godot/doc/classes/Occluder3D.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Occluder3D" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Occluder shape resource for use with occlusion culling in [OccluderInstance3D].
	</brief_description>
	<description>
		[Occluder3D] stores an occluder shape that can be used by the engine's occlusion culling system.
		See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling.
	</description>
	<tutorials>
		<link title="Occlusion culling">$DOCS_URL/tutorials/3d/occlusion_culling.html</link>
	</tutorials>
	<methods>
		<method name="get_indices" qualifiers="const">
			<return type="PackedInt32Array" />
			<description>
				Returns the occluder shape's vertex indices.
			</description>
		</method>
		<method name="get_vertices" qualifiers="const">
			<return type="PackedVector3Array" />
			<description>
				Returns the occluder shape's vertex positions.
			</description>
		</method>
	</methods>
</class>