/**************************************************************************/
/* GodotRenderer.java */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package org.godotengine.godot.gl;
import org.godotengine.godot.GodotLib;
import org.godotengine.godot.plugin.GodotPlugin;
import org.godotengine.godot.plugin.GodotPluginRegistry;
import android.util.Log;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
/**
* Godot's GL renderer implementation.
*/
public class GodotRenderer implements GLSurfaceView.Renderer {
private final String TAG = GodotRenderer.class.getSimpleName();
private final GodotPluginRegistry pluginRegistry;
private boolean activityJustResumed = false;
public GodotRenderer() {
this.pluginRegistry = GodotPluginRegistry.getPluginRegistry();
}
public boolean onDrawFrame(GL10 gl) {
if (activityJustResumed) {
GodotLib.onRendererResumed();
activityJustResumed = false;
}
boolean swapBuffers = GodotLib.step();
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGLDrawFrame(gl);
}
return swapBuffers;
}
@Override
public void onRenderThreadExiting() {
Log.d(TAG, "Destroying Godot Engine");
GodotLib.ondestroy();
}
public void onSurfaceChanged(GL10 gl, int width, int height) {
GodotLib.resize(null, width, height);
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGLSurfaceChanged(gl, width, height);
}
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
GodotLib.newcontext(null);
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGLSurfaceCreated(gl, config);
}
}
public void onActivityResumed() {
// We defer invoking GodotLib.onRendererResumed() until the first draw frame call.
// This ensures we have a valid GL context and surface when we do so.
activityJustResumed = true;
}
public void onActivityPaused() {
GodotLib.onRendererPaused();
}
}