/**************************************************************************/
/* VkRenderer.kt */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
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@file:JvmName("VkRenderer")
package org.godotengine.godot.vulkan
import android.util.Log
import android.view.Surface
import org.godotengine.godot.GodotLib
import org.godotengine.godot.plugin.GodotPluginRegistry
/**
* Responsible to setting up and driving the Vulkan rendering logic.
*
* <h3>Threading</h3>
* The renderer will be called on a separate thread, so that rendering
* performance is decoupled from the UI thread. Clients typically need to
* communicate with the renderer from the UI thread, because that's where
* input events are received. Clients can communicate using any of the
* standard Java techniques for cross-thread communication, or they can
* use the [VkSurfaceView.queueOnVkThread] convenience method.
*
* @see [VkSurfaceView.startRenderer]
*/
internal class VkRenderer {
companion object {
private val TAG = VkRenderer::class.java.simpleName
}
private val pluginRegistry: GodotPluginRegistry = GodotPluginRegistry.getPluginRegistry()
/**
* Called when the surface is created and signals the beginning of rendering.
*/
fun onVkSurfaceCreated(surface: Surface) {
GodotLib.newcontext(surface)
for (plugin in pluginRegistry.getAllPlugins()) {
plugin.onVkSurfaceCreated(surface)
}
}
/**
* Called after the surface is created and whenever its size changes.
*/
fun onVkSurfaceChanged(surface: Surface, width: Int, height: Int) {
GodotLib.resize(surface, width, height)
for (plugin in pluginRegistry.getAllPlugins()) {
plugin.onVkSurfaceChanged(surface, width, height)
}
}
/**
* Called to draw the current frame.
*/
fun onVkDrawFrame() {
GodotLib.step()
for (plugin in pluginRegistry.getAllPlugins()) {
plugin.onVkDrawFrame()
}
}
/**
* Called when the rendering thread is resumed.
*/
fun onVkResume() {
GodotLib.onRendererResumed()
}
/**
* Called when the rendering thread is paused.
*/
fun onVkPause() {
GodotLib.onRendererPaused()
}
/**
* Invoked when the render thread is in the process of shutting down.
*/
fun onRenderThreadExiting() {
Log.d(TAG, "Destroying Godot Engine")
GodotLib.ondestroy()
}
}