godot/doc/classes/InputEventJoypadButton.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventJoypadButton" inherits="InputEvent" keywords="gamepad, controller" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Represents a gamepad button being pressed or released.
	</brief_description>
	<description>
		Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
	</description>
	<tutorials>
		<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
	</tutorials>
	<members>
		<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" enum="JoyButton" default="0">
			Button identifier. One of the [enum JoyButton] button constants.
		</member>
		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
			If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
		</member>
		<member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0" deprecated="This property is never set by the engine and is always [code]0[/code].">
		</member>
	</members>
</class>