godot/doc/classes/Semaphore.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Semaphore" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A synchronization mechanism used to control access to a shared resource by [Thread]s.
	</brief_description>
	<description>
		A synchronization semaphore that can be used to synchronize multiple [Thread]s. Initialized to zero on creation. For a binary version, see [Mutex].
		[b]Warning:[/b] Semaphores must be used carefully to avoid deadlocks.
		[b]Warning:[/b] To guarantee that the operating system is able to perform proper cleanup (no crashes, no deadlocks), these conditions must be met:
		- When a [Semaphore]'s reference count reaches zero and it is therefore destroyed, no threads must be waiting on it.
		- When a [Thread]'s reference count reaches zero and it is therefore destroyed, it must not be waiting on any semaphore.
	</description>
	<tutorials>
		<link title="Using multiple threads">$DOCS_URL/tutorials/performance/using_multiple_threads.html</link>
		<link title="Thread-safe APIs">$DOCS_URL/tutorials/performance/thread_safe_apis.html</link>
	</tutorials>
	<methods>
		<method name="post">
			<return type="void" />
			<param index="0" name="count" type="int" default="1" />
			<description>
				Lowers the [Semaphore], allowing one thread in, or more if [param count] is specified.
			</description>
		</method>
		<method name="try_wait">
			<return type="bool" />
			<description>
				Like [method wait], but won't block, so if the value is zero, fails immediately and returns [code]false[/code]. If non-zero, it returns [code]true[/code] to report success.
			</description>
		</method>
		<method name="wait">
			<return type="void" />
			<description>
				Waits for the [Semaphore], if its value is zero, blocks until non-zero.
			</description>
		</method>
	</methods>
</class>