godot/doc/classes/VisualShaderNodeColorConstant.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeColorConstant" inherits="VisualShaderNodeConstant" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A [Color] constant to be used within the visual shader graph.
	</brief_description>
	<description>
		Has two output ports representing RGB and alpha channels of [Color].
		Translated to [code]vec3 rgb[/code] and [code]float alpha[/code] in the shader language.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="constant" type="Color" setter="set_constant" getter="get_constant" default="Color(1, 1, 1, 1)">
			A [Color] constant which represents a state of this node.
		</member>
	</members>
</class>