godot/thirdparty/meshoptimizer/patches/distance-only-metric.patch

diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
index 5ba8570076..6f8b0e520e 100644
--- a/thirdparty/meshoptimizer/simplifier.cpp
+++ b/thirdparty/meshoptimizer/simplifier.cpp
@@ -476,6 +476,8 @@ struct Collapse
 		float error;
 		unsigned int errorui;
 	};
+
+	float distance_error;
 };
 
 static float normalize(Vector3& v)
@@ -941,6 +943,8 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const
 		float ei = quadricError(vertex_quadrics[remap[i0]], vertex_positions[i1]);
 		float ej = quadricError(vertex_quadrics[remap[j0]], vertex_positions[j1]);
 
+		float dei = ei, dej = ej;
+
 		if (attribute_count)
 		{
 			ei += quadricError(attribute_quadrics[remap[i0]], &attribute_gradients[remap[i0] * attribute_count], attribute_count, vertex_positions[i1], &vertex_attributes[i1 * attribute_count]);
@@ -951,6 +955,7 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const
 		c.v0 = ei <= ej ? i0 : j0;
 		c.v1 = ei <= ej ? i1 : j1;
 		c.error = ei <= ej ? ei : ej;
+		c.distance_error = ei <= ej ? dei : dej;
 	}
 }
 
@@ -1097,7 +1102,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
 		triangle_collapses += (vertex_kind[i0] == Kind_Border) ? 1 : 2;
 		edge_collapses++;
 
-		result_error = result_error < c.error ? c.error : result_error;
+		result_error = result_error < c.distance_error ? c.distance_error : result_error;
 	}
 
 #if TRACE