godot/doc/classes/Lightmapper.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Lightmapper" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Abstract class extended by lightmappers, for use in [LightmapGI].
	</brief_description>
	<description>
		This class should be extended by custom lightmapper classes. Lightmappers can then be used with [LightmapGI] to provide fast baked global illumination in 3D.
		Godot contains a built-in GPU-based lightmapper [LightmapperRD] that uses compute shaders, but custom lightmappers can be implemented by C++ modules.
	</description>
	<tutorials>
	</tutorials>
</class>