/**************************************************************************/
/* GodotTextInputWrapper.java */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package org.godotengine.godot.input;
import org.godotengine.godot.*;
import android.content.Context;
import android.text.Editable;
import android.text.TextWatcher;
import android.view.KeyEvent;
import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.InputMethodManager;
import android.widget.TextView;
import android.widget.TextView.OnEditorActionListener;
public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListener {
// ===========================================================
// Constants
// ===========================================================
private static final String TAG = GodotTextInputWrapper.class.getSimpleName();
// ===========================================================
// Fields
// ===========================================================
private final GodotRenderView mRenderView;
private final GodotEditText mEdit;
private String mOriginText;
private boolean mHasSelection;
// ===========================================================
// Constructors
// ===========================================================
public GodotTextInputWrapper(final GodotRenderView view, final GodotEditText edit) {
mRenderView = view;
mEdit = edit;
}
// ===========================================================
// Getter & Setter
// ===========================================================
private boolean isFullScreenEdit() {
final TextView textField = mEdit;
final InputMethodManager imm = (InputMethodManager)textField.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
return imm.isFullscreenMode();
}
public void setOriginText(final String originText) {
mOriginText = originText;
}
public void setSelection(boolean selection) {
mHasSelection = selection;
}
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public void afterTextChanged(final Editable s) {
}
@Override
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
for (int i = 0; i < count; ++i) {
mRenderView.getInputHandler().handleKeyEvent(KeyEvent.KEYCODE_DEL, 0, 0, true, false);
mRenderView.getInputHandler().handleKeyEvent(KeyEvent.KEYCODE_DEL, 0, 0, false, false);
if (mHasSelection) {
mHasSelection = false;
break;
}
}
}
@Override
public void onTextChanged(final CharSequence pCharSequence, final int start, final int before, final int count) {
final int[] newChars = new int[count];
for (int i = start; i < start + count; ++i) {
newChars[i - start] = pCharSequence.charAt(i);
}
for (int i = 0; i < count; ++i) {
final int character = newChars[i];
if ((character == '\n') && !(mEdit.getKeyboardType() == GodotEditText.VirtualKeyboardType.KEYBOARD_TYPE_MULTILINE)) {
// Return keys are handled through action events
continue;
}
mRenderView.getInputHandler().handleKeyEvent(0, character, 0, true, false);
mRenderView.getInputHandler().handleKeyEvent(0, character, 0, false, false);
}
}
@Override
public boolean onEditorAction(final TextView pTextView, final int pActionID, final KeyEvent pKeyEvent) {
if (mEdit == pTextView && isFullScreenEdit() && pKeyEvent != null) {
final String characters = pKeyEvent.getCharacters();
if (characters != null) {
for (int i = 0; i < characters.length(); i++) {
final int character = characters.codePointAt(i);
mRenderView.getInputHandler().handleKeyEvent(0, character, 0, true, false);
mRenderView.getInputHandler().handleKeyEvent(0, character, 0, false, false);
}
}
}
if (pActionID == EditorInfo.IME_ACTION_DONE) {
// Enter key has been pressed
mRenderView.getInputHandler().handleKeyEvent(KeyEvent.KEYCODE_ENTER, 0, 0, true, false);
mRenderView.getInputHandler().handleKeyEvent(KeyEvent.KEYCODE_ENTER, 0, 0, false, false);
mRenderView.getView().requestFocus();
return true;
}
return false;
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}