godot/thirdparty/amd-fsr2/shaders/ffx_core_portability.h

// This file is part of the FidelityFX SDK.
//
// Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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FfxFloat32x3 opAAddOneF3(FfxFloat32x3 d, FfxFloat32x3 a, FfxFloat32 b)
{
    d = a + ffxBroadcast3(b);
    return d;
}

FfxFloat32x3 opACpyF3(FfxFloat32x3 d, FfxFloat32x3 a)
{
    d = a;
    return d;
}

FfxFloat32x3 opAMulF3(FfxFloat32x3 d, FfxFloat32x3 a, FfxFloat32x3 b)
{
    d = a * b;
    return d;
}

FfxFloat32x3 opAMulOneF3(FfxFloat32x3 d, FfxFloat32x3 a, FfxFloat32 b)
{
    d = a * ffxBroadcast3(b);
    return d;
}

FfxFloat32x3 opARcpF3(FfxFloat32x3 d, FfxFloat32x3 a)
{
    d = rcp(a);
    return d;
}