godot/doc/classes/VisualShaderNodeSample3D.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSample3D" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A base node for nodes which samples 3D textures in the visual shader graph.
	</brief_description>
	<description>
		A virtual class, use the descendants instead.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeSample3D.Source" default="0">
			An input source type.
		</member>
	</members>
	<constants>
		<constant name="SOURCE_TEXTURE" value="0" enum="Source">
			Creates internal uniform and provides a way to assign it within node.
		</constant>
		<constant name="SOURCE_PORT" value="1" enum="Source">
			Use the uniform texture from sampler port.
		</constant>
		<constant name="SOURCE_MAX" value="2" enum="Source">
			Represents the size of the [enum Source] enum.
		</constant>
	</constants>
</class>