godot/doc/classes/VisualShaderNodeVectorBase.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorBase" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A base type for the nodes that perform vector operations within the visual shader graph.
	</brief_description>
	<description>
		This is an abstract class. See the derived types for descriptions of the possible operations.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeVectorBase.OpType" default="1">
			A vector type that this operation is performed on.
		</member>
	</members>
	<constants>
		<constant name="OP_TYPE_VECTOR_2D" value="0" enum="OpType">
			A 2D vector type.
		</constant>
		<constant name="OP_TYPE_VECTOR_3D" value="1" enum="OpType">
			A 3D vector type.
		</constant>
		<constant name="OP_TYPE_VECTOR_4D" value="2" enum="OpType">
			A 4D vector type.
		</constant>
		<constant name="OP_TYPE_MAX" value="3" enum="OpType">
			Represents the size of the [enum OpType] enum.
		</constant>
	</constants>
</class>