/**************************************************************************/
/* windows_utils.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/**************************************************************************/
#ifndef WINDOWS_UTILS_H
#define WINDOWS_UTILS_H
#ifdef WINDOWS_ENABLED
#include "core/string/ustring.h"
#include "core/templates/hash_map.h"
class WindowsUtils {
static HashMap<String, Vector<String>> temp_pdbs;
public:
static Error copy_and_rename_pdb(const String &p_dll_path);
static void remove_temp_pdbs(const String &p_dll_path);
};
#endif // WINDOWS_ENABLED
#endif // WINDOWS_UTILS_H