/**************************************************************************/
/* RegularContextFactory.java */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* The above copyright notice and this permission notice shall be */
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package org.godotengine.godot.xr.regular;
import org.godotengine.godot.gl.GLSurfaceView;
import org.godotengine.godot.utils.GLUtils;
import android.util.Log;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
/**
* Factory used to setup the opengl context for pancake games.
*/
public class RegularContextFactory implements GLSurfaceView.EGLContextFactory {
private static final String TAG = RegularContextFactory.class.getSimpleName();
private static final int _EGL_CONTEXT_FLAGS_KHR = 0x30FC;
private static final int _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR = 0x00000001;
private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
private final boolean mUseDebugOpengl;
public RegularContextFactory() {
this(false);
}
public RegularContextFactory(boolean useDebugOpengl) {
this.mUseDebugOpengl = useDebugOpengl;
}
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
Log.w(TAG, "creating OpenGL ES 3.0 context :");
GLUtils.checkEglError(TAG, "Before eglCreateContext", egl);
EGLContext context;
int[] debug_attrib_list = { EGL_CONTEXT_CLIENT_VERSION, 3, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
if (mUseDebugOpengl) {
context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, debug_attrib_list);
if (context == null || context == EGL10.EGL_NO_CONTEXT) {
Log.w(TAG, "creating 'OpenGL Debug' context failed");
context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
}
} else {
context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
}
GLUtils.checkEglError(TAG, "After eglCreateContext", egl);
return context;
}
public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
egl.eglDestroyContext(display, context);
}
}