godot/doc/classes/VisualShaderNodeUIntConstant.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUIntConstant" inherits="VisualShaderNodeConstant" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		An unsigned scalar integer constant to be used within the visual shader graph.
	</brief_description>
	<description>
		Translated to [code]uint[/code] in the shader language.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="constant" type="int" setter="set_constant" getter="get_constant" default="0">
			An unsigned integer constant which represents a state of this node.
		</member>
	</members>
</class>