godot/doc/classes/EditorFileSystemImportFormatSupportQuery.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorFileSystemImportFormatSupportQuery" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Used to query and configure import format support.
	</brief_description>
	<description>
		This class is used to query and configure a certain import format. It is used in conjunction with asset format import plugins.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="_get_file_extensions" qualifiers="virtual const">
			<return type="PackedStringArray" />
			<description>
				Return the file extensions supported.
			</description>
		</method>
		<method name="_is_active" qualifiers="virtual const">
			<return type="bool" />
			<description>
				Return whether this importer is active.
			</description>
		</method>
		<method name="_query" qualifiers="virtual const">
			<return type="bool" />
			<description>
				Query support. Return false if import must not continue.
			</description>
		</method>
	</methods>
</class>