/**************************************************************************/
/* OvrWindowSurfaceFactory.java */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* The above copyright notice and this permission notice shall be */
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package org.godotengine.godot.xr.ovr;
import org.godotengine.godot.gl.GLSurfaceView;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
/**
* EGL window surface factory for the Oculus mobile VR SDK.
*/
public class OvrWindowSurfaceFactory implements GLSurfaceView.EGLWindowSurfaceFactory {
private final static int[] SURFACE_ATTRIBS = {
EGL10.EGL_WIDTH, 16,
EGL10.EGL_HEIGHT, 16,
EGL10.EGL_NONE
};
@Override
public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
Object nativeWindow) {
return egl.eglCreatePbufferSurface(display, config, SURFACE_ATTRIBS);
}
@Override
public void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface) {
egl.eglDestroySurface(display, surface);
}
}