godot/platform/macos/godot_content_view.h

/**************************************************************************/
/*  godot_content_view.h                                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* "Software"), to deal in the Software without restriction, including    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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/**************************************************************************/

#ifndef GODOT_CONTENT_VIEW_H
#define GODOT_CONTENT_VIEW_H

#include "servers/display_server.h"

#import <AppKit/AppKit.h>
#import <Foundation/Foundation.h>

#if defined(GLES3_ENABLED)
#import <AppKit/NSOpenGLView.h>
#define RootView NSOpenGLView
#else
#define RootView NSView
#endif

#import <QuartzCore/CAMetalLayer.h>

@interface GodotContentLayerDelegate : NSObject <CALayerDelegate> {
	DisplayServer::WindowID window_id;
	bool need_redraw;
}

- (void)setWindowID:(DisplayServer::WindowID)wid;
- (void)setNeedRedraw:(bool)redraw;

@end

#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14

@interface GodotContentView : RootView <NSTextInputClient> {
	DisplayServer::WindowID window_id;
	NSTrackingArea *tracking_area;
	NSMutableAttributedString *marked_text;
	bool ime_input_event_in_progress;
	bool mouse_down_control;
	bool ignore_momentum_scroll;
	bool last_pen_inverted;
	bool ime_suppress_next_keyup;
	id layer_delegate;
}

- (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor;
- (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy;
- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index pressed:(bool)pressed outofstream:(bool)outofstream;
- (void)setWindowID:(DisplayServer::WindowID)wid;
- (void)updateLayerDelegate;
- (void)cancelComposition;

@end

#pragma clang diagnostic pop

#endif // GODOT_CONTENT_VIEW_H