0x97,0x4f,0x12,0xfa,0x49,0xde,0x65,0xc5);
DEFINE_GUID(IID_ID3D12SDKConfiguration,0xe9eb5314,0x33aa,0x42b2,0xa7,0x18,0xd7,0x7f,0x58,0xb1,0xf1,0xc7);
DEFINE_GUID(IID_ID3D12SDKConfiguration1,0x8aaf9303,0xad25,0x48b9,0x9a,0x57,0xd9,0xc3,0x7e,0x00,0x9d,0x9f);
DEFINE_GUID(IID_ID3D12DeviceFactory,0x61f307d3,0xd34e,0x4e7c,0x83,0x74,0x3b,0xa4,0xde,0x23,0xcc,0xcb);
DEFINE_GUID(IID_ID3D12DeviceConfiguration,0x78dbf87b,0xf766,0x422b,0xa6,0x1c,0xc8,0xc4,0x46,0xbd,0xb9,0xad);
DEFINE_GUID(IID_ID3D12GraphicsCommandList5,0x55050859,0x4024,0x474c,0x87,0xf5,0x64,0x72,0xea,0xee,0x44,0xea);
DEFINE_GUID(IID_ID3D12GraphicsCommandList6,0xc3827890,0xe548,0x4cfa,0x96,0xcf,0x56,0x89,0xa9,0x37,0x0f,0x80);
DEFINE_GUID(IID_ID3D12GraphicsCommandList7,0xdd171223,0x8b61,0x4769,0x90,0xe3,0x16,0x0c,0xcd,0xe4,0xe2,0xc1);
DEFINE_GUID(IID_ID3D12GraphicsCommandList8,0xee936ef9,0x599d,0x4d28,0x93,0x8e,0x23,0xc4,0xad,0x05,0xce,0x51);
DEFINE_GUID(IID_ID3D12GraphicsCommandList9,0x34ed2808,0xffe6,0x4c2b,0xb1,0x1a,0xca,0xbd,0x2b,0x0c,0x59,0xe1);
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0068_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0068_v0_0_s_ifspec;
/* Additional Prototypes for ALL interfaces */
/* end of Additional Prototypes */
#ifdef __cplusplus
}
#endif
#endif