/**************************************************************************/
/* GodotHost.java */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package org.godotengine.godot;
import org.godotengine.godot.error.Error;
import org.godotengine.godot.plugin.GodotPlugin;
import android.app.Activity;
import androidx.annotation.NonNull;
import java.util.Collections;
import java.util.List;
import java.util.Set;
/**
* Denotate a component (e.g: Activity, Fragment) that hosts the {@link Godot} engine.
*/
public interface GodotHost {
/**
* Provides a set of command line parameters to setup the {@link Godot} engine.
*/
default List<String> getCommandLine() {
return Collections.emptyList();
}
/**
* Invoked on the render thread when setup of the {@link Godot} engine is complete.
*/
default void onGodotSetupCompleted() {}
/**
* Invoked on the render thread when the {@link Godot} engine main loop has started.
*/
default void onGodotMainLoopStarted() {}
/**
* Invoked on the render thread to terminate the given {@link Godot} engine instance.
*/
default void onGodotForceQuit(Godot instance) {}
/**
* Invoked on the render thread to terminate the {@link Godot} engine instance with the given id.
* @param godotInstanceId id of the Godot instance to terminate. See {@code onNewGodotInstanceRequested}
*
* @return true if successful, false otherwise.
*/
default boolean onGodotForceQuit(int godotInstanceId) {
return false;
}
/**
* Invoked on the render thread when the Godot instance wants to be restarted. It's up to the host
* to perform the appropriate action(s).
*/
default void onGodotRestartRequested(Godot instance) {}
/**
* Invoked on the render thread when a new Godot instance is requested. It's up to the host to
* perform the appropriate action(s).
*
* @param args Arguments used to initialize the new instance.
*
* @return the id of the new instance. See {@code onGodotForceQuit}
*/
default int onNewGodotInstanceRequested(String[] args) {
return 0;
}
/**
* Provide access to the Activity hosting the {@link Godot} engine.
*/
Activity getActivity();
/**
* Provide access to the hosted {@link Godot} engine.
*/
Godot getGodot();
/**
* Returns a set of {@link GodotPlugin} to be registered with the hosted {@link Godot} engine.
*/
default Set<GodotPlugin> getHostPlugins(Godot engine) {
return Collections.emptySet();
}
/**
* Signs the given Android apk
*
* @param inputPath Path to the apk that should be signed
* @param outputPath Path for the signed output apk; can be the same as inputPath
* @param keystorePath Path to the keystore to use for signing the apk
* @param keystoreUser Keystore user credential
* @param keystorePassword Keystore password credential
*
* @return {@link Error#OK} if signing is successful
*/
default Error signApk(@NonNull String inputPath, @NonNull String outputPath, @NonNull String keystorePath, @NonNull String keystoreUser, @NonNull String keystorePassword) {
return Error.ERR_UNAVAILABLE;
}
/**
* Verifies the given Android apk is signed
*
* @param apkPath Path to the apk that should be verified
* @return {@link Error#OK} if verification was successful
*/
default Error verifyApk(@NonNull String apkPath) {
return Error.ERR_UNAVAILABLE;
}
/**
* Returns whether the given feature tag is supported.
*
* @see <a href="https://docs.godotengine.org/en/stable/tutorials/export/feature_tags.html">Feature tags</a>
*/
default boolean supportsFeature(String featureTag) {
return false;
}
}